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PaulmanMN
25-03-2010, 00:52
Well, Battle missions has been out for a few weeks now, and my regular group has been playing mostly Kill Team. At 200 points, its quick, easy to whip together a list, and just like that you are on to your next game.

So, if you are playing kill team, what are you finding as your most effective list?

I myself am finding 10 Skyclaw Assault troops with a melta gun are quite effective, and actually under the 200 point limit.

We have a couple eldar players, one using warp spiders and a couple guys on bikes, the other guy foot slogs fire dragons and guardians (I think, I have a hard time telling them apart as they arent my army).

The foot slogging IG generall die quickly.

Hive guard and a Warrior are also quite good.

Lets hear what you're using!

PaulmanMN

bigcheese76
25-03-2010, 00:57
I have only played one game so far, and my local group are now editing the KT rules for ourselves.
My list however was based around the Colonel Schaeffers Last Chancers so here it is:
Vet Squad- Demolitions
Schaeffer- Plasma Pistol, Power Sword
Ox- Heavy Bolter
Brains- Ox's loader
Rocket Girl- Missile Launcher
Fingers- Missile Launcher loader
Animal- Melta Gun
Demo Guy- Demo Charge
Scope- Sniper
Warrior Woman- Lasgun
Hero- Lasgun

4 Rattlings

AndrewGPaul
25-03-2010, 01:00
I'd thought of a plain old Terminator squad - seems appropriate thematically, especially against a Tyranid opponent - but you can't afford any upgrades for them. Perhaps if I talk my opponent into letting my up the points limit to get a power sword and flamer.

PaulmanMN
25-03-2010, 01:02
We are actually really strict about the 200 points. at 200, 5 points over could put you over the top on your opponent, so we keep it quite tight,

WodenMHC
25-03-2010, 01:09
3 Thunderwolves -

1 Plain, 1 with Wolf Claw, 1 with Storm Shield

Agnar the Howler
25-03-2010, 01:09
If a game springs up, i'll be using:

2 Crisis Battlesuits, 1 with Shas'Vre upgrade, Airbursting Frag. Projector, Plasma Rifle, Targetting Array, Multi-Tracker, Shield Generator, Stimulant Injector and Eternal Warrior; and 1 with Twin-Linked Fusion Blasters, Drone Controller, 2 Shield Drones and Feel No Pain - 193pts

Assuming that http://corbaniaprime.blogspot.com/2010/03/whats-your-kill-team.html are the proper rules.

Phenski
25-03-2010, 01:14
@ Bigcheese76, Im keen to see how your modding the rules, weve played a couple of KT games and tried to blend it with the 4th ed version but we got alot things to iron out... The mission in the book is quite bland IMO

So far this list has won every game (except when we played a 4-way game and everyone ganged up!) :

6 Plague marines (champion w. power weapon, plas pistol and furious charge, PM w. plasma gun, relentless, PM w. fleet)

With all the cover,T5 and FNP they are uber hard to take down.

Logarithm Udgaur
25-03-2010, 02:39
10 Veterans w/ Chimera, 2x Flamer, Sniper (w/Stealth), Autocannon (w/Relentless), Power Weapon on the Sergeant

Armored Sentinel w/ Autocannon (w/Tank Hunter)

I would probably take something like this as I do not own a Vendetta/Valkyrie.

GrimZAG
25-03-2010, 03:20
Warp spiders FTW!

Tenken
25-03-2010, 04:01
Once I get my hands on them; Stormboyz led by Zagstruk. He's a BEAST in KT. Give him fleet or FNP and he just wrecks face. 5 str 9 attacks in initiative ruin most anythings day. Plus his LD 9 helps orks in what is otherwise their biggest KT handicap.

Also plan on getting tanks bustas. At first it seemed like a bad idea, but then it grew on me. Their only real downfall is glory hogs, and let's be honest, how many vehicles do you see in KT? Not many, and if there are vehicles odds are good you want it dead anyway. Plus they provide alot of cheap str 8 shotting.

