View Full Version : Faolan gets lost, a dozen projects at a time!

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04-03-2008, 04:49

Right, this project still kinda goes, but not much really. I've diverted onto Chaos for a bit, so if you skip to page 10, that's where that starts.

I'm going to ask a mod, maybe the estimable Necromunda Spidersman himself, to move and rename this to the appropriate section.

There will still be IG, there will be SM, there will be Chaos, and there will be my custom sculpted daemons. There just won't be a new thread because I'm a lazy git.


So here I am, finally starting my own log. Yay, woo, etc.

Instead of outlining months of planning, quibbling, dribbling, and slacking, I'll just quickly bring everyone up to speed.

The plan so far:
Secure 10 Leman Russ Phaeton Pattern tanks. (Completed)
Acquire 3 Baneblade Superheavies. (33% Complete)
Procure 3 Demolisher 'Ryza III' Pattern. (Completed)
Obtain integrated artillery support. (Complete- 1 Basilisk)
Requisition supporting infantry. (10% complete)

Finagle out specialist armour reinforcements- Exterminators, Annihilators, Vanquishers. (Completed)
Negotiate with Princeps for dedicated support from Legio Boomicus. (10% complete)
Call in close air support.
Hijack an AirCav unit.

Points breakdown ("The plan so far"):
10 Leman Russ Phaeton Pattern tanks - 1700pts :
Hull Mounted Heavy Bolter, Heavy Bolter Sponsons, Pintle (or Coaxial) Heavy Stubbers, Smoke Grenade Launcher. (170pts each)
N.B.: 1750 when used as Emperor's Fist Co.
N.B.: Equipping entire group with extra armour +50 or Track Guards +100.

3 Ryza III Demolisher Tanks - 600 pts:
Hull Mounted Lascannon, Plasma Sponsons, Pintle Heavy Stubber, Smoke Grenade Launcher. (200pts each)
N.B.: +15pts for Extra Armour, +30pts for Track Guards.

3 Baneblade Superheavy Tanks - 1947:
Pintle Mounted Heavy Stubber, Smoke Grenade Launcher. (649pts each)
N.B.: 2197 when fielded as Steel Fury Co.

1 Basilisk- 100pts:
No Upgrades planned. He looks lonely, he may need friends. Is Indirect Fire worth the 25points? We'll see.

# Unknown, Armoured Fist Squads - 130pts:
No upgrades decided yet, may change prices.

Total points solidly planned so far: 4347.

Right, so now, Phase 1 is "Completed". Phase 1 being "Initial Planning".

Simultaenously, Phases 2 and 3 are "Underway".
Phase 2: Purchasing
Phase 3: Assembling

Phase 4 is halted pending field modifications.
Phase 4: Painting

Phase 2 Status Report: Need 1 Demolisher, 2 Baneblades, Armoured Fist squads.

Phase 3 Status Report: 9/10 Phaetons Assembled, sans sponsons (See Addendum A), some undergoing field modifications (See Addendum B). 2/3 Demolishers Assembled, undergoing field conversions (See Addendum C). Baneblades 0/3: reports from Forge World Ruhr report various delays - Inquisitorial investigation has been despatched. 1/1 Basilisk sub-assembled, pending Phase 4 work.

Phase 4 Status Report: Halted due to field conversions.

Photos are giving me issues, continuing to kick the internet.

In the mean time, a few explanations, notes, etc:

The group will most likely not be using the tradition (historical) 2AD emblem. I have nothing but the highest regard for this, one of the finest fighting units in history, but by gods, the US Army stuck them with an insignia that looks like moldy ****.

Unit designations are not American, they're Commonwealth Cavalry; ie platoons are known as "Troops" and companies are "Squadrons".

Let me be the first to say that I hate these "triangular troops", I much prefer the "square" setup, where each unit size is made up of 4 parts, instead of the triangular 3. However, I'll work with what I've got and it'll make the dues.

1st Squadron (name not picked yet) will consist of 2 troops of Leman Russes, the Demolisher troop, and be rounded out by a command tank (another Russ).

Tentatively, 1st Squadron's troops will be "Widowmakers", "Wolf's Dragoons", and "Revenants". (Ok, I admit it, too much playing of Battletech) Each will have their own insignia.

2nd Squadron is made up solely of 3 Baneblade superheavy tanks. "Defiance", "Ave Imperator", and "Righteous Fury".

So far, the Basilisk is the only member of it's "Troop", and the name for both the gun and the Troop is undecided (taking suggestions).

Armoured Fist units will end up being formed up into their own troop, "Hurley's Hussars", named for a buddy of mine who used to drive M-113s over in Germany.

Let's get the obligatory shots out of the way...





And the answer is no, no I can't find anything on there. That's what makes things fun!

Updates of sorts:
All Leman Russes are undergoing "Ryza III" upgrades similar to the Demolishers. This consists of a rebuilt front-end box, and new exhaust systems. Most will be acquiring DKK air filtration upgrades as well.

4 Armoured Fist units are planned, each with 3 vehicles. They'll be colour coded Red, Yellow, Green and Blue in addition to their troop names.

3 Rough Rider units are planned - 1 mounted on Moas (10), and 2 more mounted on Cold Ones ("old" and "new" cold ones, 5 each).

Thudd Guns are on order, along with a FW Hellhound and Griffin.

Due to the exchange rates and pricing here in Australia, it's actually $1 more to replace a normal "IG Sentinel" with Elysian Sentinels from FW, so guess what else is on order...

Right now the biggest hold-up is waiting on parts to show up so I fix them and paint. Of course, I was slack in sending them out, so that's not really surprising.

04-03-2008, 05:42
Ok, ninja edits and reshuffles around here.

For the good stuff:

Here's the GENERAL paint scheme for the Demolisher troop:

Tank Tiger Stripes

I say "general" since at the time this was taken, I realised my black lines were too narrow. So that, but with fatter black lines. The fronts of the track guards will have either eyes or big rippy claws painted on.

Addendum C:


Initial field modifications shown on Demolisher #2. Namely the new front and glacis plate design. The "box front" was inspired from the GW site (will dig for link later), and is designed from card (the type the comic book nerds use to protect their silly little books and keep them straight). The sight piece is, yes, shaved off the stock driver's hatch, glued it on, and cut through the card behind it.

Modifications to the vehicle kit necessary for this: slight shaving of the track guards on Demolisher 1-1 (came up with the redesign after that), removal of a few of the disgustingly oversized rivets from the inside of the track assemblies. And of course, leaving off the hull-mount housing.

Still need to design two top hatches for the new front-end and a "front bumper" to cover over the small gap that's invariably left there. Too lazy to sand and carve some putty off, so I'll spend the energy to design something new to cover it. Makes sense, really, it does! I'm also pondering doing this x3, or modifying it slightly and casting it, that way I can refit other tanks later.

Oh yes.. about 3 of the Leman Russes are getting a "Modified Mars Alpha" look to them.

It doesn't have the extended upper deck (and therefore longer tail) of the true Mars Alpha, but I'm working on a "stowage extender" look that'll increase the tail slightly in length past the end of the engine deck.

Also, all Russ chassis tanks will be getting parts of the DKK engine filter modifications (http://www.forgeworld.co.uk/dkkcent.htm), at least the side parts, haven't decided on the rest yet. They're also getting a home-made exaust system, more on par with real-world tanks, and less like the Cat exhaust stacks they have now.

04-03-2008, 05:50
good luck securing, procuring, and acquiring everything. Looking forward to photos. Are you planning any conversions, or will it be more or less straight from the box? Oh, and are you sure you don't want to add a titan or two?

Touche with the editing...I see you have now made me look like a buffoon (Looking forward to photos, duh!) xD
It's all looking pretty sweet now!

04-03-2008, 06:13
"Legio Boomicus" is an as-of-yet not properly named titan or three a few pals and I are going to work on. We're starting small, with Lack's Warhound to be made 2 or 3 times, and then looking up towards a Reaver.

And to make sure I'm prepared in case I have to face them... I'll make sure to have some Titanhammer squads available.

Oh god.. more distractions.. must.. nnnngh.. resist!

04-03-2008, 10:23
It seems the Inquisition's team that was sent to Forge World Ruhr has reported in with it's findings.

There seems to be an ongoing battle for the Forge World's factories, as witnessed by the following recon picts:





Sector Intel reports that this appears to be what is refered to by the Xenos Orks as a "Dethkopta". Given the other reports coming from the Inquisitorial agents, this has been dubbed the "Mk I" version.

While no visible sources of propulsion have been determined as of yet, it is theorised that a vertical rotor and several rockets or crude jet engines will power this particular model.


Dethkopta Mk I for my wife's Ork rabble. She was looking at getting into things, and sure enough, I shot myself in the foot and got her the Ork spearhead and codex for xmas... now I find myself scratchbuilding for her. Loosely based on the Sentinel body, upsized for Orks. Also loosely based off the World of Warcrack engineer flying machine.

04-03-2008, 10:28
Further picts from the Inquisition also revealed this new xenos construct, which seems to be konstrukted, ahem, constructed from looted Leman Russ parts, notably the sponsons which many regiments choose to upgrade their firepower.





While still under construction, and in the early phases, Imperial Intelligence has managed to note the following features:

It is constructed from two lower panels from the sponsons welded together with a plate steel interlink, which then allows room for a primitive roller-mounted twin-linked projectile weapon. The visible piping would indicate either the presence of a not yet installed flame weapon, or the indication of where the promethium tanks will be mounted for powering this abomination. The ork will presumably be perched upon the cushion evident in the photos. Due to extreme weight in construction, Intel can only theorize that rocketry will be used for propulsion purposes.

04-03-2008, 10:33
Other manufactoria have reportedly fallen under the sway of the Ruinous Powers, as evidenced by the following pict-steals.





It would appear this traitor has suffered severe mutations, resulting in an unholy combination of flesh and machine - Adeptus Mechicanicus representatives were repulsed by the fusion that has taken place, allowing the flesh to wrap around a las-type weapon.

The combat knife in the back of the hideous, headless beast did not stop it, indeed, it barely seemed to slow it down as new tendrils of corruption grew from the heretic's back to surround and embrace the blade. Agent Veroni lost his life in the attempt to destroy the abomination.

More intel follows.


Decided it was truly time to try my hand at greenstuffing about, hence the greenstuff on the above Orkish Dethkopta and the mutant from a spare guardsman. Haven't yet decided how/what do to with/for the head, but I'll get there.

I know my abilities still are in the "epic fail" department, but the only way to get better is to keep trying and hopefully I look like less of a fool each time.

04-03-2008, 10:50


It appears that the mutant lost his left arm due to circumstances unknown, and a mass of pestilience has since grown from there. In the past in such cases, we've seen further tentacles 'sprout' from the managled limb. However, Chaos is exactly that, so there is no way to accurately predict the furtherance of the mutations. Emperor save us!

There is, at least, some good news for a loyal servant of the Emperor! The manufactoria and laboratorium that still are in loyalist hands are continuing to produce weaponry, including the following Commando-type Las weapon:


It is rumoured that the aforementioned Las utilises an advanced rail system which allows interchangability of upgrade components, allowing the rapid fitting of a grenade launcher, lamp-pack, or many other upgrades. We believe that it was designed for use by rapid insertion commando troopers, especially for built up and urban combat.

Rest assured, commander, that your weaponry is coming. Currently, a strike force of Astartes from the Dark Angels chapter is en-route to help resecure the overrun sections of the Forge World.


The assault carbine is based upon the Calico M-960. I was, however, too lazy to redo the power supply's location. Maybe the Mk. II of the Carbine will have that.. or maybe not.

04-03-2008, 13:21
Being on the dark side of the world does have some advantages- I can post in the evenings, looking like a spammy little SOB, and then wake up to comments. That's the theory, at least.

Ok, now I need opinions on the following pictures, besides my photography is inept.



This is one of the "Modified Mars Alpha" look tanks, with a Chimera/Basi hull mounted heavy bolter tacked into place. Ok, so it's really taped, but meh.

At one point in time this looked fine, size-wise to me, until I looked at a few other things, and now it seems almost... dinky.

Should I run with that, or lay into one of the bigger sponson mount ones with hacksaw?

srgt. gak
04-03-2008, 15:17
looks like your off to a good start. Is the army list the lost and the damned?

Colonel Jacka
04-03-2008, 19:12
looks like your off to a good start. Is the army list the lost and the damned?


A good start indeed! A very ambitious project it would be good to know the background of the Army. And I have the same question as above. Is there a need to bring you back into the Emperors fold and have you gone to the darkside by Pius.

Now on to the important stuff. The bolter looks fine. Very similar to the Mars Pattern. I actually like the Bolter on front rather then a Las Canon purely for aesthetic reasons. I have a Mars Pattern Conquerer that is my Tank Troops Command Vehicle. I also did a Rhino based Chimera for my Squat that had a bolter fitted similar, they look fine. Look in the pictures Red Platoon hacs two. The Command and three Squad vehicles.

Hope you don't mind me placing a couple of pictures here. I do have a point to make with them. :D This is my full Cadian Mech Company. It took ten years to build. :eyebrows: I reckon you have a long construction period ahead of you. Good start and good luck. ;) I'd have nightmares looking at all those kits that you are going to build.

05-03-2008, 00:54
Nope, this isn't a "Lost and Damned" army list. Since I was starting to play around with GS, I thought I'd indulge a whim and make a fallen heretic, thus getting more practice. (How can you improve if you don't start?!)

