BigRob
03-01-2011, 13:33
Hello,
So, next in line is the Questing Knight, always a fun character to play he has some of the best settlement rules and Roleplaying potential. The honour points system is especially good, as is the Questing side of things but its during the adventures that he falls down. The initial few levels are easy, moderately good armour, a powerful sword and his favour make things easy but then after a few levels the restrictions on armour, items and healing potions start to bite as does his terrible skill list and by the hero levels he slips behind.
So, here goes...
Questing Knight
Wounds: 1D6+8
WS: 4
BS: 6+
S: 3
T: 3
I: 3
A: 1
Pinning: 6+
WP: 3
Luck: 0
Weapon: Knights Greatsword (1D6+S+3, Two Handed)
Armour: Knights Armour (+3AP)
Initial Equipment: D6 Bandages, Ladies Favour (same as original).
Initial Skill: Blessing of the Lady of the Lake.
At any time the Knight may spend a luck point to regain +D6W.
Against all missile attacks including Magic Missiles, The Knight gains Ignore Blow at the following values:
Novice 6+
Champion 5+
Hero 4+
Lord 3+
Special Rules:
The Knight may only use two handed weapons. He may only use a magic weapon if it is one of these weapons. The Knight will never use missile weapons or magic items that cast attack spells.
The Knight may never wear any armour other than his Knightly Armour. He will never use a shield.
The Knight is questing for clues to the location of the grail and always has a special quest (which is the same as the original)
Battle Level Table
1 2 3 4 5 6 7 8 9 10
Wounds 1D6+8 +D6 +D6 +D6 +D6 +D6
WS 4 5 5 6 7 8 8 9 10 10
BS 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+
S 3 4 4 4 4 4 5 5 5 5
T 4 4 4 4 4 4 4 4 4 4
I 3 3 4 4 4 5 5 5 5 6
A 1 2 2 3 3 3 3 4 4 5
Pinning 6+ 6+ 6+ 6+ 5+ 5+ 5+ 4+ 4+ 4+
Luck 0 1 1 2 2 2 3 3 3 3
The Knight will gain a new skill each time he advances a level. Roll on the skill table below, re-rolling any duplicates.
Skills:
2: Virtue of Duty
Provided he is in base contact with 3 other warriors, the Knight and warriors gain a +1 bonus on his rolls to hit and gain a +3 bonus to fear and terror rolls.
3: Virtue of Audacity
Before adding bonus for weapons, if the knights opponent has a higher strength value, the knights strength is increased to match that value.
4: Virtue of Noble Disdain
When in combat with an opponent who is using a missile weapon, the Knight gains a +1 bonus on his to hit rolls and deals an extra 3 damage per hit.
5: Virtue of Knightly Temper
For one turn, for every successful roll to hit, the knight may make an extra attack. This continues until he fails to hit and runs out of attacks. This skill may be used once per adventure per title.
6: Virtue of Heroism
When fighting an opponent with the Large Monster special rule, the Knight gains +1 Damage dice per Title.
7: Virtue of the Ideal
The Knight permanently gains +1WS +1S +1I +1A and +D3 Wounds.
8: Virtue of the Penitent Knight
Provided the Knight is using no magic weapons, armour or equipment what so ever, his attacks count as magical and roll an extra D6 Damage. The knight will also benefit from Magic Resistance 4+ and Ignore Blow 4+.
9: Virtue of Empathy
The Knight no longer has to pay any living expenses in the settlement and may choose to ignore 1 event per title during the stay at the settlement, instead treating it as an uneventful day.
10: Virtue of Purity
The knights Blessing of the Lady skill is modified to Ignore Blow 2+ vs all missile and magic missile attacks.
11: Virtue of Confidence
The Knight may issue one challenge per dungeon to an opponent. He must direct all his attacks at this opponent and no other warrior may attack it while the Knight is still standing. The knight gains +1 on his to hit rolls and gains double the monsters value in honour points if he deals the killing blow.
12: Virtue of Stoicism
The Knight is immune to Fear, Terror and Greater Deamon Terror.
Keeping the honour points system and his settlement rules (although they may get updated when I work on the settlement rules later).