Then regular nobz are always great in KT. You can even take a battlewagon as a dedicated transport, and since they're so cheap, reasonably afford it!! That's just ridiculous!

SandQueen
25-03-2010, 04:13
Ive given some consideration to KT and I'm sure I'll have to play a few games of it sooner or later but with Eldar things are proving tricky if you want a good variety of abilities. Alot of the Close Combat Aspects are good but I dont want to go up against Tau or IG and get hung out in the open and shot to death. And when you get into powers and upgrades things get expensive fast.

Vermin-thing
25-03-2010, 04:55
I've got a few teams worked out:

5 Legion of the Damned Marines 195 points

11 genestealers, 1 broodlord, 200 points

5 harlequins in a Venom 200 points

guardians with a support weapon in a wave serpent

ehlijen
25-03-2010, 05:48
Still waiting for a chance to try this one:

Harker

Missile launcher team

Sniper rifle

Grenade launcher

Melta gun

Demo charge

Lasgun

Shotgun

Vox (just to make everyone different and eat some of the left over points)

Squad has the demo team doctrine.

Comes to 195 points, 10 guardsmen with special rules out the wazoo...

borginator
25-03-2010, 05:58
Still waiting for a chance to try this one:

Harker

Missile launcher team

Sniper rifle

Grenade launcher

Melta gun

Demo charge

Lasgun

Shotgun

Vox (just to make everyone different and eat some of the left over points)

Squad has the demo team doctrine.

Comes to 195 points, 10 guardsmen with special rules out the wazoo...

Why not go for a plasma gun instead of a grenade launcher? Mobility?

I've played a few kill teams trying out various builds, still haven't tried Harker though, I always go for Marbo. The controlled release of the demo charge has saved my behind more than once, also that relentless missile launcher is pretty awesome.

aquilius
25-03-2010, 06:09
I'd thought of a plain old Terminator squad - seems appropriate thematically, especially against a Tyranid opponent - but you can't afford any upgrades for them. Perhaps if I talk my opponent into letting my up the points limit to get a power sword and flamer.

Just use space wolf wolf guard termies then. You get 5 all with power swords and a flamer for less than 200 pts.

Seville
25-03-2010, 06:12
My FLGS has been Kill Team crazy since we got the store preview copy of the book. So far, the best kill team I've found so far is

5 Plague Marines, 1 with melta
5 Chaos Space Marines

That's it. The Plagueies are crazy hard to take down, and the CSM bolster the numbers so you have to take more casualties before you start taking Ld checks.

Witch hunters can cram an awful lot of models into that 200 points. We're having a Kill Team tourney at our store soon, and I plan on taking 10 sisters, and either some Inquisitorial Stormtroopers or an Elite Inquisitor and Retinue. It's a lot of firepower and a lot of bodies with a decent armor save all around.

Exarch Rozma
25-03-2010, 06:34
My kill team has been just taking as many Eldar Dire Avengers as possible, led by an Avenger Exarch with two Shuriken Catapults!

It's worked for me!

Thud
25-03-2010, 06:45
Doom of Malantai.
110 points of whatever else strikes your fancy.

Tenken
25-03-2010, 07:01
Doom of Malantai.
110 points of whatever else strikes your fancy.

Except that the doom pretty much sucks in KT except vs the one guy who brought a horde of ork boyz or gaunts.

You have to get it close. you can only get 1 wound from any failed test, no matter how bad it failed. You lose wounds when you fire off cataclysm. And it's low T means it isn't hard to bring down with concentrated fire, even with EW. Plus catty will pry hit like 2, maybe 3, guys, as they'll be all spread out what with them not being a unit and all. Generally not as good a choice as people would think. It's only plus going for it is that it's durable with EW. But a smart opponent will just stay out of your leech zone and let you kill yourself firing off catty.