The orky stuff is, as noted, for Mrs Faolan. I'm tackling it as well because it presents a unique challenge: to make ramshackle constructs that don't look sloppily half-assed. It's harder than it seems.

Will edit this later with a bit more fluff, but for now, guildmates call.

*Edit 1*

Jacka, that looks like you went with nearly 8 Troops to the Company, which I'm not- I reckon I'll go 3 Troops to the Coy/Squadron, in keeping with the 3 tanks +command) to the Troop theme.

For ease of reference: Wiki Page (http://en.wikipedia.org/wiki/Military_unit#Units.2C_Formations_.26_Commands)

Obviously where this changes is when you go to counting Infantry & Transports, then you're looking at 3-6 Vehicles per Troop depending on how you squint.

I'm also not proposing to build the entirety of 2AD.. at least not yet.

Fluff coming shortly, going to type it up in Word first and edit a little.

05-03-2008, 13:05
Ok, here's the fluff... Let me know if I need to add more particulars as we go. Maybe a few individual short stories later (if any of you are EVE-Online players and EVE-Tribune readers, you'll be familar with my shorts).


The 2nd Armoured Division (colloquially known as “Hell on Wheels”) hails from (SUPRESSED BY ORDER OF INQUISITOR THANALOS). Much like other units from (SUPRESSED), 2AD is a heavily armoured and mobilized force, unlike many other Imperial Guard units throughout His Blessed Domain. Possessing the nearly limitless resources of (SUPRESSED) to draw upon, alongside many treaties and agreements with the Adeptus Mechanicus Forge Worlds of Ruhr, Ryza, and Cheknagrad, among others, the (SUPRESSED) units are all united by the fact that they are almost completely mobile, with even the lowliest ranks riding forward into battle with their integral Armoured Personnel Carriers (APCs) and Infantry Fighting Vehicles (IFVs) (such as the ubiquitous Chimera and Rostolla).

The mobility of the infantry forces allows them to keep pace with the wide array of armour present in the Division, from which the unit takes its designation. Being able to keep the infantry support mobile is a key tenet of this division, which traditionally favoured lightning fast thrusts deep into the heart of enemy formations and disdained the more common Imperial Guard tactics of simply grinding the enemy down on an unlimited supply of manpower. It has even been rumoured that, contrary to standard doctrine, the division even allows armoured officers to be the superior commanders, instead of the far more traditional infantry officer superseding armour command! To date, the Munitorium has not seen fit to investigate these allegations, as long as results are produced.

More recently, however, the Division has been thrust into urban combat roles, which has been the cause of considerable doctrinal rethinking and respecialisation. Owing to the fact that in 90% of the engagements the 2AD, indeed, the 3rd Army as a whole have fought have taken place in built-up regions, the division has refocused it’s training efforts and directions into dealing specifically with this unique threat environment.

Through the patronage of the (SUPRESSED) ruling bloc, the 2AD has managed to procure large numbers of rare and specialist Leman Russ pattern tanks, notably the Demolisher, Annihilator, Exterminator, and even a handful of the exceedingly rare Executioner models. In addition, the infantry units have been almost completely re-armed with the LC-001.M42 “Commando” Lascarbine, designed with the vicious close-combat fighting in mind. Along with the new LC-001.M42 “Commando” las weaponry, the 2AD has begun to take deliveries of weaponry previously believed to only be fielded by the elite Elysian drop troops, notably their special weapons such as Plasma, Meltas, flamers and sniper rifles; this is probably due to the fact that 2AD has in the past operated with Elysian troops and has great respect for their tactics and weaponry.

The infantry units exhibit an affinity for lightning thrusts, even when fighting room to room, relying on overwhelming firepower and primal savagery to subdue the enemy, while their heavy personal armour (and faith!) protect them from the munitions of their foes. When a foe is particularly intractable, it is commonplace for the infantry to fall back a short distance into a fire-point and keep the heretic/xenos/malleus pinned down until their supporting armour can obliterate it with their massive weapon systems.

It is likely that the close relationship that exists between (SUPRESSED) and the aforementioned Forge Worlds has resulted in the early (and Munitorium unsanctioned) issuance of the Rostolla and Sturmen class vehicles to the division, which have been reportedly seen carrying the infantry along side the steadfast Chimeras.

The armoured units, that is to say, the tanks themselves, have reportedly undergone extensive field ‘upgrading’ under the supervision of several senior techpriests; we assume this is with the intention of upgrading the combat performance of the standard Leman Russ Phaeton pattern tanks and optimizing them for the challenging environs of urban combat. At this point, all command tanks from 1st Squadron are reported to have been modified to a “Mars Alpha” type configuration, without the boxy protrusion on the hull that house their heavy bolters. Additionally, all Russ type tanks, regardless of their forge world of origin have had their side sponsons replaced with slightly up-armoured versions that also include the ability to rapidly change out payload on a mission-by-mission basis. While heavy bolters are preferred armament for the standard Leman Russ tanks, it is rumoured that the division has managed to acquire large amounts of heavy flamers, multi-meltas, and plasma guns for usage as deemed tactically appropriate.

Tank crews seem to favour running enemy infantry down, dishing out the Emperor’s Justice with their steel treads and leaving the rest of their enemy terrified of having the same fate befall them.

An interesting note is that unlike most Mechanised and Armoured units, the 2AD does possess a handful of antiquated cavalry mounted on living steeds. Commonly dubbed “Rough Riders” throughout the Guard, these have proven useful on occasion for driving home quick assaults in areas where armoured vehicles may be at a disadvantage, typically on incredibly narrow avenues of approach. Unlike most “Rough Rider” type units, these are not generally on equine mounts, but rather a bizarre, birdlike mount that has been classified as Dinornis Robustus Chocoba Obscurus by the Magos Biologis which were likely genetically recreated from surviving fossil samples of the “Moa” from ancient Terra.

Force Organisation:

Beyond the individual tank or infantryman, the smallest functional unit found within 2AD is the Troop, consisting of 3 tanks (plus any attached support) or 2 or more squads of infantry with their attending transports. Superheavy tanks are considered an exception to this, where the single superheavy is considered its own “Troop”.

Three Troops comprise a Squadron, the equivalent to a standard Imperial Guard Company. With attached forces, this can occasionally swell as high as five Troops or more (on rare occasions). If a Squadron is primarily comprised of artillery units and their auxiliaries, it is called a Battery.

06-03-2008, 13:15
Sorry for the lack of progress.. damned WoW and it's siren song. Then it was time for Family Guy... then it was "spend hours staring at the forums" time, and the work time evaporated. You'll come to find this is a common occurrance with me.

But I did sit down and do a few minutes of work, and had a nearly religious experience (in that Slaaneshi kinda way). The nearby shop (Area 52) finally got the Vallejo stuff in pretty recently, so I snagged the German Grey to try out- I've never been a big fan of GW paints, and I can't find a shop nearby that has Model Master II enamels (my old standby) or Pactra/PollyS Acrylics.

My thoughts on the stuff so far, based upon, well, two figures and their initial coatings follow:

Oh gods, this stuff is great! It's thinner than most of the GW paints, and yet seems to have a higher pigment concentration. The pigment seems to be more finely ground. While not base covering in a single go like the Citadel Foundations, that's fine by me- like most acrylics by the time you get around the entire figure using a 1/8 Wedge, you can lightly work in a second coat and tease the paint around into a solid covering with minimal paint buildup. The nearly-black grey suits itself well to Panzers (go figure, that's what it's designed for) and commando style uniforms. Naturally, for miniatures of this scale, it'll need a little lightening for the "Scale colour" effect if that's what you want, but so what?

In fact, the only bad thing I can say so far (again, I'm only using the German Grey) is that the names aren't correct! German RLM colours should always, always, always, be listed in german, preferably with the RLM number next to it. Yes, I know, I'm nitpicking!

Anyway I'm now just waiting on paint to dry enough to move around and photograph for colour scheme opinions later. While text never suffices for pictures, here's the current options for main colours:

Nearly Black grey (VMC German Grey - think "Panzer Grey")
Charnadon Granite (Dirty, nasty sludge grey, Citadel Foundation)
Adeptus Battlegrey (Slightly darker than sprue)

Body armour would likely be a small variation of this, maybe with a 50/50 dullcoat/semigloss mix over top of it to simulate nylony sheen.

Tank crews would likely either be the VMC as well or a 50/50 mix of Charnadon and Adeptus, or Adeptus and straight black.

Basilisk crew is a bit different, they've got Charnadon legs and radome/khaki vests (upper torsos and arms from Catachan HWT), owing to the fact I've never known an artilleryman to act in a sensible manner.

(Leman Russ)
Currently 1st Squadron is set to painted Panzer Grey for the Leman Russes.

Demolishers are getting the Tiger Stripe effect that was hinted at earlier in the thread, except this time it'll be properly executed. I've already planned to move all the brushes with a major number that uses "0" out of sight, leaving me with about 3 brushes.

Taking suggestions.

The one that breaks "free" so far, it's an OD/Green.


As promised earlier, the inspiration for the Demolisher modification. (http://us.games-workshop.com/games/40k/cityfight/painting/eavymetal-army/Images/Vehicles.jpg) (Minus the 15 year old's complexion)

Also... air ID panels? Colours, markings, location?

06-03-2008, 15:43
I like the camo scheme on the demolisher. That Charnadon granite is a fantastic colour, BTW, your infantry should look great.

07-03-2008, 09:27
Alrighty, some colour tests here.

These more advanced painted figures aren't done, and need serious retouching, not to mention washes, etc.

"Group" Shot - Cut and pasted around a bit so they took up less space than the original shot.

"Tanker 1"

VMC German Grey body, base is GW Chaos Black.

"Tanker 2"
Basilisk Crewman


Vest is GW's Khaki colour, with highlights (washed out in the photos I think) of Bleached Bone. Chest is Tallarn Flesh (and badly painted, I know.. flesh does me in). Catachan green mixed with a little khaki for the pouches, pants are the Charnadon Granite. Boots are flat black primer/basecoat, and the turn-downs are Scorched brown.

Touch-ups are necessary on this model and the next one due to having been chucked into a box to move around the house a bit and scraping with other things. I know, bad me.

Damn the photo limit!

07-03-2008, 09:28

"Tanker 3"


Charnadon for the uniform, Chaos Black for the belt. Buckle and eagle picked out with Boltgun metal. Chaos Black stand, just for differentiation and comparison.

"Colour Test - Infantry"


VMC German Grey tunic and trousers, Chaos Black armour. Very subdued dark on dark for city fighting.

I didn't include the guy with the Adeptus Battlegrey coat yet, forgot to photograph him.

Opinions on which way to go with the rest of the tankers? Or should I keep using both the VMC German Grey for some tank types, and the Charnadon for the others? IE Leman Russes get one, Demolishers or Chimeras, etc, get another.

07-03-2008, 13:59
I think you are right- the flash looks like it has washed the colours out a bit. The Khaki in particular. The VMC german grey looks rather glossy.

07-03-2008, 14:34
Yeah, it's largely the flash, but all miniatures get a slobbering over with dullcoat before they're "done", gotta seal them after all, and acrylics are notorious for the fact that they rarely dry dead-flat.

The flash also really brings out the very slight blue tint thats in the VMC German Grey.

What're the opinions of that infantry colour pattern, and then picking out the eagle with a muted grey?

BTW, I'm finding high res large photographs of the miniatures to be a great way to catch things I might otherwise miss. Having said that, it could drive me to drink if I do it too much.

Colonel Jacka
08-03-2008, 21:12
Nope, this isn't a "Lost and Damned" army list.

Jacka, that looks like you went with nearly 8 Troops to the Company, which I'm not- I reckon I'll go 3 Troops to the Coy/Squadron, in keeping with the 3 tanks +command) to the Troop theme.


Glad to see it is IG and not some of the Archenema! :D

No not eight Troops, Three Platoons. Comd and three Squads in each. The Company Comd Platoon also has four vehicles. The Coy Comd, two Support Squad, and a Kasrkin Squad. I also have a modified Trojan known as the "Ogryn Mobile". My boys needed a bigger vehicle then the normal Chimera. (See picture below)

I have a Tank Troop. And have commenced an Arty Company. A Sentinel Company of ten Walkers tops this of.

09-03-2008, 15:56
Today's detour!

Yes, another detour, but this time it's IG related at least.

The basic Chimera isn't bad, really, it's not. But we can make it better.

Standard Chimera

But tonight while stuck watching "The Interpretter" with my wife, I decided that it wasn't good enough.

Now, I didn't think to take pictures as I went up to the point I'm at, but due to the miracles of having two kits around, I can fake it really well.

So, here goes the conversion (at least the start of it!)

The pre-cut forward upper hull section from the Chimera/Basilisk kit.


Here's about where we'll cut them!

Righto, so, image limit reached, let's move on to post 2.

09-03-2008, 16:07

Front Lower Hull, Inside and Out

Here's the modified lower hull. As I didn't do any cutting, you can figure out the original lines on your own, fairly easily. The material used is high density card stock, as previously mentioned in other areas for other things.

It's just the rough shape and sizes for it, holes will be puttied in when it's the right time, and then probably lightly GS'd so that they look like the weld patches you seem common on German WWII tanks, notably the Panther.


Front, Upper Hull Sliced and Diced

Here's the cut-out bolter/flamer mount point. It's been trimmed down so as to be the right length to be slide up next to the forward-most section- as is when freshly removed from the area, it's too long.

