View Full Version : Carving up the Green Stuff

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18-05-2008, 19:31
I'm pretty lazy. My first blog on terrain spurred me on and is becoming quite enjoyable, it keeps me in check.

My terrain board is a battlefield (literally: mud, rain, wrecks and defence-lines)

To go with it I want some Trench Guard. Unashamedly they’re based on the great conversions done with the Brettonian and Cadian parts.

Here’s a few quick posts I did with examples on the subject of scale:

So: to start off her are some test examples I’ve done. I consider this first pass a failure. Firstly, I went in with no real plan or design. The chest plate thing is far too big, I therefore only worked up one of them to the next level of detail. Again, I’m not sure the shoulder pad is going to bulk the shoulders up to much.
The scale is 25mm ‘heroic’ I’d say.

Regardless this is the start of the process. I’ll be putting together another batch (probably 3) based on the design I’ve drawn up. These are going to be hand cast eventually so there are limitations on the overall shape (I’ll describe more in detail as I go along).





18-05-2008, 19:35
Here's my first pass at a greatcoat. Left is 25mm 'true scale' (standing straight). Right is 25mm 'heroic' (striding forward, appears shorter).




18-05-2008, 19:42
Wow they look really good man. I'll be keeping an eye on this log.:)

18-05-2008, 19:45
Wow, wonderful work there, it's sad you have no support as it seems!

I especially love the concept of the first trench raider, it's very stylish.

And I cannot but admire the shakos, being a Vostroyan at heart!

subbed :)

Colonel Haizelhoff
18-05-2008, 19:55
Great sketches and GSing. Really you have talent. What colors are you going for? Earthly browns/blacks?

18-05-2008, 20:08
have you not thought of tryng to get hold of the old warzone plastics and modifying them, they had trench style gear and backpacks with shovels etc

18-05-2008, 20:15
Thanks for the comments, these are pretty crappy by any standard I rushed through them. Also a trick for anyone, i have a few 'masters' I've made up (faces, bare torsos). I made imprints of them so when you do quick studies you can simply blob on GS for the head then use the imprint for an instant face. If you’re inexperienced with GS I'd even recommend that trick with mini's you've bought! Instant and easy moulds.

Greatcoats will be red eventually with black fur hats. Probably muted green/khaki and brown for the trench guys.

Since these 3 have been ditched I might revisit them and work them up into Mechanicus Explorators or something.

I'm not interested in converting anything I'd trying to put these together from scratch.

15-06-2008, 21:48
My sculpting has fallen by the wayside as of late, to warm up I'm doing a few 'muties' for Lost and the Damned. Here's the first, think i'll leave the arms bare and outstreached; when I get round the eventually casting them I can simply bend the arms into place and make a few variants.

Boots and a few other fine detals need worked on(hands, teeth, eyes, warts, here's a mutie in rags:


18-06-2008, 22:13
Some more WIP warm up's. Chaos cultist legs (robed) and a bare torso excercise. Photos will get better once I'm on the house with some natural light, i.e weekend.





Oh and if anyones interested in what it costs to get mini cast up:

23-06-2008, 21:44
I seem to be doing lots of robed legs at the moment, chaos cultists I reckon... or maybe mechanicus creeps. Torsos will also be robed and I'm working on a bare torso that will become a quick mold. Few more pics, that vampire was sculpted about a year ago (face and empty hand need chopped off and redone).





24-06-2008, 12:30
very cool work I like the ideas, is the whold collection going to be primarilly sculpted?

24-06-2008, 16:02
Yeah probably about 90% will be sculpted - not individually though, I've some experience in hand casting and you can get good starter 'packs' these days for making moulds for casting with white metal.

If you look at GW sprues you only really need to sculpt 4 or 5 legs, torso, heads, arms and you make armies of hundreds from that ! I'm making an effort to leave the waists clean/flat so I can easily saw it for repositioning. Same with the heads. Arms are a bit different but I'll have examples soon.

Current projects are the Trenchers, Greatcoats, Traitor Guard, Muties and the Cultists. I want to do some Catachans too. I'm only aiming for armies of 30 - 40 of each, I'd go mad doing more. This is a long term project if you hadn't guessed already hehe.

24-06-2008, 16:09
Great sculpting skills.
You say you are doing catachan's, how will you differentiate yours from the GW ones?

24-06-2008, 16:38
Different scale, I like seeing humans 25mm against 28mm marines. I'd like to see them a bit more ragged and with more pouches, grenades and gear. Probably a bit more 'vietnam' meets the squad from the first predator film. Female warriors go without saying too.

25-06-2008, 22:14
Sculpting is slow and tedious, I need more corks to get a big production line going. Good excuse for more wine...

This evenings work, right is going to be a hunchback mutie covered in rags, left is going to be a 'big guy' for the cultists (heavy weapon carrier) and middle is the armature for my traitor test.


Here's a photo of my torso mould and the original sculpt. To cheat i just press a blob on GS into this and then work it up on the armature. It's bulky because when your pulling and working the GS into shape round the sides mass will be lost.


27-06-2008, 18:09
More work on the muties. The one on the right will have separate arms and head (head will be sculpted on its own, chubby with boils and a slavering tongue). These are practice, I really need to nail a single design and pose and work from that for reference instead of winging it like this.


Finished the hands for this mutie, finished the whole thing actually. Probably won't cast this as I'm not to happy with it. The pose isn't doing anything... on the other hand he might make a good plague zombie.


28-06-2008, 16:41
The arm under the mutated hunchback is going to be small and weak, possibly curled up onto the main body.


Start of a traiter guard (more traiter PDF), first pass so this will be done quickly. Cross between a Death Star technician and a Nazi.


28-06-2008, 16:50
some pretty good stuff here! i like the idea of the mould!

the hunchback traitor is looking to be the best one here yet! i like the idea of the misshapen withered hand tuced into the chest. as happens i saw a woman like that the other day in a small alley in my home capital. freakd me out!

29-06-2008, 00:49
I think i'll add a little sling around the dodgy arm so it looks like it's held in place. Lights catching it in the photo but the arm looks better in life. That said it's still not perfect I still need a bit of practice.


Another practice Mutie WIP:


29-06-2008, 22:45
All he needs now is a head :


Here's the first attempt at a head for this guy, I think the arms will be clutching a beat up rifle :


Hugely oversized hunch on this one, there's a few veins running along the bulges but I'll need to work a few more finer ones when it's cured. I might add some straps to suggest he needs it to support his torso (hold it together). I think overall it might end up similar to the mutant from the Inquisitor range, Quovandius or whatever his name was :



05-07-2008, 16:15
Horrible light for taking photos today, these are now being rushed through I'm ashamed to admit.



05-07-2008, 21:24
Armatures for the next four mutants. These are going to have a bit more movement to them and more importantly they'll all be armed ! I've found the Inquisitor rulebook to be a great source of mutie inspiration.


