View Full Version : what extra rules do you actually use?

floyd pinkerton
07-10-2007, 21:25
well, I've pretty much downloaded all the extra necromunda rules, even from non-GW sites.
I know obviously enforcers, spyrers and redemptionists are popular, but do any of you use any of the others, such as Wyrds, Dogs, and the massive ash wastes supplement?

I'm tempted to use an ogryn bodyguard and renegade handler, or maybies a PDFD gang

08-10-2007, 00:58
In the campaign I amrunning at our club we are using, Enforcers, Pitfighters, Unknown Warriors, Wyrds, Skavies, Outlaws...
Basicly anything we can come up with to keep games intresting.
I have been writing my own missions and creating my own monsters and stuff.
As long as people are enjoying it I will allow almost anything.


08-10-2007, 18:44
Everything that was in the old Outlanders book, ergo Scavvies, Pit fighters, Spyrers, Redemptionists, Wyrds...

The Enforcers, of course.

We've used the vehicle rules before, so i guess you could say we use the Ash wastes rules.

Tons of extra scenarios.

Basically, as the Arbitrator, players come see me about stuff they wanna use and we make the call together. So potentially, we could use anything.

14-10-2007, 18:32
We're starting up a Necromunda Campaign again sometiem soon, and I've suggested we use the extra rules from Necromunda magazine. Things like the Ash Wastes supplement, with Shanty Dwellers, Nomads and Journymen. If you can get old issues from eBay then they're well worth a read.

14-10-2007, 23:18
There is a new Ash Waste (http://www.specialist-games.com/assets/Ashwastes.pdf) supplement available on Specialist Games to download free. It is an extensively reworked set of rules and looks to be very well put together.