View Full Version : power armoured marines ideas

11-09-2009, 19:54
i know there has been a subject on this and most people are happy to use the old deathing rules etc, but i have come up with some easier to play ideas that dont rely on plussing and minusing d6 rolls.

power armoured marines. 5 action points, can do a 180 turn for action points and move sideways for 1. (this is for manouverability)

fights with 1d6 in close combat, but may not guard. loses draws. (this shows their weaker armour).


bolt pistol. as bolter, no overwatch. May use guard.

boltgun. As storm bolter but only using 1 dice.

flamer. As heavy flamer but only has 3 shots.

Plasma Gun. As storm bolter but uses 3 dice. roll of a triple gun explodes killing the bearer.

melta gun. Range 12 kills on a 2+, can only be fired once per turn.

heavy bolter. As assault cannon but only using 2 dice. same ammo, no explosions though.

missile launcher. As heavy flamer but kills on a 5+. unlimited ammo, can fire once per turn.

I know some of the weapons are a bit sketchy but the idea of just reducing the bolter dice and removing guard instantly makes power armoured marines weaker but not too weak.

11-09-2009, 20:35
Hi I have the rules from the first edition game that was put out in a white dwarf for....

Tactical Squad
assault squad
devastator squad

and all the the rules for their weapons and close assault stats.

I also did some digging around and found my "death Wing rules from 1st edition.

Which are very close to the latest rules as far as Captains, Librarians and weapons.

It will take a little while for me to type it all up

or can I scan in the sheets and post it here?

or maybe a link to my picture server?

and just a taste

Close assault with a space marine in power armour VS a stealer

-1 for a Sargent with a chain sword
-2 for a marine with a bolter
-3 for a marine armed with either a missile launcher or small hand flamer

12-09-2009, 11:20
I like the original poster, the deathwing rules made them far too weak when using other races - weaker than guardsmen and hybrids! Except a bolt pistol and chainsword marine was better in combat than a terminator with power fist - the detahwing rules need tweaking to be balanced i think.