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Robbie_1984
24-01-2011, 13:36
Hello Everyone

I used to be a 40k Ork player about 11 years ago, and am now looking at returning to 40k but with a different army now.

I do have quite a few questions though, so any help you can give would be hugely appreciated:

1. I understand that the rules have changed ALOT since I last played, how easy is it to pick the game up again?

2. I'm currently torn between going with Blood Angels or Dark Angels. I do really like the look of the new stormraven, but don't want to base my decision on one model, any advice on what the difference is between the 2? What is it they seem to specialise in?

3. I've been reading that currently 40k seems to rely on having alot of transports now, is this true?

4. How much would a decent Blood Angels or Dark Angels army cost these days?

Apologies in advance if this is the wrong section to post this in, and thanks in advance for any help you can give.

Bunnahabhain
24-01-2011, 14:01
1: No harder than it was then.

2: Blood Angels are Assualty/close range shooty, quite fast army. They have a few tricks to make them harder to kill, but these are quite expensive per model, so armies will have quite low numbers
Dark Angels are effectively now just codex marines with some more background, and an older codex that leaves everything more expensive than elsewhere. 95% of the things they can do with their Deathwing/Ravenwing can be done at least as well by codex marines.
Now, Now, DA players, don't complain, you know it's true, even if you don't like it....

3. Yes.

4. Depends on how big an army you want, where you are, what build you want to go with, and if you want new or not. Online stores will offer decent discounts over GW prices, and you can get real bargains on Ebay, if you don't mind repainting.

It's also worth looking at the assault on Black reach set- it's worth it for the marines and rules alone, and you can happily Ebay the Orks, or , as is commonly done, find a local Ork player, as they can often be persuaded to buy another AoBR, and swap the Marines in it for your Orks.

Robbie_1984
24-01-2011, 15:28
Thanks for the help, I'm thinking of going with Blood Angels now, to start off with probably going to try and get a reasonably balanced army together, then add to it when I start playing and see what areas they lack in.

If they are more assaulty/close range, this to me suggests that they may be lacking in some of the hard hitting firepower that other codex marines have. Is this the case?

Bunnahabhain
24-01-2011, 15:44
They have plenty of firepower, but most of it is shorter range. However, as so many units are quite fast, this isn't much of a problem. Other marine forces can have better longer range firepower.

However, wearing my Guard Players Hat (This, with a Royal Artillery cap Badge (http://www.epicmilitaria.com/product.php/687/british-army-officer-peaked-cap)) you are absolutely right, they are lacking in firepower, both short and long ranged.

The Hammer of the Emperor can crush those cursed mutants beneath artillery than will turn the day black, hydras swat skimmers from the sky, and powerful though the Marines may be in an assault, they will take casualties, and each casualty cost them dear, whereas Guardsmen are expendable and replaceable.

Aliarzathanil
24-01-2011, 15:45
1.The game is fairly easy to pick up again.

2. As previously said, Dark Angels are a less flexible version of essentially codex marines. Their terminators are good though; everything else seems like it the same for a couple extra points. I play Dark Angels, and their codex can just be annoying. Scouts as elites (why?), no landraider transport option, a premium on assault marines and Tacticals don't get combat tactics. I still like 'em though.

Blood Angels are far more popular and have a shiny new book. Go with the one you'd rather paint. Green is easier than red-just sayin'

3. Transports are pretty important. Their points got reduced and their survivablity was increased. Marines love their metal boxes. That said, A Blood Angels assault marine army (they can run assault marines as a Troop Choice) can be competitive. Doublewing (a mix of Deathwing terminators and Ravenwing) is decent as well. If yo
u want to go infantry heavy Tyranids are a good choice.

4. I would expect to pay just around $300 for a 1500 point marine force.

Robbie_1984
24-01-2011, 17:14
I'm definitely going to have to do a bit more research before I fully commit to Blood Angels, I really don't want to end up struggling for anti-armour units, plus I have always had a soft spot for Ultramarines.

ColShaw
24-01-2011, 17:29
1. I understand that the rules have changed ALOT since I last played, how easy is it to pick the game up again?

2. I'm currently torn between going with Blood Angels or Dark Angels. I do really like the look of the new stormraven, but don't want to base my decision on one model, any advice on what the difference is between the 2? What is it they seem to specialise in?

3. I've been reading that currently 40k seems to rely on having alot of transports now, is this true?

4. How much would a decent Blood Angels or Dark Angels army cost these days?

Apologies in advance if this is the wrong section to post this in, and thanks in advance for any help you can give.

Welcome back to the game! :)

1. I think it's about as easy to learn as it was the last 2 editions. Maybe even a little more so.

2. This has already been answered well by above posters.

3. Transports aren't essential to all armies, but they can be pretty important for Marines, who don't have the numbers for human-wave assaults. As noted above, Blood Angels can do a fairly effective Assault Marine force without transports, and Deathwing/Ravenwing for Dark Angels don't need them as much, but other Marines? Yeah.

4. Hoo boy... that's gonna completely depend on how big an army, and which units. Probably ~$250+.

Jind_Singh
24-01-2011, 18:10
I personally love playing Ultramarines!

http://www.warseer.com/forums/showthread.php?t=287813

Is devoted to their love, and it's a good place for someone looking to get back in to catch up on some pointers.

I'd stick with generic Marines, even better when they are Ultramarines, and 1 battalion is a solid start to your force - is about $110 - with Assault on Black Reach - your laughing!

You'll have 2 full Tactical Squads (10 strong), combat squad, scout squad, 5 assualt marines, terminator, Captain, 5 assault marines, Rhino, Dreadnought

Will it be the most effective army? NO!

Will it be enough to get a complete feel for the game and provide you with a solid core of models you need? YES!

You can also sell/trade the Orks (or keep them for old times sake), and by not painting them you can also switch chapters.

In a 1500pt game I would seriously suggest a core of:

HQ - Librarian

Troop - 3 ten-strong Tactical Marine squads with transports - whichever you like the look of

The rest is up to you!

Aliarzathanil
24-01-2011, 19:08
Blood Angels can shoot just fine. In fact, their Devastators get cheaper heavy weapons than codex marines. It's true your tanks are a bit pricier, but they do get to move faster than the standard type. In addition, you have Predators in the fast slot. They don't get a thunderfire cannon though (neither do Dark Angles) so if that's your thing go another route and the utility of a fast whirlwind is questionable.

You can run Blood Angels as a firepower heavy army, but if you do you're not playing to your strengths.

I still think marines are one of the best armies to get back into the game with though (Dark Angels, Blood Angels, Wolves, and Codex) because a good marine force has to be effective in all phases of the game. You need mobility, shooting and a bit of hand to hand to win. Some of the other armies focus more heavily on dominating only one or two of these things.