View Full Version : Gorkamorka

Easy E
31-01-2006, 05:22
Who would like them to post the Gorkamorka ruleset online as a living rulebook?

31-01-2006, 05:23
Personally I no longer care, since my copy of Gorkamorka and Digganob arrived today *hugs the books* but yes, if they have everything else, they should also do the greatest game ever.

31-01-2006, 08:05
As they do the others, then Gorkamorka should be done too...

Personally, can't stand the game, but that probably comes from being made to play it whilst in MO...

IMO that's where a lot of the problems with the current 40K ork range come from, especially the trukks...

Rabid Bunny 666
31-01-2006, 08:59
i'd like it, but it doesn't matter as i have all 3 books anyways :D, as well as two of Da uvver book

31-01-2006, 11:22
IMO that's where a lot of the problems with the current 40K ork range some from, especially the trukks...

That's a good point Crube. Maybe the Orks would have retained some orkiness if Gorkamorka wouldn't have had such an influence.

Not that I don't like Gorkamorka, but I have problems with the currend image of Orks in 40k.

31-01-2006, 11:51
Hell Yeah! Gorkamorka is the greatest game GW ever made! Having the rulebooks avaliable online would hopefully increase the amount of players, which would be really good! :)

Bring back Gorkamorka! *goes to bump his Gorkamorka thread*


Cpt. Drill
31-01-2006, 11:52
Gorkamorka was a great game... I still have my copies sat neatly on my shelf waiting for the day they can be opened and used for hours of joy......


Hopefuly we will start up again with the next ed orks and hopefully there will be new Grots to use for my precious revolutianarys...!

31-01-2006, 12:10
The grot revloutionaries were the best thing about the game. They were fun and had character.

The rest of the game IMO is the worst that GW have produced...

But hey - there's plenty of others who disagree so... :D

31-01-2006, 12:57
It just wasn't as good as the rest of the specialist games. Having played both Necromunda and Gorkamorke, my gaming group found that Necromunda was a better game all round.

Also, if I remember from some fluff Angelis (the world it was set on) was destroyed but can't remember how exactly.

Cpt. Drill
31-01-2006, 13:21
I might have not made myself clear.... Gorkamorka was a great game... only when you were playing once scenario.... 'THE CHASE' (the one were every turn all the terrain moves 6" towards one table edge...

This was awesome... and it didnt require too much terrain to play!


31-01-2006, 13:25
Must admit that the chase scenario was quite well thought out, and at least was something different....

31-01-2006, 15:36
Gorkamorka, truly the ultimate wargame, i love it so much, some of my earliest memories of the game were abuot gorkamorka (though i'd been dabbling in v2 40k for 2 years by this point) and it still remains one of the funnest and characterful rulesets ever. and the background is terrific, the narrative theme is strong and there are no losers really, just varying levels of lucky.

Alco Engineer
31-01-2006, 22:14
I've got the books but I'd like people to know the rules so I can play them (I just wish they don't "update" them like the did Necromunda. that was a bit funny). That way I'll get more games

01-02-2006, 03:57
Nobody I knew was into Gorkamorka, I was only ever really tempted by Muties, funnily enough, I still have a soft spot for them.

If they are giving away the rules (ones I've paid for twice, no less) to Necromunda, I can't see why they don't do the same for Gorkamorka, but then GW missed an obvious chance when they announced they wouldn't be making a new version of Space Hulk Downloadable rules and floor pieces would have been laughably easy, would deffinitely have sold a few more genestealer and terminator kits, but I digress.

Go for it, release the gorkamorka rules, in time for the new 40K ork vehicles to hit the shops ;)

01-02-2006, 04:19
Gorkamorka rules + new 4th ed ork models/vehicles = goodness.

The original models sucked SO bad, except the metal nobs and whatnot.

Any ork not done by Brian Nelson is garbage.


01-02-2006, 05:40
Yes! They should release Gorkamorka as living rulebook. Maybe they do when the new Orks are released?

01-02-2006, 07:21
Yes! They should release Gorkamorka as living rulebook. Maybe they do when the new Orks are released?

Damn you guys for bringing this up. NO ONE I know plays this or would prolly want to play this...Even though Gorkamorka and Necromunda were the two greatest games made by GW. Ever.

Time for me to run off and continue scratch building my Grot Revolutionaries which I started when Digganob came out!

I also love muties. Shame the models were just plain bad.

As a seperate note, which did everyone prefer? Gorkas? or Morkas?

I was always a Morka fanboy. Seemed more Orky to me...

Jo Bennett
01-02-2006, 09:03
I think that, for the time, the gorkamorka models were brilliant. Compare the models in the Ork Codex of the time with the Gorkamorka rulebooks and you see what I mean. The multipart plastics were a big advance especially, and the new grots looked a lot better

01-02-2006, 12:05
Just in case anyone wants to, here's the link to my Bring Back Gorkamorka! group:

Here (http://www.warseer.com/forums/showthread.php?t=2135)

Currently Ironduke has suggested that maybe we all get together in Nottingham or somewhere and play a huge game of G/M. If anyone else is interested, just post in the above thread or pm me :) If there's enough interest, I'll see what we can do :D


07-02-2006, 01:06
The original models sucked SO bad, except the metal nobs and whatnot.

I couldn't disagree more. They didn't have as much detail as the new ones, but the poses (so dynamic!), anatomy and varied armor/clothing were far superior to the new ork plastics. If you could take those minis, with the size and detail of the new ones, you would have the ultimate ork models!