Thoughts? There were over 50 views on the Trollslayer but no one wanted to say anything. Don't be shy :D
So, next in line is the Questing Knight, always a fun character to play he has some of the best settlement rules and Roleplaying potential. The honour points system is especially good, as is the Questing side of things but its during the adventures that he falls down. The initial few levels are easy, moderately good armour, a powerful sword and his favour make things easy but then after a few levels the restrictions on armour, items and healing potions start to bite as does his terrible skill list and by the hero levels he slips behind.
So, here goes...
Questing Knight
Wounds: 1D6+8
WS: 4
BS: 6+
S: 3
T: 3
I: 3
A: 1
Pinning: 6+
WP: 3
Luck: 0
Weapon: Knights Greatsword (1D6+S+3, Two Handed)
Armour: Knights Armour (+3AP)
Initial Equipment: D6 Bandages, Ladies Favour (same as original).
Initial Skill: Blessing of the Lady of the Lake.
At any time the Knight may spend a luck point to regain +D6W.
Against all missile attacks including Magic Missiles, The Knight gains Ignore Blow at the following values:
Novice 6+
Champion 5+
Hero 4+
Lord 3+
Special Rules:
The Knight may only use two handed weapons. He may only use a magic weapon if it is one of these weapons. The Knight will never use missile weapons or magic items that cast attack spells.
The Knight may never wear any armour other than his Knightly Armour. He will never use a shield.
The Knight is questing for clues to the location of the grail and always has a special quest (which is the same as the original)
Battle Level Table
1 2 3 4 5 6 7 8 9 10
Wounds 1D6+8 +D6 +D6 +D6 +D6 +D6
WS 4 5 5 6 7 8 8 9 10 10
BS 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+ 6+
S 3 4 4 4 4 4 5 5 5 5
T 4 4 4 4 4 4 4 4 4 4
I 3 3 4 4 4 5 5 5 5 6
A 1 2 2 3 3 3 3 4 4 5
Pinning 6+ 6+ 6+ 6+ 5+ 5+ 5+ 4+ 4+ 4+
Luck 0 1 1 2 2 2 3 3 3 3
The Knight will gain a new skill each time he advances a level. Roll on the skill table below, re-rolling any duplicates.
Skills:
2: Virtue of Duty
Provided he is in base contact with 3 other warriors, the Knight and warriors gain a +1 bonus on his rolls to hit and gain a +3 bonus to fear and terror rolls.
3: Virtue of Audacity
Before adding bonus for weapons, if the knights opponent has a higher strength value, the knights strength is increased to match that value.
4: Virtue of Noble Disdain
When in combat with an opponent who is using a missile weapon, the Knight gains a +1 bonus on his to hit rolls and deals an extra 3 damage per hit.
5: Virtue of Knightly Temper
For one turn, for every successful roll to hit, the knight may make an extra attack. This continues until he fails to hit and runs out of attacks. This skill may be used once per adventure per title.
6: Virtue of Heroism
When fighting an opponent with the Large Monster special rule, the Knight gains +1 Damage dice per Title.
7: Virtue of the Ideal
The Knight permanently gains +1WS +1S +1I +1A and +D3 Wounds.
8: Virtue of the Penitent Knight
Provided the Knight is using no magic weapons, armour or equipment what so ever, his attacks count as magical and roll an extra D6 Damage. The knight will also benefit from Magic Resistance 4+ and Ignore Blow 4+.
9: Virtue of Empathy
The Knight no longer has to pay any living expenses in the settlement and may choose to ignore 1 event per title during the stay at the settlement, instead treating it as an uneventful day.
10: Virtue of Purity
The knights Blessing of the Lady skill is modified to Ignore Blow 2+ vs all missile and magic missile attacks.
11: Virtue of Confidence
The Knight may issue one challenge per dungeon to an opponent. He must direct all his attacks at this opponent and no other warrior may attack it while the Knight is still standing. The knight gains +1 on his to hit rolls and gains double the monsters value in honour points if he deals the killing blow.
12: Virtue of Stoicism
The Knight is immune to Fear, Terror and Greater Deamon Terror.
Keeping the honour points system and his settlement rules (although they may get updated when I work on the settlement rules later).
Thoughts? There were over 50 views on the Trollslayer but no one wanted to say anything. Don't be shy :D