You'll see in the next one we have the remainder of the upper, with a card tab glued in, this'll help for the next leg of the project (which will happen later in the week, maybe even after I get up).

Now I know that the ultimate upper-deck for the Chimera also has the step-back on that side, and it needs to be addressed. Currently I'm up in the air as to how I want to address it: cutting a bit more and moving the step-in forward to meet up, or to alternately leave it as-is and shove in some form of electronics or lighting device here. I'm open to suggestions, as usual.

To move on now, since the image limit's been reached, breached, and whatnot.

09-03-2008, 16:18
Alright, the last post of updates before I snooze, as its 0315-ish here.


Demolisher Conversion

Righto, here's some work on the Demolisher. As you can see, to make life easier getting the new front-end on, I popped off the track guard sections on either side- as previously noted when building fresh I wouldn't put those on before the new box-front, but I'd decided to convert it partway through.

As you can see, part of the lascannon mount is still visible here, and showing where the top was cut off to fit the thing in. I've got two remedies in the works for that, the first being a bit of paint on the freshly cut region, the second being a GS'd flap hanging down.

To cover the "Step" on the top of the box where the piece of card was scored and then folded down, I've got a Plastruct angle iron to go over it, which'll be painted white with some other colour stripe on it, just to make it a bit more garish. That'll also help account for some of the gap that's visible over the top of the lascannon thingamabobby.

Turret Hatch, Demolisher

The basic scheme I settled on for the Demolisher hatches. Since the tiger pattern doesn't extend quite that far back on the turrets, they're a base of Catachan Green over a Charnadon foundation (to give 'em something to stick to and darken it up a little), with the reinforcement a nice Adeptus red - same as the engine cover.

I haven't decided if I want to pick out the commander's tank turret hatch with a different coloured hatch itself, a marking, or simply leave it identified by the "X01" number that'll appear on the side.

Finally, in a picture more suited to a few posts ago, but here and available now, I bring you another colour test...


A.K.A Tanker shoulder stub, in Adeptus grey foundation. While the flash doesn't help, it really is about that light of a colour, so I may discard that possibility altogether, unless a ton of you like it, in which case I'll work it in.

11-03-2008, 05:33
Alright, let's kick it up some.

Haven't done much the last two days.. and might have to take a few days off now while I wait for bitz to arrive. (You need to move at the speed of MY thought, Neal!)

Decided I'd start on the Armoured Fist stuff, as you see from the above start. Continuing along, you can see I've mounted the surgeried section:



Now I'm presented with an interesting question: to putty in the gaps you can't really see in the first picture, or to overlay it with GS or sheet materials as you see in the second photo? The slight depression in the second photo will be GS'd up a bit and made to look like cast/weld sections.

News: The Demolisher conversion is on hold for a few days while waiting on Bitz to show up from Neal at Thewarstore (http://thewarstore.com). Even factoring in shipping costs and potential customs, it was still a lot cheaper to order there than from the Aussie Ebay sites. Plus, I like Neal, he's been good to work with in the past. So we wait till the Rhino hatches come in. Along with my plentitude of other bitz, like some Scout Legs, sniper rifles, etc.

Well, we're also waiting on the reinforcements from Forgeworld, some of which have alledgedly been sent as of Friday, and the products from Old Crow.

While I'm typing away here.. anyone know where the Griffon Mortar rules are? They're not in my IG Codex that I can see, nor do I see it in my Table of Contents for Imperial Armour I or II. (Nevermind that I have the OLD IA:II, you know, the Ork/Eldar/etc.) Nor does the FW page list which book they can be found in... although it lists things like the Heavy Flamer Chimera and the Hellhound, which ARE in my IG Codex.

And what are your thoughts on the Chimera? Multi-Laser with it's 6/6 H3, or the Heavy Bolter with it's 5/4 H3? (Or even, for 10 more points, the twin-linked Heavy Bolter?) Not to mention the option of the 7/3 H2 Autocannon mounting.

11-03-2008, 06:55

i can check later today/tomorrow when i'm home.

BTW your stuff looks pretty damn good

11-03-2008, 10:31
Bra'tac: You're correct, it's IA:3. Since my copy got fragged during the move to Australia, I forgot all about it. Dug around the remnants and found it.

Now I'm tempted to modify the top of a Chimera to have one (or three), just not like the FW one. Kind of along the lines of the early Flakpanzers with the folding-down boxes.

Alright, pictures!



My very cheat-like solution to building up the gaps that had been plugged with card. Greenstuff with a bit of back-of-the-blade xacto knife texturing, all running along the short direction to simulate rough grinding and weld marks. Still needs a little clean-up, but that can wait a day or so till the stuff is fairly hard.


From experience trying to scratchbuild and surgically convert stretching over the last 15 years or so, I've learned the hard way that reinforcement is always good. Nae, it is necessary. So since I had mixed up too much greenstuff, and had failed miserably at trying to make bags out of it (duffels, square packs, you name it, I failed at it tonight), and since the backing was irregular, I decided not to let this fine GS go to waste. It now serves as a backside reinforcement and thickener.

Always remember, when you cut and reglue, especially decent sized pieces, reinforcement is the key for a long life to your conversion!

Of course, all this extending has left an open area that's visible now, and we need to do something with that. Textured GS takes care of part of that, but not all. So I went rifling through my (very small) bitz box, and look what I found!


The special sprue that came with some of the Apoc release stuff! After all, I did buy that Emperor's Fist Tank Company back when Apoc first came out (where do you think all my Russes came from? Oh, you thought I was psycho enough to buy them box by bloody box?), so I might as well put some of the other parts to use.

This bit comes from the Tau section, but looks very generically techish, so we'll use that and likely it's over and mount it there at the front.

Still haven't figured out what to do for the lower patch- I may leave it bare or rig up a set of road-lights for it.

Now to go back to waiting for Auspost to deliver my stuff from FW, Neal, and Old Crow. It may be 2300 local time, but there is never an excuse to slack our eternal vigilance!

... Unless of course there's meat, beer, and my U of Oregon Duck football team is playing.

But it's not football season and the local beer is bad.

12-03-2008, 05:18
Ok, lets face it, the stock Leman Russ sponsons suck donkey genitals.

Every time I try to assemble one of the pieces of dung, I feel like some GW designer is delightfully cackling as he sodomises my sense of sanity. And truth be told, I don't really like that feeling.

And of course, if you do it the GW way, you can never change your sponson weaponry without investing in spare sponsons or the like.

No more, I say! NO MORE!

I present the new and improved LR Sponson. Patent Pending with a shotgun blast to whoever steals my idea here.

Right Sponson, View 1

Right Sponson, View 2

Right Sponson, Back

What we have here is a redesigned, re-engineered, and reinforced for replication sponson.

You'll notice that the area for the weaponry is empty. This is by design, it allows me to swap in weaponry as is appropriate for that day or match. (Sculpting in progress) Instead of having to invest in magnets, which is a damned good idea for most things, I can simply plug/unplug the weaponry as I see fit, at least for the sponsons.

I still haven't come up with a suitable method for the hull mounted heavy bolter/lascannon. I either need to do the same thing, magnetise, or something.

Col. Wales
12-03-2008, 06:34
So far so good.

12-03-2008, 13:18
So I've spent the last god only knows how long sitting over at the other desk hand painting Catachan green over my last colour experiment on armour- Orkhide Green, over the body of my Basilisk. Ok, strictly speaking, I could measure out the time if the newer versions of WMP showed the total play time of the current list- I've been painting for all but the last three tracks of The Who's Tommy. I hate hand painting areas, and I'm pretty sure everyone else does too. I just had to rant. I'll have to see if I can convince the Warmaster to allow the acquisition of a gun which propels paint via compressed air.

Anyway, I did a bit more work on the Guardsman.


No, he's not dropping a deuce, YES, that IS a tail. And that's a shoulder mounted, erm, yeah something flappy and wavy.

I also did up his neck and head, but didn't get a good photo of it yet, so I'm going to abstain from putting up crap photos.

I'm happy to keep going on him, but I'm thinking that he's already probably too "busy', and I haven't even finished adding in his left arm, so I'll likely settle for two wavy tentacles and call it done.

And what do you do when you mix up too much greenstuff?

First, you try making bags, and then when you fail at that and it's starting to feel like you're working with a slightly rubbery rock, you get desperate and turn it into



For the Warmaster in her role as the Waaaaaagh!!!masta, since she spent the whole of the evening slowly cutting out a template for me.

Oh well, guess I should drag myself back to the Crackalisk's hull and finish designing a breach hatch for it. Parts to work with? Half of the original breach ring, an old style rhino hatch, and a dead wombat; I'm sure I can McGuyver something up.

18-03-2008, 07:32
Lieutenant Colonel Errad Vasna stood in the observation tower, surveying the bustling activity in the Eugenz spaceport. He noted with keen interest the landing of several large conveyers, each purportedly fully loaded with reinforcements for his regiment. It had been nearly forty standard days since the commnique had arrived informing him that new tanks would be on their way: tanks that would make good the losses Hell on Wheels had suffered over the last several months of campaigning on the world of Tybera Secondus.

Eugenz wasn't much of a city by the standards of the colossal hive worlds. Even by the standards of his own homeland, it wasn't much. Just a few million souls at the base of the heavily wooded Cascan mountains, bordered on the other side by millions of hectares of fields, some wooded and others worked by the local agriculturalists.

In fact, by normal Imperial standards, it wouldn't have even warranted a spaceport. Were it not for the isolation from the surrounding communities and difficulty of transshipping everything to the principle planetary city, it might not have recieved one. But it had, and the location made it a magnificent choice to rest and refit a Guard unit in need of time off the line.

As he raised his magnoculars again, he swept them over the troops drilling in the grassy fields just to the west of the landing areas. Not just any troops, but his troops. Sure, they might be fresh from Advanced Infantry School, but they were filling out nicely into troopers under the guidance of his veteran Sargeants and their cadre of NCOs. Soon they'd be fit to begin their specialist training as Armoured Fist troopers, rapid reaction forces and mobile infantry support for his armour companies. Even as he watched, Sgt Devins whipped them into shape, never letting up with his colourful language or afraid to "assist" a trooper with the leather of his boots.

Vasna heard a thunderclap of metal meeting ferrocrete, and turned his attention back to the landing fields. His ears hadn't decieved him, for the landers were starting to disgorge their steel legions. Finally, some of the promised armour was arriving from the Forgeworld of Ryza.

Lookie at some of what arrived today:

Progressing along..

Odd though, I could have sworn I did all the body armour last night, but it seems I missed about 3 or so of the 10 man squad.

BDUs are Charnadon Granite, belts are unmodified VMC German Grey. The chest armour is a mix of Adeptus Battlegrey and the VMC German Grey- while the mix-rate was the same throughout, as you can see as the paint sat out longer, it got lighter. It's an interesting reaction, since I constantly re-mix the two paints together that're in the cup as I go just so they don't have a chance to seperate out.

The one exception is the kneeling man, his armour is chaos black as well from an earlier test.

I'm happy with the effect, even with the paint changing colours as I went, since it indicates different ages of gear, and we've all seen how fast black nylon fades to various greys as time goes by.

Yes, I know, still need to paint the boots and uppers, that'll come next. Arms are being done seperately, but have to wait to be finished until the weapons show up. Same deal with the heads, I'm waiting on Pig Iron visored heads to arrive.

Now if the REST of my FW order would show...

18-03-2008, 09:14
Tank Tiger Stripes

Faolan, I love this one. I painted a Korean War Sherman like this years ago, but forgot about it. I may have to steal your idea for one of my IG tanks.:evilgrin:

Death Korp
18-03-2008, 09:23
I love the Mars Alpha Pattern Tanks from FW, I really want to have at least 2 in a 1500pt Krieg Army i am planning :D

Nice Stuff by the way, keep it up :)


18-03-2008, 09:35
Tommygun: Thanks! Going to redo the stripes a bit thicker, and the Korean War tigerstripe tanks are exactly where I stole the idea from. Shame that my Korean War tanks book is still back in the US.

DK: Thank you too! I do have "proper" Leman Russ Mars Alphas coming, they're part of the "rest" that I'm waiting on. Although I'm not doing DKK, I ordered the DKK ones for the modified Ryza turrets (love 'em!) and extras. Really, I see no reason that DKK should be the only boys with the extra filters and fun stuffs that they come with. Because all of that, and the magazine on the stubbers, are just ace.


Ok, finished the missing body armour, I now have something like 11 or 12 painted for a 10 man squad- not bad so far. I have to redo the Sgt chainsword arms, however; I'm not best pleased with the oversized Sgt stripes and how low on the sleeve they are.

For the boots and their turn-downs, should I go with Chaos Black, more VMC grey, or something else?

18-03-2008, 10:23
For the boots and their turn-downs, should I go with Chaos Black, more VMC grey, or something else?

I like the dark chocolate brown on the one on the first page. Adds a little color contrast to the grays and black. If you are going with a German look for the uniforms, I always liked the colored piping along the collars and epaulets. Red for assault guns pink (no kidding) for tankers.

18-03-2008, 10:53
Well, the infantry, they get no piping. Unless someone sends me a bagpiper for them...

Anyway, I digress.

By "the first one", did you mean Tanker II on the colour test post? He has the black/grey boots with the turndowns in brown, you want more of that, you say?

And the turn-down, or the entire boot?