Lord of ???
07-02-2006, 07:51
Except for pretty much every vehicle model in the range

Jo Bennett
07-02-2006, 08:04
The vehicles were pretty good at the time, especially when you recall how many variations there were from metal addons. They were also in keeping with the rest of the models. The problem is that orks got upscaled so much in 3rd ed.

11-02-2006, 06:05
Of course they should post it. Hell, they can't be making any money off the game any more, why not make it off the orc model range. Plus it gives us GW freaks a few more precious hours wasted with our little plastic armies.

I'm suprised they dont post the old computer games as abandonware on their site as well. They might get a few more people into GW products for the cost of nowt to the company. Mmmmmmm, free space hulk.

11-02-2006, 11:49
I honestly dont see a reason they shouldn't release it online along with the new Orc model range. If they time it correctly, Gorkamorka can hit just as the "new codex buzz" sales are starting to sag, and reinvigorate purchases of the new models. And at no cost to GW other than bandwidth and a couple of pages to promote it in WD.

12-02-2006, 11:09
I have all 3 books (I looove eBay) so I don't care so much, but anything that generates more interest for SG can only be a good thing.

16-02-2006, 17:23
Anything to bring in variety to the game systems are good, GW should at least have made the rulebooks availible. Might be a bit hard to update the models frequently for them after all.

And I found a new GorkaMorka box still in the plastic on Tradera if anyone's interested; http://www.tradera.com/auction/aid_24705552
Will go too high for my taste really.

02-03-2006, 01:32
I have gorkamorka and diggernob
but i havent really played it

03-03-2006, 05:54
Yes, I would love to have GorkaMorka and DiggaNob as living rulebooks, even though I have them on my shelf here. I like the game better than Necromunda actually. We always found it more balanced for campaigns.

I agree that it would work better with new vehicle models, though.

And one more thing. The chase scenario mechanism was stolen from Car Wars (the classic version of the game, not the new upscaled comic book version). :p

03-03-2006, 10:14
The problem i find with the new Ork models is that they have nowhere near as much character as the Gorkamorka multipart plastics. Todays space ork is a much darker and warlike individual and the faces are all identical (witthe exception of teeth) whereas back in the days of Gorkamorka all of the faces seemed to have their own personality. And although they suck most righteously today, back when they came out they were revolutionary as the only plastics we had were the ones that came in the 2nd edition box (which i have a soft spot for :D)

The trukk model back then was obviously big enough, it was designed for those smaller orks, these days, what with the massive ork plastics, they are not much more than buggies.

I used to play Gorkas btw, not for the rules, I just liked their ethic. Fighting and more fighting? yes please!

Flame Boy
05-03-2006, 14:21
I only ever had the chance to play about 3 Gorkamorka games in the past, and I'm currently converting the plastic Ork Boy kits into Gorkamorka orks, and i'll have to heavily convert a Trukk to go with it. They are loosely inspired by Blood Axe orks, so I'm hoping for a deranged ork Nob trying to get his sunstroke-ridden lads to stand and fight properly. It'll never work, but the ludicrous camo scheme and metal helmets should make them look the part.

When it's fiished I'll do what I can to find like-minded people to play against.

I'm a Gorker through and through. Orky kunnin' all the way! Well, that and big trukks.

The Judge
06-03-2006, 17:47
Love the game... much like Necromunda, it's just right for me.

Shame the only book I've got is "Da Uvver Book." Bring on the downloads!

06-03-2006, 19:27
Gorkamorka. Stodgy rules made up for by being funnier than Jesus.

Bring it back.

06-03-2006, 19:37
*All* Specialist games sholud have their rules online.

06-03-2006, 19:50
the rules were ok. Dont see what was so bad about them. the vehicle rules were bloody brilliant, always nice to see loads of trukks thundering around the board going every which way. I could always seem to manage quite a few boosts before i "thuster bustered" though not many of my opponenets risked it for some daft reason.

Much hillarity.

Dr Death
11-03-2006, 14:30
I'd love to see it online, though personally i think it should have a complete revamp, along with space hulk. Its Gorkamorka, Space Hulk and Blood bowl which have always grasped me as "the" specialist games, yet despite that the first two have been bumped off. Bring them back, shove in new style plastics and you'd make alot of people very happy indeed.

As for the relative niceness of the Gorkamorka models, i think they were good for their time. Yes they're not Brian Nelson orks, but they shifted the emphesis of the orks towards something grimier and nastier. And frankly i think the mutie models are ace- what chaos cultists are supposed to look like!

Dr Death

C. Langana
16-03-2006, 01:47
whereas back in the days of Gorkamorka all of the faces seemed to have their own personality.
That was because of the ork head with shades, for some reason those things seemed to confer luck on the model.

16-03-2006, 01:55
I loved gorkamorka. Still got 2 copies of Da Rulez and one of Da Uvva Book. I think I've lost Digganob though. Still considering the Ork trukk+boyz box is basicly all you need for a small game I really would like to return to it.
Sure it's not as well thought out as Necromunda or Mordheim, but the vehicle rules were brilliant fun. :cool:

17-03-2006, 13:53
Are the Grot Vehicles OOP nowadays ?

18-03-2006, 08:20
The Grot-specific vehicles (the Kutta and the Lugga) are sadly OOP.

