View Full Version : Where are the rules?

06-12-2010, 17:53
Deleted by user

Zark the Damned
07-12-2010, 12:08
Sadly they don't have official PDFs like the other Specialist Games - GW apparently 'lost the files'.

Your best bet is eBay though it can get pricey for good quality copies, e.g http://cgi.ebay.co.uk/warhammer-quest-/150527795288?pt=UK_Toys_Wargames_RL&hash=item230c27e058

07-12-2010, 13:43
Thanks for the reply, Zark.

eBay, I feared to hear that. So, everyone posting in the Warhammer Quest section has the original rulebooks bought? Wow ;)

The street cred is worth it's weight in gold......

07-12-2010, 21:58
And alot of people actually brought it when it was out, and when it was discontinued (when GW flogged it half price in store sales :) )

08-12-2010, 10:03
I actually have two sets of the game, but ive also got the rules off the net. if they dont even sell it anymore they can hardly complain.

08-12-2010, 12:00
Unfortunately yes, they can.

If you are desperate to do it legal way, the shop near me (in Krakow, Poland) has the Quest books in second hand section. As I have quest already I never checked how reasonable the price is, but at least some things there are well below eBay prices.

08-12-2010, 12:23
I have sent u a message dude

08-12-2010, 22:43
You got mail! :)

09-12-2010, 10:28
At the end of the day you have to remember two very important things

First, E-copies of the Warhammer Quest rules will remain illegal until such time as they are released by Games Workshop. The only part that has been released is the floorplans which were available from the website in the bloodbowl section for use in the Dungeonbowl game. So at the risk of sounding awfully square, don't do it, its only going to annoy GW and undermine the chances of them actually doing it themselves.

Secondly, Warhammer Quest is a very involved game. You need an awful lot of cards, tokens, dice, miniatures, cardboard floors, plastic doorways and so on to play the game. Alot of this can be built yourself if you really put the effort in, so just having the rules doesnt mean you can play Warhammer Quest, you will need to spend alot more time and effort getting it ready.

It really is easier to look for it on places like eBay. Ignore the "$$$$$$40000000 mintz condition" sales and look for the incompletes, part sales that mean you can build a copy easily within a few cheaper buys. In fact having more of everything is better as you can have alot more fun.

The rulebooks themselves are also very cheap to buy individually, so if you really can't afford the expensive official parts, look to Heroquest, DarkWorld, Dungeonquest, Warhammer Dungeon floorplans and so on are all cheap and easy ways to get the parts you need.

09-12-2010, 15:23
It's not as bad, most of things you list can be ignored, are easily replaced or are scarce even if you have a full quest box.

You need an awful lot of cards,

Event and treasure tables help a lot here, you just need distinguishable event and monster cards (say, black and red coloured regular playing cards). Same aplies for floorplan cards - regular playing cards and indexing table are sufficient.

dice, miniatures,

availiable for every WFB player; and if you're not one you'll run out of minis anyway

plastic doorways

can be lived without

cardboard floors,

made downloadable by GW


only thing from box - rules aside - that actualy needs replacing.

09-12-2010, 20:34
Oh I know what your saying, however thats also like saying you can play Warhammer using different coloured Tiddlywinks instead of miniatures ;)

It works....kind of, but its nowhere near as good.

Oddly enough I remember asking Jervis one Gamesday about a reprint of Quest and he talked about doing it as a partwork and given GWs love of the monies that would be a moneyspinner considering the usual price of such things (Complete in 40,000 issues, 0.50 first issue, 4 after that and binders and box are 20 extra :D )

10-12-2010, 02:11
Oh I know what your saying, however thats also like saying you can play Warhammer using different coloured Tiddlywinks instead of miniatures

Back in nineties some of kids were playing WFB among each other with LEGO minis - can be done if you are desperate enough. The difference is, Quest is worth the effort :) .

Zark the Damned
10-12-2010, 16:59
I would just like to second the notion that all you really need are the rulebooks, and maybe the cards. All the minis can be swapped out from your collection, all the tokens can be changed so long as you know what each represents (e.g. web counters) and you can make your own floor plans out of card.

OK it may not be fantastic (I don't know, maybe you're awesome with terrain and will prove me wrong) but it'll get you playing!

10-12-2010, 19:56
Okay, so I don't mean to hijack this thread, but this seems as good a place as any.

I've been thinking. The Quest rules are difficult to come by, GW doesn't seem to be in any hurry to release a new version. You could go for Roleplay, I guess, but the beauty of WHQ has always been the relative simplicity, and the fact you don't need a GM.

So, hypothetically speaking, if I were to write a set of free to use "dungeon crawl" rules, perhaps under a Creative Commons license or something, that stay true to the nature of Warhammer Quest, would you;
- Give them a try to see if you like them?
- Be willing to perhaps contribute to the project?

I am just curious. You see, before my second dive into Warhammer Quest, I was working on writing a set of rules that I would like, but nothing really struck my fancy much. Warhammer Quest comes very, very close to what I would consider the perfect Dungeon Crawler. It misses some things, that I would do differently, but there are many things that I really like.

Who would be interested?

16-12-2010, 16:03
I would help! Though I think Quest has a number of serious failings, so maybe you don't want my help :shifty:

16-12-2010, 16:09
I'd be interested in that.

16-12-2010, 20:51
Deffinately be interested in that. I have done some new monster rules on another thread and I would like to help with redoing a few bits and bobs (in particular the magic spells)

19-12-2010, 19:39
Wow, that's a pretty big response! I am happy to hear.

Bear in mind, I will NOT be re-writing Warhammer Quest. There will be some differences, the most obvious one being that there will be no stories about the Warhammer world. But, since you guys seem to be quite interested, I will let you in on what I have been doing so far, as I have been slavering away quite a lot these last couple of weeks.

What I am writing are a set of rules that closely mirror Warhammer Quest in terms of gameplay. This means that there will be dungeon tiles, there will be characters and enemies, there will not (necessarily) be a Dungeon Master of sorts, and there will be a very similar method of placing enemies on the board. There will be treasure, there will be a boss room. Stuff like that to keep it true to the spirit of Warhammer Quest.

What it will do differently are, to give one example, some of the combat rules and statistics. Strength and WS (which I call Fighting Skill) will not range from 1 to 10, for example, but will go higher than that, with a different method of calculating the to hit roll. This would create more subtlety.

Also, and this is what I consider a big boon in my design, I want to make it freely downloadable and, more importantly, "open-source", so to speak. The idea behind it will be that others will be able to, and are encouraged to, contribute to the project with new characters, new enemies, new skills and new treasure tables.

And SamVines, I HEAR you! I found some serious failings that I feel I have addressed, but perhaps you could (in due time) enlighten me on your thoughts.

I will keep things a little under wraps for NOW, as I am still in the process of writing out the basics, and there are some things I want to have finished before encouraging participation, but I will definitely let you guys know as soon as I have it up.

Thanks a lot for the interest!

EDIT: I am starting to have difficulties with continuing. I decided to split the core rules into two "books", the first covering the absolute base mechanics, whilst the second would detail the more interesting stuff, but boy... It's difficult. On the one hand I want to keep it as light as possible. There is hardly any "fluff" (Oh how I loathe that word), and I have my reasons for that. On the other hand, I don't want to scare away starters, so I do need to explain some things.

That, and trying to come up with cool sounding characters and have their stats accurately represent what they are supposed to be is monstrous. But once I have Core Book II pretty much down, I will let you guys in on everything and the playtesting can start.

So another question; Would you join a forum for playtesting and contributing if I created one?

19-12-2010, 23:47
I will need to know a lot more before actually making a decision. So, yes, I'll join a forum in order to get that information and base my continued participation upon that.

22-12-2010, 11:01
Basileus, sorry for completely hi-jacking your thread!

But that is good to know.

I am a little scared right now to "publish" something online, as I am not really sure if there are any legal issues I need to take care of.

I mean, it's not like I will be turning it into a full fledged business, but if someone decides to nab my ideas (or name) and decides to go after me afterwards, I will be left out in the cold. Thankfully, there is someone who is willing to help me out on that front, but it's still quite a lot to take in.

Another question; Would you want to read and perhaps contribute to the project BEFORE it becomes playable, or AFTER? Because I am running into some tiny difficulties that I am sure I can overcome, but perhaps people would be more than willing to contribute.

22-12-2010, 11:39
What is it that you're afraid of? I don't quite get it.

22-12-2010, 13:11
Oh I just guess I am a little paranoid. I have never let anything out to the world, bar some photos of miniatures I didn't myself sculpt.

I guess I am scared someone will run off with my ideas and takes the credit... I don't know. It's probably just me. Perhaps I should ask around with others who have done something similar.

22-12-2010, 18:05
Not just a little it would seem.

Someone might "steal" your idea, however, it's rather unlikely. I mean, do you really think that you've come up with the next killer game and that you will make millions? From what I see you've made (or are making) an adaption of WHQ, added some, removed some, and changed some stuff.

I've yet to come across a case where someone has openly stolen another persons idea and claimed it was his own in this hobby. I have heard of people entering painting competitions with miniatures they haven't painted themselves, but that's about it. And I've been in the hobby for 15 years.

If you want people to know about your game and play it you must let them do so. As for money, there are very little to be had in rules, so don't get your hopes up. The best you can do is to release it and hope people will start playing it. That's probably the greatest award one can hope for as a hobbyist developer these days.

22-12-2010, 18:54
Oh no no no, I wasn't planning on making a single buck out of it. You must have misunderstood. It's going to be "open source" for lack of a better term. I want to make zero off of it. But I also don't want someone else to go and steal my stuff.

But I have put some stuff up on a forum, I will PM you the link. :)

22-12-2010, 19:35

27-12-2010, 20:52
Well, no need to PM any links anymore... I just sig myself! >_<