05-07-2008, 21:31
Excellent sculpting! I'll be following this.

05-07-2008, 21:57
Brilliant work. You are an exceptional sculptor. I really like the one muties "wasted" arm. Looks cool

05-07-2008, 22:22

The "stong hand" mutie is amazing. Actually each one is amazing on its own but together, they will look truley unique. Keep it up!

Do you plan to sell the casts? or are you just planning on making moulds for a shortcut in making your own army?

05-07-2008, 22:42
Thanks for all the comments. I'm not that happy with these I'm hoping the next 4 will work better (since i'm working from a few sketches).

Right now I'm only aiming to cast up 30-40 for myself. Hive Trygon who posts on here has offered to cast and advertise them on his site so there's the possibility of that. Important thing for me is to make them easy to convert (clean straight waists for cutting, easy heads for slicing off etc), on top of making the sculpts top notch.

Long term I've sourced a local plastics firm, perhaps a round of golf with the top guys will give me the chance to pitch miniatures to them.

Magos Explorator
05-07-2008, 23:21
Good sculptures! I agree that the 25mm scale seems to work better for a more 'realistic' size human as compared to other races.

06-07-2008, 18:50
Thanks Magos, glad I have at least one 25mm supporter hehe. When I eventually get some 25mm humans photographed next to Space Marines it'll pay off.

06-07-2008, 19:27
those are awesome! cant wait to seem them cast up and painted, those mutants would make awesome necromunda scavvys aswell!

06-07-2008, 20:03
Those are awesome... I love your vostroyan looking ones...
If you ever make a mould of the soldiers and cast them with resin...I'd buy some.

09-07-2008, 21:11
WIP on the next round of Mutants, bit more GW sprue style but not quite 28 heroic.

For anyone interested in starting sculpting a cork and wire is a must for mobility, stability and access to all the figure. Sculpting on a dolly super glued to a slot base is rubbish, it will always pop off the base.

This wire is just a paperclip bent into a single U shape, and bent to create a pose for the legs. once the lower waist is sculpted I cut the wire in half at the top then bend it down to form the armature for the arms.





These are a bit more easier (for me) to sculpt than the greatcoats. Once I'm a bit better (few months hopefully) I'll revisit the guard and aim to have them moulded and cast by december.

10-07-2008, 00:44
these are awesome! your sculpting skills are superb, very detailed. i would definatly buy some of these if you put em up for sale.

10-07-2008, 01:39
Excellent sculpting; really top-notch stuff imho.

I like the 25mm scale...it never occurred to me to truescale downwards for humans. Makes a world of sense, though.

Keep it up!

10-07-2008, 01:54
Wow...I already saw your mutants over at the Troll Forged forums, but your IG stuff is very interesting! Curious to see how those will work out!

13-07-2008, 15:45




13-07-2008, 23:55




14-07-2008, 00:00
Oh man where do I begin. That face is amazing. I thing of true uglyness (good thing of course ;)).

Those robes are awesome. And the little doll on a rope, thats classic! Consider that idea snagged.

I really like the last guys little ribcage along with fatter belly. Cant wit to see where you go with the head.


14-07-2008, 22:18
Apart from weapons and a hand... this stinking scumbag mutie is reading for casting :




15-07-2008, 21:11




floyd pinkerton
15-07-2008, 21:27
some gorgeous sculpting fella :)

I was wondering, you use GS moulds in the first few posts on this log. Do you add something to the greenstuff going in to stop it simply sticking toghether, as that's a problem i've had, and I've made sure the cast is dry. Also, i can't get the detail you use. are their any hints or tricks you'd suggest?


15-07-2008, 21:51
Cheers Floyd.

I use a little dish of water, rub your pinkie in the water then 'wet up' the mould before you press the GS in. It's actually really tricky to get the correct amount of lubricant but it just takes practice.

I hate to say it (because everyone says it) but just practice all the time. Tools are important, but I spent £30 on dentist tools and I only use two of them ! My first tool was a thread pick dress making thing a stole from my mum, over 10 years ago. There's no fast way to learn to sculpt, GS will be your worst enemy until you get used to it... from then on in though it only gets easier. Start small, sculpt flat then progres to 3D.

Really do wish I was a better teacher. Err, start small, work your way up, learn from your mistakes and be harsh with yourself. I've sculpted about 4 years and have some stinkers from the early days in my bitz box.

15-07-2008, 22:39
Looks good, i've just started a couple of sculpts, I haven't had the time to work on them in about a week though. Im doing my first face atm aswell on an obliterator for a friend, unfortunately it's looking rather goofy so far lol.

16-07-2008, 22:59


Arm on the right is coming off...

17-07-2008, 20:49
Complete line up, heads and weapons frames being worked on then they're all off to get cast up:





18-07-2008, 07:32
Great work, theres some pretty phenomical gs'ing goin on here, my only adivce would be experiment with layering the gs on your mini's.

What i mean, and forgive me if i'm wrong, your mini's look like they are one solid layer (i.e. the arm is made from the same layer as the cloth and wrist) and whilst this is a good approach, i personally as a GS' sculpter always find it robs some of the 3d quality of the miniature. thats all i'd day you lack with these, is that 3d feel you get out of mini's atm.

Other than that, great work icesword!


18-07-2008, 07:41
Not to disagree with G hawke but I actually like the way it looks as if it was scuplted from a single piece. While it does take that slight 3d edge away, your ability more then makes up for it. I personally can only work with the GS by layering. My hand isnt steady enough to do the work like you.

Keep it up!

Oh and they look insanley good all lined up like that.


18-07-2008, 22:32
Cheers for the comments !

The reason a couple (on in particular) look one piece is I was aiming directly for the one piece mould mini. A few other looks a bit more 3D but yeah, some are a bit static.

As always though, Im still learning and the next ones should be better.

18-07-2008, 23:22
I have been talking to him about these and think they are well worth providing to people. He has great skill and I hope to be able to help him out on the casting side of things. I also want to mention we were talking about a possible mutant head sprue where you could get several of his fantastic heads! Keep up the great work and I can't wait to see the next few additions. :D

28-07-2008, 20:24
Head Strip:



28-07-2008, 20:56
Stunning stuff, got to be some of the best sculpting I've seen on Warseer for a fair while, wish I had your knack for faces/heads, they're driving me up the wall lol

28-07-2008, 22:04
I love that 2nd head from the left. :D

28-07-2008, 22:42
The good thing about sculpting mutant faces is you can't really go wrong...

05-08-2008, 23:03
Head and hand are too big on this I suspect so they'll probably be replaced. Pointing arms still to be bulked up.

Rest of the stuff (along with a small weapons sprue) is heading for the forge, really looking forward to having casts of these to start a Lost and the Damned army.

