meltaskelta
24-02-2008, 16:03
Well, I just played my first game of Warmaster with my girlfriend (using cardboard proxies for now). It was awesome! I'm definitely converted to the 10mm cause! We're going to play a few more games with the basic rules, then tackle the advanced rules, and then cut up every box we can find to test out all the armies before committing to having the real deal sent all the way down under.
Anyway, we encountered a couple of things we weren't definite about from the rules.
1. The order of post-combat clean-up. The way we played was to calculate the winner, then remove casualty stands, then perform retreats etc. Did we get that right? Or does it not matter? We assumed the casualties from one round wouldn't be able to attack in the next round from pursuits or advancements.
2. After destroying the enemy, if there are no fresh enemies directly ahead within advancement distance, we assumed the only options left were to stand ground or fall back. We assumed the victors couldn't move 20cm/10cm straight forwards into nothingness, nor could they turn to point at the closest enemies (who weren't directly ahead) and advance into them. Did we get that right?
Apart from that, we had very little trouble. I couldn't believe a game with such strategic value could be so simple to learn... especially given the convoluted nature of Warhammer. Hats off to Rick Priestly on this one!
Oh, and in case you were wondering, the World Title of Supreme Warmaster Champion of the Universe Grand Slam Trophy Ashes Leaderboard is:
Melta Skelta's cardboard Daemons: 1
Mrs. Skelta's cardboard High Elves: 0
Anyway, we encountered a couple of things we weren't definite about from the rules.
1. The order of post-combat clean-up. The way we played was to calculate the winner, then remove casualty stands, then perform retreats etc. Did we get that right? Or does it not matter? We assumed the casualties from one round wouldn't be able to attack in the next round from pursuits or advancements.
2. After destroying the enemy, if there are no fresh enemies directly ahead within advancement distance, we assumed the only options left were to stand ground or fall back. We assumed the victors couldn't move 20cm/10cm straight forwards into nothingness, nor could they turn to point at the closest enemies (who weren't directly ahead) and advance into them. Did we get that right?
Apart from that, we had very little trouble. I couldn't believe a game with such strategic value could be so simple to learn... especially given the convoluted nature of Warhammer. Hats off to Rick Priestly on this one!
Oh, and in case you were wondering, the World Title of Supreme Warmaster Champion of the Universe Grand Slam Trophy Ashes Leaderboard is:
Melta Skelta's cardboard Daemons: 1
Mrs. Skelta's cardboard High Elves: 0