18-03-2006, 10:55
It just wasn't as good as the rest of the specialist games. Having played both Necromunda and Gorkamorke, my gaming group found that Necromunda was a better game all round.

Also, if I remember from some fluff Angelis (the world it was set on) was destroyed but can't remember how exactly.

Space Hulk comes out of warp, hits Imerial ship (cruiser?) in orbit around Angelis, both smack into the ground. Much radiation and dust kills the planet.

I used to enjoy Gorkamunda (or was it Necromorka?), where you dropped a Necromunda force into the Gorkamorka locale.

The rules were in the one magaine they did for Gorkamorka.

I think Gorkamorka never had the sucess Necromunda did, the main reason it's been shunted to one side. Oh, and that god-awful computer game they came up with.

18-03-2006, 19:07
The Ork space hulk crashlanded on the planet of Angelus, while a Imperial survey team were there. They reported before their demise that there were numerous pyramids upon the planet, but it was essentially a dead world (a nod to the Necrons, one of their skulls actually appears within a picture in Da Uvver Book, I believe).

I'm sure one of the BL publications had the Ultramarines fighting the Necrons on that planet. As such, I believe that was GW's way of killing the game. Much in the same way as the Squats' "the Tyranids ate 'em" with Gorkamorka its now "the Necrons killed 'em" :rolleyes:

20-03-2006, 06:59
Well....... Gorkamorka is a ruleset rather than a planet. I was involved in the fan re-hash of GM, but it kinda died a death due to a lack of outside interest... Think we had decided to change the setting as one of our first steps.......

Anthony Case
20-03-2006, 07:39
Apparently the Necromunda rules review team are working on incorporating a revision of Gorkamorka when they rerelease the Ash Waste rules. You can see Arbitrator Andante mentioning it here (http://www.specialist-games.com/forum/topic.asp?TOPIC_ID=4982) in the 4th post.

20-03-2006, 17:26
Yeah, they've been saying that for over 5 years though....

Skaven Lord Vinshqueek
24-03-2006, 08:33
Another one...:D

Every month a message is plucked from the dozens sent to us to be answered in the newsletter. This month I've decided to answer to commonly askedquestions.

"Now that Necromunda is back out, are there any plans to re-releaseGorkamorka?"

Necromunda Senior Editor Matt Keefe Replies:

"Once we have the Necromunda rules review up and running the sensible thing to do would be to use it to go over all the existing Ash Wastes material we have produced and slowly begin to make it all official. This will eventually lead us to a point where we can combine it into a stand alone supplement, acting as both a new setting for the game, and providing additional rules for vehicles. This will leave us in a position to deal with Gorkamorka...

I say the above with some hesitance because, to be brutally honest, Gorkamorka is years away from being something Fanatic will be in a position to support. The game just wasn't that popular first time around, so we've spent our (rather limited) time and resources supporting Necromunda instead, which has always been very popular. I know Gorkamorka has it's adherents - hello to everyone who has been systematically bombarding me with emails from the various mailing list and web communities out there - we do know you exist. The truth is, Gorkamorka won't ever get its own magazine, or a relaunch as a brand new game, but somewhere down the line we will probably be in a position to treat Gorkamorka in the same manner we do the Ash Wastes - as a new setting that uses the Necromunda rules. What this means is that we'll probably release Gorkamorka as a kind of sourcebook that can be combined with the Necromunda rules, throwing in all the background, gangs and campaign rules that appeared in Gorkamorka and Digganob. The book would be unnecessarily long (and costly!) if we were to reprint the basic game
rules, so you'd need the basic rules from Necromunda: Underhive, and the new improved vehicle rules from the (eventual) Ash Wastes supplement to play. I'm sure this approach won't please everyone, but in truth it's actually by far the best way of making Gorkamorka available again, since it will broaden its appeal by putting it into a format that is easily accessible to Necromunda players. The success of Mordheim's alternate settings (Lustria, Land of the Dead, the current Empire in Flames etc.) is a good indicator for how best to treat Gorkamorka in relationship to Necromunda. And, I say again just for clarity, this is all years away anyway."


14-05-2006, 04:23
At the risk of thread necromancy, put the rules on line. When this happens can someone please let me know, I was thinking of starting playing GM, a mate and I were talking about it the other day.

Goq Gar
20-05-2006, 14:44
I miss my days as a lad, watching those grumbling kustom trukks ramming each other and blaring their overly-sized gunz at each other... twas a much enjoyable affair!

Damien 1427
22-05-2006, 13:33
The game is made of glory and win. I picked up all the wordy-bits (Books, including Digganob, reference sheets, and even an old Troll! poster, which made me feel old as the prices were *gasp* cheap!) for 3 off of eBay. So the postage was 5, the fact of the matter is I got the lot for 3. :p

I can see how it failed though. It pretty much expanded to the limits of what it could do. The rest of Angelis was desolate wasteland with nothing of interest, so it's not like they could have added any more mobs, except the possibility of Feral Orks or Necrons (Who would have been the Spyrers of Gorkamorka).

But I'm sorely tempted to scan my copy into a PDF and just mail it to Games Workshop, as all they need to do is just put the rules up. At the very worst it'll suck up bandwidth (Of which they have plenty), and at best it'll shift a few ork models.

Browsing through the Bionikz, I'm sorely tempted to write up an idea I had... Dok Vroz and Da CyboorOrkz, basically a load of Tinboyz with ork brains. Would make interesting NPCs for a campaign, moreso than bleedin' Necrons.

