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Kamin 989
15-05-2009, 18:34
The Knights of Dorn

Origins

'Purge them all!' - words of Chapter Master Jariah upon encountering the heretics of Illius


The Knights of Dorn were founded in the Fifth Founding of the Adeptus Astartes, from the proud and noble gene-line of Rogal Dorn. Their first Chapter Master was Captain Jariah from the Crimson Fists, leading a dedicated core of veterans with him, which gradually built the Chapter to full strength. They were a fleet-based Chapter at first, prowling the spaceways with their mighty Battle-Barge, the Imperator Invictus, until they recieved a distress-call from the Hive World of Illius, which had been almost overrun by heretics.

The Knights' first action was to purge the Capital Hive, Hive Achilles, of heretics, a long, bloody battle that was one of their greatest victories, taking almost no casualties from the crude weaponry of the heretics that swarmed in its narrow passages. Hive Ares fell next to the Knights and was swiftly reclaimed, although the enemy had not shown their true face yet. At the reclamation of Hive Heraclion, the true enemy revealed themselves for what they were: Word Bearers. Acheron the Annihilator, a Dark Apostle of the Word Bearers Legion, had come to Illius seeking an artifact that would enable him to become a mighty daemon prince, and he found it in the rugged mountains to the north of Hive Achilles. Three thousand years since the great Heresy he had hunted for it, and he was not about to let the Knights of Dorn stop his victory. The Knights of Dorn were too late to prevent Acheron's dark apotheosis, and when Jariah's elite Veterans arrived, they marched into a battle with little chance of victory.

Only one Marine sent there survived the great battle - Veteran-Brother Alexian, and he described the battle as follows. The Knights of Dorn surprised the Word Bearers with their attack, and quickly defeated the traitor Marines, but all except Jariah rapidly fell to the daemon prince's fell might . At the battle's closure, a mighty duel was fought between Acheron and Jariah, upon a great mound of dead Space Marines, loyalist and traitor both, and ended with Jariah the victor, although he later died of his wounds, after destroying the artifact. The new Chapter Master, Zerius the Faithful, declared Illius the site of the Knights of Dorn's Fortress-Monastery, claiming it by right of conquest.


Over the millenia the Knights of Dorn have fought in many great battles and campaigns, winning glorious victories and suffering crushing defeats. Their most recent action was relatively minor; they sent a detachment of warriors to Cadia during the 13th Black Crusade, and found a measure of glory there.



Homeworld

Illius, capital world of the Illius Sector, is a vast wilderness of industrial decay. No none-Astartes can survive outside the Hives, the atmosphere is so polluted. Relics of long-forgotten wars lie abandoned and forgotten in the endless grey rock of the ash wastes, under a sky that rains sulphurous acid and the looming shadows of the titanic Hives themselves. No sun illuminates the wastes, nor pierces the endless black clouds that loom over the landscape. By night it freezes, and by day it burns with smouldering, long-entrapped heat. Ruins of settlements and industrial wildernesses are common, the remnants of an age when the world was habitable, a veritable paradise in the Dark Age of Technology. Illius stands in mute testimony to man's disrespect for nature.

In the deepest, darkest layers of the Underhives, gangs fight over pointless matters of territory, unaware of the world outside and the storied Angels of Death that recruit from among them. The Knights of Dorn recruit from the very youngest gangers and juves, taking them in secret and testing them to see if they can survive the implantation process.

The Chapter's Fortress-Monastery, the Citadel of Wrath, is a massive gothic spire reaching up into the upper atmosphere, forming the core of the planet's defence network and being the heart of the Chapter's realm. Each Company has its own level; the First rules over the Chapter from the highest level, while the Scouts of the Tenth reign over the lowest level. Then, one reaches the Reclusiam, the Librarium and the Apothecarion, the three most important centers of the Chapter, which are always guarded by the Chapter Serfs. The Forge is at the very lowest level, deep underground and near the mantle, a domain of great forges and furnaces, where the Dreadnoughts and vehicles are kept until they are needed.

Geneseed



The Knights of Dorn have the geneseed of Rogal Dorn, and thus have no Betcher's Gland or Sus-an Membrane, but they feel that they do not need these things, for what need does a Space Marine have of spitting acid or hibernating when he can be slaying the Emperor's enemies with the bolter and chainsword?

The Knights of Dorn recruit from Illius' countless gangs, taking their aspirants in the dead of night. Those that cannot become their Serfs, honour-bound to serve the Chapter in peace or war until death claims them. Those that can proceed to the next level of initiation. They are psycho-indoctrinated and then given the blessed gene-seed of Dorn, and steadily moulded into a Marine. The Scouts serve the Chapter on the field of battle, assassinating enemy leaders, destroying supply dumps and other such things, disrupting the enemy behind the scenes as the main action takes place. Then, when they are ready, they become full Battle-Brothers of the Knights of Dorn.






