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lotrchampion
15-02-2009, 17:35
Zomg. What an awesome day.

Just got back from the Design Studio Open Day 09, where the main feature was War of the Ring. Much to report!

We'll start with the book itself. I got to have a few demo games of the system, and a massive look through the book. This thing is well worth its money. It beautifully laid out, in full colour, with many explanatory diagrams. Plus rules for EVERY model currently in the SBG, and some coming in the future, for WotR.

The game itself is awesome. Fluid, flowing, generally good fun. I'll give you a run through of what is essnetially a quick start guide to WotR.

Priority
Like the normal SBG priority, but in the case of a draw, you just reroll. No auto getting priority!

Movement
Movement is your standard manuvoring. No charges, they take place in the Charge phase. The main features:

-Infantry move 6"
-Cavalry move 10"
-Monsters move 8"

If you are within 6" of an enemy formation at the start of your movement, you can only move 1/2.

Wheeling and reforming costs NOTHING, the only restriction is that the formation is not allowed to physically move more than its movement rate. Very nice, keeps it flowing and fluid. LOTS of manuvoring here.

Shooting
Very simple, simply roll the number of dice equal to the number in your front rank. Shoot value gets you more dice; subtract your SV from 5, and you get that many extra dice per company. So, for example, 2 companies of Rangers in a formation, set up alongside each other, would get 8 dice, then another 2 per company, for a total of 12 shots. Nearly all bows are Str2 now, only range varies. No volley fire either, but if you are over half your range from the enemy, you shoot at Str1. As normal, you can only shoot if you move half your movement. If a formation loses a company from shooting, they fall back D3" (but are not otherwise affected with facing etc, just pushed back).

Combat
The person with priority declares their charges, and then the other does. Charges work as so:

1. Declare the unit charging and their target.
2. Roll a D6. On a 1, the unit fails to charge. On a 2-5, charge normally. On a 6, each company in the charging formation gains D3 attacks plus the ones for charging.
If you successfully charge, add X" to this dice roll.. X depends on your type.. This is how far you can charge. For example:

Infantry-D6+2"
Monsters-D6+4"
Cavalry-D6+6"

Move 1 company into contact with the enemy you are charging. This is your 'spearhead'. The rest of the formation can then move up to double their normal move to get into contact with the enemy. So if the Spearhead can hit home, everything usually can.

Units strike in the order Monsters>Cavalry>Infantry. Units of the same type striking each other fight simaltaneously.

Your attacks for a company work as follows:
-If the company is in contact with the enemy, they get their normal number of attacks per model. For an infantry unit, this is usually 8 attacks.
-Each company gets +1 Attack for charging. Cavalry get +6 per company.
-If you rolled a 6 when charging, the company gets another D3 attacks.
-If the company has a company behind it which is not in contact with the enemy, this is a 'supporting company', and gives the company in front 1 extra attack.
-For each point HIGHER your FV is than your enemy's, the company gets another attack.
-If you are charged in the side arc, yeach company loses lose 3 attacks. If you are charged in the rear, each company loses 5 attacks.

If you charge an enemy with Pikes, you lose all charge bonuses! Hurrah for Uruks!

So, an example from my practice game. It was my priority, and I had a unit of Rohan Militia led by Theoden with a unit of Uruk-hai w/ Shields in front of me. I also had an Ent in his rear arc. Nasty!

I declared charges with both units at the Uruks. Theoden rolled a 3 to charge, and charged 5" forward. The Uruks were only 2" away, so was successful. The Ent rolled a 1, and decided not to be hasty, instead standing still.

I had 2 companies in contact with his Uruks, with 1 supporting company behind. Theoden's company had 8 attacks initially. They gained +1 for charging, for 9. Then, Theoden's ability allows him to lend his respectable FV5 to his company. This meant they were 1 FV higher than the Uruks, giving them +1 attack for 10 attacks. The company next to Theoden had 8 attacks, +1 for charging, and also had a supporting company for another attack. This meant I was striking with 20 dice, and, thanks to the Uruk's Shieldwall, wounding on 6s.

Theoden's company struck first, in case I wanted to affect any of the dice with his Might. They managed to kill 3 Uruks, and I boosted a 5 to a 6 to make it 4 dead. The other company managed a measily 1 dead Uruk.

Since both formations are Infantry, they struck simaltaneously. The Uruks had 2 companies in base contact, each with a supporting company. They had 8 attacks per company basic, with +1 attack for supporting companies each, giving 18 attacks altogether. Needing 5s to wound, they killed a mighty 8 men. The Uruks therefore won the combat.