Mutie Leader :



12-08-2008, 23:54




12-08-2008, 23:56
WIP Mechanicus Drones :




12-08-2008, 23:57
Great stuff as always. I was going to say I agree that the head is to big but in the final pic he looks like a real LaTD badass. Keep up the great work, which im sure you will!

*edit* Love the start of the drones!


13-08-2008, 01:24
I've got one thing to say. You are so close to making perfect minis I can't help but offer you one piece of advice. Mind you I'm not the best but learning very fast now. Get some brown stuff for your armor and ammo type stuff. If you mix green stuff with it it's also great for tiny things like teeth. You get such nice ,clean, crisp work with GS brown stuff will be scary. ;) Also love the head on that mutant, might make veins slightly thinner but honestly they do not bother me much like they are.

13-08-2008, 03:55
The big mutie with all the equipment looks like an evil version of one of the old stormtrooper sergeants.

13-08-2008, 04:06
IceSword, I really admire the work you're doing here. Everything so far looks great. You've just taken everything to the next level. Can't wait to see those head sprues for sale.

13-08-2008, 21:19
Thanks a lot Viking.

It's thanks to Troll Forged mini's, if it weren't for their generosity in offering to cast these for me I doubt I'd push myself as much.

I really sculpt these solely for myself, can't wait for the casts so I can start a LOTD horde !

Work continues on my greatcoats , sculpted aboout 30 so far and the last 4 nailed it so I'm ready for the plunge.

Troll Forged have their work cut out casting what I'm bombarding them with hehe, thanks chaps.

Quick rundown of the project list can be found here : http://trollsforge.proboards83.com/index.cgi?board=cs&action=display&thread=60

14-08-2008, 01:20
Thanks a lot Viking.

It's thanks to Troll Forged mini's, if it weren't for their generosity in offering to cast these for me I doubt I'd push myself as much.

I really sculpt these solely for myself, can't wait for the casts so I can start a LOTD horde !

Work continues on my greatcoats , sculpted aboout 30 so far and the last 4 nailed it so I'm ready for the plunge.

Troll Forged have their work cut out casting what I'm bombarding them with hehe, thanks chaps.

Quick rundown of the project list can be found here : http://trollsforge.proboards83.com/index.cgi?board=cs&action=display&thread=60

Well I can't wait to see the horde! I think they are going to look fantastic all grouped together. I also look forward to seeing the great coats.

14-08-2008, 21:33
Pointing hand to be replaced. Weapon sprue will have the whip, chunky rifle, knife (for the bandaged leg, or a hand) and an additional right hand clenched/holding a gun grip:




14-08-2008, 23:13
Any reason your replacing the hand?

BTW package came today, I'll begin work on them this weekend. :evilgrin:

15-08-2008, 00:03
Fantastic green stuff sculpting. I particularly like the torn clothwork on post #44.

15-08-2008, 20:32
So many nice models. You're a really skilled sculptor! I wish I could do something that was even a third as good as these but I can barely make passable gap-fillings. Practice-practice-practice I guess...

Good to hear you will get the models casted up. Will be interesting to see a horde of them together. Keep up the good work :)

16-08-2008, 22:31
Work on the mechanicus and the start of a mini artillery piece for them to man. Also a shot of my new stash of material for mechanicus use :



17-08-2008, 00:37
Glad to see some gears on those arms. Did you know some hobby shops sell different plastic and brass gears for scratchbooking. You can find them is you look around here in the USA at Michaels. Not sure what your equivalent would be. Also lock washers flatened out make fantastic gears if you plan to make loads of them. ;)

19-08-2008, 22:17
WIP big muties, basic muscle shape :




19-08-2008, 22:20
Basics shape of the artillery, zero detail :





19-08-2008, 22:21


24-08-2008, 14:45
WIP chaos Imagifier, with design and text :


Floating inches above the earth, the nine feet tall skinny form of the imagifier glides etherealy amongst the traitor forces. Their militaristic uniforms; sweeping long black great coats breasted with vertical lines of shinning buttons, spiked winglets, high buttoned metal plated collars and long ornamented cuffs are a mocking parody of the uniforms worn by the Imperial Legion of Man. There tall boots go unseen under their wraith like floating coats.
Reaching out from the black sleeves come their impossibly long skeletal bare hands, wrinkled, pale and blue veined with sharp talons, they constantly spread and point towards their enemies and entice their followers forward into combat.
Most grotesque and disturbing of all, sitting atop a heavy collared skinny neck rests the hairless head of the imagifier. Their faces are heavily boned and skinny, with deep dark ringed piercing eyes, pointed noses and chins, high cheekbones and frighteningly large mouths displaying sharp yellow teeth and plenty of pink fleshy veined gums. Their sharp horrid gaunt faces contrast with their large semi bulbous craniums that betray their true power, for imagifiers are powerful pyskers able to turn even the bravest warrior into a quivering wreck, the merest glance causing men to fall into wretched foetal balls to weep and defecate themselves in terror and insanity.
Similarly, these powers of the mind are used by the imagifiers on their followers to bolster their manic morale and press them forward unto any foe. The same telekinetic power used to levitate their bodies is also used on attack where necessary, hurtling debris against enemies and throwing men aside with mere thought alone.


24-08-2008, 14:47
Bulking up the big mutants:




24-08-2008, 16:12
Those are bulking out nicely. Not sure how I feel about the genitals, always give me the yuck factor, but the miniatures are going to be ace I'm sure.

The tank is also looking good, how are we going to cast this thing? Is it several pieces? Might have to plug the cannon with something a half inch or so from the top and bottom to make it a solid casting. ;)

24-08-2008, 16:17
haha, I want more yuk factor in the minis, wait till they're finished.

Yeah the barrell of the tank will be blocked about 6mm down. Could end up 6 parts, 2 tracks, 1 base, 1 barrell/breachs and 2 fairings. Each piece very flat for casting should be no problem.

24-08-2008, 20:27
Legs are a bit short and will probably be replaced, Terminator meets Frankenstein :



24-08-2008, 20:28
Musculature on the big mutants taking shape :




25-08-2008, 01:03
WIP Chaos Trooper (Black Praetorian):



Black Praetorians
Once mutiny has been proclaimed and allegiance to the chaos powers has been declared openly, the Imagifiers will show themselves at the head of the Black Praetorians. The organised militant force of rebellion, the Black Praetorians serve as an elite core well armed and disciplined and ready to make war. Black leather greatcoats, boots and gloves, Praetorians wield reliable rifles and grenades slung on a formal belt, a red band on the left arm denotes their ranking and regiment.
Covering the head of the praetorians in battle sits an iron all enclosing helmet spiked at the tip, two thin slits provide vision and one acts as a mouthpiece creating a faceless inhuman trooper striking fear into those civilians and militia they are sent to brutalise and round up when not engaged in conflict. Praetorians retain most of their sanity compared to cultists, this fact betrays their sadism and cruelty as they perform acts of holocaust and genocide on behalf of their daemonic commanders.