Edit - Here we gooo...

Gorkamorka NPCs - Dok Vroz and Da Cyboororkz

Dok Vroz
M 4; WS 5; BS 0; S 4; Armour Value - 9; W 3; I 2; A 2; Ld 9
Bionikz - Two Claw Arms; Traks; Iron Mask; Cybork Body
Skillz - 'Ard as Nails; Thick Skull

M 4; WS 3; BS 0; S 4; Armour Value - 9; W 1; I 2; A 1; Ld 9
Bionikz - Claw Arm; Iron Mask; Cybork Body
Skillz - 'Ard as Nails; Thick Skull

Dok Vroz was once a physically normal ork, albeit a unique one in that he was both a dok and a mek. Combining both practices, he created some truly horrific experiments that earnt him respect and ire in equal measure.
However, when out with a mob trying to acquire new gubbinz, they were attacked by the mysterious mechanical guardians that lurked beneath the Digga Pyramids. Uncharacteristically for the spooks, they left Dok Vroz alive, who had become incredibly unhinged after the attack. He started to spout un-orky nonsense, such as that it was possible to make something even 'arder than orks, out of scrap and spare bitz. He was run out of Mektown, along with his (now few) supporters, whom he eventually turned on to create his nightmarish Cyboororkz, constructs that are ork brains hidden within a monstrous mechanical frame.
From his fort, hidden out in the dunes, Dok Vroz plots to raise an army of his loyal Cyboororkz, to throw down the weak, fleshy Meks that cast him out, so he and his undying horde can rule all of Gorkamorka.

Obviously, this isn't a player mob. It's the kind of thing you'd have as a GM running a campaign, possibly as a plot point or even an objective - Bring the mekz the head (And brain!) of Dok Vroz, or possibly fight off being captured and turned into even more of his Cyboororkz!

Model-wise, I'd imagine the Cyboororkz would be scratch-built from Mega-Armour Nobz with new heads, with Dok Vroz being built out of a combination of a Wartrak, Ghazhkull Thrakka and various mekky bitz. Either way, very imposing enemies for most mobs to face.

impending slaughter
22-05-2006, 14:48
The game is made of glory and win.

So true :D Gorkamorka is easily my fav GW game. Its too bad they don't support it anymore :( Funnily enough I tried to get some muties recently and was told GW don't even sell them anymore. A sad day indeed. Off to ebay I guess...

Easy E
30-05-2006, 23:10
But I'm sorely tempted to scan my copy into a PDF and just mail it to Games Workshop, as all they need to do is just put the rules up. At the very worst it'll suck up bandwidth (Of which they have plenty), and at best it'll shift a few ork models.

I agree. How hard can it be to scan an existing text and post it online. It would take a web head 1 day of scanning, 15 minutes tops to post, and then you are all set. We don't need any additional support, we don't need a forum board (all though that would take a day to set up) we don't need minis, and we don't need an officail re-vamp! We have the Ork range, motivation and mad mek skillz all ready. So in all, this would cost them a grand total of 1 days wages for some guy in exchange for potentially more orks being sold to help clear out their existing inventory in preperation for new orks. I fail to see why it can't be done.

Heck, if you E-mail them the PDF's then it will only cost them the amount to pay one guy for 15 minutes.

Granted: I have no idea how much Bandwith is, and how much it would cost to host a book the size of GorkaMorka and Digganob.

04-06-2006, 07:09
GW don't like people scanning their work.... that doesnt mean nobody does - Hell, look at E-Mule, you can even get the RoC books off there... I assume Gorka will be up there too....

04-06-2006, 10:06
ahh gorkamorka what a great game:D would love to see the rules again

Easy E
05-06-2006, 23:05
Apparently the Necromunda rules review team are working on incorporating a revision of Gorkamorka when they rerelease the Ash Waste rules. You can see Arbitrator Andante mentioning it here (http://www.specialist-games.com/forum/topic.asp?TOPIC_ID=4982) in the 4th post.

Does anyone know how close the rules are for Gorkamorka and the old Ash Waste vehicle ruleset were. Was it essentially a reprint, more or less depth, what is the difference?

05-06-2006, 23:07
I would love to see a new version of this Ork skirmish game, perhaps with a more common Ork world setting, so that you could play it on any Ork controlled area in the 40k universe...include MegaArmour and biggers orks in there too!

Chaplin Davius
07-06-2006, 09:44
I have always wanted to try Gorkamorka, main because i have a sight bug to do orks but i don't want to do a whole army (I really don't want to paint that much grenn!!!!!), how differant is it from nercomunda?

Later Days

impending slaughter
07-06-2006, 10:08
I have always wanted to try Gorkamorka, main because i have a sight bug to do orks but i don't want to do a whole army (I really don't want to paint that much grenn!!!!!), how differant is it from nercomunda?

Later Days

Its pretty different because its vehicle based. But the core rules are mostly the same iirc. It shouldn't be too hard to pick up and learn. It is great fun so I really recommend you try it :D

10-06-2006, 15:55
Ash nomads Vehicle rules are very similar to gorka.... but there are a few key differences (e.g. most vehicles have boosters... some are wind powered too... low tech, heheh)

Damien 1427
10-06-2006, 20:53
Also, a key difference between Gorka and Necro is the lethality of ranged combat. In Gorka, it was toned down considerably due to the lack of terrain within the game (What with it being set in a desert).