Reflex
25-03-2010, 08:48
50 conscripts...

ehlijen
25-03-2010, 09:02
Why not go for a plasma gun instead of a grenade launcher? Mobility?


My meltaman model is just cooler than my plasma gunner models.

AndrewGPaul
25-03-2010, 09:33
Just use space wolf wolf guard termies then. You get 5 all with power swords and a flamer for less than 200 pts.


I don't own 5 Wolf Guard with power swords, though. :)

It was more of an excuse to use the Terminators from Space Hulk, really.

SandQueen
25-03-2010, 09:55
50 conscripts...

GOOD
LORD

No one would be able to kill that. Not enough time to gun them all down before they swarmed and pulled everyone down. The board size is way too tiny for anyone to have enough shots to bring enough down.

Maybe with Dire Avengers bladestorming but even then it might not be enough because of everything being individual.

PaulmanMN
25-03-2010, 11:07
Go easy when mentioning points, or the inquisition will come to my house and punch my mom.

Scythe
25-03-2010, 11:49
No one would be able to kill that. Not enough time to gun them all down before they swarmed and pulled everyone down. The board size is way too tiny for anyone to have enough shots to bring enough down.

Maybe with Dire Avengers bladestorming but even then it might not be enough because of everything being individual.

Don't bother with bladestorm, just take plain dire avengers. 2 catapult shots should be enough to pull a conscript down, anything more is overkill. You can take 16 avengers, who should be killing more than 12 conscripts a turn... though return fire might be a pain... and there's the cover issue... If you could force the Ld check, you win though...

Plain Ork Shoota's might be a better alternative. 33 of them will be a pain for those conscripts, as they are superior in every area. Or normal guardsmen. More effective shooting, better Ld... might be close though.

Alternatively, take vehicles, and just tank shock all game long... they cannot do a damn thing about it.

Discord
25-03-2010, 12:04
GOOD
LORD

*snip overreaction*

Good thing they're illegal, then. Need to field an infantry platoon (130 points, minimum) to include conscripts, which cost at least 80 points. So no conscripts in kill teams.

Beats me why the tourney crowd is so intent on ruining another gametype, but whatever. I'll just refuse to play if someone brings out something stupid like 50 grots or a lone* venerable dreadnought.

*So you can't make it run away via killing those squishy infantry types around it.

Reflex
25-03-2010, 12:16
thanks for being a fuddy duddy and ruining my 50 conscript funzies...

poopies.

hmm:
platoon command squad, Plasma Gun: 45
first squad, flamer 55
second squad: 50
third squad: 50
: 200

yea... take that, not 50 conscripts but 35 guardsmen with a flamer and plasma gun.. suck on that!
:

Logarithm Udgaur
25-03-2010, 12:19
No one would be able to kill that. Not enough time to gun them all down before they swarmed and pulled everyone down. The board size is way too tiny for anyone to have enough shots to bring enough down.


Except that they have no way to hurt vehicles (lacking Frag and having S3 guns). Drive up a Chimera with Heavy Flamers taxing a Vet squad with Flamers and it is BBQ time. I am quite certain that other armies have something similar that they could use.

x-esiv-4c
25-03-2010, 12:45
Vendetta upgraded with heavy bolters.
smattering of Ratlings.

Finnith
25-03-2010, 13:03
How much terrain are you guys playing with? When Ive been playing other than a small side street theres been nowhere for large tanks to go other than forwards and backwards making it easy to hide from and a simple matter of walking up and slapping a krak grenade on its back.

Logarithm Udgaur
25-03-2010, 13:38
What is it that is preventing their movement? If it is intact buildings, shoot them into ruins. If it is ruins get a Dozer Blade.

PaulmanMN
25-03-2010, 13:43
We play with LOADS of area terrain (the citadel trees, and the 40k battlescape) as well as ruins, and a bastion. Plenty of cover about...