Ok, I took your advice, kinda.

As you can see, I put on the tunic chest piping (which your doodle left off), but I didn't do it around the collar points, etc.

And the until now unmentioned side project:


I figured since I need to get back into the swing of modelling a bit and weathering (I haven't really done much in the last two years, past some basic paint starting as the earlier pictures show), the inside of a Sentinel, where if I royally screw it up won't matter and result in a total repaint, was the place to start. First drybrush with some boltgun silver. Some stipling with the Gunze "Steel Red" will come later in a few areas, and then the oil wash of burnt sienna mixed with a little black- that'll get the lines and underhangs.

C&C, please!

19-03-2008, 04:20
By "the first one", did you mean Tanker II on the colour test post? He has the black/grey boots with the turndowns in brown, you want more of that, you say?

And the turn-down, or the entire boot?


Ok, I took your advice, kinda.

As you can see, I put on the tunic chest piping (which your doodle left off), but I didn't do it around the collar points, etc.

I was referring to the bare chested Rambo one and just the turn down, not the entire boot. The piping on the tunic also helps break up all the gray.

19-03-2008, 05:02
Yeah, I like it and never would have thought of the piping myself, so many thanks. And I couldn't bring myself to do him in pink piping, so I went with the golden Cavalry piping. Maybe for the Demolisher crews they'll get the pink.

Although it dawned on me, all those lovely figures won't work with the FW turrets, so I'm not sure what to do with them.

19-03-2008, 05:14
Although it dawned on me, all those lovely figures won't work with the FW turrets, so I'm not sure what to do with them.

Can you carve them down to fit the holes?

19-03-2008, 05:37
I could, but the holes are kinda deepish, so I'd have to find a detail or plug or something to keep you from looking in and going "wow, that looks terrible".

Since you're here Tommy, whats your thoughts on the sentinel interior thus far?

19-03-2008, 06:08
I think it's good. I personally use brighter colors on controls. I exaggerate color for effect. It is like how stage makeup is exaggerated in a theater. When you are seated 50 rows back you don't notice the excessive colors on the actors. When viewing 28mm scale models at a foot or more away is like seeing a person form 50 feet or more.

19-03-2008, 12:52
Tonight we have a picture, and a tutorial with lots of pictures!


Sentinel interior after an oil wash. Not having "Burnt Sienna" in my set down here, I had to improvise. So mixing about 1/1 Mars Black and Red Brown Ochre, I then diluted it down with about 10 parts Fine Detail Liquin and 10 parts Cobalt Drier, then a few dribbles of turps just for good measure. I then, as we should all surmise, loaded up the brush with a ton of the watery mixture and bathed it over the inside, with each piece sitting right-side up as it will when assembled. After it got down into the nooks and crannies (and a few minutes later), a soft cloth (or in my case this time, paper towel) is applied to the large puddles, effectively sucking MOST of it up, while still leaving some in those areas and larger amounts in the corners, cracks, and door recess.

Allow a few hours to dry (almost done, now!) and then VERY LIGHTLY re-drybrush the areas needing a little more highlighting, and it's done. You get a much more subdued and finer effect than most wargames modellers, because it's not the over-painted exaggeration that lets you see it from 12 feet away, it's the historicals standard.

Anyway, onto the Tutorial!

For the tutorial, instead of my normal inline images, I'm going with the attachment feature, that way I only have to make 2 posts, instead of 4.

As you may have noticed earlier in the thread, I like the "old" Leman Russ hatch. (http://faolan-conall.com/images/40k/thatch1.jpg) It looks great, but by itself, it's horrible to have open (#1), so you have to glue them shut generally.

To make it so it's not going to embarass you to leave it open, we're going to use 4 hatch/mounting pieces (#1 and #2) from the "old" set and the new Tank Accessory sprue.

After cutting them off the sprues:

Step 1 - Adapting the "Old" Hatch
Cut off the flanges that connect to the hinge (#3)
Cut off the rim on the bottom of the hatch (not pictured)

Step 2 - Adapting "New" Hatch
As alluded to in picture #4, shave off the wedge support and the rivet flange that runs between the hinge section and the hatch itself. Stop at the point indicated in Picture 5.
At the indicated point in 5, the edge of the hinge, slice down until you're at the height of the top of the hatch, thereby allowing the rivet flange to fall free.

Repeat for the other side, and pocket the flanges for later usage.

Remove ALL other details that extend up, ie rivets, from the top of the hatch, but no need to fill in the gaps where the handle would normally go.

Step 3 - Hatch Mount Piece
Take the old attachment piece and cut out the middle rise, under the knife in picture 6.

Step 4 - Mating, Scribing
As soon in #7, line up the "new" atop the "old". I know, they aren't aligned well in the picture, just an example. Once aligned, lightly scribe along the inside circumfrence as shown in picture 8.

Step 5 - Upsizing that hole!
Follow the line you carefully scribed in step 4 (picture 9) and cut out the excess plastic. Do this slowly and a bit at a time, this'll open the hole up enough to allow the usage of the Tank Accessory sprue crewmen.

Step 6 - More Cuttin'
Grab that trusty ol' hacksaw and get to cutting as shown in #10. All the way across, mind you.

Continue to the next post!

19-03-2008, 13:08
Tutorial, Part II

Step 7 - Step Fitting

Now that we have both pieces side by side (11), we're ready to move to the final process.

Flip over the "old" turret-hatch interface and glue the freshly hacked off piece to it (12).

It's important to note that the rim on the cut accessory sprue bit needs to face down INTO the turret (or "up" in this orientation), as is shown in the picture. The rim is where the crewman's base will slot up into

#13 and 14 are examples of the finished product with a crewman in the interface.

The reason for the step section in the interface is that it helps to hide the fact that he really has no legs, much as it does in the new Tank Accessory sprue. Without it in, he looks like a legless cripple and we look like utter retards for not thinking about it.

If you want to use the shoulder/head only crewman, you can skip the step if you want.

Now, there's a few things to point out:

If you mate the two hatches together, you get the excellent inner detail and keep the same shape from the old turret, it's win-win. Having said that, you can't decide you want to do it as a closed hatch halfway through. If you do decide on that, you'll have to pry the two hatches apart and GS yourself new flanges, because it's too tall to fit down quite right. Well, it'll fit down, but it looks silly.

I forgot to include the picture, but you'll have to take part of the cover part shown in the linked picture up in the last post for the "old" turret hatch that's been glued closed and painted and nip out a bit of the wide "tooth" between the two keys, since the hatch connector we're using is a different design.

You'll also have to GS or putty a bit when you put the hatch to the interface, because there is a VERY small gap, but that's the price you pay when adapting pieces.

You could in theory use the "new" interface and skip the process to modify the "old" interface, but I didn't because I don't like the look of the "new" one. That would remove the need for the scribing, careful cutting, and hacksaw usage. I also didn't show that route because I felt it'd be more responsible to show you how the quickly modify the old hatch and interface up to spec.

Anyway, enjoy my treadheads. Later this week or next I'll consider tackling a "Tread fether", scratchbuilt.

22-03-2008, 04:35
Alright, I'm having a contest now... and it's up to you people with artistic skill!

I need unit badges/insignias/etc.

So far, the following emblems are required:

3rd Army
2nd Armoured Division, the nickname (of course) being "Hell on Wheels". (Note: the real world historical emblem will NOT be accepted)
1st Squadron (also taking naming suggestions for it) emblem, should fit with name suggestion(s)
"Widowmakers", "Wolf's Dragoons", and "Revenants" each need a fitting design. I have thoughts on Widowmakers, but I can't get them to form into a hard design in my head, all I can blurb out is a black widow spider with the hourglass showing on it, on a spiderweb. How it should be done, I don't know.
Armoured Fist troop(s) will need a good insignia as well. (Currently we have "Hurley's Hussars")

Ok, so I asked for a lot. What do you get if you win?

Well, besides a big thanks and a note that XX was designed by YOU, I'm going to offer up characters, officers, and Sgts to be named after winners. Maybe even a tank or two.

Example: Tommygun wins one of the entries, he can pick "Officer" or "Sgt" (or if he wins a big one, "Character), and then what the name should be, be it Tommygun, "Sgt Thomason", whatever.

As a side note, if you have leet photochop skills and want to make a high quality PNG for me to use as a decal, I'd be more than happy to. Same prizes as above apply as well, plus, well, more heaped thanks.


22-03-2008, 11:24
I need unit badges/insignias/etc.

This is odd, I just bought the 1st Armor Div. patch today. I went looking on the internet for ideas for your badges, but I didn't find any. I did find some odd stuff, I though I would share. p.s. The ant one might make for good "art work" on the side of one tank. The size is right for a transfer.

22-03-2008, 11:41
As the really annoying guy on the lousy (even worse than American) gameshow says..

"Noooooooo bingo!" None of them are "serious" enough, or "whimsical" enough this time around Tommy. But, a starts a start :D

22-03-2008, 22:57
You may want to look at this site. They have hundreds of company logos for Battle Tech that are the right size. But ordering is slow and I have not done business with them before. See link. Also found these patches.

25-03-2008, 12:57
While waiting for paint to dry on my Thunderbolt, I used Paint Box to modify these pictures.

25-03-2008, 15:19
More industrious than me, Tommy.

I got new books for my birthday, and since BL supply here in Australia is lousy, and Tasmania worse still, this was a big event, so the most I've done is slightly touch up the boot turn-downs on my 22 Armoured Fist guys.

I looked into Fighting Piranha or whatever the heck they're called, and yeah, a month's turn around time is simply unacceptable, even though they have a few decals that'd work looks wise (but again, most are too damned small!).

I'm thinking of taking a House Steiner fist for the Armoured Fist unit markings and colour coding them.

From looking over at FP though, I reckon their Clan Widowmaker might work, if it's sitting over a web in that position instead of the disk - thoughts?


The http://www.fightingpirannhagraphics.com/decals/decal-Templars-1stKG.gif decal really excites me; flipped over with the numeral changed to read "II" and the white changed into gold I think it might make a good Divisional marking.

And oh gods, the wife got me the DA Veterans squad... anyone smell sidetrack?

26-03-2008, 05:20
OK, I have a 12 page report on concrete to write and I need a excuse to delay writing it. Your project is as good as any. I found this image of a black widow on a yellow circle. It had a big Photobucket label across it, but I used Paint box to remove most of it. I played with your Templar icon. Is this what you are looking for? The Paint Box program is very basic, it would not let me recolor it yellow. I found a Free Photoshop like program called Gimp 2 that allowed me to recolor it though. But the image will not upload to the Warseer site. You can down load Gimp 2 to change the colors. Just Google the name to find it. By the way, yellow is the closes you can get to gold for your home printer. No metallic ink cartridges. Metallic colors can only be done on an industrial printer.

15-04-2008, 06:23
No, I'm not dead, neither is the project log.

I've just been doing... other... things, worked on my Baneblade a bit (best GW kit ever... which doesn't say much I suppose), and been working on a DIY Marine Chapter.

The Chimera Conversion:



Had to cover a few gaps, figured weld lines would look best. C&C?

Planning on putting a techy looking place on the step-back area, likely robbed from the SM Rhino kit.

What SM Rhino kit, you ask? And why the DIY chapter fluff project?


Oh dear, it looks like the Astartes of the Angelii Bellum have arrived.

23-04-2008, 13:01
Ok, well, I've been sidetracked with a few projects. Wait, I think my signature says something like that. Dammit, now I have to sue myself for plagarism.

No comments on the Chimera? I guess that means it's the most brilliant thing in the world and stunned you all speechless. Damn, I am good.

Ok, so here's my excuses: I lost the bed of my Basilisk until about 3 hours ago. Cleaned the model desk and the rest of the living room and it was MIA... then I found folded under a piece of bag that I set it upon to dry when I last painted it. UNDER the area I set it, mind you. (Damn you, house gnomes!) And then, did I mention, I got sidetracked?

Well, I'll give a preview of WHAT sidetracked me.


Size: 9.06cm wide, 4cm from track bottom to top of cab, 11.6cm from the tip of the prow to the rearmost track skirt projection. With the launcher in the position shown, the total height is 7.5cm tall.


Now let me amend my earlier statement.. a preview of SOME of what sidetracked me. I can't show it all.. yet.

Now, for five final words (and an acronym, and a measurement):

CNC Milling Machine. Mechanical resolution 0.00625 mm

25-04-2008, 08:55
Faolan, nice welding seams on the chimera. All you need now are hull cast numbers. So, a CNC milling machine? If you have access to one of those machines, you don't need to be building little plastic models. You should be building real chimeras in your garage.:eek:

25-04-2008, 13:04
I'd be lost trying to figure out how to put the engine together.. 1 semester of autoshop in my freshman year of high school, and that was a while ago.

You should see what else I'm getting ready to have milled out Tommy ;)

Colonel Jacka
17-05-2008, 09:30
Hope we see them soon. Anticipation is getting to us. Has the CNC Milling Machine done the deed yet? :eek:

17-05-2008, 13:24
Hope we see them soon. Anticipation is getting to us. Has the CNC Milling Machine done the deed yet? :eek:

The guy with the prototyper has run out of the materials for it, so it's waiting on order, sadly :(

It's the downside of not going through a business to get it done. On the other hand, had I got through a business that does it, I'd be paying a crapton and a half.

I'm trying to come up with the last stretch of the dough to get my own machine, however, so then it'll be a trip down the street whenever I need materials. Until then, however... (Damned women!)