12-06-2006, 19:32
Gorka was meant to be more hand-to-hand and pistol based... brutal... like Orks... The lack of scenery and heavy weapons mounted on trakks and trukks kinda broke that Idea a little bit...

20-06-2006, 08:57
Hell Yeah! Gorkamorka is the greatest game GW ever made! Having the rulebooks avaliable online would hopefully increase the amount of players, which would be really good! :)

Bring back Gorkamorka! *goes to bump his Gorkamorka thread*


yeah man its was probably the best other game (apart from mordhiem) out there the only thing was no like feral orks/ or ork pirates from the bioling sea? (i think was it) or (imagine some wierd subeteranian worm attack (ala tremors)

20-06-2006, 10:49



Yes, I played Gorkamorka. It was hilarious, and still is. I have all the rulebooks, but none of the figures any more, sadly. I intend to (re)collect my Grot Revolooshunreez at some point...

20-06-2006, 21:54
I have... 2 maxed Grot Mobs that use the Revolutionary Mini's.... Got the Red Gobbo, Leader and Banner Wava mini's too.... No vehicles though... alas.

Wrong (if you like the horrible skinny ones..) bases too, but I should have about 30 of the GM ones lurking in a box somewhere... I also have 30 or so Digga Yoofs..... Jus... dont ask )_)

24-06-2006, 09:26
i had a mutie mob that was leathal they were undefeted and i even took on 3 ork mobs at once (and i only had 4 guys! man they were overpowerd)

30-06-2006, 11:13
Meh. I had a Necro Scavvie Gang that took on four other gangs and won... and still got an uber underdogs bonus )_)...... Was the Maximum Zombie gang of death though (old Scavvies).......

30-06-2006, 11:32
there's gorkamorka club in vancouver that has some nice house rules and the odd appearance at conventions. they'll probably be at this year's conflict

30-06-2006, 12:21
Thats good to know... Shame Im in the UK otherwise I might be tempted to go...

02-07-2006, 11:49
Me and my mates intend to play some GM, but there are some things I'm not sure about, (the books haven't arrived yet, so apologies if i mention something in the books).

What size where the old bases? Also what templates are needed and what size should they be? (I believe we'll have to make them ourselves).

02-07-2006, 17:46
The old bases were quite thin, to enable as many boyz as possible to fit onto the backs of the trukks and traks. Imagine a peanut shape about 1cm wide at its widest point.

Lots of people preferred to use the normal 40K round bases, or made their own. It really doesn't matter to be honest.

The templates... argh. I can't tell you I'm afraid. There were a couple of odd ones, like the Skid Template for turning your trukks, traks and bikes.

03-07-2006, 09:21
I believe we'll have to make them ourselves.

He actually means that i'll have to make them
ack on topic, is it okay to widen a Trukk bed to fit more Boyz on? and roughly how many Boyz are in a squad/mob/gathering-type thing?

dr vompire
03-07-2006, 15:17
well the skid template if i remeber was essentially an isosceles triangle with the two sides the same length being 3" and the angle at the point being 45 degrees would have to dig out my templates to be sure, (shame as i was using the scenery yesterday, though that is now 300 miles away) other than that it was pretty much the 2" blast template.

ah the is it ok to widen a trukk to fit more boys on, yes it is, the joy of gorkamorka is that you can count pretty much anything as a buggy or truck (or trak if its got tracks) i had a couple of blisterpacks reinfored with card and with leman russ tracks stuck on the side, could transport about 20 boyz for bout 15 teef, they didn't fall off much either.

i always loved the how much can you soup up a shoota before it becomes redundant, my best was a strength 6 heavy shoota with 5 sustained fire dice, it did unfortunately have a 6" range, ho hum...

23-07-2006, 11:59
Is there a good resource for GorkaMorka out there on the net?

Quin 242
27-07-2006, 12:38
Add me. I have the hardcopy rule books but can't get digganob anywheres :(

These games are a good way to draw folks into the core games by making it easy to get in. You only need a handful of models instead of thousands and then when they get addicted.. you have them hooked :)

27-07-2006, 13:35
I've got 2 copies of the core rules somewhere. And I know I had digganob but I haven't seen that in a long time.

I know posting rules up on the website is helpful, but really I like having propper books to look at rather than a pile of printed off sheets of A4. Not to mention my dislike of the Living Rules system, but hey that's me. :p

27-07-2006, 14:33
One of the staff at GW Pompey has the rulebooks and is on about starting a campaign thingy. I would love to see them online as then i don't have to buy them!

bob syko
27-07-2006, 20:03
I only played GorkaMorka a few times at my brothers when I was younger but I have fond memories of it, since they still haven't changed the vehicles it would be easy to get models for as well.

27-07-2006, 21:34
It's Orks! :D You can make the Trukks, Trakks, Buggies and Bikes out of cardboard if you want. Just wait until the Big Ork Vehicle Kit comes out - I'll be back to Angelus like a shot. :D

29-07-2006, 19:52
problem is... Trukk rules really don't work with anything much larger than the official model... Needs... -BIG- crawler rules.

29-07-2006, 21:57
This is a job for... House Rules!

31-07-2006, 19:30
Or... Ash Wastes rules!.... Boarding is still kinda abstract though :/

09-08-2006, 14:37
I do plan to release the GorkaMorka game in an Online format, I'm holding off until the 40K Ork Codex and range release to give the game maximum impact and allow it to piggyback off the new models and plastic kits.