When a side loses combat, it first rolls on the Panic table. Again, its the principle of "1s are bad." A 1 means each company automatically becomes Disorded (more on this in a moment) and then takes a number of casualties. if you roll a 2-5, you must take a Courage test; if you fail, you lose a number of models equal to how many you failed by. Whether you pass or fail, you become Disordered. On a 6, you stand firm, and simply stand there. At the end of combat, formations are seperated to 1" apart.

When a unit becomes Disordered, they must take a Courage Check to rally at the start of each turn. If they fail, the run their normal Charge distance towards the nearest board edge. In combat, disordered units fight at FV0, generally meaning they get slaughtered. When a unit rallies, it may act as normal for the rest of the turn.

We didn't get a chance to look at magic, but from what I hear, its plain nasty. The game itself is really good fun, and I really advise going to your local GW on Febuary 28th for the preview day.

Models!!!

There was LOADS on display. Here's what we saw:
-Minas Tirith command
-Rohan command
-Galadhrim Knights
-Galadhrim Warriors (including the new plastic Swordsmen)
-Guards of the Galadhrim (these guys with Spears which I believe function as Pikes in the WotR)
-Rumil
-Haldir
-Sons of Eorl
-New Gandalf
-New Witch King
-New Theoden
-New plastic AotD and metal Command
-New Grey Company and Command
-New Uruk command and Shaman

Now a quick note on the Galadhrim. These are not released until June. There will not be an accompanying Sourcebook, but rules for using the associated stats for the enw stuff in the SBG will be released in WD and online.

A note on Shamans-these are bought as Unit upgrades. When you buy a Formation, the first company is automatically the Command Company, even if you do not upgrade it. Legendary Formations tend to come with their Character and associated command by default, but normal formations you buy them for. Most units can have Captains, Standard Bearers and Musicians.

Captains-Lend their FV and C to the company, as well as Might
Standard Bearers-Allow you to reroll your Charge dice
Musicians-Unsure.

I would advise buying at the very least a Standard Bearer for all formations, they are sooo useful.

I'm quite exhausted, and I may well have left some stuff out or forgotten it. If you want to know anything else about the book, game or figures, just ask and I will answer as best as possible. Hope you enjoyed reading! :)

Arhalien
15-02-2009, 18:21
http://www.heresy-online.net/forums/showthread.php?p=304670

Pictures are here.

And damn those new Elves are lovely....

HeraldOfTheFree
15-02-2009, 19:58
Thanks for that, a very interesting read.
One question though: did you notice whether siege engines were included in the book at all?

lotrchampion
15-02-2009, 20:05
They are, and they're quite nasty from what I hear, but I haven't looked at or used the rules for them I'm afraid.

Kronos
15-02-2009, 20:11
The new elves do look rather sexy (in the armoured sexy elf way :p).

Army of the dead looks very very good and is the release whihc has intrested me the most.

and the witch king on horse amazing, love the pose.

new commands for each force look very detailed so i assume who plan starting wotr must be quite happy.

alternative ent heads look much better than the full grown pinnochio we've been seeing for a while now. and i'm very impressed at how many different poses and looks you can achieve form that one box, throw in a gw forest set and you can have a very nice last march of the ents very easily.

C-Coen
15-02-2009, 21:01
-Rumil
-Haldir


Don't have time to read your whole post now, but these two names caught my eye, also because I didn't see them on the pics.
Could you please tell something about them?

lotrchampion
15-02-2009, 22:07
Haldir-new armoured model, running forward, blade raised.,
Rumil-again, armoured, stood forward with circlet around head, holding blade down by side, while advancing forward.

Both look awesome. :)

Lunar
15-02-2009, 22:37
The new rules sound amazing, and the new miniatures more so. Tell me, where was this? (Sorry if this sounds idiotic but i'm curious).

Space Marine Stryc
15-02-2009, 22:53
Thanks lotrchampion for the read!

lotrchampion
15-02-2009, 23:03
Warhammer World, GW HQ. Nottingham, UK. :)

Some pics on the WHW Blog:

http://warhammerworld.typepad.com/photos/studio_open_day_150209/

Crisis_Core
15-02-2009, 23:07
Haldir-new armoured model, running forward, blade raised.,
Rumil-again, armoured, stood forward with circlet around head, holding blade down by side, while advancing forward.