Colonel Jacka
17-05-2008, 22:00
I'm trying to come up with the last stretch of the dough to get my own machine, however, so then it'll be a trip down the street whenever I need materials. Until then, however... (Damned women!)

:rolleyes: There! There! You will be OK! ;)

*Jacka pats Faolan shoulder in sympathy!*

15-12-2008, 11:38
*blows off the dust*

*about dies from coughing*

Shouldn't have done that without a MOPP IV suit and a strong wind, but...

To prove I haven't died, and I still do model at times (damned Warcrack owning my soul!)

This was done for our local shop's online conversion contest, but sadly I couldn't upload the files till a day late - here's hoping Q gives me some mercy!

Anyway, pictures, then more text.




Materials used:

1/35th scale Panzer II kit (Tamiya) - main chassis/turret
1/35th scale T-62 kit (Tamiya) - hatches, spotlight, MG (fell off)
2 IG Heavy Weapon Teams (autocannons, for the base of the gun)
2 Old Crow white metal gatling barrels
2 Old Crow white metal tow cleats
SM Vindi armour box plate (grey piece, front end)
Some grey plasticard, a bit of white card, some GS to patch holes

Thought process: First, I was going to steal a few parts from both the T-62 and the Panzer II kit, mix with some parts from the IG tanks I have around (spare wheels, etc) and make somefin' Orky fer da misses. But the idea just wouldn't coalesce past "big trakks & gunz", so I discarded it and moved on.

Then I decided I'd always loved the WW II flaktracks, like the Ostwind and even the M-16 GMC (quad 50's on the back of a halftrack). Sure, in 40k we have a Hydra, but bleh, everyone has Hydras. I knew right then that I had to make a flak tank, and it hit me - I could do this a mix between a Kügelblitz and an M-16.

I spent about 3 days designing a new "turret" for it and said to hell with it, again, the Muses weren't with me.

On to the assembly!

First thing I did was cut off the mounts for the return rollers - they're not going to be used because I like saggy tracks.

Standard assembly of the Panzer II followed, excepting that I moved around some of the vison blocks that were meant for the turret (it's open topped, it really doesn't NEED them!) onto the sides.

Once that was done, I trimmed down the Vindi bit I had floating around and glued it to the front. Can't really say that I know why I did it, but I know I liked the result, so it stayed.

Since I was still sans a working turret idea at the time, I decided to flap the turret and wedge in the two autocannons (although at the time, it was a toss-up, since I was leaning towards Lascannons for looks). Then I sat there going "there's no bloody way I'll fit in 4 of these bad mothers in there, no matter how I stack 'em. Hrm...." and then it hit me.

Well it didn't so much as hit me, as I tripped over a box when I was getting up to drain the hose. I found my Old Crow metal bits and knew I had it.

The Hydra mounts two twin-linked autocannons. According to the fluff, the twin-link is on the philosophy that if you spew more shells at it, you're more likely to hit it through the laws of statistics. Gatling guns tend to fire moure rounds per minute than conventional machineguns...

"GATLING EQUALS TWIN-LINKED!!!" my brain screamed at me.

"What the hell, you may be right" I conceded.

The original plans also called for a high-angle capable tub, with a sentinel pilot sitting in it to man the gun. I maintain that while this is a GREAT plan and I'll do it sometime, the confines of the Panzer II turret (not to mention more lack of inspiration) led to it being impractical.

Now, my astute viewers will note that this'll be a pain to paint. WRONG! The turret bits aren't glued together past the lower turret, upper skirts, and front skirt. The guns, gunner, etc, aren't glued in just so I can pull them out, paint them up nicely, and then slide them back into place, glue, and they'll be done.

I'll try to get more pictures later, but basically each AC feeds from the centerline side, with an ammo line that runs down into the hull, and that's capped by the feed drum that comes on the HW sprue. The mate for it's been cut off, and on one gun part of the hole it left was used as the ejector port.

15-12-2008, 11:40
Oh my God, he posted something!

15-12-2008, 11:43
Hahaha, you make me laugh Tommygun, i like the gatling guns.

15-12-2008, 19:52
very good project cool

15-12-2008, 20:21
Very nice work, old boy! With this and the chap doing Hellhounds over at WIP, I really must get out my sole Pz II and have a fiddle. Inspiration, thy name is Faolan! :D

16-12-2008, 07:25
Faolan, that Tamiya tank is a nice size for 28mm. Years ago I made a little ork vehicle out of one.
Maybe add the radio and antenna part from the Leman Russ kit and a heavy bolter to the front to tie it in a little more with 40k vehicles?
Nice looking.

16-12-2008, 10:24
Yeah, I've in mind to rig up the L-R aerial set to it. I've also considered sketching out Aquila wings to put onto both front panels of the turret - 1 wing on the left, 1 on the right.

I've also thought of procuring more of the Panzer II kits with new turrets for Leman Russ replacements, or maybe fielding them as "Cavalry Tanks".

But right now, I just had a fething horrible day - two incompetent gov't agencies and me wedged in the middle = Faolan facing deportation orders.

16-12-2008, 10:40
Sorry to hear about that, is it a Visa issue?

16-12-2008, 11:13
Yup. Bloody FBI never sent back my CBI, which has lead the aussies to say "enough's enough, you aren't showing us what we want, you go home."

24-12-2008, 16:18
Bit more work, albeit on other things (wife is doing some designs for art on the sides of that turret above)...



Wing is from the DA Veterans set. The other side will get a wing as well, once my custom shoulder pads come in.



Very minor conversion, consisting of whacking off the back half of a hooded head. Originally he was going to be the termie sgt, but then I realised I put the wrong head to the wrong body, so he'll become a bannerman or something.

Next in line - 4 Captains!

Why 4, you ask?

Because let's face it, you can never have enough officers about mucking up a situation.

There's the captain in power armour from the Battle Co boxed set - yes, that's sitting over here at the moment; then there's 3 terminator captains: Stormbolter/Power Sword (although that could become a power axe), the twin Lightning Claw one, and for rare situations the termie captain with twin Thunder Hammers. Yes, you read that right, TWIN THUNDER HAMMERS. Chaos Land Raiders, Greater Daemons, even titans, beware!

Sadly I'm having to rethink my paint scheme, as I still can't find the paint I want around here and Jacka couldn't get any down with him, so the black/green pattern seems to be out.

29-12-2008, 04:16
Magnetize the arms and you can have as many double hammers as you like.
That's how I set up all my termies.

29-12-2008, 23:53
Naw, only a captain or chapter master in Termie armour can have the double hammers.

I was going to magnetize the arms, but then I thought about the shoulder pads as well and went "meh". As I'm more likely to use normal termies than assault termies, barring a squad or two, it's not a huge concern.

And let's face it, for the 2 extra terminators you need to keep around for Assault Cannon/Cyclone launchers, well, AoBR termies are $12 a squad.

Colonel Jacka
14-01-2009, 12:41
Waiting! Waiting! Any more work done?

14-01-2009, 15:24
No, the last few days we've had massive pressure shifts going on, and it makes me feel like I've got a full blown sinus infection when I'm all breathe-easy otherwise.

I have been, however, pondering a librarian conversion - the one in terminator armour with a force staff and a stormbolter, replacing the staff head (a book with an eagle) with a dual naginata blade - the super-slicey tuning fork look.

23-01-2009, 12:47
Holy crap, I did something!

On and off over the last 5-6 nights, snipers!

Only two.

Why so long? Well, some days around here it takes longer for the brush to dry between uses than the paint, and let's face it, the washes can take a while to dry.

So I'd work on these guys for a bit, wander off, sometimes come back and work a bit more later. Once in a while I'd put some time in on my Commissar (who's about 3 steps from being called "done") and my sentinels, including my kitbashed autocannon.

For once, I present something painted!

Admittedly I still have to paint around the edge of the bases and hit them with a layer or two of dullcoat, but they're "finished" as far as painting on the figures goes.

While I'd love to have a dozen snipers to field I have to stop myself- the time investment per model is insane: they're each getting "Character" treatment time investments.

28-01-2009, 11:03
You sneaked one in when no one was looking.
Looking very good. Did you convert them?
I'm working on snipers and scouts right now too. I just started green stuffing the camo ponchos.
I'm not sure if I like mine, but maybe with a good paint job they will look OK.

29-01-2009, 01:56
Those are the Cadian Snipers, nearly stock. The only converting done was taking strips of GS to simulate the shape breaking rags.

Also while doing this I worked a bit on the commissar (still need to finish his face and riding crop) and discovered that the VMC Luftwaffe uniform grey makes for an excellent Tau skin colour (or in his case, tau-skin gloves).

29-01-2009, 06:13
Good stuff faolan, but wheres the paint?

29-01-2009, 10:57
What? The snipers are painted!

29-01-2009, 11:04
I think he was confused by the green camo makeup on the face and hands.

29-01-2009, 12:13
Could be.

If he was refering to the Space Marines, that's a funny story in and of itself, and should be told by The Colonel.

30-01-2009, 03:44
I was refering to everything else :) Marines included :D



30-01-2009, 04:46
Ah well, yes, page Jacka over for the Saga of the Chapter's Colours, wouldja mate?

Right now, for marines at least, I'm going to get everything half assembled at least (and that takes a bit, since I have a Battle Company +), and then start with the painting, hopefully after this heat wave ends.

Lets see, for the marines I have 10 termies to paint currently, a dread, 150 power armoured marines - not counting the 10 Vanguard and Sternguards - 8 Rhinos, 2 Razorbacks, 1 Land Raider, and 1 Predator.

And I haven't even got the rest of my termies, oh my. Maybe I need to make some headway before finishing the collection.

30-01-2009, 06:51
Jesus dude, buy an air brush to make a dent in those.

30-01-2009, 08:51
I have one. Jacka couldn't get me the paint I was planning on using, and nobody in the area carries it.

Hrm, any thoughts on to the mixing ratio to spray GW paints through the airbrush? :D

Originally I was going to go with the Testors british green (it's a nice metallic), and I've sprayed it before, but data on thinning the GW stuff for the airbrush is pitifully weak, to say the least.

30-01-2009, 22:38
I've put GW paint through and air brush, about 50/50 paint to thinner is good, i use the Tamiya X20a stuff to good effect.



31-01-2009, 05:09
Alright, I'll give that a go. Seeing as the Brit Green is a no-go, I may just use DA green for my green.

Originally I'd envisioned black with green shoulders, fists and elbow cops, but I may revise that to solid green armour, black fists, and gunmetal black powerpacks.

Excepting that most swords are axes.

Old concept below:

06-02-2009, 03:00
The lasgun looks great mate, i like the basilisk crewman too.



06-02-2009, 07:22
Yeah, painting flesh has always been my weak spot, so those crew I don't expect to look so good.

Which is why I'm going with visored helms, etc, for the armoured fists.

Colonel Jacka
06-02-2009, 10:52
Yeah Jacka's crap he never comes through! Oh your painting SM almost as bad as Sheep painting "Nids". :eyebrows:

Mind your I like the Forest Green and Iron Armour! ;):D

06-02-2009, 12:22
Naw, Jacka's not crap. Auspost is crap. And crap again!

Pfaw Jacka, SM's are great. Two of the three ground forces of the Imperium. I just don't feel like touching the third - the Bolter Bimbos.

09-02-2009, 13:27
Throne of Terra! The universe is ending!

Faolan finished another model!

Two notes: the colours are a bit darker than the photos show, that's the fault of the flash lightning it a bit; in conjunction with the first point, the recesses really are washed better than they seem here, again it's a trick of the light. (My camera's "macro" function won't go without the bloody flash, sadly. You'd think a Digital EoS/Rebel would, but you'd be wrong...)

Sentinel, running. I forgot to get static grass at the shop the other day, and forgot again today, so to hell with it. I was originally going for the sandlot feel, but it ended up more of the vacant lot, which is fine.

11-02-2009, 23:05
I like this guy. The tiger like camo pattern is a nice touch.
I also have a lot of problems with my macro on my Fuji Finepix.
I'm genetically incapable of consistently photographing in focus.
Digital cameras seem to be very sensitive to the quality of the light in a room.

12-02-2009, 00:17
Aye, that looks good, old boy. I rather like the bare look that's resulted from the lack of grass. As Tommygun says, nice tiger stripes.

12-02-2009, 01:14
Thanks guys. The next Sentinel's stripes are more organic in shaping.

I just figured each one had to be different to suit the pilot.

12-02-2009, 05:07
Looks good mate, but wheres the gun?

12-02-2009, 05:16
Looks good mate, but wheres the gun?

Faolan is a pacifist. His sentinel is designed to run up to an objective and stage a sit in.

12-02-2009, 06:28
Oh, the gun, yeah.

All three of them are in the mail right now, since I made my own for 'em and are going to get them cast so each Sentinel can have all 3 weps.

12-02-2009, 06:35
Fair enough :D Look forward to seeing that :)



14-02-2009, 05:16
You have to love days like this:

Faolan decides to do some basing, but his last pour of hydrostone was too thick and had a oddly contoured bottom, owing to it having been poured into a plastic take-out dish. So this time he ramps up another batch, inside of a foil lined cardboard box (that his Armageddon pattern Sentinel came in). Excepting for the fact that during the first mixing up, he went 50/50 instead of a more appropriate 2-1 or even 3-1 mixture. Realising this mistake, Faolan hurriedly dumped in more hydrastone mix, only to have that push the waterline above the foil lining, and it started leaking all over the crappy 1970s table that serves as the dining room table, because of course the cardboard box was one of those slot-fit tab ones!

