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horrorshowmalchick
11-02-2010, 02:37
How do you find works best for playing out phases for 2vs2 games, bearing in mind the turn phase rules are designed for 1 player/side?

I was thinking each side would act like one army. Team 1 has a movement phase, and both players 1a and 1b move their guys, etc.
In team 1's magic phase, factions 1a and 1b each get their 2 power dice for their communal pools, as well as their individual casters' dice, and players 2a and 2b would get their individual dispel dice pools. Any players may dispel any other players spells, but players cannot give dice to their teammates.

Does this makes sense?

enyoss
11-02-2010, 02:41
How do you find works best for playing out phases for 2vs2 games, bearing in mind the turn phase rules are designed for 1 player/side?

I was thinking each side would act like one army. Team 1 has a movement phase, and both players 1a and 1b move their guys, etc.
In team 1's magic phase, factions 1a and 1b each get their 2 power dice for their communal pools, as well as their individual casters' dice, and players 2a and 2b would get their individual dispel dice pools. Any players may dispel any other players spells, but players cannot give dice to their teammates.

Does this makes sense?

This is more or less how we play it, although we find it's usually best to split the two pool dice equally amongst players on each side. It helps balance out the magic phase.

Stegadeth
11-02-2010, 02:46
This is more or less how we play it, although we find it's usually best to split the two pool dice equally amongst players on each side. It helps balance out the magic phase.

This is how we do it as well.

Condottiere
11-02-2010, 09:22
Multi-player sides are usually treated as a bunch of contingents, with the Magic pooled.

scipunk
11-02-2010, 13:53
Thats pretty much how we'd played 2 vs 2 battles too....Magic phase was the only thing you need to work out before starting for it can get really complicated if not sorted out properly, ie how is the dice distributed, who can use what, etc.

Other than that, such battles are fun to play IMO for it brings a new twist to your gaming experience.

The Red Scourge
11-02-2010, 14:24
We just treat it as a 1vs1 game.

1 magic pool

1 general - this is defined by rolling on a nifty table with results ranging from duels and dirty politics to the emperors nephew showing up and a random hero character is appointed general/nephew :)

1 BSB

Condottiere
11-02-2010, 14:30
With Generals and BSBs it's usually possible to allow them to be separate, especially in very large games. At sub2K, it might be something to thresh out first.

The Red Scourge
11-02-2010, 16:08
Just think its part of the charm of big battles that powerful tools as BSBs and generals are limited. Takes a bit of the herohammering out of the game :)

willowdark
11-02-2010, 16:51
When we play 2 v 2 games we usually take 1000 pts each but let one army on each team take a Lord. We also share Pool Dice.

I'd say that a BSB should only effect units from the same race. A General is a charismatic leader so can inspire anyone, but a Battle Standard is your national flag and shouldn't count for units of a different race. With that in mind, I'd let both armies take a BSB, but choose a common general.

In larger games with more players, if on a bigger table, we'd pick a field marshal and let his leadership extend to 18" and to troops of every army on that team.