From a thread on the Specialist Games (http://www.specialist-games.com/forum/topic.asp?TOPIC_ID=6267&whichpage=2) forum

Easy E
10-08-2006, 01:55

That makes total sense. I can hardly contain myself.

Unki Skarga
10-08-2006, 15:24
Very good:p

10-08-2006, 15:29
I'm impressed, but i find it hard to trust anything GW does concerning Specialist Games.

They'll probably release Gorkamorka and then say: "Due to the drain on resources Gorkamorka has introduced, all other Specialist Games support will be stopped. No discussion. All anti-GW threads will be deleted."


Wow ... i'm such a naysayer!

10-08-2006, 18:53
On the issue of bases, I don't play Gorkamorka ( I would if I could find an opponent), but I do play in the Ash Wastes. I use Warhammer Fantasy 20mm square bases for my Ash Waste Nomad gang. They are smaller and being square, figs fit together on my vehicles. But, they are big enough to be stable.

14-08-2006, 07:29
I'm more worried about them introducing the '3 template template' to Gorka like they did with Necro. No more Sustained fire.... Grenades will either shrink or expand..... No more setting things on fire... On the bright side, they can't make hand-flamers more effective than flamers because Gorka doesnt use them :D...

Damien 1427
14-08-2006, 07:32
If he doesn't, we'll sacrafice him to our goood.

What? We did it all the time in the thirties.

19-11-2006, 13:44
Hmn... 20mm Bases to fit on vehicles... good Idea... Might even work with the DCoK and that Gorgon )_). I do fear that plastic Orks may be a little large for them though...

19-11-2006, 13:58
*reads thread*



Da Revolooshun Iz On Da Way! :D

19-11-2006, 14:01
Hmn... 20mm Bases to fit on vehicles... good Idea... Might even work with the DCoK and that Gorgon )_). I do fear that plastic Orks may be a little large for them though...

Sadly with the DKoK its (tourney) illegal as "all models must be on a base the same size as or larger than the ones they are supplied with) and 25mm bases have an area of:

Diameter = 25mm :. Radius = 12.5mm
Area = πr² = π*12.5² = 491mm²

However the 20mm bases have an area of:

Side Length = 20mm

20*20 = 400mm²

and so are much smaller.

And if anyone uses this on you in an actual game, you have my permission to slap them.

28-01-2007, 16:45
It just wasn't as good as the rest of the specialist games. Having played both Necromunda and Gorkamorke, my gaming group found that Necromunda was a better game all round.

Also, if I remember from some fluff Angelis (the world it was set on) was destroyed but can't remember how exactly.

As far as I know, its a Necron Tombworld. I cant remember where I saw that, but I know that in the Marine codex it has a photo of marines and necrons fighting on the tombworld 'Angelis'.

EDIT: What what! They are gonna get the rules online when the new Orks are released! Oh joyous day! Oh, I cant express in words how much I loved this game. Is wasnt merely because of rules or minis or anything (though, they are pretty good...the minis were truly awesome when they were first released - those days you still had the omnipose plastic Space Ork and Space Marine models). What made GM a great game was because it was just simply a joy to play.
Imagine a whole bunch of Orks gearing up and ready to go join some distant waaagh! then crash land them on a dead and empty world. Imagine then, Orks being Orks, the chaos that ensues. That is Gorkamorka - no other ruleset could accurately capture that Orky spirit. Every game would result in much chaos and hilarity (I would advocate big multiplayer games whenever possible - they are manic and were guarenteed to produce much laughter and mirth, along with the occasional curse when one's kustom squid-injection boosta blows up in your face :P).

Also, no other game I can imagine encouraged the same level of individual creativity that Gorkamorka did (apart from Inquisitor). With GM it seemed that *every single player* had a whole host of extensively converted and themed models. Yes, there are a lot of converted gangs and warbands for the likes of Mordheim and Necromunda...but it just doesnt seem on the same scale as with Gorkamorka. Orks being Orks, the game really encouraged people to go to town on making some really unique conversions. I doubt I ever saw two trukks that looked quite the same.

I always dreaded the idea of Gorkamorka perhaps being relagated to simply an aspect of the Ash Wastes rules. It just wouldnt have the same spirit that Gorkamorka did. I just hope when Gorkamorka gets its own page on the Specialist Games website it might encourage some of the local lads to start rekrootin their gorka and morka gangs. Then finally I can dust Da Red Baron off and gettin 'im choppin up dirty Morkas and rowdy Grotz good 'n proppah.

Oh god, I could go on all day about my love for this game. Wow. My day has well and truly been made :P

Vladimir Deathblade
31-01-2007, 20:24
Where did you ere of this fantastic news??

I (well, me dad, but hay!) have got hold of the Rule Book and Da Uvva book off ebay, as wel as the boxed set. In addition, a HUGE box full to the brim of those old orkses sprues! Probably in the regon of 40/50 of the blighters...

There are as yet unfounded plans of a 40k ork army using them. The idea has been around for a while though...

03-02-2007, 16:21
It was an awsome game, the best bit was converting the vehicles.
I scratch build all mine out of old model kits, great fun.

04-02-2007, 08:00
I love GM, got all three books (a near perfect copy of digganob), and im starting a campaign in my local GW.
whats that I hear? buying Trukks? no no, you got to build them out of plasticard, no matter how bad they look!
rebel grots are win.
um, yes.
oh, did you know that a map on anglis (sp?) with nercon pyrimids features in the current necron codex?

