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Lowkee
19-03-2008, 08:45
I am starting a WE team for the Eucalyptus bowl. I am planning on building a full optioned team from the DE box and cutting some treekin to pieces for a treeman. I have some older Wardancer models that are going to fit in nicely too.

But I need help with my list.
The tourney is a resurrection so no SPP or injuries carry over. The team starts each game as is.
Extra skills can be bought for 20k for players as well and inducements as per LRB5.0

This is the list I have pulled up with the reasons and game plans underneath each model.
Advice and comments wanted.

2 x Wardancers 240k Cause they rock
1 x Thrower 90k Playing on the strength of WE
sure hands skill 20k Runs a backfield job
1 x Catcher 90k Two skills for the price of one. Why not?
block skill 20k So I can use him as a safety
8 x Linemen 560k To do what linemen do. Stand on the line
1 x Bloodweiser babe 50k Hopefully bring one or two of the boys back in the second half
8 x Fanfactor 80k Cause everyone loves a pansy elf.

This gives me 12 lads running round so I have one spare. With the 2 Wardancers and a Catcher with block and dodge I might even be able to catch someone unawares with a strong arm hit and with three guys with 8+ movement I have a lot of reach.

Bring on the criticism

Lowkee
19-03-2008, 12:49
Ok, that's just dumb.
I posted this and then went for a drive for work. Ten minutes down the road I realised that I have a STR 2 model with block and dodge to act as my safety.
Pretty much everything on the board will have two dice against him and he will always have trouble doing impact on a hit.
So now planning to have another lineman and give two linemen catch. Any thoughts?

TheLionReturns
19-03-2008, 15:11
2 x Wardancers 240k Cause they rock
1 x Thrower 90k Playing on the strength of WE
sure hands skill 20k Runs a backfield job
1 x Catcher 90k Two skills for the price of one. Why not?
block skill 20k So I can use him as a safety
8 x Linemen 560k To do what linemen do. Stand on the line
1 x Bloodweiser babe 50k Hopefully bring one or two of the boys back in the second half
8 x Fanfactor 80k Cause everyone loves a pansy elf.



I'm a bit confused, are you allowed over the 1,000,000 limit in this tourney?

On general points. WE can get away without a thrower with their agility 4. Also I'm not sure if the 20K for sure hands could not be better spent elsewhere since the thrower will be picking up on 2's anyway. The thrower does get you the pass reroll so can be handy if you have a particularly tricky move to try.

I'm a big fan of WE catchers. A lot of my opponents are so fixated on my wardancer they forget the catcher and they end up doing the most damage. Giving them block really helps them stay on their feet, especially useful if they have received the ball in a perilous position. Yes you want to avoid them being blocked of course, but sometimes you need the risky play and block on a catcher can help pull this off. Also helps them stay on the field for longer.

If you can find the space getting strip ball on a wardancer that can be just plain evil. Being able to leap they are perfect for breaking cages. I am also a fan of the kick skill, particularly for fast weak teams like WE where hitting the ball carrier before he is too protected is important.

The bloodweiser babe is a good idea with the low armour teams, but I am not sure about the fan factor. Its not really that important in LRB 5. You may be better off finding room for a team reroll.

You could also consider dropping one wardancer. Whilst they are amazing do you need two, or will one get the job done? They are very expensive and dropping one could free up some funds for other skills or rerolls etc.

Darkson
19-03-2008, 15:15
8FF is to high. Under LRB5 it's an afterthought rather than an essential. I'd rather get a 13th player (woodies go SPLAT!) or use the money to upgrade some of the players (get more cathcers!). FF of 0, 1 or 2 aren't uncommon in LRB5 tourneys - infact, it's rarer to see FF higher than 3.

I'm assuming you've taken no rerolls (not listed above - brave man!). If you're not, take Leader on the Thrower. A 20K skill compared to a 50K reroll.

if I get a chance I'll post what I'd take.

Lowkee
20-03-2008, 09:50
Ok. Yeah. My post was done at the end of a long day at work and I wasn't as switched on as I shoulda been. Sorry.

The list is 1,250,000.
There were 2 re-rolls in the original list as well.

However with the latest recommendations (thanks lion and Darkson) I have come up with this:

2 Wardancers 240k
Both with strip ball 40k
2 Catchers 180k
Both with Block 40k
7 Linemen 490k
1 Thrower 90k
Leader 20k
2 Rerolls 100k
Bloodweiser babe 50k

Lost all FF. Total of three re-rolls (with leader) and taking in the above advice that the Catchers can still be used as safety's I have put in two, both with block. So now there are many options for me to throw too. I basically took the thrower because effectively for 40k I get a re-roll and more confidence with the throws that really matter. And if I need I know that I can hand it off to a lineman and get him to run it forward and lob a pass anyway.

Thoughts?

TheLionReturns
20-03-2008, 15:50
No problem, happy to offer my opinions. Your team looks pretty good to me.

At the 1,000,000 limit a lot of wood elf players leave out the specialists other than a wardancer because they are so costly. As you have the extra 250,000 to play with I think it would be a shame to leave them out. Its just worth remembering in game that the line elfs can catch, pass and pick up the ball if needed. Their flexibility can surprise some opponents who put all their focus on stopping the dreaded wardancers.

I will offer a few other skills ideas just to give you something to think about.

Getting tackle on a wardancer can be handy. As you can have skills in the tournament you will come across a few block/dodgers, as you have an abundance of with your wardancers and catchers. Tackle helps put these annoying players down so having a wardancer with this skill can be useful.

I have mentioned kick, and I am also a fan of side step on catchers. Helps you use them on the flanks with greater safety and can be a real pain for an opponents planned out blocks.

These are just some things to ponder though. I think your team looks very good and any of the changes I mention won't necessarily make it stronger, just different. One thing I will say is that I think you should keep leader, the 2 rerolls and the spare player. Also I think the bloodweiser babes are worth keeping. Any other changes would probably be tweaking the skills ie swap one strip ball wardancer for a tackle one, or drop block on one catcher for sidestep. Overall though I'd be happy taking the team you suggest in competitive play.

Arryn
12-05-2008, 07:13
Sorry Lowkee, but are you sure Wood Elves are the way to go?

I only ask because i had a game a few nights ago where i was smashed apart by some half-drunk Orcs, and they were straight out of the box set!

Perhaps Orcs are a better choice? Just my $0.02c...

Lowkee
15-05-2008, 02:41
Half drunk orks? I was half drunk. The orkses were fine! lol

For everyone elses info we played a game using the initial box set. Unfortunately it degenerated into a fistfight and with the humans trying to take on two blitzers and two BOB it didn't come out too well for the pink skins.

Arryn, hopefully for the tourney my two Wardancers and the agility of my linemen will avoid the cage rather than trying to pound through it. That's the aim at least. The squishiness of WE is always an issue, hopefully I can handle it. If not, at least I keep my gaming record intact.

Oh wait, I beat you at WHFB that day too didn't I?