View Full Version : Tale of Terrain Builder month 2 (and April wip)

01-04-2011, 15:36
The Tale of Terrain Builders 2011 - 2012

This is the thread to post your work done in March. After a week (so we get a nice chunk of awesome scenery pics) it becomes where you post your WIP for April. Hold off commenting about others work for the first week, as we want a bunch of shiny pictures. I don't think we need the dice roll mechanic for commenting since there are only a little over 30 participants. If we need to add it in future months we will.

What is it all about?

The aim of The Tale of Terrain Builders is to help motivate those involved to start and complete enough scenery to fill a gaming board in the next twelve months.
Because not everyone can spare the same amount of time for various reasons, there are different levels of commitment. The standard, or Mens, level of commitment is to create a single, reasonably sized piece of terrain per month*. The lesser level of commitment is for the Boys category, and requires the completion of a piece of terrain every other month, but with the commitment to show progress each month!

The builders do this each month for the next 12 months, starting with their first post on the first day of March 2011, and finishing with their last post on the first day of February 2012. So we have this month, whilst everyone signs up, to gather scrap, parts, tools and otherwise get yourself ready to go with the first work in progress starting in February.

* A single piece of scenery at least the size of a hill of building will be considered one piece. A barricade, tree, rock spire or similar would be considered too small on its own to count as a whole piece of scenery, however multiple such pieces would count as a single entry. If in doubt, terrain that covers a diameter of roughly 6” is what we are going for, but this is a loose definition. We certainly aren’t going to chide anyone because they only built an outhouse and a tree! Afterall, getting stuff done is the name of the game! Obviously, larger projects can be broken up over multiple days.*

-A note on building whole Tables and Dioramas: Both building the actual playing surface for playing games on and Dioramas count for this tale. Dioramas can use the Boys level of commitment (unless they are truly large), and will count each month as long as appreciable progress is made each month. Tables, on the other hand, can range from a simple coating of flock to very elaborate set-ups. For these, if your planned table is pretty simple, use the boys category. If it is complex, use the mens. In either case, entries are judged on whether decent progress is made. Again, none of us are too anal about this. Just build and have fun and everything should be OK!

However, because people have real lives with exams, holidays, honeymoons, new babies etc, etc. They get two 'Jokers'. For two months within the year you can ‘play a joker’ and rather than post an update they can post "sorry guys couldn't get it done this month. Real life got in the way." But the other 10 Months they have to come up with 1 piece of completed, usable scenery. That is 1 piece for 10 of the next 12 months.

At the beginning of each month a new thread will appear for the builders to post your previous months construction efforts and the rest of the builders to offer words of encouragement.

In twelve months we will all end up with enough Terrain to cover a table, which is awesome!(Or at least everyone who can see it through to the end will... it's harder than you think!)

Frequently Asked Questions

Q : Am I too Late? Can I still Join in?
A : No you are not too late. Yes you can still join in. Just post on this thread saying whether you want to build for the mens or boys category.

Q : Can I build more than one piece per month?
A : Yes, you can build as much as you like. However, please only post one of your pieces in the monthly thread to keep pace with everyone. Save one for the next month... take one off even . Of note though, is the * point above stating small scenery items count as 1/3rd of a whole piece. We would expect 3 of these as a single entry.

Q : What happens if I build a GIANT piece (like a huge defense laser)?
A : If you create a truly epic piece of scenery, then you're welcome to post it as s single months entry. However, you could (based on how many 'buildings/hills' in size you consider it count it as 2 or more months entries and post it at the end of that time.

Q : Can I include a short narrative with each months post.
A : Yes. We love background stuff. Write as much as you like it will be read and enjoyed by many.

01-04-2011, 15:40
And here's the participants.

sorry it is small, but image sizes and all.

Wip is for work in progress.
Big Wip is for work in progress that counts as a full months work (Mens) or two for Boys
done is for finished pieces. This counts for two months work for Boys
done (+1) counts for two full months for Mens (4! for Boys)
and J's are for jokers. There's a lot this month, but we've still had a pretty good turnout.

