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the hivemind
14-02-2010, 16:41
have any of you used them in a game you have played, or have you seen others use them?. and what did you think about them?.

overpowered, underpowered, or perhaps just right?.

Archangel_Ruined
14-02-2010, 16:50
Overpowered if you're not expecting them, the AA mount rule means pretty much no AT weapons work effectively against them. They're good fun though. This was before the hydra made its way into a codex too, so maybe if AA mounted 'proper' weapons become more common place and not just niche forgeworld models they'll become more balanced. As it stands trying to destroy a thunderhawk with pintle mounted stormbolters isn't easy...

Mannimarco
14-02-2010, 17:18
depends, ive run a marauder destroyer in my old guard army and a pair of hellblades escorting a helltalon in my old chaos army

the marauder is an excellent weapon, more than capable of blowing apart light transports and light to medium infantry, highly resistent to enemy fire that manages to hit it and able to engage enemy aircraft with its multiple shot high strenght weapons

the hellblades on the other hand are massively undergunned for engaging ground targets but fills its role of escort very well and should primarily be used to engage enemy aircraft and escort your bombers which might struggle against enemy aircraft themselves, helltalon is pretty decent against GEQ but doesnt have enough power to threaten MEQ level enemies

the hivemind
14-02-2010, 17:25
do hydras in the codex have that rule that lets them ignore the cover save that skimmers and bikes get?. or is that only the IA hydra?.

Bilmengar
14-02-2010, 19:53
That is a rule for the codex hydra as well.

Haven't used flyers jet, but a Thunderbolt and a Vulture should be on their way, and of course I intend to use them once they are assembled ;)

The Vulture seems not bad; however, i have the feeling that the IA codex skimmers outgun it - after all, while the Vulture mounts one TL LC, the Vendetta mounts three. Or am i wrong here?

The Thunderbolt seems a bit pricey, but then I don't know how the flyer rules turn out.

Would like to read some more thoughts about them :)

Archangel_Ruined
14-02-2010, 20:00
They are pricey but you all seem to be forgetting that 99% of the weapons out there can only hit them on a 6. If you're fielding a marauder you've got 3 structure points raining down anti-everything twin linked goodness, it takes a lot of wasted shots to scratch one. If you've ponied up for a thunderhawk you're one of lifes winners already.

the hivemind
14-02-2010, 21:38
If you've ponied up for a thunderhawk you're one of lifes winners already.
or losers;).

Havock
14-02-2010, 22:35
Overpowered if you're not expecting them, the AA mount rule means pretty much no AT weapons work effectively against them. They're good fun though. This was before the hydra made its way into a codex too, so maybe if AA mounted 'proper' weapons become more common place and not just niche forgeworld models they'll become more balanced. As it stands trying to destroy a thunderhawk with pintle mounted stormbolters isn't easy...

A thunderhawk is also a superheavy. Most normal flyers aren't that exceptional, the vulture is probably among the best, although it is a skimmer now :p

SanguinaryDan
15-02-2010, 03:45
The Vulture isn't a Skimmer. Even in the IA:1 Update it's still a Flyer and that makes it much more effective than a Vendetta. Plus the ability to choose from 16,002 different weapons mixes lets it engage all different types of targets.

On the whole Flyers (non-super heavy) are a fun challenge. Mostly they cost a lot of points for not a lot actual effect. It's the added dimension of Close Air Support that makes them so much fun. After all, anything that makes you work/think a little harder in 40K is worth the effort.

Cerraand
15-02-2010, 18:09
I think they are a little overpriced for what they can do. But it's true that they are difficult to destroy if you're not prepared.
This is especially true for super heavy flyers imo.

Maine
15-02-2010, 19:59
The Vulture isn't a Skimmer. Even in the IA:1 Update it's still a Flyer and that makes it much more effective than a Vendetta. Plus the ability to choose from 16,002 different weapons mixes lets it engage all different types of targets.

Note quite - it's a Skimmer, that in Apocalypse is treated as a Flyer w/ Hover Mode. It is also listed the same in IA:A2,.

That said, if your opponent agrees, you could always use the flyer rules in a regular game.

(BTW, the official IA flyer rules are now identical to the Apoc flyer rules, as of Vraaks 2 and IA:A1, which supercedes IA Update:2006).

Hunger
15-02-2010, 22:46
Still waiting to try out a Harbinger.

9 structure points on a flyer with 48 bombs!

Shame it doesn't get the 6 to hit rule.....

Mannimarco
15-02-2010, 22:51
wait what? the harbinger has rules for 40k now?

I know its in aeronautica but 40k? wow now we just need a model......

Hunger
15-02-2010, 22:59
Fly Lords of Terra "Lords Of Battle", unofficial of course. Get it from Bell Of Lost Souls.

There are some crazy things in it but don't bring anything you find in there to an unexpecting table though!

Lord_Squinty
15-02-2010, 23:30
Only played a few games with them, and pretty much agree with what others have already said.

Most of the time they seem to fly around, almost impossible to kill without actually accomplishing much. (depending on the flyer)

The worst part about them is the rules don't seem to 'fit' into the game very well, you'll understand better when you try them what I mean.

PapaDoc
15-02-2010, 23:34
Flayers bring much more than weapons to the table. You can do so much by just simply blocking infantry.

Lord_Squinty
15-02-2010, 23:45
How will a flyer block infantry?
They are not on the table in the enemy movement phase or assault phase for movement, and little chance they will block LoS.