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Edit
14-04-2009, 15:54
how are Nobz as non-bikers, I read all about the cheesy Nobz and wound allocation fiddleyness. But I want to just take 10 Nobz in eavy armor and cyborks w/big choppas and a painboy in a trukk. Are they still considered broken, or without making them all different and off the bikes are they okay?

would 2 units like this be considered over the top?

I am converting them out of blackorc bits and such and I think they will look cool , but I don't want people to roll there eyes at more Nobz.

Hicks
14-04-2009, 16:05
They aren't broken, but they are still very effective. I can't say if they are worth the points because I don't know how much they cost, but I can assure you that they are very strong and resistant.

Fixer
14-04-2009, 16:16
Seconding what Hicks says.

Nice when delivered from a mek concealed battlewagon. Gives you that same land raider filled with terminators charge and Same sort Benefits/drawbacks associated with that.

Infectum
14-04-2009, 16:19
I use nobz in a group of 5 as an escort for my warboss. A painboy is necessary to add durability, and i always take cybork on all the guys.

sigur
14-04-2009, 16:33
Just don't go over the top with equipment beyond that. In a mob of ten, 2-3 PK should be enough. Add two big choppas and you're set. Oh, and don't forget the old waaaghbanner.

Still, watch out. These mobs get very expensive quickly.

Edit
14-04-2009, 16:38
I was going to go with Big choppas, and a WB with PK (waaagh banner of course) It's a psuedo theme army and less PKs makes sense (snakebite theme with low tech, so lots of orks with big weapons loadee into trukks, even might make "trukks" out of elephants and rhinos and such)

Lordmonkey
14-04-2009, 16:39
I run a mob of 5-6 with big choppa,, klaw, bosspole, banner, painboy, inv saves, eavy armour, grenades, etc... Throw them forward in a trukk and they will often make their pts back and, in anihillation, at least 3 killpoints before they get taken down - mostly vs Marines. Not a deathstar but reliable and efficient.

Ubermensch Commander
14-04-2009, 16:41
Fixer's point about the Nobz/Battlewagon being roughly equivalent to Termies/LR is spot on. Pricey, if the transport gets hit too far back you spend a few turns getting up there, and if left out of combat they WILL go down to massed fire from the enemy. Although to fair, it will probably take a good amount of shots.
The flipside is that they hit like a ton of bricks. Whatever they touch will likely die. Oh, and you do not need them ALL to have Power Klaws, just the boss and a third of the nobz.
Your idea, in the Trukk with the Choppas, is not bad, but if i recall Trukks are the more fragile transports. This is problematic with such an expensive unit. And being open topped you must tell your opponent whats in them(I think, though I may be misremembering...we may just do it at my shop out of good sportsmanship and to avoid "magickal teleporting units" that go from transport to transport depending on which ones are left standing) This makes it a juicy fragile target with a big points sink in it. They will not even have to kill your Nobz, just get the transport and avoid them for a few turns.
So no, not broken, no dodgey wound allocation rolls with sv upon sv upon sv like the biker Nobz, but Nobz still hurt like hell.

Edit
14-04-2009, 16:47
I guess in reality a BW isn't really slower than a trukk, as it wouldn't be firing any weapons, just a transport for the Nobz, I don't have one yet, but have the old shadowsword resin kit from armorcast that could be fiddled up to make one (lol a 200$ bw) but hey I'm not using it for anything else.

blackroyal
14-04-2009, 16:58
I guess in reality a BW isn't really slower than a trukk, as it wouldn't be firing any weapons, just a transport for the Nobz, I don't have one yet, but have the old shadowsword resin kit from armorcast that could be fiddled up to make one (lol a 200$ bw) but hey I'm not using it for anything else.

You could put that sucker on E-bay or an equivalent place and get the cash for several of the plastic kits to kitbash into a massive battle wagon.

Fire Harte
14-04-2009, 17:03
I use around 6-8 depending on my mood really. Eavy armour, painboy and cybork bodies works well just don't push yer luck and try to take on everything. Because ordanance hurts...

I reccomend a powerklaw or two to take the stress off the warboss and to have a better chance of no "blunt knife" syndrome if the warboss is killed which is all possible.

totgeboren
14-04-2009, 17:15
I use a unit of 10, with a banner, one Pk+bosspole, a painboss and frags. They are lead by my Warboss. They also ride around in a BW.

They go through just about anything, I have killed Carnifexes, hive tyrants and even a Wraithlord on the charge (the WL died before the pk even got to swing).