After securing most of the mess and remixing it in the stainless mixing bowl, he then discovered he got a nice lil puff of gypsum dust up the nose. Just like last time.

Oh dear gods, it hurts and cuts and owwww.

At least the colour test for the rough riders was done before that, so as soon as the nose bleed stops a bit, there should be some pictures taken and posted up.

Damn that Faolan's a nancyboy.

Colonel Jacka
14-02-2009, 05:48
LoL! No need for any comment.

14-02-2009, 06:38
I think you're way too nonchalant about this subject, Jacka.

Pictures after supper, did some painting on the rider as well.

14-02-2009, 07:47
Lol, good work, accident prone :D



Colonel Jacka
14-02-2009, 08:12
Nonchalanat am I young Luke (Jake)!

14-02-2009, 08:49
Alright, I really need to invest in a proper form for this stuff. Or at least steal a milk carton and wash it out, then use it (used that technique for a few quays in the past).

Since this is a colour check, I haven't gone with washes yet or even seriously tidied up paint slops yet, but I think I will end up staying with this general scheme.

That's an old Cold One mount, legs from TPC's rough riders project, and then the upper torso from TPC Female Body Armoured Soldiers (aka "looks like a Cadian with bewbz").

I'm debating on arms though - using the arms she came with which include the bulky cadian style shoulderpads, or Elysian arms - since I've had no luck finding a sculptor to do my custom arms.

14-02-2009, 09:11
You have a wife.
You don't need to be playing with plastic bewbz.

You might also want to stay away from dry walling as a career choice.

14-02-2009, 10:03
Resin, kind sir, resin bewbz.

Yeah, I hated drywalling when I did it in high school and helping the family rennovate from time to time. But at least then it comes in a pre-mixed paste.

What're your opinions on the colour scheme for the lizards?

14-02-2009, 10:29
I think it should be dheneb stone not yellow, it would look more natural i think.

The boobs are cool too ;)



14-02-2009, 10:52
May be like these guys?

14-02-2009, 10:53
The one you put up on the left, TG, is more yellow than Dheneb stone, hehe.

And the yellow, again, without the flash, isn't quite so yellow - its the VMC Yellow Green, or Green Yellow, or however it's marked.

Although I do hear ya Sheep, which is why I was considering green washes, probably that Dakka Dakka Green. (Because I don't like "Thraka Green")

15-02-2009, 14:28
Still very much PIP, but I wanted to throw this up to show that I wasn't ignoring ya Sheep when you said it might be too bright on the belly!

Is that better lads?

And yes, for the Waffenfarbe, I decided to break with traditional German and give them more flair (not to mention gold/yellow was already taken) by using a nice red.

I'm seriously pondering using the Dark Elf Cold One rider lances in place of the Ming Hua's hunting lance sculpts, and the banner as well - there's something about the Japanese style banner that delights me instead of the normal IG/SM style (Roman, isn't it?)

16-02-2009, 05:08
Also -

I'm now at a crossroads with the projects. I have 2 (of 4) Armoured fist squads largely done, and I need to get the other two up to scratch.

I'll then have 40 brave men and women who're ready to give their lives for the Emperor, who're without arms.

I cannot stand the IG arms they come with, so I have 3 options open to me, outlined below:

1. Use Elysian arms (Note: I think this would probably work better, looks wise, with the Rough Riders than with everyone)

2. Use DKoK arms

3. Knuckle down and find a custom sculptor that'll make the arms somewhere inbetween the two, and that'll accept any weapon I want to add in, be it my custom Lascarbines, std Lasrifles, or Elysian weaponsystems. (Basically have the arms done like the SM arms are)

What do you folks think? And if you suggest option 3, any volunteers for doing the arms or suggestions of sculptors to contact and what's a reasonable price band, would be greatly appreciated.

16-02-2009, 10:25
What about all the hassle free miniature's guns?



16-02-2009, 10:39
I don't need an Arming solution as it were, I need an Arm solution.

16-02-2009, 22:14
Oh, you need elbows not gun barrels.

Col. Wales
17-02-2009, 08:10
AT-43 s infantry figs are almost the same scale as 40k stuff would any of those arms work?

08-03-2009, 03:57
Well, I wasn't going to post another reply till I had something near painted (or was asked a question), but...

Why the hell is the paint doing this?

Thin sprays from the rattlecan, couple of hours between coats, and not every single piece is doing this, only about 3/4 of the last batch I hit. (Sponsons, fuel cans, etc, had this, the smaller sponson turrets had minor blemishes, and the hatch ring for the baneblade and another part came out fine.)

Was about 65-75 degree range, not too humid, and not painted on the mat you see them sitting on for the picture.

Also had this happen a while back (same can) on a Russ Demolisher - but not on the Gryphonne (or was it Stygies?) Vanquisher turret I did at the same time.

08-03-2009, 04:17
Did you wash the sprues? Sometimes they have a an agent on them too. I don't know what happened there though mate, its never happened to me.



08-03-2009, 04:24
It may be Contamination on the surfaces you are spraying.

Oh, I got Sheep ninja'd.

08-03-2009, 05:50
Light sanding on one reveals this:

Flash washes it out a bit, but, there's still some paint down in the "low" area after sanding.

So potentially there's some surface flaws, but that still doesn't explain it refusing to stick to some areas on the other parts.

Ah well, guess it's time for a soaking in simple green, ugh.

I'd wanted to have this bad boy painted up by tomorrow, too.

08-03-2009, 10:21
Is it a BB or SS?



08-03-2009, 12:01
Baneblade, I put off my SS for a fortnight since I'm waiting on a large order of paint to come in, something in the neighborhood of 15-20 bottles of Model Master II, including 4 of the green for my Astartes.

I reckon if I get my BB mostly done, I won't feel bad about starting on 4 more superheavies.

Col. Wales
29-03-2009, 03:41
Looks like the spray might be a bit low on solvent so it didn't make a clean film of paint. How old is the spraycan you used? it may have clotted a bit inside too.

29-03-2009, 04:13
Couple of months, maybe 6.

Col. Wales
29-03-2009, 10:19
Very odd then. How long did you shake it? and did you hear the Clackity Clackity ?

29-03-2009, 11:07
I always shake for 30-60s at least, both rightside up and upside down, and go for much clackety-clack.

Not sure if the wife does, however...

08-04-2009, 10:15
Alright Sheep, I tried yer masking method, and this is what I got.

I reckon the paint splatter is from turning down the pressure slightly, so I adjusted it back up a bit. That, or the paint just didn't want to break down nice and cleanly like the black did.

The plan was to do the sky grey, then mask off a few sections of it, and then put the final layer of Panzer grey down, but that's not going to work.

I may go back to a plain panzer grey look, or potentially I don't know, as it's supposed to be an urban schemed tank.

08-04-2009, 12:03
The edges don't look bad mate, but the splattering is a bit weird.

08-04-2009, 12:10
The two causes for me for splattering where not having a moisture trap on my feed line to my gun and sometimes not getting the paint to thinner/water ratio right.

09-05-2009, 05:23
Sheep, the edges were the fatal flaw - I was aiming for splinter pattern, which is sharp edged, like a knife.

So I was going to put up a painted Sentinel today, buuut I over-thinned the paint for the airbrush so it came out like a wash, LOL.

Ah well, I'll have to do it again later. On the other hand, I do have this!

Leman Russ Eradicator, as based off the side view in the new IG 'dex. It's not glued in yet, as I still have to do some sanding on the GS on the sides.

09-05-2009, 07:03
Looks good mate, you could sub it for a Demolisher too if you had too.



09-05-2009, 07:35
I can see the Leman Russ getting pushed back a couple of feet after each shot.
The crew will need to be issued neck braces. In other words, very 40k.

09-05-2009, 11:26
I could Sheep, but I have 2 standard Demolisher turrets about, and some DKK ones as well :)

I reckon that, should the new kits look anything like the side-views in the 'dex, this'll be damned close to what they did, excepting with a flat front.

BTW, saw the new Star Trek movie tonight, 'twas great.

13-05-2009, 05:47
Anyone want to take a stab at sculpting this into Rhino & Land Raider Door Icon size?

13-05-2009, 12:13
just cut it out of plasticard



05-11-2009, 06:23
Right, we've moved house (now we only pay rent to the bank!), and are reasonably set up, so I've started puttering again.

This time, I blame the new Space Wolves 'dex.

I snagged a box of Wolf Guard in termie armour, so I started working on them. Then the latest of our local shop's (http://www.area52.com.au) irregularly scheduled conversion contests came up, so I decided it was time to start on Arjac.

He still needs his cloak, some runes, and more SW iconography, obviously. And, I suppose, a head would help. This is about 1-2 evenings work, mostly spent staring at it.

Parts list:
Forgeworld Commander Culln in termie armour body
WGT Terminator box (Thunder Hammer, Icons, shoulders, cloak)
Assault Terminator box (both arms)
2 & 32gauge wire.
Blob or three of greenstuff.

05-11-2009, 21:18
The wire wrapping looks good in the photos.
Is this the one that was giving you problems?

06-11-2009, 01:51
Yeah, it was the one giving me issues. I'm still not 100% satisfied with it, but it'll do. I ended up wrapping it around an uncut piece, glued it, and then cut it with the razor saw.

Update, non-pictoral:
I've managed to draw on the runes onto his left leg, top and head of the thunderhammer. Now I just need to find a decent plastic scriber around this state to carve them into him.

17-11-2009, 09:35
Finally, an update!

I decided not to wait for the proper tools to arrive, and started engraving the runes.

The head is from the Space Wolf pack set. I'd thought about using one of the heads with plaited hair, but decided that painting flesh was just too much of a pain in the **** for the time being.

Now to do the shield, the icons for the right arm, and add in the fur.

20-11-2009, 22:23
The ring on the end of the hammer is a nice touch.
Now just make his cape hairy enough to make Peta cry and your set.

21-11-2009, 03:46
I'm not planning on modifying his cape any - it's got a wolf attached to it on the top, and the rest is just leather/fabric I think.

The shield is halfway done, I just have to use GS to build up the anvil and smooth the elevation differences. Cutting out 2 disks with 13 cogs each about drove me batty the other night.

02-12-2009, 04:17
Right, Arjak Rockfist is done building, just in time for the A52 conversion contest.

Now to learn how to paint like a GD winner, so I can enter him in that.

1 of 2.

02-12-2009, 04:18
Post 2 of 2, last few pictures.

02-12-2009, 07:46
Looks good mate, glad to see your still at it :)



03-12-2009, 23:10
Is the banner on the pole going to be fabric or skinned leather?

04-12-2009, 02:11
It'll be fabric.

01-03-2010, 04:13
Another necrotic raising.


Work in progress, 3rd Edition starter set buildings.

I'll start the weathering in a bit, but I'm happy with them so far.

I took to heart TG's comment about too much grey in 40k and decided to do something different. Must admit, it was a real exercise to get away from my normal palette of greys to do this, but I think it's coming along well.

01-03-2010, 08:13
Quick! Call for the Inquisition. The "Rouge" psycher has struck again!

01-03-2010, 10:26
Man, you're tempting me to go respray it all grey :P

04-03-2010, 06:01
Finally, I have a completely finished model to show!

G'damn, it took me long enough eh lads?

Simple enough process for anyone who wants to know - Dheneb stone for the light areas, Adeptus Grey for the grey areas, and Mechrite red for the bricks. The filler for the corner piece was Scorched Brown followed by a stiple of Sky Grey and a wash of Badab black. The interior was painted Astronomicon Grey (which is more of an eggshell blue), and the broken drywall is Charnadon Granite.

2 washes of home made grey (Vallejo Sky Grey, P3 matte medium, water) over all, then Devlan mud since the second grey wash was a bit too paint rich and grey. Very light drybrush of Macharius Orange over the brick areas to give them more depth of colour and to simulate powdering.

The skulls are painted with Sky Grey instead of white as its a nice light grey, and nothing stays white for very long, especially in a warzone.

04-03-2010, 07:55
Now you need to base it, so technically its not finished ;)



04-03-2010, 08:48
As its terrain and free standing, technically it doesn't need basing ;)

Don't try to crush my high, gimp!

04-03-2010, 10:03
Nicely done, the only thing I might suggest is some high lighting around the bullet holes/scars and a flat clear finish.

Jake, have you seen these Celtic Shoulder Pads :

09-05-2010, 07:18
Right, I'm not dead, I've been working on a project. The project is a Guard unit indeed, but a PDF unit instead of regular IG.

Here's two pictures, and I'm at an impasse at the moment. I think the grey arms (Cadian lasgun) work, but they may be a hair too large for the Victrix figures... on the other hand, the 40k'ness may work in my favour.

If I continue on with the muskets, they'll end up getting a power cord that runs from the musket to the backpack, thereby turning it into a lasgun with a massive power cell.

To ensure these actually get done, I'm not waiting on any custom 3rd party pieces (which is holding up the 2AD something fierce), they're only getting what I can do by hand or readily buy off the shelf. Then to further ensure they get done, I've commissioned a mate of mine to paint them after they're converted, assembled, and based.