Little Joe
01-04-2011, 16:14
Little Joe: Mens

For this month I made two scree hills in three parts. How I made them can be found in last month’s thread.
I am very pleased with the outcome; I wanted some non-toony, more realistic terrain. In this case a rolling hill about 2m high with scree slopes to two sides. In TLOS this means it hides all small models from sight, human-sized models pop their heads over it due to their bases. That is OK with me as I see hills rather as tactical terrain than as a TLOS blocker. You would be rather dumb to go fight somewhere you cannot oversee half of the terrain.
For realism in looks I went for earthen colours at the start of everything and build them up to whatever I wanted it to look like, this definitely binds the scree, ground, road and bushes together.
I am especially pleased with the “upgraded” white glue for adding static grass. The grass effect is growing on me and I like it more and more. By first applying flock as herbs and then continuing with grasses you get an uneven look. I would have preferred the grasses to stand more, but I guess it doesn’t really matter as it is gaming terrain and otherwise models would just crush it all the time.
These hills are also horde ready. Because it is gaming terrain there is a 10cm “obstacle free” zone along the roads. The single one can fit a unit of cavalry and the double one easily fits a horde of archers.

Highs: I learned a lot and made my best terrain so far.
Lows: I strayed again. I cannot seem to just go for a simple piece of terrain and be done with it.

Finishing the other hills and making plans for forests.

01-04-2011, 18:32
This month I have four new dungeon sections. A t-junction, a couple of corridors, and a bend.

Painting/building: Built just like the last set. Used plasticard to make some flagstones that I really like. Also used some pre-pressed Christmas Village road for the brick sections. Didn't like it nearly as much.

Highs/Lows: No real highs or lows for me this month. Just consistent plodding to get something finished. Need doors and furniture bad, so I think I'll spend next month doing that.



Corridor one

And corridor two.

Last month someone said they couldn't really see how they go together, so I give you a mock-up of what a game might look like. Missing doors which makes the transition between rooms clunky at best, so those are priority for next month.


Sorry for the grainy photos. Only have the iPhone available right now.

01-04-2011, 21:02
PARTICIPANT: Thoume - Mens



Steel-capped boots thundered around the scrap-plated ramparts of the fort. Lootas competed with each other to claim the best spot. Each carried a multi-weapon arsenel, bolted onto little more than an iron frame. The sheer firepower between the few dozen of them easily outweighed that of an ork garrison several times their number.

Big Mek Nazgrod reached the apex of the fort to oversee the defence. One of his grot assistants overheard a rambling in the bazaar and warned of an attack from an unruly mob, wanting to usurper them from the fort. Nazgrod was going to make sure they were not going to steal his seat in Mekkaton without a fight.

The walls were adorned with charred and rusted plates from various sources, fashioned into an impenetrable stronghold, not due to the quality of the material, but the immense volume of pieces holding the fort's shape.

Far into the distance Nazgrod could see the oncoming horde. Plenty of 'small arms' but nothing that could truely knock the place down. They wanted to keep the fort in one piece, only to redecorate it with fresh bullet holes and skorch marks.

Nazgrod flicked a switch on a handset, the force field generator on his back kicked into life, emmiting a faint shimmer of blue light before forming an orb of hazy translucence around the ramparts. Lootas primed their weapons and aimed vaugly in the direction of the closing tide. It wouldn't be long before it would be in range.

Soon Nazgrod would get all his shootas back to resell at the bazaar...


Another month! Just! This was a refurbishment of an old fort I made a couple of years ago. Having discovered some better techniques since then I had to bring it up to date! Adding some details I missed out first time round and texturing the base was the main objective before repainting it.

To remake this, or indeed any new buildings I'd make, I do the following:

Cut a base out of foamboard, as big as the building in mind
Cut the walls and roof out of foamboard
Make 4 or more equal-sized blocks of polystyrene, insulation foam or any other material and glue them onto the base in the corners where the walls and floor would meet. This will give the walls support while keeping it light
Glue the floor to the top of the blocks and the walls to the sides. The walls should ideally be 1.5cm higher than the floor to give a barrier for models to look over
Optionally for the second tier I did the same method on a smaller scale, similar to the shanties I made last month
With the basic shape down, go to town on detail and texturing!