25-08-2008, 01:04
Big 'vomit inducing' mutie :


25-08-2008, 01:08
Yuk factor :p
Cause in the summers heat, balls hang lower than the meat.

Great sculpting. It´s getting better by the day. I want to see some of it painted.

Keep it up


25-08-2008, 02:42
Love this stuff. Even the nude mutie, I think it is a touch of realism not oft seen in 40k . Ou sculpt brilliantly!

KlutzyKultist of Kaoz
25-08-2008, 06:08
DUDE, THIS IS AMAZING!!!! I am sooo looking forward to thes black preatorian things.

25-08-2008, 16:43
LOooking SWEET
I would totally buy some black preatorians!
and some imagifiers :)

25-08-2008, 17:37
Thanks chaps.

Troll Forged Mini webstore in the coming months. I'm looking forward to getting some of them myself hehe !

I've a rough sculpt schedule and a fair idea of what people are looking for (gaps in GW's range mostly, and anything else cool) but I'm open to suggestions. Greatcoat's are being worked on since everyone wants those (in plastic I might add, provided the plastic firm I'm in talks with can handle the scale/detail and I'm ready to part with a sizeable chunk of my savings to get the initial mould made).

More WIP :



26-08-2008, 22:26
WIP on 'gibbering horde' pieces, nurglings pretty much in game terms, the lowest of the low dregs of mutie kind. They will all be crawling and writhing in the gutter trash:




Inquisitor Konig
26-08-2008, 23:19
all is fantastic!
how are you at painting?

26-08-2008, 23:58
Only amazing... jest. Check the project log on my Sig. Terrain's not bad either. aherm.

Going to be fiddly making multipart at this scale but I'm going for it. This will be a test, plan to sculpt 3/4 of the arm on top of the wire, when it's cured pull the wire out then finish off the bottom.


Here's the scrappy mock of the trenchguard, i'll refer back to this for size and scale when I get round to them. Need to work out a lot as I do the Black Praetorians first.


Armature work for Big Mutie #2 :



27-08-2008, 00:00
Big Mutie #1 progress. Alternate hands will be made, one holding an imperial uniformed jailer by the scruff of the neck.



Falkus Kibre
27-08-2008, 01:53
you dont Mind if I use your Black Praetorian idea do you?

27-08-2008, 02:10
Your GS skills are amazing. It makes me want to get ambitious!

27-08-2008, 17:19
Provided you're not making a profit from my ideas Falkus....

hehe, in all seriousness I'll be getting the IP registered on my stuff pretty soon, it's not that expensive to do but quite tedious. Essential if you produce your own stuff for sale.

Falkus Kibre
27-08-2008, 17:40
Its okay I wont be selling them, They will be for personnel use

27-08-2008, 21:29
Provided you're not making a profit from my ideas Falkus....

hehe, in all seriousness I'll be getting the IP registered on my stuff pretty soon, it's not that expensive to do but quite tedious. Essential if you produce your own stuff for sale.

Enlighten me. Email, PM, whatever. ;)

31-08-2008, 00:51
Still very much WIP but an idea of how the multipart Black Praetorians (the arm is separate like GW plastics) and imagifier will look, little sub-machine gun (sub-stubber) for them too.



31-08-2008, 03:42
Great idea reserving your intellectual property on your sculpts. Will you have to call the different names once you begin to sell them so they don't have any actual 40K connection? And as always the sculpting work is superb.

31-08-2008, 11:20
Indeed, 'Black Praetorian' is mine not sure about 'Imagifier', wasn't that what the Romans called their standard bearers. In that case I'll be ok for names. Not much else linking them back to 40k.

31-08-2008, 13:36
Finished head should balance this all out. Plasticard is still to be filed and finished, still very basic.


First pass at the head here, needs lowered. Still to finish the cranium and mouth :



Colonel Haizelhoff
31-08-2008, 13:50
Great work on the troops, u are truly going far with sculpting, I was only planning on making push moulds or max some casting mould for the whole figure, but ur doing multi part:eek:. good job:)

31-08-2008, 16:04
Love the face! That nose is fantastic, can't wait to see him done. I'll be casting up a bunch of mutants tomorrow in the morning.

31-08-2008, 17:30
Cheers Trygon, as usual lot better in the flesh.

More WIP :



WIP mutant leaders/elite mutants. Theme is 'ragged commando's'. Will be compatable with my other big mutant :



31-08-2008, 19:29
It's truly wonderful seeing your improvement with each model... respect, you have the patience I don't :)

31-08-2008, 22:17
Improvement is good, thanks.

Second hand finished, clobberin' flesh fist. The outstretched palm will be an option on the sprue.


Work on first head option, teeth, tongue and ears still to be done :


Imagifier head: not sure about this, head needs lowered on a smaller collar. I'll see what that looks like, might need to scrap it and start again smaller :



(Looks a bit 'genestealer magus'. I intend to also use the black Praetorians to make genestealer cult troopers, i'll be making a new head sprue for that.)

31-08-2008, 22:59
All those models look absolutely ace!!!

I wish I had your sculpting skills! Awsome!

I did not read the whole thread (yet!! surely will do this tomorrow) but will those kits be for sale? and where can I get them?? I'd especially interested just in robed legs for normal humans

31-08-2008, 23:25
Yeah everything will be getting cast and sold by Troll Forged Mini's over the coming months, infact I think the basic mutants are being cast up for me tomorror so as soon as I get some painted for the shop gallery they'll be on sale.

Coincidence you ask about robed legs, I have a few I'm going to be sending off for moulding in the near future. I'll try and pull some pics of them soon, they'd be ideal for making Skitarii or whatever they're called. I have a ton of bit and pieces I've made that would be good as conversion packs.

01-09-2008, 00:32
Well, I'm definitely going to buy a pair of the black praetorians when their cast (If they are.)

01-09-2008, 00:38
Not before I get some for myself, haha !

Yes they'll be on sale, hopefully between 5-8 weeks away if things go according to plan.

KlutzyKultist of Kaoz
01-09-2008, 01:55
what will the approximate costs be on this stuff cause i want some, no not some but a lot. ( i only ask cause my cash flow is a zero income kind of flow)

01-09-2008, 13:05
Not before I get some for myself, haha !

Yes they'll be on sale, hopefully between 5-8 weeks away if things go according to plan.

that works perfectly. That should hopefully be when I get my job back.

01-09-2008, 17:39
Not sure on the price, I think Troll Forged will need to look at things like how much resin goes into them, how tricky they are to cast, time it takes etc.etc.