Homeworld

Illius, capital world of the Illius Sector, is a vast wilderness of industrial decay. No none-Astartes can survive outside the Hives, the atmosphere is so polluted. Relics of long-forgotten wars lie abandoned and forgotten in the endless grey rock of the ash wastes, under a sky that rains sulphurous acid and the looming shadows of the titanic Hives themselves. No sun illuminates the wastes, nor pierces the endless black clouds that loom over the landscape. By night it freezes, and by day it burns with smouldering, long-entrapped heat. Ruins of settlements and industrial wildernesses are common, the remnants of an age when the world was habitable, a veritable paradise in the Dark Age of Technology. Illius stands in mute testimony to man's disrespect for nature.

In the deepest, darkest layers of the Underhives, gangs fight over pointless matters of territory, unaware of the world outside and the storied Angels of Death that recruit from among them. The Knights of Dorn recruit from the very youngest gangers and juves, taking them in secret and testing them to see if they can survive the implantation process. Those that cannot become their Serfs, honour-bound to serve the Chapter in peace or war until death claims them. Those that can proceed to the next level of initiation. They are psycho-indoctrinated and then given the blessed gene-seed of Dorn, and steadily moulded into a Marine. The Scouts serve the Chapter on the field of battle, assassinating enemy leaders, destroying supply dumps and other such things, disrupting the enemy behind the scenes as the main action takes place. Then, when they are ready, they become full Battle-Brothers of the Knights of Dorn.

The Chapter's Fortress-Monastery, the Citadel of Wrath, is a massive gothic spire reaching up into the upper atmosphere, forming the core of the planet's defence network and being the heart of the Chapter's realm. Each Company has its own level; the First rules over the Chapter from the highest level, while the Scouts of the Tenth reign over the lowest level. Then, one reaches the Reclusiam, the Librarium and the Apothecarion, the three most important centers of the Chapter, which are always guarded by the Chapter Serfs. The Forge is at the very lowest level, deep underground and near the mantle, a domain of great forges and furnaces, where the Dreadnoughts and vehicles are kept until they are needed.

Beliefs

The Knights of Dorn revere the Emperor, not treating him as a god, but as the greatest man and the epitome of perfection, something that has caused some friction with the Ministorum. They also revere Rogal Dorn, and honour is everything to them, honour duels and sparring matches being relatively common. On the battlefield, they fight with a stubborn intensity and a cold fury that leaves the enemy reeling. They will not retreat once the battle begins, for that would be a black shame on their honour, only able to expunged through a glorious death in combat.

The concept of honour is bedrock to their belief system, everything else less important than the burning consideration of their honour, which is etched into every Marine's soul. Honour is slaying the enemies of humanity; honour is defending man against the darkness, and honour is protecting the Chapter against those fools that would seek to have it destroyed. This obsession with honour leads to the fact that they are all incredibly stubborn, and will never retreat, even in the face of overwhelming force. They are said by some to have no fear, and consider any other death lesser than dying while slaying the enemies of the Emperor with bolter and chainsword.

They treat normal humans with at worst disdain, but not the cold contempt of Chapters like the Iron Hands or the Marines Malevolent, although they remain aloof from the concerns of normal men like other Astartes, and some Imperial commanders have accused them of arrogance and hubris. This is wrong - they are loyal and honourable to a fault, and hate the Chaos Marines more than anything; for to betray the Emperor, to whom they have pledged their lives, is unthinkable to them. They treat their oaths gravely, and to betray their word, even to xeno scum, would shame them forever, only expungable through a glorious death slaying the Emperor's foes. The Knights of Dorn do not make use of the pain-glove or other such devices: they see it as a cowardly, pathetic attempt to regain one's honour, seeing that the only way to regain it is through slaying the Emperor's foes, especially in death.

They have a deep and abiding suspicion of non-Codex Chapters, believing them to be somehow less pure than Codex-compliant Chapters. This dislike is mostly focused on the Space Wolves and Blood Angels, which they have sometimes refused to fight alongside.

The Knights of Dorn have a code of martial honour that extends to everything they do. Honour is the greatest thing imaginable to them, and a Knight of Dorn would be unimaginably shamed if he disrespected his word or retreated in battle. They fight with a cold and tranquil fury, directing their anger and hatred at the enemy while firing their boltguns at the foe, dispensing the Emperor's justice.


