View Full Version : Cityfight: How much terrain?

16-05-2009, 18:48
Right, I'm wanting to do a "straight out of the box" cityfight table to go with my new cityfight army. Having never done a city board before, Im not sure how best to do this.

My question is, how much terrain do I need to invest in to actually make a half convincing ruined city and not just a field with a couple of random buildings in it like the missions in the book?

I'm thinking of doing an imperial sector (4 ruined buildings) per 2 foot square, eventually coming up to 4 by 4 square. Does this sound reasoable or is it too much/ too little?

16-05-2009, 18:57
not so much that you cant stick your hand in there, not so little there is too much line of sight.

I would say 3 streets by 3 streets to block the line of sight and keep enoguh sace to move around.

16-05-2009, 19:21
I personally feel that it is not enough but it depends on how much space you want to leave for tanks to get through. I would go with an Imperial City (2 imperial sectors) and go for a building per square foot.

16-05-2009, 19:49
psyberwolf, the idea above will use 4 imperial sector kits, giving me 16 buildings.

16-05-2009, 20:09
Doh... :o

Yeah that should be more than enough. I would also build in some open spaces for tanks to utilize. Here are some pictures of my modular CoD (in various stages of completeness - still not totally done :)):


16-05-2009, 20:15
Awesome, I especially like the bridge, where did that come from?

I hadn't thought about basing the buildings, I might just have to give that a try for the larger ones then just do a few smaller corner ones to scatter about.

16-05-2009, 21:15
The bridge is a Pegasus Hobbies 'Techno bridge' - it is easy to put together and is wide enough for a Land Raider to cross. I think it cost around $22.

As far as bases - I went totally modular with 1/4'' MDF.

Gutlord Grom
16-05-2009, 21:57
Perhaps adding rubble barricades to the streets you set up could give you a more authentic war torn city look. If you want to go all out, maybe find some small toy cars, cut them up and add some bits to make them more 40k looking, and then place them along the "streets", like they were abandoned during the fighting.

16-05-2009, 22:13
As far as my board, I am planning on making movable rubble piles to add even more modularity. Its a good thing for the OP to think about too - also need to think about how to balance the amount of rubble with playability.

17-05-2009, 00:45
I would say: Start with how many boxes you can afford, then add to it one by one. I started with an Imperial City and added the equivalent of a sector in time (plus some Mechanicum tiles from a bitz service for one building). I then added non-GW stuff from Armorcast, Ziterdes, Pegasus and others to add variety.

Basically the amount of sprues needed depends on how destroyed the buildings are, as undamaged buildings need lots more tiles.