I don't think they'll come with bases (so you can use whichever type you like, or just buy them from GW) so that might reduce the cost slightly.

4 months to xmas, plenty time to get them on the xmas gift rader.

01-09-2008, 18:57
I cannot wait to see all these options in mold form!

01-09-2008, 20:42
WIP big mutie #2. Spikes and saws grafted to the stumps will be hand options along with normal fists/claws.



Final two mutie leaders, will also double as elite commando muties along with the previous leader :



01-09-2008, 22:23
Big mutie head #1 :


Not entirely 100% happy with this, might not to redo it :



Klaus, not Santa
02-09-2008, 08:28
Hello IceSword,
first off: This is really great. You GS skills are really awesome and I can't wait to see your figurines cast.
However, in your last post you have the image of the "big mutie#2" with the cable in its leg. I am pretty sure you allready know, but wanted to point out, that this creates a loop, which may cause problems in the molding/casting process, unless you have the mold-seperation-line right there.
Just to point out

02-09-2008, 11:01
First things First


ok... yeah your awesome at this, i've tried my hand at greenstuff a few times before (made the odd cloak and things) but i cant believe what you do its amazing, your an inspiration to all of us. Now where did i put that greenstuff?

02-09-2008, 17:21
Cheers Klaus, yes when this comes out the inner 'gap' is going to have a thin layer of resin across it which will need to be broken/filed out (should be wafer thin though). The alternative is to have the wire loose, cast up separate and then glued on at the construction stage... but that's all pretty fiddley.

Thank's Dragadile, i'll take that as the kind of love a Marine gives their primarch and not the Slaanesh type.

Word from the Forge is the moulds are done for the mutant footsloggers so I should be getting 40 odd to start my LATD army soon. Hoo-rah.

02-09-2008, 20:19
Finally finished :




02-09-2008, 20:23
Basic shape done on the Black Praetorian, once the arm on the right is cured I can take it apart, clean it all up and add the final details (buttons)... then just the helmet to tackle. Also, it's the trigger hand that's too small - not the other hand that's too big, they'll be sorted at the 'clean up' stage next anyway.



02-09-2008, 20:30
I'm really liking the work so far on the Black Praetorian.

The mutie looks good too. The popping veins and general physique are very reminiscent of Bane or the bad guy in The League of Extraordinary Gentlemen. Nice work.

03-09-2008, 08:04
Great work!

Me likes!

03-09-2008, 08:57
I always found greenstuff too elastic, almost like chewing gum, so when i see some really good work i ave alot of respect for it. so well done

08-09-2008, 21:41
Thanks for the comments.

While I slowly do multipart guardsmen prototypes the next footslogger project is some Zombie troopers. Still toying with plans, not sure if I'll stick to my fatigue designs or make them more general.. probably both. Plan is for a good few gas masks (because they look cool) and torn clothing/bandages/rags blowing in the wind gently, hopefully give them a slightly ethereal feel. Design similar to the mutants, not multipart but made with appendage swapping in mind.





08-09-2008, 23:15
Zombies are going to be spot on.

08-09-2008, 23:18
98% finished. These pics look rubbish. Still to detail the gun, add a helmet spike and tidy up everything with a knife.

Not like my sketch but if you notice that was stylised: this mini actually has the correct sized helmet, even if it looks slightly big (the neck needs trimmed so it will sit a LOT lower).

The angles on the helmet are very subtle and hard to pick up on camera, it will look good when cast and painted.

This is really a prototype, when I get multiples back from Troll Forged I can then refine the helmet more in hard resin and also make a lot more poses (I need multiples of the torso and waist to make sure they all match up in lovely multipart). This will come with a blank head along with the helmet incase anyone wants to convert these as loyalist troops.




09-09-2008, 20:51
Spike needs chopped and realigned:


Leader muties ready for first level of detail:



Start of heads for them, very basic just now:


dave is the best
09-09-2008, 22:01
i cant wait till these come out! Depending on the cost i will buy an army of them.


KlutzyKultist of Kaoz
09-09-2008, 22:14
Wow these are nice i soooo want to get some!!!!

09-09-2008, 22:24
Thanks folks. Might be a month before the Black Praetorian is cast up but I plan to make and paint 20 odd with this one pose alone, nice multipart. I can really see myself making some tank commander models and heavy weapons squads crouching too, on top of a few more regular poses.

Unfortunatley I like to work in order, mundane footsloggers before the special characters and such.

When I finally get them painted up they should show their worth.

12-09-2008, 15:59
You've got a great Doctor Who - feel to your sculpts Im loving it!

12-09-2008, 21:06
FYI I just sent out 50 mutant casts your way. ;) Look forward to seeing what you do with them. I did nit the rush forget to include my orc and troll but I figured I could put them in with the next batch. :(

12-09-2008, 22:13
Ahh sweet !

Thanks a lot trygon. I'll need to start a new project log for them, I can't wait to get down to plain converting and painting.

14-09-2008, 22:45
Teeth, tongue, weapon and a few bits still to be done :




14-09-2008, 22:47





14-09-2008, 23:20
WOW! These are looking even better.

KlutzyKultist of Kaoz
16-09-2008, 04:16
Well i just **** myself, i cant even green stuff the odd cracks in my models (as i have recently tried) so i envy you!

Cirrus the Blue
16-09-2008, 08:23
just subscribing.

- Cirrus

18-09-2008, 19:35
Finally finished: teeth are to be sharpened after curing and the club thing needs the gaps 'packed' so it casts ok :



Holster was straightened after the photo was taken :


19-09-2008, 13:43
Mutant casts are in (thanks Troll Forged Mini's). Heads and weapons have been attached showing the basic configuration :


I have a good few of them that I'll be chopping up and converting, probably showcase them all on my modelling and painting plog. First things first I need to paint these up for the webstore gallery.


19-09-2008, 14:24
Congratulations! This work is awesome and it's great to see some cast copies of your sculpts. Can't wait to buy some.

20-09-2008, 05:36
Nice to see them all together and I can not wait to see them painted and ranked up. I'm looking forward to the big mutants arrival and getting them done. I also cast a few more tonight to get primed examples for the store. I should have them for sale in a week or two. I plan to offer the head sprue as an upgrade with the bases. ;)

23-09-2008, 15:07
Some quick and crude photos of the Mutant set painted up.



23-09-2008, 15:34
Amazing! I really like everything you have done in this thread!

23-09-2008, 15:40
Thanks Okinava.

Just this morning posted all the other greens on the thread to Hive Trygon for moulding and casting at Troll Forged mini's. Can't wait to get some to paint. Sculpting will probably be on hold for a week or two whilst I convert and paint the rest of my mutants and put them on my 'general' project log.

23-09-2008, 16:43
Those look ace like that. Can't wait to get the others done for you.

01-10-2008, 20:23
Start of some mutant icon bearers, last muties I'll do for a long time.