Combat Doctrine



The battle doctrine of the Knights of Dorn focuses on the primacy of infantry above all else. Assault and Devastator squads have their place, but Tactical Squads are the most commonly deployed troop type, armoured or bike-mounted assault largely seen as irrelevant except in rare cases. The Knights of Dorn prefer not to deploy using drop-pods, as they prefer to land using Thunderhawk gunships and prefer to defend. They are stubborn to a great degree, and will hold their ground for days at a time, letting the enemy futilely tear themselves to bits getting at them as the Tactical Squads fire from behind cover and Scouts and Assault Marines wreak havoc behind their lines. This doctrine has lead to a great deal of victories, but also a large number of dire defeats that resonate in the Chapter's halls of shame, and one that almost led to its extinction at one point. Yet every time they are bloodied and wounded, the Knights pull themselves up and rise from the ashes, rising again to strike back at the Emperor's enemies.



Upon the civilised world of Angelus Tertius, which was under assault by millions of heretics in 997.M41, the Knights of Dorn deployed a large number of Marines, approximately the entire First Company, along with elements from the Dragon Warriors, the White Hand Chapter and the Blades of Sanguinius. As the Dragon Warriors prepared their orbital strikes and drop-pod assaults, the Knights' Thunderhawks wreaked a trail of devastation while landing, the honourable Knights and the stubborn Marines of the White Hand finding a common fellowship, although the Knights distrusted them at first due to their unknown geneseed and non-Codex organisation.

One of the most bloody battles besides the seige of the capital was the holding of Renardus Bridge, where thousands of heretics stood against a handful of Space Marines, the other forces stretched thin trying to contain the monumental tide of heretics. By the day's end, not a single Space Marine had fallen, and thousands of heretics lay dead. It is said that so many bodies fell into the river that it was red with blood for years.

The Dragon Warriors wreaked a considerable amount of destruction behind enemy lines, but eventually it fell to the Knights of Dorn and the Marines of the White Hand to storm the capital city, where hundreds of thousands of heretics lurked and courageous Arbites and PDF units were barely holding the tide of traitors back. Micaelis Alexian, Captain of the First, ordered the city to be cleansed of every last heretic. Micaelis was the first into the breach, leading the charge as the heretics poured forward, herded forth by the foul Word Bearers. It is said that on that day the Marines were up to their very knees in blood, the Knights forced to wield chainswords and combat knives as they had run out of ammunition for their boltguns. The Marines of the White Hand and the Blades of Sanguinius fought alongside them, but aid did not come until the drop-pods of the Dragon Warriors rained down, followed by an orbital bombardment that scattered the few remaining heretics and left only the Word Bearers standing.

Eventually, fighting a running battle in the midst of a razed, ruined city, the Knights came to the palace of the Planetary Governor, untouched amidst the chaos that had been let loose. They advanced into it, and discovered the cause of this heresy. Acheron. The Daemon Prince had returned after being banished, and now he sought revenge. He had lured the Knights here so that he could destroy them, and burn the world of Angelus to the ground in service to the dark gods, then devastate the entire Illius Sector. That they could not allow. The Planetary Governor was even now participating in the ritual that would set Acheron loose into the mortal world, laughing maniacally as he summoned forth the beast that was Acheron. A single plasma-pistol shot from Micaelis killed him effortlessly as Terminators teleported in and ended the ritual, gunning down the cultists in a brutal crossfire.

After the battle ended, Micaelis ordered the execution of the world's nobility. They begged and pleaded for mercy, but Micaelis simply killed them all, annihilating the cult's remnant. The remaining Word Bearers and heretics were then hunted down and killed, their remains burnt on pyres. The Purgation of Angelus was over, the Knights of Dorn, the Dragon Warriors, the Blades of Sanguinius and the Marines of the White Hand leaving as quickly as they had come. Angelus Tertius is a perfect example of their battle doctrine.


Organisation



The Knights of Dorn's organisation is true to the sacred words of the Codex Astartes, and they are rigorous in upholding it, sometimes refusing to fight alongside non-codex Chapters. The fleet of the Knights of Dorn consists of one Battle-Barge, the ancient Imperator Invictus, and 6 Strike Cruisers, one of which is the famed Honour of Terra, which rammed an Ork battleship at the Seige of Heraclion, sacrificing itself to rescue their homeworld from Ork domination, only recently being salvaged and rebuilt.


Battlecry



'We shall not falter!'

spacewolf_sven
15-05-2009, 22:09
Errrr.. why have you written homeworld twice. It appears to be the same.

Kamin 989
16-05-2009, 08:46
Errrr.. why have you written homeworld twice. It appears to be the same.

Ok, I'll change it. Any other comments?

cankingboi
17-05-2009, 06:10
combat doctrine is to dethguardish and loyalist space marines always are looking for the tactical side of things so all the tac squads would probably have a rhino even if they didnt use it but other than that its really interesting

kammilek
17-05-2009, 13:03
you should also mention some heroes of your chapter today- chapter master, captains etc. make it more personal, but that is just my opinion. otherwise great stuff