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ORKY ARD BOYZ
24-05-2009, 08:49
Hello

I have a few questions about power armour:

1. Which vision modes does power armour contain?

2. Since the Black Carapace allows the Space Marine to directly interface with his armour, what would this mean? The Space Marine wouldn't feel pain if his armour was damaged right? That just seems ridiculous.

3. If current power armour has significant advantages over older marks of armour (e.g. greater strength boost), then why are older marks still in use?

MetalGecko23
24-05-2009, 08:56
1. Vision modes I have seen in the fluff are:
Night vision, infrared, ultraviolet, thermal, and terror sight.
2. As far as I know it does give them some discomfort when they are hit in the armor. Just so they know they are being shot and from where it came from.
3. Space Marines revere their history so it is seen as a great honor to wear such artifacts of the past.

Tonberry
24-05-2009, 09:03
Hello

I have a few questions about power armour:

1. Which vision modes does power armour contain?

2. Since the Black Carapace allows the Space Marine to directly interface with his armour, what would this mean? The Space Marine wouldn't feel pain if his armour was damaged right? That just seems ridiculous.

3. If current power armour has significant advantages over older marks of armour (e.g. greater strength boost), then why are older marks still in use?

1) I'm not sure Space Marines would need a 'night vision mode', as they can see in the dark just fine without. But some predator-esque stuff is likely. Plus a HuD similiar to DoW:DC.

2) It means the suit can feed information directly to the Marine's brain, like targetting or atmospheric data.

3) Power armour is rare and venerated. Sometimes a chapter has no alternative to older marks available, sometimes they just don't want to get rid of their beloved suits.

Mr_Rose
24-05-2009, 09:43
Hello

I have a few questions about power armour:

1. Which vision modes does power armour contain?

2. Since the Black Carapace allows the Space Marine to directly interface with his armour, what would this mean? The Space Marine wouldn't feel pain if his armour was damaged right? That just seems ridiculous.

3. If current power armour has significant advantages over older marks of armour (e.g. greater strength boost), then why are older marks still in use?
1. Known features include: HUD with FoF indicator, contrast enhancement, automatic overload cut-off for sight and sound, various enhanced vision modes including thermal, UV night/starlight and composite radar/sonar for underwater operations. Probably also includes various other detectors modern engineering can only dream about, like fully integrated T-ray optics.

2. A normal human wearing a reactive undersuit and power armour would feel like they were wearing armour; it would occasionally get in the way or they would see the inside of their helmet and so on. The Carapace allows them to replace their original senses entirely with the suit's senses, so that a Marine in armour essentially feels like he's not wearing anything more encumbering than a a skintight bodysuit. The armour itself also gets feedback from the carapace regarding the marine's intended motion so it effectively "gets out of his way" when he moves much more effectively. It also has medical data feedback and can analyse injuries and dispense appropriate medical aid where possible (automatic tourniquets and splints, pain relief, etc.).

3. Power Armour Mark's VI, VII and VIII are deliberately designed to have interoperable components and are not necessarily "better" than each other; for instance the chest-plate of Mk. VII armour is much bulkier than that of Mk. VI whilst the solid abdominal conduit and neck-ring of Mk. VIII are even less flexible and restrict movement. Different Marines will accordingly have different preferences, tempered by their chapter's character and the fact that Power Armour is complicated and slow to manufacture so the parts may simply not be available.

Urath
24-05-2009, 12:10
http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=43

I think you'll find this helpful.

Nakor
24-05-2009, 12:31
$$$ its all about the benjamins baby. power armor takes time and money. which SMs probably have decent amounts of, but the skillz to make them not so much. the imperium is horribly slow at making anything decent. e.g. having to bless every bolter shell. CRAZY MAN.

Leftenant Gashrog
24-05-2009, 17:05
The definitive power armour fluff article (WD129 and the RT Compilation) actually mentioned that many modern chapters still use Mk3 during boarding actions & tunnel fighting (for which it was originally developed) - presumably because in those situations its specialised full frontal design outshines the more technologically advanced generalist designs of Mk4+