The only problem with them is their morale. They have often run away after taking afew hits between close combats. But you dont get to being a nob by being stupid i suppose. ^^

Fixer
14-04-2009, 17:26
That's why you get the Warboss Ld in to keep morale high :)

Or for the Orks amongst you:

Datz why yooze gitz need da boss round ta crack yer stupid eadz!

dal9ll
14-04-2009, 18:20
Yes Nobz are 'ard bastards. They can take out a Land Raider with ease and can stand up to pretty much anything in melee. I run a unit like this:
-Nob with big choppa
-Nob with big choppa, kombi-skorcha
-Nob with big choppa, Waaagh! banner
-Nob with power klaw
-Nob with power klaw, kombi-skorcha
-Painboy
-Warboss w/ power klaw, attack squig, 'eavy armour, kombi-skorcha, bosspole
*theyve all got Cybork bodies and I throw them in a Battlewagon with a Deff Rolla and Grot Riggers

I love this unit!!

Joewrightgm
14-04-2009, 18:44
I like my 5 man nob squad, all with big choppas, 'eavy armor, a power klaw and 2 boss poles. They roll with my Warboss.

I basically use them as harder, tougher slugga boyz, making sure to keep them screened from the worst of the enemy fire.

marv335
14-04-2009, 19:08
I like a unit of 10 with a painboy.
I only use one power klaw, eavy armour, and cybork bodies.
I generally run them in a truuk.
They start the game inside the KFF bubble of a Big Mek, and blast forward as fast as possible (19" with an RPJ)
Turn two they're in assault. even if the truuk is gone by that point, it only needs to survive one turn.
I prefer to use the battlewagon for Meganobs.

dal9ll
14-04-2009, 20:51
I just wanted to take this moment to say how much I love the new Nobz plastic kit. No matter how much I may complain about GW, they got this one right. Its AWESOME. Plus I have so many extra bitz leftover that I could make some Nob Bikers fairly easily!

Edit
14-04-2009, 21:40
since I'm kinda using a snakebite backwoods theme, the blackorc regiment box for fantasy seemed like perfect Nobz in 'eavy armor, just going to slap on some guns and ammo bits and I think they will look good

plus i get 10 for the same price as 5 actual Nobz, and the joy of converting :)

MrGiggles
14-04-2009, 23:19
I fielded a full unit of 10 on the weekend. All uniquely geared with a Painboy. They were gross, pricey, but gross. I think I had four or five Power Klaws in there though and that's just too many. I like to go WYSIWYG though and those were the models I had at the time. Fortunately, the three non-PK Nobz I'm working on now should take care of things.

In terms of non-PK upgrades though, pretty much what folks have said. Painboys are nice, Waagh Banners are great and Big Choppa's are awesome for those high strength, at initiative hits. Cybork bodies just makes sense most of the time. Stikkbombs though, they're more iffy. They're great if you're going against other Orks and similar low initiative things like Nurgle Demons, but they don't really pay off against most armies. Then again, they're a pretty cheap upgrade too.

Bunnahabhain
14-04-2009, 23:57
Off the bikes, they're a nice unit, and still hard , but they shouldn't get complaints as:

You have to stop one transport to prevent them hitting home. Blowing it up might result in it getting even closer, but at least it's dead, and can't carry them off into another target next turn.

The lower Toughness, and lack of unavoidable cover save means you can fire things like heavy bolters at them without it feeling like an utterly ineffectual waste.

As opposed to the biker nobs, who are very hard to either slow down, or damage.

They are still a very killy unit, that will be a high priority target, so too much gear will just mean more points down the drain when they get battle-cannoned.

Pink Horror
15-04-2009, 07:33
And being open topped you must tell your opponent whats in them(I think, though I may be misremembering...we may just do it at my shop out of good sportsmanship and to avoid "magickal teleporting units" that go from transport to transport depending on which ones are left standing)

Your opponent is supposed to know what is inside every vehicle.

sharkaithegreat
15-04-2009, 09:09
Just make sure you have a couple of power klaws and bosspoles and they'll pwn everything.

MagrukWikkid
15-04-2009, 10:02
I have tried them a few times, 10 of them:

4 Big Choppas, Waaagh Banna, 2 Klaws, Bosspole, 2 shoota/skorchas in a trukk

And they were pretty useful. I think that in future I will stick the painboy in there, possibly in leiu of a klaw. I was up against 'nids though, and didn't think the FNP would be worth it with all the monstrous creatures kicking about. I reckon the drop to 6 (w/painboy and 1 klaw) is to be considered, to make them more affordable for a 1500 list.

Brucopeloso
15-04-2009, 11:04
You could put that sucker on E-bay or an equivalent place and get the cash for several of the plastic kits to kitbash into a massive battle wagon.

Quoted for truth! Now that I'm selling stuff on e-bay I'm regretting a lot of the conversion jobbies I did on old models I wasn't using anyway :cries:

Much better to build a BW from scratch or sell the thing on E-bay and buy a GW BW and pocket the difference.

On topic I would give a nob (the boss nob) a PK as well. Very effective and still in line with your fluff/army character.

On the subject of BW versus Trukk, if you have other trukks in your army you can still go trukk instead of BW and hide it behind your other trukks (giving them a cover save as well). :evilgrin: