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Ax'ataxa
19-02-2011, 18:29
395-Slann Mage Priest:Lord Korchuq'Mundi
-Loremaster: Life, +1 die to cast
-Plaque of Protection and Cube of darkness

145-Skink Priest: Huini'Quitti
-lvl2
-Plaque of Tepok, Glyph Necklace

131-Saurus Scar-Veteran: Kor'Loq
-Armour of Destiny
-Great Weapon

125-Saurus Scar-Veteran: Loq'Boq
-Sword of the Hornet, Enchanted Shield(BRB), Talisman of Protection(BRB)
-Light Armour

540-Saurus Warriors: Qu'Huan
-2 units of 20 w/ spear and shield and full command

140-Skink Skirmishers: Huini'Lot
-2 units of 10 w/ blowpipes

120-Terradon Riders: Tligor
-1 unit of 4

395-Saurus Temple Guard: Qu'Nka
-1 unit of 20 W/ Full command and The Sun Standard of Chotek

175-Saurus Coldone Riders: Qua'Tli
-1 unit of 5

185-Kroxigors: Kor'Tli
-1 unit of 3 w/ ancient

150-Salamander Hunting Pack: Xili'Gar
-2 units of 1 salamander and 3 skink handlers

Questions, comments, and critisism? It's a brand new list so i've yet to run it and test it out.

Preacher
19-02-2011, 19:58
I've put my comments in green.


395-Slann Mage Priest:Lord Korchuq'Mundi
-Loremaster: Life, +1 die to cast
-Plaque of Protection and Cube of darkness

Plaque of Protection seems a bit of a waste since he will be bunkered in your Temple Guard. I'd also make him a BSB. You'll want a BSB in the army. For the extra 5 points, I'd rather have Cupped Hands. I like the no sixes Slann ability as well.

145-Skink Priest: Huini'Quitti
-lvl2
-Plaque of Tepok, Glyph Necklace

Seems ok to me.

131-Saurus Scar-Veteran: Kor'Loq
-Armour of Destiny
-Great Weapon

I don't run Scar-Vets in my Lizardmen army, but I can see the draw to them. They add a nice punch to Saurus units. Play test them and see how they work for you. But I'd consider dropping them for points to spend else where

125-Saurus Scar-Veteran: Loq'Boq
-Sword of the Hornet, Enchanted Shield(BRB), Talisman of Protection(BRB)
-Light Armour

This one seems to add a bit of surprise, 4 S5 attacks are nice. See above

540-Saurus Warriors: Qu'Huan
-2 units of 20 w/ spear and shield and full command

If your running Spears these units need to be bigger. 24 and run them 6 x 4

140-Skink Skirmishers: Huini'Lot
-2 units of 10 w/ blowpipes

Still effective. Good.

120-Terradon Riders: Tligor
-1 unit of 4

These I would consider dropping. Camo skinks will do mostly the same job, warmachine hunting, harassing etc. And you can get two units of 5 for the same price. Not too mention Camo Skinks will kill the war machines faster.

395-Saurus Temple Guard: Qu'Nka
-1 unit of 20 W/ Full command and The Sun Standard of Chotek

I'd drop the Sun Standard here. And take the flaming banner instead, will save you 30 points.

175-Saurus Coldone Riders: Qua'Tli
-1 unit of 5

Cold One riders are still a decent unit, but if you take them, I'd make them a bigger unit. They work ok as a Flanking unit but unit of 5 won't last too long. Most people by-pass them all together because they are so overpriced and cav isn't as 'strong' in 8 th

185-Kroxigors: Kor'Tli
-1 unit of 3 w/ ancient

I'd drop this unit completely. 3 lone Krox won't really preform all that well. With the points from the Cold Ones and these guys you could get an Ancient Steg which would be a bigger help

150-Salamander Hunting Pack: Xili'Gar
-2 units of 1 salamander and 3 skink handlers

Look for the points to get the extra handlers. Its a big help.

Questions, comments, and critisism? It's a brand new list so i've yet to run it and test it out.