01-10-2008, 21:21
Your sculpting work is amazing man! Awesome, awesome stuff!

02-10-2008, 22:35
Thank you.

Next Project: Animated War Corpses (Zombies)

Nothing exciting just the armatures: paper clips straightened and pierced into corks. I like these corks because they're the same size as the top flat of a GW slot base, so I can easily judge scale and how they'll look based and finished. There will be a production line so next is the legs for each, then boots, then torsos, then arms. Doing all the same feature's in the same sitting lets me keep them similar sizes and shapes for making them interchangeable.

My brief is they are essentially dead loyalist soldiers who have been reanimated from the battlefield, field morgue or mass grave. All will be empty handed (we all know real zombies just shamble, claw and bite).

Aiming for bandages and rags blowing in the wind, gas masks, brains, guts, bullet holes, and bones. Same as my mutants they'll be sculpted one piece but designed so they can be sliced up and turned into multi part mini's.


02-10-2008, 23:04
you know how I feel about them. I did just think of something though. Because you are sculpting on corks it limits the range of your pose. Did you notice how my old stuff was a little more limited in pose? I changed bu sculpting on my bases turned upside down. This allowed me 25mm of space where the corks were not that large. Just something that might help you. I looked at all the nicely done legs and this just stuck out to me. ;)

02-10-2008, 23:30
Will it be 40K zombies or will they be a nice addition to my modern day zombie game that I'm making? (hint, hint)

02-10-2008, 23:44
Will it be 40K zombies or will they be a nice addition to my modern day zombie game that I'm making? (hint, hint)

From what he did with the mutants your going to have no trouble with substitution. You have my word on this. ;)

04-10-2008, 19:58
I posted sketches of them a while back, they're going to be in 40k'ish looking fatigues but they could be any soldier zombie with a tiny bit of effort.


Mutant icon bearers WIP:


04-10-2008, 20:23
Just hit me, you brilliant, brilliant bugger. 2 icon bearers, makes 10 mutants for 5 and 10 multiple sets. :D Why do you make me wait and figure these things out myself. :p

04-10-2008, 21:24
Oh it took you that long to figure that out Trygon, tut tut... err, yeah I knew that... this was the plan all along. In all honesty complete coincidence hehe.

Some more zombie WIP:


05-10-2008, 00:14


05-10-2008, 00:43
I like that torso. I think you are where I am a few months ago where your skills have increased enough anatomy books might be the next step. The torso looks great to me but there might be people who would see things I'm still unsure of in my own knowledge.

05-10-2008, 01:04
Well, Now that I have a job, All my posts in this thread are mainly going to consist of me throwing virtual things at you and telling you to mass produce them. So, To start the tradition with a bang!

*Throws Shoe* Mass produce them! All of them!

05-10-2008, 12:31
My plastic sprue project has been put back a few years I'm afraid. The local firm I was talking to couldn't handle the scale and detail, I'll need to look around a bit more. It's taking a lot of planning and will take a giant chunk out of my social life for a few months when it does happen.

Yes the bare torso isn't proportioned correctly, I did this all at once from one blob of green stuff (no additional layers). It's going to be covered in gear and the arms will come across the front slightly so I'm not too concerned with it. I'll be hiding the bad bits.

05-10-2008, 13:02
I don't think the torso looks that bad either, so when the arms are added it should look Ace.

*dodges shoe* were trying! :p :D

It's ashame about the sprue thing but me and you can manage this together and do the minis the same justice. I just got to get faster. I talked with my wife last night as well and after she has the baby I'm going to train her in casting and she is going to stay at home full time and help me with that.

05-10-2008, 13:43
I don't know about the laws in the states but I'm sure the little guy can help out too, from the age of about one I think he should be able to handle mixing the resin. Joke.

That's a good idea, working from home is ideal when there's a new addition to the family.

06-10-2008, 22:22
Lot of armatures and WIP stuff here, closer photos when I start the detail:


07-10-2008, 00:26
Gonna be fantastic kits man. What I love most about you is the variety and numbers. I can set up deals which then allow me to cast them much, much faster that way. 5minis makes my life so much easier than 2 or 3 when it comes to casting these things up. I did one order tonight which took me a little while to do but will be able to do the next 3 fairly quick. Because they are my plagueminions 5 per group, and your mutants, 8 per group. ;)

07-10-2008, 01:47
Well thats no fun. Now what Am I going to paint for a break? Any chance of being able to purchase them within the next 1-6 months?

07-10-2008, 11:10
Well thats no fun. Now what Am I going to paint for a break? Any chance of being able to purchase them within the next 1-6 months?

Which are you talking about, the zombies or his great coats? I think he should send both and I could do the great coats for him until he got the other thing worked out if it was to take some time. Then remove them from my store when he was ready.

07-10-2008, 16:22
As it stand I'm working on 6 zombies. Those four armature legs on the right are going to be multipart Trenchers, possibly, same set up as the black praetorian. I'll need to mail you trygon and work out whats best.

I suspect the Black Praetorian will be a pain to cast (but once I get copies I can convert and sculpt a LOT more, I need multiples to make sure the fittings and general waist size are consistent). I'll probably start on Greatcoats in a few days, the more I have on the go the quicker I'll get through them (more to do during curing time).

I think I'll have them all with you by early December.

07-10-2008, 20:12
Perfect. Christmas shopping made easy.

09-10-2008, 20:09
Still a long long way to go :



09-10-2008, 22:38
So D@MN awsome! I love them and can't wait to cast these up for you. I lost 2 day's now due to work. They have me starting at 5:30AM and getting off a 4:30PM then I have to drive the work truck back to the yard for the next two days for sure. This weekend is going to have to be a marathon for me. :D

09-10-2008, 22:57
Tough ! I struggle getting out of bed earlier than 7am.

More unflattering photos, reserve judgment till they're finished, details and what not will balance them out, not to mention heads.


11-10-2008, 17:07
Slowly does it, a few of the arms need to be bent slightly once cured. Starting to add a few bits of detail and the heads will be done soon.



The arm pointing down on this one will have a chainsaw attached to the forearm, aiming for Ash from Evil dead 2 meets Leatherface... holding an icon.


11-10-2008, 17:20
Love the stuff, watch that one on the left of evil ash. Could cause problems with his arms in front of his body, or need cutting. ;)

11-10-2008, 22:45
Yeah once I have the arms bulked up it shoudl be ok (no gaps) but the hands will probably be separate and attached to the icon.

Hands to be replaced on all these, they were done quickly and the armature under the detail was too thick so they came out lumpy.