MistaGav
25-03-2010, 13:45
That's what I'm thinking atm but I may change it after playing some games there is heavy use of cover so flamers might be more ideal, plus I can lose a few things here and there to take more guys. BTW this is using the DA codex with Vets.

6 Veterans
1 x Heavy Bolter (Relentless)
1 x Plasma (FNP)
1 x Sergeant, Power Weapon, Combat Shield (Prefered Enemy), Melta Bombs
2 x Combi Weapons
1 x Bolt Pistol + Chainsword, Melta Bombs, Combat Shield

- 200

Shamutanti
25-03-2010, 13:46
Beats me why the tourney crowd is so intent on ruining another gametype, but whatever. I'll just refuse to play if someone brings out something stupid like 50 grots or a lone* venerable dreadnought.

*So you can't make it run away via killing those squishy infantry types around it.

The tournament crowd is ruining Kill Team? You're getting paranoid. Although half the lists in here are focused around beating people rather than 'fluff reasons'.

Not a fan of Kill Team myself. Has too much of the stink of Necromunda/Mordheim and never did like those skirmish games. I played a game at the local store just to have the 'experience' so I could bitch with reason, took 7 Sternguard, combi-melta, Heavy Bolter (at least pretty sure that was the list) and won 3 games straight in a winner stays on before I went to play some real games.

T'was a dull half n' half.

I've never understood why people were so fascinated by Kill Team originally or why it's return has sparked so many people wanting to play. It's often just an exercise in rolling dice and nothing more (although that's 40k through n' through ain't it? :P ) because the rules don't really support a game on the scale being suggested, it gets broken as soon as people take too many models from the cheaper armies (30 Ork Boys? >_>) and the end result doesn't have anything close to the satisfication (at least for me) of finishing a battle that's been hard won, especially when it comes down to another dice roll of (who runs away first).

x-esiv-4c
25-03-2010, 13:56
So you don't like it because it isn't setup like Necromunda which you don't like?

Shamutanti
25-03-2010, 14:06
So you don't like it because it isn't setup like Necromunda which you don't like?

Necromunda being played as it is - I don't mind so much. It's an alright once off game. Not a fan of the whole experience/changing kit/people dying me-larky. Lots of faffing about for no real personal gain. I don't find any satisfaction from it :P

But at least that game is set up to deal with skirmish based play. Kill Team really isn't and just seems to be a case of dice exchanges (more so than normal 40k). 40k rules now are dealt around large scale skirmish.That was the whole point of stream lining things. Kill Team doesn't have that streamlined play and if anything simply encourages you to delay play once you've got a few kills.

Everyone will have a cover save, everyone will take the same special rules (FnP, Fleet, Furious Charge or Infiltrate) and very few will take a list for 'fluff' reasons.

Just don't get the 'fun' or purpose behind it I suppose.

BoneHeart
25-03-2010, 14:06
Dark eldar: Mandrakes. You can awesomly use their spec hidden rules in small board.
Or warriors. 2x10 w/ 4dls :D
Are transports permitted? I think yes, cause it says troop choice.

AndrewGPaul
25-03-2010, 16:24
Everyone will have a cover save, everyone will take the same special rules (FnP, Fleet, Furious Charge or Infiltrate) and very few will take a list for 'fluff' reasons.

Just don't get the 'fun' or purpose behind it I suppose.


If you ask Jervis and the rest of the design studio, it's so people can play out the sort of battle seen in Predator, or the assault on Brécourt Manor (as seen in episode 2 of Band of Brothers), rather than the usual large set-piece battle. It also gives you the opportunity to pick up a squad or two of a new army, as a little side project, or just because you like the look of one particular squad, and use them as a little painting and modelling 'masterpiece' (especially if you take the opportunity to convert up specialists).

Of course, you've highlighted the two main problems with this; firstly, there are too many cheesey gamers who miss the point*, and secondly, the rules don't really support it. Given the choice, I'd prefer to use 2nd edition rules, 400 points or so (although you'd need to come up with rules for Tau and Necrons if you chose that path), using the detailed rules from Necromunda.

*While I don't think Reflex was being entirely serious with his suggestion of a Conscript mob o' doom, it does sort of prove my point - picking an army to win at all costs, rather than something that makes sense in-setting. I mean, sending 50 Conscripts on a raiding mission, as opposed to, say, some elite Stormtroopers? That doesn't make sense.

You could have something akin to the old 4th edition Kill Team rules, with a lone Kill Team vs a mob of goons, but tthat's better suited to both sides working out the armies together and coming up with a story, rather than just turning up out of the blue with a silly force like that.

ehlijen has the right idea; why is he taking meltagunners? Because they look cool. :)

wazatdingder
25-03-2010, 16:35
1 Mega-nob with combi-flamer
2 Deff-koptas w/ rokkits
1 runtherd w/ poison weapon
16 grots (i think)

P.S. the mega nob is a grot in a tau battlesuit

Seville
25-03-2010, 17:38
Good thing they're illegal, then. Need to field an infantry platoon (130 points, minimum) to include conscripts, which cost at least 80 points. So no conscripts in kill teams.

Beats me why the tourney crowd is so intent on ruining another gametype, but whatever. I'll just refuse to play if someone brings out something stupid like 50 grots or a lone* venerable dreadnought.

*So you can't make it run away via killing those squishy infantry types around it.

Why? It's part of the game. The lone venerable dread is not that tough. Doesn't seem like a great way to actually win a game of kill team.

borginator
25-03-2010, 18:27
Vendetta upgraded with heavy bolters.
smattering of Ratlings.

Wouldn't it be awesome if the Vendetta had firepoints....snipers opening the doors and shooting down targets.

Carlos
25-03-2010, 18:51
Ive had great luck with:

Crisis - Twin Pods, Blacksun, Feel no Pain

10x Kroot, 1w/Furious Charge

6x Fire Warriors, 1w/relentless.

The Crisis is untouchable, the kroot counter attack whilst the firewarriors snipe.

Ive also toyed with 5 Stealths with 3 Gun drones.

AndrewGPaul
25-03-2010, 19:15
Why? It's part of the game. The lone venerable dread is not that tough. Doesn't seem like a great way to actually win a game of kill team.

Plus "Assassinate the dreadnought!" sounds like a cool scenario.

borithan
25-03-2010, 19:34
I happen to know that one player in a club I went to yesterday went the dreadnought route. While it looked hideous to deal with it looked like he didn't actually perform very well.

Logarithm Udgaur
26-03-2010, 06:58
Why? It's part of the game. The lone venerable dread is not that tough. Doesn't seem like a great way to actually win a game of kill team.
^Seriously, fairly well every team mentioned so far would own it.


Wouldn't it be awesome if the Vendetta had firepoints....snipers opening the doors and shooting down targets.That is so cool, I would be tempted to allow it in a game I played, providing they fired as BS2.

eyescrossed
26-03-2010, 07:36
I haven't seen the new rules, but from the looks of it I think I'll prefer using the old ones, but with both players having a killteam.

Does anyone prefer the old rules for making a team?

Scythe
26-03-2010, 07:49
I haven't seen the new rules, but from the looks of it I think I'll prefer using the old ones, but with both players having a killteam.

Does anyone prefer the old rules for making a team?

The old rules were far more limited as I remember (one unit only, restrictions on what to take, etc), but as that previous kill team had a whole different base setup, it cannot really be compared (the previous kill team was always up against multiple goon squads, those squads had special movement rules, the kill team always funtioned as a unit, etc.)

eyescrossed
26-03-2010, 08:35
The old rules were far more limited as I remember (one unit only, restrictions on what to take, etc), but as that previous kill team had a whole different base setup, it cannot really be compared (the previous kill team was always up against multiple goon squads, those squads had special movement rules, the kill team always funtioned as a unit, etc.)

