View Full Version : Starting a Goblin Team

Follower of Zork
20-10-2007, 20:35
I have decided to start a goblin team and was wondering what people thought to this as my starting line up

2*Fan Factor
4*Re Rolls

If anyone gots some good pointer in what skills to give my players or general tactics then i'm all ears

Thank you in advance

22-10-2007, 18:43
Is this for lrb4 or 5?
And without making any calculations, sure, goblins are whacky but playing them without any re-rolls might not be the best idea. Or am I missing something?

Follower of Zork
22-10-2007, 21:14
Whoops, I forgot the four Re Rolls
Its LRB 5

The Dark One
22-10-2007, 21:37
as you already know i like it but then again i'm wierd sudposibly

Red Skullz
23-10-2007, 00:11
Not a huge fan of the pogoer...get a fanatic instead, he`s the only secret weapon gob that earns SPPs by cas ;) I got grab on my fanatic as my first skill and it`s great for tearing down my opponents LOS.

03-11-2007, 13:23
That's a solid start-up that! Sod the fanatic, he'll just mess about and eventually kill himself. The pogo adds some extremely valuable mobility to an otherwise standardish fast team. The leap skill for the pogo combined with the extra gfi's is gold! Yes it can be abit risky but hey, they're gobbos after all and a few sacrificial moves have to be made ;)

23-11-2007, 07:04
Im liking it. Good to have two trolls for some extra muscle, the re rolls wont go amiss and, most importantly, it looks like a fun team to play with/against.

Colonel Dixon
23-11-2007, 14:42
I think you need that fanatic. It'll inspire more terror than both your trolls and so what if he kills himself, he's (relatively) easily replacable.