05-02-2007, 22:35
hopefuly when the new Ork codex comes out with the Plastic Orkie Vehicles GorkaMorka might have some form of reserection

05-02-2007, 23:09
Gorkamorka is, imo, the greatest GW game of all time, for many reasons, but partly because it was my first. I have all the rules anyway, but putting them on t'internet would really help gain support for the game, something which will hopefully also be helped by coinciding a re-release with the new Ork Codex.

I really hope GW actually follow through on this plan to put the GM rules on the website, although I can't help feeling a little pessimistic about it, maybe it's the years of disappointment I've suffered when it comes to this awesome game.

06-02-2007, 01:38
Since I introduced the game to our gaming club about 6 months ago, we've had games running every month and i managed to track down a second copy for somebody else there too. Everybody has fun playing this game, it's impossible not too! you just take eveything that happens on the chin and go along with the random orky fun. I'd definitely love to see it online, but I'd also like to see something new added to it too for those of us who still play it (and not too gimmicky like most of the journal gubbins)

10-02-2007, 12:02
I've always thought that Gorkamorka could be rereleased as an expansion of Necromunda, seeing as how they both use identical rules, with the only real exceptions being the teef vs credits (but still being 1 to 10 anyway).

I ran a Necromunda campaign where a friend wanted an ork gang, and so just transfered across the whole ork rules from GM, and pretty much just had an ork mob in a necromunda game.

It worked pretty well.


10-02-2007, 13:55
Even the mere mention of Gorkamorka makes me want to start up again. Damn it was a fine game indeed. Full of character, nice models, ace rules. A perfect skirmish (well, gunfight) game.

Easy E
11-02-2007, 11:51
Where did you ere of this fantastic news??

Right here: http://www.specialist-games.com/forum/topic.asp?TOPIC_ID=8173

I've managed to get my hands on the Gorkamorka Rulez and Da Uvver Book. The background alone discussing how an ork city works is gold. I haven't seen good fluff regarding Ork Kulture since WAAAGH! Da Orks! for 1st edition. Nice to see a different side of the Boyz.

11-02-2007, 13:16

GorkaMorka = joy. I can see myself quitting 40K for just Specialist Games...

11-02-2007, 15:13
Damn I so want to get my game on again! If only they played it locally.

11-02-2007, 17:07
I'm so excited! Now to decide - Orks or Grotz? I never liked the Diggaz that much.

11-02-2007, 17:32
I never had Digganob. It looked really great, the Diggaz were such a good concept, only one of my old gang had Digganob and he collected Grotz.

11-02-2007, 18:44
Although I hate Orcs and Orks in their respective games, I loved GorkaMorka, Digganob more so with it's Digga's and Muties. I'm all for the game coming back!

I've got all the books, so if anyone lives near/around the Leeds area PM if you want a game :D
Just be to sure to bring the sustained fire dice along...

14-02-2007, 01:36
The best thing about diggas IMHO was that you could easily pull double duty with the models in Necromunda as goliaths

and the other way around it doesnt take too much to orkify a goliath

14-02-2007, 04:50
yay gm comin back

the only thing was lack of long term suport for it tho hopefully that'll change

28-02-2007, 01:40
I think Gorkamorka was a brilliant game. It even inspired a ash wastes rules set for Necromunda (Gangers in vehicles) and i am all for giving the game a living rulebook. Although i would say that it should wait until the new plastics are arrive.

28-02-2007, 20:18
You know..I was one the few people in Canada that actually bought this game when it came out. My father has the rule books at his place.

Easy E
31-03-2007, 09:03
I am currently part of the Warseer 40K campaign found in my sig. I have been toying around with the idea of having an online Gorkamorka campaign. Would anyone here be interested in such a thing. I would definitley need some help getting it together as I have never done anything like this before.

01-04-2007, 09:02
The first orks i ever bought (and hence got rid of before coming back to GW games) were the gorka orks. I found that they were the best models (plastics) of the time !!!!!!
Would love a copy of any and all Gorka stuff as i still love the greenies and could use bits from the wifes Orc army. Long nights out in the cold shed with nothing but the wife and some green toys ..... what a life!!

Acolyte of Bli'l'ab
07-04-2007, 22:07
id like it back if you could play Night horrors.

17-04-2007, 07:41
I don't think anyone that touched this game didn't like it :) What's not to like?

17-04-2007, 10:26
id like it back if you could play Night horrors.

If you can get hold of the one off Gubbinz magazine they made you can. It had a 'retirement' scenario where an experienced mob faced off against a Necron 'mob'. Very scary stuff.

17-04-2007, 10:47
All i have to do is hear the name Gorkamorka and I want to collect a mob again :D

I was always into the bikes though which meant I had less boyz but more speedy stuff.

17-04-2007, 12:46
I still have the books kicking around somewhere, was the first specialist game I bought. Shame I've sold on all the other stuff from the box though. Was fun while it lasted, might be fun to bring it back. But I doubt they would.

17-04-2007, 14:01
you can always bring it back! i've introduced it to about ten people i know who play it now.

17-04-2007, 22:01
well, i should have some good stuff on gorkamorka..
I have WD 214. Whitch I believe is the one where they debued Gorkamorka.

11-06-2007, 00:04
214 is ten years old? Wow, they sure plough through the numbers dont they?