There are, in total, 120 figures in the two boxes, but I'll only be having about 75 of them done at the first go. Still have to sketch out the Heavy Weapon Team conversions and pick up 2 more Chimeras. Although, truth be told, 2 Hellhounds wouldn't go amiss, as with minimal work they're convertable to either open top Chimeras or Hellhound flame tanks - worthy of considerations, methinks.

09-05-2010, 14:52
What heads are you planning on using? That might change the look enough that the arms size differential is negated, or you could cut the shoulder pads off, or transplant the lasgun onto the victrix figures.

Though all those would take alot of work.

[pimp]Gomezadams has a log somewhere with the same figures and pigiron heads that look good[/end pimp]

Good luck to you and your mate :D



09-05-2010, 16:52
Wow pimped by the mighty Sheep, I'm honored :D

I used westwind heads on mine which are a tad smaller (pig irons a bit closer to 40k I reckon, but its personal preferances at the end of the day).

Not to double pimp but... try ice swords log. He swapped the rifles out for plasticarded guns which worked really well. He even built some heavy weapons.

09-05-2010, 18:05
Well, I was still looking for some Glengarry hatted heads for them, but no luck so far. The piper has the Victrix head, after all, I figured he should be fancy. If I can't find Glengarry hats, I may end up staying with either the Victrix heads or looking at some of Westwinds SHS heads.

I tried the lasgun transplant, it didn't work well, since the hands on the Victrix are enough smaller to not quite work. And they were modelled with small, pudgy hands, annoyingly enough.

But you reckon I could get away with using the GW arms on about 10 of 'em for Veterans, Sheep & Gomez?

09-05-2010, 20:58
Personally, I found that converting the models themselves to be the far safer option for veterans. I added capes to mine (very crude capes mind but hey) to represent the stealth doctrine. I suppose if you really wanted to bulk the lasguns out spending a bit of time green stuffing them would work well, or simply adding some kind of magazine to the side of the gun.

10-05-2010, 02:53
I think the Cadain arms work fine, but I would like to see them with a head to be sure.
Do you think these Empress Miniatures heads would work?


10-05-2010, 04:03
Good find, TG.

The pith helms are useless to me, but I've contacted them about buying a slew of the glengarrys in bulk.

Worst comes to worst, G.A. has demonstrated that they work with the West Wind heads. Which, let's be honest, at £3.50 for 20 heads is a far better price than £3.50 for 8.

10-05-2010, 05:33
Try one with the scopey thing on the top of the lasgun cut off, it may help scale the guns better.

Gomez: pimping is just one of the many services i provide



10-05-2010, 05:57
Take off the sight riser setup you mean?

10-05-2010, 06:42
Yeah, thats a better technical term for it :D



02-07-2010, 14:10
Well, here's what I've gotten done (besides cutting out and cleaning up 60 odd troops and designing the weapon conversions) thus far.

I still need to do the rest of the fenders, and draw a template for the ferry tanks that'll ride on the back as well for all the Chimeras.

03-07-2010, 01:50
Looks good. Have you come up with a camo pattern for it?
.....and no painting it blue with a big white "x" on it isn't camo.
Well unless your hiding it in a parade.

Oh by the way, have your troops found their heads yet?

03-07-2010, 04:29
Yes they have. They wound up with West Wind berets, and the flamer troops have the berets w/gas masks. You can kind of see one of the heads on the Chimera driver.

Now, I really should get off my **** this weekend and do the template for the ferry fuel tanks, that'll help bulk them out a bit, and send them off to the laser cutter.

No camo pattern for them Tommy, I'm going with an emerald green overall colour, with identification stripes towards the front of the sponsons. It'll go well with their red based kilts and green jackets (which have scarlet piping on them).

12-08-2010, 18:18
Ok, well, still waiting on my flamethrower mould, and I slacked off because of it.

I've got quite a few just about ready to go to the painter (14 more need their metal heads attached, and 4 more special weapons to go). Most of the time lately has been consumed making templates and learning the special peculiarities of them - notably that when told to print a JPG windows likes to blow it up to the size of the paper, not the size it was done in, and when not rotated at the proper angle, regardless of whether it fits or not in Word, it won't always print right. Ah, trials and tribulations - poor Mr P must be going mental since I discovered that tonight and he's been trying to be my test build before sending it off to the cutters. Which reminds me, I must ask him how he deals with that jpg/etc resizing crap.

Anyway, here's the mock-up for the Chimera modification on one of the Command Chimeras, out of nothing more than normal paper, a little bit of tape, and a little bit of blue-tack. The areas that look like tabs are just that, tabs for pieces to lock into to make assembly easier. The other lines you see on it are going to be engraved approximately half a mil deep and .6mm wide to act as panel lines, etc. The "110 PROM ONLY" will be engraved as well.

Given that Forgeworld discontinued the door I'd planned for it (the Chimera door with a great massive aquila on the back), I made up an aquila plate to put on the standard ramp door, and several other aquila plates that will fit onto various parts of the vehicle, as well as onto other vehicles/items. I plan to use a few of them on my crew served heavy weapons, especially the autocannon/heavy bolter/lascannon carriages.

As well as that, I've been playing excessive amounts of the World of Tanks closed beta (bloody marvelously addicting game that is) and coming up with the inspiration for more vehicles for this army. I'm thinking of going with this monster (http://game.worldoftanks.com/media/uploads/renders/s_51/wot_1680_1050_s-51_eng.jpg) for some heavy siege artillery.

13-08-2010, 02:50
Chimeras looking good mate :) That tank game sounds interesting too.



13-08-2010, 05:53
The Extended "tanks" look great. Too bad you didn't extend the hull to match.
I like the detail. will you be able to duplicate it in stryrene?

13-08-2010, 06:51
Yup, the template is going to get sent off by Monday to get laser cut.

16-08-2010, 01:51
That's nice looking. I want to do something a little bit similar with my Krieg tanks if I ever find the time.
I see you are evolving, you are starting to see the value of paper.
Now you just need to start building some paper terrain.

16-08-2010, 06:19
Oh no, that's just a paper mock-up, TG. Although I would point out that I've been using compressed card for longer than you've been using paper ;)

Anyway, this has been sent to the cutter for his critique and if I need to adjust the template at all first for efficiency, then it'll be go-time.

If you want something like that for your DKK tanks, TG, let me know and I'll design it up - I already have a Russ chassis partially mapped out.

17-08-2010, 19:16
Right, so I've cracked along on another template, and so far it seems like it's going to be a winner, at least for my wants/desires.

Given what TG said, that he'd had a similar idea for his DKK when he gets back to them, I decided to design up a similar template for the Leman Russ. After about 2 days of working on it for several hours each day, I think I've got it nailed.

I took elements from the start of a Usurper/Priest template I'd started based off Dave Taylors Blood Pact Usurpers and tailored it to fit the current project.

There's a few other elements you can't see here, since the paper is fairly one-dimensional as far as our eyes are concerned and therefore not highly condusive to demonstrating some of the other goodies I designed to go with it (like an optional 1mm tall center of the track cover riser and holders for 55gallon fuel drums).

If you think it looks a bit bowed and squished towards the top you're 100% correct. It's not intended, it's a side effect of me doing the cutting and assembling at a quarter of 5am and forgetting that while the template is for 1mm styrene the paper is a damned hair short of that 1mm thickness.

18-08-2010, 00:16
Looks good.
If you can find 199 gsm\110 lb. paper, I think you will find it easier to prototype them.
I thinking about making mine with a mini Macharius back end.
It would look a bit similar to yours from the side.

28-08-2010, 08:45
Alright, my big project thus far of the army is nearly done. Only the cleaning up of the greenstuff and a tiny bit of work remains.

Honestly, he's nobody special in the least, he's just a maimed trooper that's been rebuilt a bit to continue in service to his Emperor.

28-08-2010, 18:00
Finally, universal health care!

01-11-2010, 06:49
Right, most of my time lately has been going to/wasted on: World of Tanks, reading, World of Tanks, and doing templates.

Having said that, here's the Captain and the Preacher for the Highlanders.

The priest, for anyone who's wondering, is the Empire Warrior Priest with Two Hand Weapons, with a SM chainsword in one hand (can be a normal CCW or Eviserator) and, from an old, old sprue, a hand flamer.

The Captain is highlander legs & kilt, Empire Knight chest, and White Wolf arms. The power mace is from the Empire General kit - and the skull on the end of the haft is from the SM chainsword that went onto the Priest.

01-11-2010, 12:05
I really like that priest mate, the old school hand flamer is a nice touch.



01-11-2010, 12:07
I think I have a variation of that priest mini somewhere waiting to be 40k-a-fied.

01-11-2010, 12:35
The one with shield, hammer, and book is a good one that begs for 40k-ifying as well.

Now if only Tony would get me the mould for my flamethrower tanks, I'd be about done with the infantry component of this army.

30-11-2010, 06:29
Alright, so I noticed the other box of Highlanders I had was a Flank Company, with different shoulders (more ornate). Since they won't work well with the existing Highlanders for that reason, I decided to form them into another company of 2 Platoons of 3 Squads + Command. Each squad has 6 troopers, a Sgt, a special weapons trooper (Plasma or Grenadier), and a heavy weapons team. Still working on the Rapiers for the heavy weapons team.

This is the captain of the First Company, he'll be flanked by two (perhaps three) bodyguards from the Pike & Shotte range (Alistair & Highlands Hero) with big frag-off claymores, all charging forward.

icecream boy
30-11-2010, 07:00
I absolutely love how you have 40K'd the non GW pieces, they fit in so well now.

SSG Snuffy
30-11-2010, 17:22
Close-combat Guard are a wonderful thing... close-combat Guard with kilts are even better!

09-07-2012, 06:21
Christ, there's more dust on this thread than you'll find in a desert. Oh well.

Just to prove I'm not completely slacking, I include the following Works in Progress that I'm doing for the Black Crusade 2012 charity fundraiser, being run by Falk from TTFix.

Nurgle dreadnaught, arms (other than the grey plastic) are completely scratch built. I'll be building another right arm for the dread, consisting of a massive pus cannon.


Colonel Jacka
09-07-2012, 07:04
Jacka is seen busily dusting! :D

09-07-2012, 14:12
.....wait a minute, what did that dread step in, you said ? :p Looks nurglescqe enough for me.


09-07-2012, 15:47
It's not done yet, I've got to wait on the bases to arrive and then I can sculpt the feet (those are just place holders) straight onto the base, and the tendrils that are coming off of them and desecrating the ground around the feet.

09-07-2012, 16:29
Great, looking forward to seeing how it turns out. Best of luck !


Captain Brown
09-07-2012, 18:40
The thread is alive!

Very nice Dread conversion.

Nice to see you are back at it.

Are those track guards with the built in fuel tanks the ones you were referencing?



10-07-2012, 02:40
Those are an old paper mock up, yes CB. The new ones are a bit more detailed and less 2d :)

10-07-2012, 05:02
The Nurgle dreadnaught looks very, well, nurgley.
Well done.

But be careful Faolan, dreadnaughts have a way of growing on you.

10-07-2012, 15:22
Looking good mate, glad to see the threads alive again :)

13-08-2012, 05:16
I have been sicker than a dog for the last week, but I did finally manage to put the finishing touches for sculpting and building onto this lad...

I should mention that, at the head, he's as tall as a plastic AOBR Dreadnaught.

13-08-2012, 07:43
Glad to hear that your feeling better, Mate :)

This dude looks very nurglesque, to me. I do like his blade ! How tall is that balde ? Using the slug lower body makes for a even more nurglelook.


13-08-2012, 08:49
He's a Lord of Nurgle on a Palanquin, for the Black Crusade charity build. (http://blackcrusade2012.blogspot.de/) The blade is 32.28mm lon, and 10.87 at the widest, while being only 1mm thick.

It's quite massive indeed.

14-08-2012, 14:33
Now that the bases have finally arrived for the charity stuff, I can move along on it. Thank the gods!

These should be (most) of the pictures of the Nurglings.

Originally I was going to just drop on the ones I'd already sculpted and cast, but that proved largely impossible due to all the stuff already on the bases. Had I been thinking ahead of time, I'd have ordered the hollow bases and just filled around, but such is life.

14-08-2012, 14:43
More Nurglings, and pictures of the two vehicles.

14-08-2012, 14:47
And one last post with more pictures still. What can I say, my camera was busy earlier!

With luck, by the start of next month, I should be back to working on good, honest, Imperial stuff as I've volunteered myself for a bit of a peer-pressure painting group in order to have at least one new army done in time for Conviction, which is in January.

Colonel Jacka
14-08-2012, 23:34
Like your slugs Jake! :eyebrows: Very slug like!

Captain Brown
15-08-2012, 04:00
Very nice green stuff work. I look forward to how they look painted as the green version is pretty damn good.



PS: Recognized the old Rhino shield on that new one in the 193rd post.

15-08-2012, 06:46
First no work, now it all just work :D You really do make up for that lost time.

Thought i saw a hint of an aguila on the vindicator side door. Paint it like its been removed. Very chaosy :p


15-08-2012, 07:32
The work's been going on for a while, but now it's flood gate time since deadlines approaching. Tonight I'm working on two spawn while having supper & watching TV, since the missus is out of town for work - suffering in Canberra.

15-08-2012, 17:06
Thats right, use the "no missus time" to the fullest :D


16-08-2012, 03:12
Thats right, use the "no missus time" to the fullest :D


Normally that would consist of sitting around in almost nothing playing something like Day Z or Mechwarrior, alas, deadlines approach so I have to waste valuable no-missus gaming time on other commitments. Life's hard, like that.

