View Full Version : Enforcer squad boxset

05-11-2007, 19:33
There was a thread about this before that I searched, but it didn't cover my question, and I don't want to get warned again about Threadomancy.

I was considering using the Necromunda Enforcers as Adeptus Arbites in a WH 40K army I'm planning.

I know that you get a Leader, 5 Enforcers a Heavy Weapon Enforcer and a Hound, but I'm wondering what about the weapons in the boxset?

Specifically, how many Shotguns do you get? Are there enough to arm the entire squad? Unfortunately I can't use Bolters with them, as it doesn't fit into the WH codex rules, since Arbites count as Inquisitorial Storm Troopers, who can't take Bolters.

05-11-2007, 20:28
Well I own a squad or two but sorry I can't remember how many you get, IIRC it's not enough to equip the entire squad.

I have to be honest though if you want Arbites don't buy the Enforcers get the 2nd edition Arbites they are so much nicer.

Arbites w/shotgun (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=72400/1&orignav=9)
Arbite Champion (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=72401/3&orignav=9)

The downside is that you only get a single pose to choose from but you would always mix them with the enforcers.

05-11-2007, 21:09
That's exactly what I was going to do, in fact. It'd just be helpful to know just exactly how many shotguns I'd get so I know how many extra models I need to buy. Thank you for your response!

06-11-2007, 10:52
Well, in my recently purchased boxed set of Enforcers, there was one of each weapon sprue.
If you look on the online store, you can see what each sprue contains (IIRC, that means one shotgun).

If you're looking to make up a squad for a WH army, I would suggest you buy the individual models and the sprues separately. This is because:

1> You will still be short of a 10-man squad if you buy a boxed set
2> You will end up with a lot of bits that you won't use anyway (wasting the "saving" of buying a boxed set)
3> You will still need to buy extra shotgun sprues
4> The old 2nd Ed Arbites Champion with a shotgun is so cool, you'd be insane not to include him!

Hope that helps you. :)

06-11-2007, 13:14
As always, eBay is your friend, but don't go mad. The older Arbites with shotguns are not OOP, GW is still selling them as classic models for 2.50:


06-11-2007, 15:20
Thanks a lot for the help guys!

I'll just buy a mixture of 2nd edition classics and Enforcer models w/ Shotgun spures seperately. Also, the Champion w/ Shotgun = Awesome!

08-11-2007, 13:42
You may also prefer the 2nd edition Arbites as the Enforcers are an absolute bugger to put together with their shotguns not quite lining up properly with their bodies. I've done exactly the same thing with my WH army and have had a bit of hell trying to greenstuff sleeves on to their arms.
For 'rule of cool' get a hound anyway (I use him as a flamer-weilding Arbite as the idea of a robot dog opening his mouth and spitting flames is just ace! You need decent opponents, though).
And for super-rule-of-cool, get a Repressor from FW.

08-11-2007, 16:11
Oh most definately. I wouldn't dream of fielding my Arbites Riot force without thier trusty APC's. :D

Unfortunately, I'm not going to order anything from FW until after Christmas. Those guys are working flatout as it is. :(

09-11-2007, 17:50
Actually, when it comes to fitting the Enforcers together, they're not too bad:

1> Drill the hands+weapon component
2> Drill the arms to receive the hands+weapon component
3> Make the pins and glue them into the hands
4> Take a small bead of GS and thread it onto the pins
5> While the GS is soft, dab the pin ends with glue and fit into the arms
6> Let the whole assembly cure for about 15mins, then carefully trim off the GS that has squeezed out around the join.
7> Smooth the GS in the gaps carefully if you need to with a moistened tool

And that's it. It is pretty quick, saves messing around trying to GS a gap afterwards and produces a perfect result every time. It also fixes the weapons very securely to the model, so they won't fall off if you happen to knock the model over on the table or anything.

11-11-2007, 00:28
I have an army of arbites right now and I paly an all sisters force too. Thew man THing I miss about the true arbites is the executioner round. So great to have in necromunda but why not in 40k

11-11-2007, 03:51
If you're interested in doing a little bit of work I've made Arbites using the plastic Scout models.



I used plastic Scouts with IG helmeted heads, shaving the sides and backs off and using green stuff to make visors and extra armour.

11-11-2007, 11:05
those look awesome

11-11-2007, 14:45
I second Daredhnu, they do look awesome!

In fact, I've seen a few variations on this conversion too, and they usually seem come out well. I guess the severe paintjobs and the helmets help carry the theme even if the models are a bit different from the "Official" ones.

Any more Enforcer/Arbites pics you can share with us please? :p

11-11-2007, 20:52
Very nice, tuebor.

12-11-2007, 03:01
Amazing tuebor! Very impressive. I'd try that sort of thing myself if I wasn't completely hopeless at using GS.

12-11-2007, 05:34

They're really not that hard to make. They're actually the first GS project I've done. I don't have pics of more than the one squad, as I haven't had time in a while to work on them. The large thing on the shoulder is the exact same thing that the brilliant 2nd Ed Jess Goodwin shotgun Arbite has on his shoulder.

12-11-2007, 18:52
Those are bloomin' great Tuebor. Did you make a die for the wings/fists?

I vote this needs a tutorial!

13-11-2007, 22:05
I'll see if I can do up a tutorial at some point, but it won't be for a bit.

I'm slowly working on some Arbites with bolters and riot shields (they'll be Scouts, and riot shields and shock mauls will represent the T4 and S4 respectively). I'll work them into this future tutorial as well.