11-06-2007, 02:31
http://img485.imageshack.us/img485/3982/P1010565.th.jpg (http://img485.imageshack.us/my.php?image=P1010565.jpg)
http://img485.imageshack.us/img485/8430/P1010563.th.jpg (http://img485.imageshack.us/my.php?image=P1010563.jpg)
http://img485.imageshack.us/img485/8114/P1010562.th.jpg (http://img485.imageshack.us/my.php?image=P1010562.jpg)
http://img485.imageshack.us/img485/4082/P1010561.th.jpg (http://img485.imageshack.us/my.php?image=P1010561.jpg)

Here's some proof from the weekend that we still play it!! those guys would have been 6 years old when the game came out ;-)

13-06-2007, 09:22
I just wonder how I could have missed that topic for so long. :confused:

To say it short: I love Gorkamorka. My "First Contact" with GW, addicted to the whole damn behemoth since then. I never actually played the game, but I like the rule set, and I love the style and background and miniatures. Nuff said!

13-06-2007, 09:29
You never played? Oh man you missed out big style! It was by far the best Wargame I have EVER played. Part of the reason is the rules but probably the best reason why this game rocks as I am sure I have said before, the whole character of the game is one of fun and mishchief and each fight had a narrative that revealed itself.

The last game I played was against a friend about a year ago. Can' remember the scenario but it didn't sem to matter. By the end of the game he had downed all my boys and bikes 'cept for my Trukk and he had 3 guys left, my truKk was the only thing left active and I was basically driving around in tighter and tighter circles for 3 turns as his Nob and 2 boys chased after me on foot. It ended when my truck finally crapped out and all three piled on board and beat the hell out of my Spanna :D

I remember a game probably 8 or so years ago. I had three grots legging it off towards the board edge with a scrap counter each. Over the course of three turns my brother with his Nob with shotgun took each one down and what was left at the end was a line of dead grots, the last one being a mere 2 inches from the board edge.

13-06-2007, 09:35
You never played? Oh man you missed out big style!

I didn't really care about playing in the beginning, and later the game was dead. But as I still have it, I think about introducing it to a friend of mine. I also live in a big city (Berlin), so I might find enough enthusiasts for some more games. :)

23-06-2007, 02:37
I just remember seeing all the excellent conversions that appeared in WD at the time of it's release - and bein really inspired.

Make a buggy out of a ferrari kit by supergluing hugely over-sized wheels, two frothing green things and a cannon onto it ... :D

23-06-2007, 02:52
Gorkamorka should go up on the specialist games website, it is a fantastic game that is lots of fun. I have the rulebook and da uvver book. i would love to get more people around here back into it (or into it for the first time) but it is difficult without any support from specialist games. we play a lot of epic, BFG, modheim and bloodbowl here so it would be a great addition.


02-07-2007, 10:25
Gorkamorka is the game that I've played most intenselly of all the GW-games, those few summer weeks a long long time ago...
Bringing it back would be nice...

26-09-2007, 20:07
Just a note [likely unnecessary] to direct all GorkaMorka enthusiasts to look at the ork models in the thread(s) about the UK Games Day 2007. Mmmm.

03-10-2007, 00:25
I got a copy of gorkamorka off ebay today. full unused box. the models are still on the sprues :D
I'm going to introduce it to my gaming club once the current necromunda campaign winds down.
It should coincide nicely with the release of the new ork models in the new year.

03-10-2007, 03:10
Andy Hall was going to put the rules up on the Specialist Games site when the 40k Orks are released, but I have not heard anything lately

Easy E
22-10-2007, 18:27
Does anyone think we could use the new Necromunda Ash Waste Rules and Necromunda rules to come out with a new, updated version of Gorkamorka?

The only support we need is a rules set. 40K and Fantasy Boyz will provide us everyhting else we need as far as support.

20-02-2009, 08:00
Dont know who still is intrested and i appologise if this has been posted before. but you can download the rulebook and the other book from the GW site now. (link below)


Askil the Undecided
27-02-2009, 11:45
Gorkamorka and Digganob rulebooks PDF (http://www.megaupload.com/?d=IKEWVUJ1)

27-02-2009, 12:35
Askil, I love you man!

I have bought Gorkamorka from a little shop in Adelaide, but I haven't been able to find Digganob.

28-02-2009, 03:17
The best bit for me is that the new plastic Grots fit perfectly with what's left of my old Rebel Grot Mob...!

28-02-2009, 09:28
Hmmm, I'd be interested in finding out how many people played Ork mobs as opposed to the 'others'.

Askil the Undecided
03-03-2009, 00:31
Diggas, Diggas and more DIGGAS!!!

Orks are cool but wannabe lameass puny humies are great too!

30-03-2010, 02:33
Hell Yeah! Gorkamorka is the greatest game GW ever made! Having the rulebooks avaliable online would hopefully increase the amount of players, which would be really good! :)

Bring back Gorkamorka! *goes to bump his Gorkamorka thread*


agreed. Gorkamorka was brilliant fun.

04-04-2010, 01:55
The best bit for me is that the new plastic Grots fit perfectly with what's left of my old Rebel Grot Mob...!

The best part is that the new plastic Grots are a rebel grot mob. Prior to GM, the grot models were not very good. It would just be nice to have better access to their silly vehicles (like the sand barge). Oh well. Time to get my bitz box.

GM is a very fun game. Unfortunately, the rules being posted only haven't really increased the player base. They has stirred up some excitement though, and if people run with that, it might create a stronger cult following for the game.