12-10-2008, 00:16


12-10-2008, 14:36




Colonel Haizelhoff
12-10-2008, 14:39
They are looking so great. Can't wait to buy them off from trygon's website:D

17-10-2008, 15:53
More WIP


Heads and hands to be redone or tidied up :



17-10-2008, 19:25
I just realized some of these would make great Anthonian Tunnel Rats

17-10-2008, 20:33
What are Athonian Tunnel rats, a guard regiment?

My next project is actually living versions of these guys, Trenchers and Greatcoats. I think I posted sketches at the start of this plog, if not:



17-10-2008, 22:11

17-10-2008, 22:55
Can't wait. Throws shoe, etc, etc.

Those are tunnel rats.

17-10-2008, 23:26

I have all my designs over at Troll forged on this thread:

18-10-2008, 14:43
I love those last sketches. I have a lot of work to do today to catch up after working late all week. I was just showing my wife the zombies and the favorite of mine with the gas mask and ribs. :evilgrin:

22-10-2008, 20:05
Quick shot of my 99% finished zombies and a WIP mutant icon bearer, he'll have a chainsaw arm.




22-10-2008, 20:06


22-10-2008, 22:04
That is looking very good. I like the face a lot and the veins in the arm looks good also.

02-11-2008, 13:43
Now the Zombie troopers are ready for sending to the forge I'm onto the next project: living versions.

Finally (after lots of tests sculpts that will never see the light of day) I feel i can tackle greatcoats. Reason it's taken me a while is I want to get a lot of movement into them which isnt easy when dealing with big coats, I dont want them flapping in the wind like the matrix but still want to have enough movement to make them look cool and jump out at you. These first four are going to be running and sort of ducking, dodging aside and making for cover. I'm thinking stalingrad: run and dive for cover.


These four will be trenchers, bit more static (they stand around in trenches and shoot) but again they have long'ish over coats so I'll be aiming for some movement on them.


Designs for the fatigues will be exactly the same as the zombies.

There is a timetable for these, since the Guard Codex comes out in April/May 09 I'm hoping to have these ( and a few other things guard related) posted off by xmas so Troll Forged has plenty of time to make the moulds. Personally I want to have casts for myself so I can put together a couple of platoons when the codex comes out.

02-11-2008, 14:18
Hey there Icesword!
It's JuicyT from over at TrollsForged.
Just keeping in touch.

02-11-2008, 19:22
Looking good. I'm also waiting right now on the black dye to do your finished casts. The molds are looking good so I should begin the "real casts" now. As soon as it gets here I'll begin and try to get them a lighter gray rather than a very dark color. The mixing might be something I'll have to figure out but we will see. This time you will not get snow blindness. :p

04-11-2008, 17:50


04-11-2008, 20:16
My mouth is standing widely open everytime I look into this thread IceSword.
And I must say that I really like the "finished" mini in your last pic. It looks like the walking death itself the only odd thing is his left leg or better his lower left leg.

Other than that perfectly done.

08-11-2008, 19:19
First layer of the coats, boots still be done.


09-11-2008, 00:11

09-11-2008, 21:35
Still very much WIP but they'll start to come together soon. Torn metween making them multipart (heads and arms, people can slice the waist themselves) or one piece like the old GW metals. I plan on having a LOT of these in a guard army so one part is appealing to me right now.


09-11-2008, 23:58

10-11-2008, 02:27
Woooow these guys look really great.


10-11-2008, 06:42
Looking good. I like the great coats.

10-11-2008, 10:27
I like it, but I wonder if it's a hard wind blowing, as it looks like the great coat wearing soldiers all lean to the right (except for the last one)?

10-11-2008, 13:18
Haha, flat coats just look plain boring so I've taken a little dramatic artistic license.

3 out of 4 of them are dodging to the left yes, I'll be doing a few more poses eventually. Because the pics are flat on they all look the same, another angle and they look a little different.

14-11-2008, 00:30
Beginning of small detail and the start of the trenchers :


Trenchers are going to be a little static so I've so far stayed away the 'flapping in the wind' of the greatcoats. Artistic licence again,



14-11-2008, 18:25
Trenchers look great but watch the feet. You might want to turn one here or there sideways to break up the forward position. Coats look very good so far. ;)

16-11-2008, 14:03

16-11-2008, 20:29
Still VERY wip:


16-11-2008, 21:12
looking good, very natural looking firing poses not like marine shooting poses at all. I cant wait to see them with heads. No one else ever seems to think its a problem but I love to have a left in my squads every now and then, don't know if you car but you should try.

lord marcus
16-11-2008, 23:55
i am very interested in buying casts of your mechanicus WIP stuff. please pm me pics + prices.

17-11-2008, 00:20
PM sent, need to contact Troll Forged, the greens are at the Forge but I'm not sure if they've had their turn in the mould yet.

Sketchey at the mo. but still WIP :


Trying to finish up a final mutie special weapon carrier:


17-11-2008, 00:31
no he is not in the mold yet, soon though. I wanted to get your mutants to you and Kyte out of the way, he gets impatient and I begin to rush and make mistakes. :(

17-11-2008, 02:18
Dude. That mutie special weapon one looks sick. Seriously. Thats awesome

20-11-2008, 22:13
Quick snap of a raw Black Praetorian, freshly cast, still to clean up a few bits of flash.

This guy is really the start of the entire range, a blank/dummy really. I'll paint one up then the rest I got back from Troll Forged will be the basis for lots more, I want at least ten basic troopers. They're multipart too.

Marine for scale:


20-11-2008, 22:52
He looks so white there. I thought I used dye in all of them? :eyebrows:

20-11-2008, 22:53
I put together a lighter one to paint, saved the darker ones for photos... in haste though I just decided to photograph it. I'll get better ones soon, just wanted to get snaps of them up.

05-12-2008, 20:15
First taste of the mechanicus type stuff, I'll be returning to them early next year and doing an entire range.


05-12-2008, 22:16
Wow Ice, you did a great job painting him. I'll admit I was a little afraid to try molding this guy, not sure if I could do it justice but so glad I went ahead anyway. :D

06-12-2008, 00:14
I need to get a better photo of the robo-arm, I can't believe you managed to cast it. I think I mentioned on your forum but it was a fantastic bit of mould making on your part.

There are 3 wires running out at different angles and you cast it all in one piece. I've not seen anything like that come out of Forge World !

Looking forward to doing more mechanicus stuff in the new year, hopefully at the same time as you and we have our first collaboration.

06-12-2008, 00:19
I can't wait. I have 30+ molds down and ready to be boxed as we speak, 13 are done letting glue dry. After this batch your zombies will be next and soon I hope to get the demon done and molded. That means I'm very close to doing the space pirates which IMO could be worked into almost any group of minis with bionics or all manner of things. :evilgrin: I also need to get your swarms molded and the admech you sent.

28-12-2008, 01:19
Some work on the greatcoats. Face and detail isn't finished but this is pretty much how I see them.