Ah, fair enough.

I wish I could have the killteam rules without having the buy the whole book -.-

AndrewGPaul
26-03-2010, 09:32
Wouldn't it be awesome if the Vendetta had firepoints....snipers opening the doors and shooting down targets.


That is so cool, I would be tempted to allow it in a game I played, providing they fired as BS2.

It'd be easiest to make snipers an alternate option to the door gunners' heavy bolters.

ehlijen
26-03-2010, 10:41
Why? It's part of the game. The lone venerable dread is not that tough. Doesn't seem like a great way to actually win a game of kill team.

For most armies that is true, but there are a couple of armies that will have trouble bringing AT firepower that can take out a Dread before being killed itself (no ablative wounds) in 200 points.

Tau are pretty much limited to missles pods (which require crisis suits which some would say aren't Kill team material) and fusion blasters (which require getting into charge range of the dread).

Someone wanting to bring grey knights has barely any options other than hoping his S6 can glance him to death.

Necrons? They will win, probably, but not before both players are getting bored.

A single dread isn't a problem against most armies, but some don't really get many counter options :(

Logarithm Udgaur
26-03-2010, 13:04
I wish I could have the killteam rules without having the buy the whole book -.-
Post number six in this thread has a link where they can be found. Yes, that is the extent of it, other than suggested play on a 3'x3' board.

Discord
26-03-2010, 13:33
and secondly, the rules don't really support it. Given the choice, I'd prefer to use 2nd edition rules, 400 points or so (although you'd need to come up with rules for Tau and Necrons if you chose that path), using the detailed rules from Necromunda.

Agreed, but I didn't really want to go there. Partly due to the new races and because it's way easier to just play the new Kill Team than find someone who wants and knows how to play 2nd edition. Which is, of course, superior for small battles like this. The current ruleset suffers from way too much hitting on 4+, wounding on 4+, saving on 4+ (cover, if nothing else), give or take a number.


Why? It's part of the game. The lone venerable dread is not that tough. Doesn't seem like a great way to actually win a game of kill team.

Two slaaneshi daemon princes leading some nurgle goons and a handful of obliterators is 'part of the game' too, doesn't mean I care for that kind of playstyle at all. Don't particularly care if your list's a winner or not, it's the mindset behind selecting it that matters.

For me, Kill Team is a neato way of actually getting some games in and giving the options to try out some crazy teams, while not having to paint 1500 points before you can play at all. (And when you do, there's a good chance your randomly selected opponent is a cheesemonkey with a boring, unpainted list.)

Killgore
26-03-2010, 13:41
Id like to remake the Word Bearers Killteam that featured in the Black Libray book DaemonWorld

5 Tooled up Chaos Spacemarines and an Obliterator (unless the Obliterator got moved to HS in the new codex, I cant remember as its been so long since I looked at it)

I cant remember the names of the characters or what they were armed with but I do remember they kicked ass :P

CaptainSenioris
26-03-2010, 14:30
I tried the Ven dread route in a trial game the other day(as borithan pointed out) whilst I did win it didn't do too well. When you can only target one model a turn you find yourself oddly neutered.

On a more serious note I plan to take Harlequins as my killteam, needed an excuse to finish painting them. I find myself wondering how to work my shadowseer, whilst I feel Harlequins would only work with the shadowseers ability, the individual nature of the models makes me wonder if the ability would apply.

ehlijen
26-03-2010, 15:26
I tried the Ven dread route in a trial game the other day(as borithan pointed out) whilst I did win it didn't do too well. When you can only target one model a turn you find yourself oddly neutered.


One of the kill team rules is that you can split all your shots between different targets. But realistically, there won't be too many models that are a serious threat to a venerable deadnaught in most kill teams.

CaptainSenioris
26-03-2010, 15:48
Wish I'd noticed that. Cheers