Started painting the Nurglings last night, nothing worth showing in pictures yet, however. Not coming out quite how I wanted, so I'm going to get some help from Stew tomorrow and see where they're going wrong.

Colonel Jacka
16-08-2012, 08:35
Yes I had a "No Misses" time for 10 days week before last and got two of Tinners bunkers built.

29-08-2012, 04:38
That is nice work on the green stuff.
I especially like the head on the Mr Sluggo.

07-10-2012, 11:48
Well, don't that just figure, I took pictures of some of the new conversions in progress and they came out all wobbly, and no camera setting changes. Think the battery was crapping out on me. Oh well, here's some old conversion in progress photos for now (these have advanced into the painting stage and some have changed significantly).

I'll throw up new pictures of them soon, along with the Helbrute conversion-in-progress and some other stuff.

My current challenge is to get a small playable force converted, sculpted, and painted, by January for the ConViction tournament down here in Tassie. Not that I'll be playing, I'll be judging the painting competition we're running along side it.

TOMMYGUN! If you see this, contact me, I have a project that needs your special touch... scratchbuilt Nurgle bikes.

07-10-2012, 18:39
Some cool conversions ! Homemade Obis, that not something i come across everyday, good work Mr.

Colonel Jacka
08-10-2012, 06:23
Looking suitably Chaotic mate! Better start slapping some paint on!

08-10-2012, 08:56
TOMMYGUN! If you see this, contact me, I have a project that needs your special touch... scratchbuilt Nurgle bikes.

Pus filled organic bikes or rusted out choppers?
I'm better with rusted out steel.

08-10-2012, 09:17
Rusted up chopper that I or Stew can GS a little pus filling and daemon face(s) onto before casting. In the style of the Loyalist bikes, not the horrifail Chaos Biker look.

Most of the pus filling will come from the 10man FW Death Guard conversion I intend to use for riders.

And I'll be damned, screaming into the warp like a damned soul worked.

09-10-2012, 04:05
Ok, so I forgot the pics of the PIP Oblits, I'll have to get those later.

The head on the twin lightning claw guy is subject to change, he's going to get a set of wings and act as a Khorne Lord w/JP and twin LC

Next post, pics of.. stuff!

09-10-2012, 04:13
And now.. more stuff!

Modified Helbrute #2 (#1 has pretty boring mods, so not shown yet), and a remodel of the Chaos Lord from the DV set. Daemon sword removed and replaced with a bolt pistol, plasma pistol replaced with one of my Blood Angels bits, for a counts-as MEAN. He'll end up being an Aspiring Champion in some unit or other, as will many of the Chosen models from the Dark Vengeance set I have. Well, I have two for myself, so one set'll be Chosen or something, and the others will be dispersed to bling out other units.

14-10-2012, 01:36
Jake I think I can put one similar to this together in about a week or so.
The one in the picture is 1/6th scale, so I have to make changes.
Making it castable will be the real challenge.

14-10-2012, 01:44
Are you doing large scale space marines now? Because that's pretty amazing all in all. Will put up a few photoshopped ideas onto it and post back up later :)

14-10-2012, 03:38
That's not my work, I just have a few reference photos on my hard drive.
I would also add some details like exhaust pipes.
The wheels could be time consuming too, but I like the basic shape, they are more boxy but are more doable than rounder wheels.

14-10-2012, 03:58
Yeah, with the engine "Details" and pipes on, the metal all over the ship corroded and pustuled here and there. I'd say build it over something like a Lego "bench", and just build the left and right halves separately, or, actually, build the body of the bike as one piece, with the front, uhm, whatchacallits that run from the handle bars down to the front fender/demon head as a second piece. Two wheels, each decayed (the Nurgle and Death Guard dreads are amazing reference pieces), but only 3/4 of a wheel, and a partially filled in front and rear fender/wheel space that they slot up against maybe? Fairing that goes in front of the handle bars could be pretty close to the standard SM/CSM design, just without the light or skull there.

Then each resin chunk that comes out only needs a bit of GS work to make unique from the others, after which I throw on the Death Guard torsos and shoulders that I have, and viola, bikes of decay.

Although I reckon the fly I doodled onto the rear fender might look better if left off, I can drop a press-casting of a master I made a while ago onto them at different angles.

Colonel Jacka
15-10-2012, 07:35

Were is that picture from there is some very interesting figures in the background.

23-10-2012, 02:17

Were is that picture from there is some very interesting figures in the background.

On Dakka Dakka:

25-10-2012, 09:26
I'm afraid I haven't been very productive, but this will give you an idea of what I'm doing.
I took your suggestion of doing it in two halves and I may be able to do the whole bike as two pieces?
Will see though.

25-10-2012, 09:38
Great work on those Chaos-boys, and Tommygun, that bike looks ace, even if it's just a slight upscale.

25-10-2012, 12:06
Helluva start, TG, helluva start.

My painting has been languishing while I wait for some new sprays to arrive, I see NO reason to reinvent the goddamned wheel.

Unwanted, cheers for that!

Now, proof I'm still alive and working on stuff, even if it's not painting.

Screen grabs of stuff that's been sent to the 3d printers and that I am merely awaiting delivery on.

These are commissions I've done as of late, including the power-armour sized heavy flamer and it's back pack. Of course, last night my mate Gaz (up in Gold Coast) tells me a shortcut that now would cut out half the time I spent on each of those, hah, but, live and learn eh?

25-10-2012, 12:11
A couple others I've done lately, mostly for local guys as well.

Currently working on a custom Predator, a cross between the current plastic one and the old plastic & metal one, using the box turret from the Destructor, as opposed to the round turret the new FW one uses that's from the old Annihilator version.

So far I have 75% of the chassis done, Twin Lascannon, Autocannon (with coaxial Heavy Bolter, of course!) and magna-cannon done. This weekend I should be able to finish off the Asscan, plasma boomer, inferno cannon and maybe, if I'm lucky, the heavy conversion beam. The weapons are all swappable, via the mantlet plugging into the turret with two pegs.

27-10-2012, 20:02
Looks ace, got any pics. of the vehicle ?

28-10-2012, 02:32
It's changed a small bit from these - namely, I corrected the height on the side assemblies (I'd made them the right height for using the old style wheel, but then decided on the newer style suspension), so the sides are a smidge taller than in these pictures. I also accidentally deleted the exhausts, but they won't be hard to remake, and better than before, no less.

Colonel Jacka
28-10-2012, 05:32
Like the turret mate!

28-10-2012, 08:06
Very good work, Mate ! Like how it looks like the old preds. from the metal ages.
Will this be a 3D computer vehicle or will it make it into the real universe ?

28-10-2012, 08:30
After I finish it, I'm pricing getting it made from 3 different companies and will go with whatever quote I like most :D

Then off to a mate's brother who's a professional caster.

28-10-2012, 08:35
Ohhhhh,sounds nice...............................you selling ? :angel:

28-10-2012, 08:41
I very well may do to help offset my costs!

Project for Jacka - what started out as a digital spare parts raid has taken upon a life of it's own...

Tracks and sensor section for the center of the bow not yet attached.

I may ditch the spherical tank sized suspension bolts for slightly smaller hex or octagonal bolts.

28-10-2012, 15:41
Sounds great ! Please keep me informed if you do plan on selling :D

Jackas wagon is looking very good, very squaty, almost like a railwaycar on "land".

03-11-2012, 03:46
Right, back to MY stuff...

Nearly done! Need to do turret bustle and lights. May beg TG to plasticard them, since doing cathedral style lights (like the Baneblade has on it) is being a pain. Also need to make some Chaos tracks for it, to go with the Eagle tracks. Which are not interchangeable with the normal Rhino/Pred/Razorback, but are with the Leman Russ.

Going to leave the Plasma Cannon and Heavy Conversion Beamer versions for some time in the future, I want to "finish" this project while I still like it, and I continually find myself taking more detours into other small projects as a diversion.

04-11-2012, 08:35
The pred. is looking very good, Faolan !
Have you got a "straight from the side" shot of it ?

04-11-2012, 08:37
No I don't - but your eyes aren't deceiving you, that back end is vertical.

04-11-2012, 08:58
Cool ! I do like the oldschool look on it.
Best of luck, Mate ! :)

04-11-2012, 12:02
Well, I got frag-all done today. Mate went to the ER after coming off his push bike at the start of a sprint, doing about 50kph, and that kinda ruined the day.

On the other hand, it's ruined his week, and that's before sitting there with suspected internal bleeding or ruptured bowel for 7 hours before the doctors could be bothered to see him. FFS, Tasmanian health care makes China's look good.

04-11-2012, 12:37
Auo, that hurts just reading about it ! How did it work out ? Intrenal bleedings isnt anything to be taken lightly.
Sounds very strange that the ER doctors didnt bother with him earlier ?
Hope his doing allright.

07-11-2012, 08:36
Razorback nearing completion, I just need to do the twin heavy bolter and twin plas-las setup.

But since I needed a break from that but still felt creative, I started yet another project, this time, a 40k Matilda.

07-11-2012, 14:41
Now that sounds cool. The matilda has all the right 40k features so i guess it will transform nicely.

...........got any pics ? :angel:

08-11-2012, 06:26
Normally I'd say it's too early for any pics, but, hell, I've been breaking my other rule of not arguing with retards and liars today, so what the hell, may as well break another.

Colonel Jacka
08-11-2012, 08:48
Mate love the Matilda!

I was thinking that maybe you have a position on the Mule that we can place a servitor to drive It? Thoughts?

08-11-2012, 14:44
Just what i was afraid of, it look very good in 40k form, splendid work sofar, Faolan :D

12-11-2012, 10:20
Right, well, the Pred/Rhino family is going to cost a metric buttload of money to prototype up, so, I'm going to have to work on other things while I save up the money. ( accept charity, however!)

Things from the last few days, and no, it's not a Matilda update.

I decided, after reading for a bit, I wanted siege cutters/breaching equipment (can just be Meltas for normal games), but I wasn't a massive fan of the FW ones, so I decided to make my own. Ditto with the Graviton Gun. And I also decided to make a relic bolt pistol so I did just that. The bolt pistol, btw, has two chaos variants and a plain Imperial version (not shown here).

Having flipped through the Deathwatch, Dark Heresy, and Rogue Trader RPG books earlier, some of them at least, I've had some inspiration from the art and will likely be making a few more guns, webbers, and the like as well, plus that lovely Sollex Omnissian axe that shows up in the RT book.

12-11-2012, 16:42
Sad to hear that the pred/rhino cost so much to cast/print.

The weapons look verry good, Faolan.
.....you planing on making ........webbers :D Cant wait to see how they turn out.

Best of luck, Mate ! :)

13-11-2012, 10:33
Some turret work, and suspension work on the Matilda.

Admittedly not much, but it's all I've had the motivation for today.

13-11-2012, 11:20
Of course, after posting the last one, I noticed that I muffed up the bloody suspension, or rather, Max's occasional displacement did and my not checking it sealed the deal.

I have since gone back and fixed that, and made it better than before.

13-11-2012, 16:37
Turret looks good. The new suspension also looking great.
( Liked the "flintstone" type suspension in the first post :p)

Just a thought, will you see that much of the suspension with the sidearmour in place ?
It would be a shame to hide it all.

13-11-2012, 23:41
You won't be able to see much, but it's for the gap at the front and rear where the tracks are away from the armour plates for a little ways.

14-11-2012, 12:21
Went to town today, tried a restaurant that came highly recommended, it was essentially a toxic waste dump. I should have realised that Australians, no matter how smart they may seem, know nothing at all about Mexican food unless they've spent extensive time in the US southwest or in Mexico away from tourist areas. Interestingly, however, Nandos turns out to be pretty tasty.

Gun #1 done, took far longer than it should have as I'm not focusing all that well tonight, must be the beer!

With luck I'll get more done on the morrow, and maybe another surprise project for Jacka.

15-11-2012, 04:44
Progress up to the pre-supper break. Not much beyond some riveting and cutting in some vents.

Things to do later: applique armour on the front hull, determine if it's worthwhile to do the "shoulder bulges" on the upper deck behind the turret. Thinking of mounting Leman Russ style exhausts on it, but horizontally, and an optional stowage rack that hangs off the back with jerry cans in it.

15-11-2012, 16:28
The Matilda is coming along very nice. Like the new update pics. I like the idea of a jerrycan rack at the back.
Do you mean the new ones or the old LR exhausts ? Think the new ones would fit better with the model.

Your really good at this, Faolan !

06-12-2012, 13:11
Alright, I have made progress in the last month, but I did take time off and didn't feel like posting new pics over here til now. Amazing what a week or two off from "work" and just gaming and reading have done for me, I've gotten more done in the last two days then I did in most of the three weeks.

I'll skip the intermediate shots unless people REALLY want to see my work flow, and for this, it's nothing exciting.

The one lousy looking screen grab is to show how I've decided to make this thing magnetised, and quite easy to swap weapons: you pull on the barrel of your gun, it pulls the mantlet off, slide your gun out from there, slide the new one in, and then just whack it back on.

Pretty easy, pretty painless. And no drilling holes required.

06-12-2012, 17:12
If a tank could be cute, this would be it :D

Turned out great ! The barrelexchange system sounds very good. Great idea to keep the mantlet.

07-12-2012, 11:17
And now, for the surprise...

The up-armoured Leman Russ variants have their own turret, in the style of the Matilda "Black Prince".