Working on a couple of 28mm heroic too, compatible with the GW Guard Plastics. Not really my thing (I like the scale on the right, looks good next to marines) but other people out there might be interested.


28-12-2008, 01:20
Trenchers, feet need bulked up and then it's on to the detail.



Think this might turn out to be an alternative to the Tau Ethereal's. Inspired by an alien thing from babylon 5 :



29-12-2008, 21:29
More WIP shots:





30-12-2008, 03:56
Is the bottom pic of some sort of priest?

30-12-2008, 09:02
I want to be like you when I grow up!
Amazing work.

30-12-2008, 09:28
Is the bottom pic of some sort of priest?

Apparently that's going to be an alien creature! :)

30-12-2008, 17:02
Yeah I'm thinking 'alien ambassador' or something. Alternative to a tau ethereal perhaps, I've not decided yet.

It might never be cast we'll just see how it turns out.

04-01-2009, 16:14
Not much to report. About 2/3 the way through. 5 Greatcoats to begin with, 1 sgt and 4 riflemen. They will be one part pieces but the waists and heads can be sliced easily and repositioned. I'm really into one piece because I like mass infantry and you can put together lots in no time. Saying that the rifles will be separate but it takes 2 seconds to glue them in place.

I'll go back and do a couple crouching and running at a later date (soon), and a heavy weapon team.

Bad pics:


WIP on a 28mm heroic piece that's compatable with GW plastics. Not sure I'll get these cast but you never know.


Arms on this will be bent once cured. One hand will be open in a greeting and the other will be holding some sort of staff pointing downwards. The greeting will be ambiguous, could be 'hello' could be 'bow before us'.


11-01-2009, 20:35
Still very very WIP, plenty to tidy up too.





11-01-2009, 21:10
Those are some incredible models

12-01-2009, 21:46
Still very sketchy, almost there...





12-01-2009, 21:48

Solun Decius
13-01-2009, 00:50
These really are amazing miniatures. The GS-fu is strong in this one ;)
I especially like how perfect you're getting all hanging cloth, robes, capes and such!

16-01-2009, 23:33
Must say first, subscribed lol

Your sculpting skills are really, really, REALLY impressive. I think I'll not only be reading this log a lot but looking it over a lot to study for any future sculpting I'll need to do.

My favorites so far are the black praetorians and the trenchers, though I think on the trenchers that chest flap thing is still coming out just a hair too thick. Could just be the picture angles though.

I know you said they would probably have more static poses since they are trenchers, and I know that in a stand still and shoot the enemy situation you'd be right, but I personally feel that there should be several in action shots for them as well. It is war over all. And I'd also love to use those models as non trencher type guys... I mean... not selfish reasons at all.... move along citizen lol.

Seriously, how many psyker souls would I have to feed into your golden throne to see some actionified trenchers? And whenabouts do you think the Black Praetorians/Trenchers/Greatcoaters will be up and ready on Trollforged?

18-01-2009, 14:40
Cheers mate, I'm getting there but still have a fair bit to learn. Not to mention injecting some 'coolness', stuff so far has been quite tame.

I'm concentrating on the Greatcoats at the moment, after these 5 I'll be doing a heavy weapons team (one guy crouching) and then 3 more to make a full squad of 10.

Then it's the Black Praetorians before going back to the Trenchers. Some more dynamic posing are a must I agree.

Aiming to have them ready in the next couple of months so they coincide with GW releasing the new Guard Codex. With that in mind... I better get back to sculpting.

Magos Errant
18-01-2009, 15:24
Wow, those are some amazingly awesome models, IceSword! The Black Praetorians are really cool. Excellent job! :)

15-02-2009, 22:12
99% complete Trench Guard, just a couple of details. 5 planned to begin with, sprue for 5 rifles and 5 backpacks too.

Same for the Greatcoats. Few touch up's here and there to go. Different rifle design.

All are one piece, except for the guns and backpacks, there's a little sprue of ammo packs in the works: aim is to have the waists sliced and repositioned on all the minis (along with the heads) so ammo packs and pouches are usefull for hiding any chips from the cutting stage. I'm looking forward to putting together and army of these... it'll be a joy not spending ages putting together multi part minis...





15-02-2009, 22:14



15-02-2009, 22:15
Casts of the mechanicus stuff ready for painting, should be in the Troll Forged Webstore soon.



15-02-2009, 22:15
Ice, they look perfect, you out did yourself. They have some real character. I hope I can do justice with my cell range.

Oh yeah, thanks for reminding me of making the hands for the admech!

23-02-2009, 22:22
The Greatcoats are coming... err soon. Sgt's sword and pistol are being replaced.



24-02-2009, 01:47
Cool, angry Cossacks in space!!!


20-03-2009, 23:47
Now the greatcoats are off for casting it's back to the Black Praetorians, here's the first mark 2 test WIP. Fairly tame pose... first of ten:


21-03-2009, 01:37
My god Ice, that coat is so awesome. I love it and your improveing yet again! I think these are going to be fantastic. :cool:

Brother_Chaplian Raimo
22-03-2009, 01:45
Icesword, thou art a god among men.

23-03-2009, 19:49
FINALLY The Black Praetorians!!!

I love it man :)
Keep up the good work!

24-03-2009, 23:32
Work on a dummy, I'll be hand casting in white metal for use on a number of things. Still a lot to do on it so no need for c&c :


Work on a leg of sorts for a mechanicus type walker, and maybe an Epic scout titan.


25-03-2009, 03:04
Very inspirational work! The thread just keeps getting better!

25-03-2009, 05:41
The armature is great, the musculature is much more believable then GW's offerings. Good stuff mate.



27-03-2009, 00:35

Casts of the zombies, I'll post pics when they're painted and up in the Troll Forged webstore:



27-03-2009, 02:36
Look forward to seeing them painted.

Metal Fingered Villain
27-03-2009, 04:29
Woot Woot, those zombies look sweet casted up. I really, really, really, really, really need some time to get some stuff finished for TF. Looking forward to some more updates.

31-03-2009, 16:44
Wow, the detailing on these is super-crisp and clear, especially on the ones with raggedy clothing and bandages. I would buy some of these in a heartbeat. Excellent work!

~Doom Banner

31-03-2009, 21:40
Yeah you really notice the difference of resin compared to metal or plastic. Troll Forged is a master at casting which also helps.




02-04-2009, 22:19
For the sake of completenes here are the finished articles about to hit the Troll Forge webstore:




03-04-2009, 00:41
I might be good at casting but the details are all yours. They are wonderful sculpts. ;) I'm going to do some zombies of my own to mix with yours down the road. Thinking space pirate zombies. :evilgrin:

07-04-2009, 19:50




07-04-2009, 19:52

07-04-2009, 20:19
That leg is looking very good. Your mechanical stuff is improving a lot. Much more crisp. ;)