Both look awesome. :)
LOTRChamp: Just wondering if the new Haldir is scuplted like the original Galadhrim, or have they changed him to look like the current plastics?

The rest of this stuff looks freaking amazing - my jaw practically dropped when looking at all of this awesome stuff!

lotrchampion
15-02-2009, 23:25
I honestly cannot remember Crisis_Core. And I know what you mean about the models and everything-I was stood with Brian Nelson looking in the Greens cabinet with my mouth open, and he just looked at me and said "Good, eh?"! It was a fantastic day, and it has been made fairly clear to me both in this and in what I've heard from Matt, Adam, Jervis and the rest that LotR is going NOWHERE. :D

Joewrightgm
16-02-2009, 03:07
Some of those Galadrim have spears and shields. Oh my, I think we're about to see more elves in play!

C-Coen
16-02-2009, 06:05
Haldir-new armoured model, running forward, blade raised.,
Rumil-again, armoured, stood forward with circlet around head, holding blade down by side, while advancing forward.

Thank you very much, they surely sound great!
Still something to look forward to then (as in: something left I haven't seen yet!)
But there should be an Orophin too, then?

TanithScout
16-02-2009, 07:35
I'm just getting back into lotr after a long hiatus, so forgive me if this is a very dumb question.
So this book contains all the stats for every model a nd then some for the sbg, and then rules for war of the ring correct? I've yet to buy the big rulebook, and was going to pick this up...so am i good to just pick up the wotr book, as it contains all the profiles from the big rulebook?

TanithScout
16-02-2009, 07:38
also, anyone else unable to see the pics : ( ?

Arhalien
16-02-2009, 09:20
Yeah: too many people have been viewing the page and his bandwidth usage has exploded.

lorelorn
16-02-2009, 09:41
Thanks for the info Lotrchampion.

Is there a separate movement value for flying monsters, or do they just move as monsters?

Adyger
16-02-2009, 15:43
Rumil, is he one of the elves the fellowship meets after coming out of Moria (one of Haldir's party)? I can't seem to remember exactly, but the name sounds familiar (not a GW creation like some of the other characters recently)...

C-Coen
16-02-2009, 17:06
He's a brother of Haldir, and guards Lothlórien, yes.
The other brother is Orophin.

Cherubael
16-02-2009, 17:21
I'm just getting back into lotr after a long hiatus, so forgive me if this is a very dumb question.
So this book contains all the stats for every model a nd then some for the sbg, and then rules for war of the ring correct? I've yet to buy the big rulebook, and was going to pick this up...so am i good to just pick up the wotr book, as it contains all the profiles from the big rulebook?

No.The WOTR rulebook only has the WOTR stats for the various models, which are not the same as the SBG's version of the stats. So you will still need the SBG sourcebooks and rulebook to play the SBG, WOTR only covers using the models in the WOTR ruleset.

Joewrightgm
17-02-2009, 02:37
I think the best thing about this particular book is that it has all the profiles you need, and if you're feeling adventurous, port some over to SBG for those models that don't currently have stats.

Godswildcard
17-02-2009, 16:08
Sweet! I'm going to go ahead and bet that my Elves of the Last Alliance will be seeing many, many more battles!

Adyger
18-02-2009, 13:54
He's a brother of Haldir, and guards Lothlórien, yes.
The other brother is Orophin.

Thanks, that's what I thought. Cool that he's getting his own rules.

Marauder
18-02-2009, 19:38
To anyone has seen the book:

Any idea how much elves cost per company?

What Epic heroes can join Mordor Orc formations?

What Epic heroes can join elf (infantry) formations?

We're just getting ready for a game on the 28th, but its hard to gauge how much each of us should show up with.

Crovax20
18-02-2009, 20:44
Man, i played a demo at the local GW and I am sold on it. Going to start an isengard force! Although I have never played the strategy battle game, so if anyone can tell me what falls under Isengard and if there are any special rules etc that would be great. Of course there will be Uruk-hai and wargs, but anything else?

Lunar
18-02-2009, 23:01
Isengard include:

Uruk Hai
Warg Riders
Uruk Hai Scouts
Feral Uruk Hai
Orcs
Isengard Troll
Beserkers
Uruk Hai with Crossbows
Ballista and Battering Ram
And then basically loads of Heroes; Saruman, Grima, Lurtz, Ugluk, Vrasku and normal Captains.

Take a look here: http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp;jsessionid=6B7E4BBAB1DAD965565 1796B9D72212F?catId=cat1290102&rootCatGameStyle=