As I've mentioned in various places its been a busy month for me so didn't get as much time as I wanted to really go to town with this, yet I'm happy with what I managed. No doubt later on down the line I might have another go!


Painting. To make the rust effect I used Daler Rowey Sepia ink neat from the bottle, occasionally using a little bit of water to help spread it. I'm not quite sure why it goes like this, whether its a bad batch or the water, but in orky fasion I believe it works therefore it does!
Flicking through GorkaMorka: Da Uvva Book again
Got a new job! :D


RL demanded my soul
Saturdays have now been consigned to the warp due to the afformentioned job
Didn't add as much detail as I hoped but done enough to get by!
Re-writing this entire post after closing the window by accident! Numpty!

With the April Throne of Skulls ahead I'll be wanting the first half of the month to get my biker horde ready. Its already fully painted, just needs some exrta bits adding and the paint needs tidying up. After that I might try and get the Zuzzy mat I bought beginning of this year painted, or go for something easy. Roads? Barricades? Who knows!

02-04-2011, 14:12
Joker for me again this month. Good news is my painting is back on track, so I'll be on the terrain case in the next couple of weeks.

02-04-2011, 18:21
I hope, my camera will be back in good working-order from Budapest tomorrow (and my daughter, too)!

03-04-2011, 12:08
A few small things for me this month.

A scout tower complete with alarm fire.



A simple well.


03-04-2011, 12:09
Second post because of picture limit.

And lastly a Shrine.




03-04-2011, 13:34
joker at the moment for me, i'm currently decorating the room that has my bench so everything is put away. I will add some more WIP pics but there won't be any active work on for at least 3 weeks.

03-04-2011, 14:12
(Boys category)


I don't usually do GW kits but I got this Kit for Christmas, So I figured I might as well put it together.
I was pleasantly surprised at all the extra bit a pieces,
and it went together easily enough...


My only gripe is that as is all the seams show badly,
so I spent over a week shaving off seams and adding some
extra detail in the very sparse sides of the columns and adding extra bits.

over all

I spent the rest of the month painting all the ruins,
this was pretty fun and good for practice, I wanted the
cracks and edges to show up with out being obnoxious,
So I did a lot of layers of highlights to make them stand out.


Ps. I might upload some better pics, these didn't turn out as good as I hoped.

03-04-2011, 17:14
Lots of stuff’s been happening this last month.

I finished the sculpting the terrain.
I sculpted the two main bunkers – block four and seven.
I created a road.
I painted the road and bunkers to resemble weathered concrete using a variety of grey hues – ranging from light bluish grey to dark greenish grey.
I sealed the edge of the table.

http://warworks.dk/wp-content/uploads/2011/03/maginot_013_small.jpg (http://warworks.dk/wp-content/uploads/2011/03/maginot_013_large.jpg)
The completed table.

http://warworks.dk/wp-content/uploads/2011/03/maginot_014_small.jpg (http://warworks.dk/wp-content/uploads/2011/03/maginot_014_large.jpg)
Block four and seven are now glued in place.

http://warworks.dk/wp-content/uploads/2011/03/maginot_016_small.jpg (http://warworks.dk/wp-content/uploads/2011/03/maginot_016_large.jpg)
Block four is protected by a small ditch.

http://warworks.dk/wp-content/uploads/2011/03/maginot_015_small.jpg (http://warworks.dk/wp-content/uploads/2011/03/maginot_015_large.jpg)
The small hill at the other end of the table.

http://warworks.dk/wp-content/uploads/2011/03/maginot_017_small.jpg (http://warworks.dk/wp-content/uploads/2011/03/maginot_017_large.jpg)
Close-up of the bunkers

http://warworks.dk/wp-content/uploads/2011/03/maginot_018_small.jpg (http://warworks.dk/wp-content/uploads/2011/03/maginot_018_large.jpg)
Sealing the edge with newspaper

03-04-2011, 17:18
http://warworks.dk/wp-content/uploads/2011/03/maginot_019_small.jpg (http://warworks.dk/wp-content/uploads/2011/03/maginot_019_large.jpg)
The edge is now completely sealed.

http://warworks.dk/wp-content/uploads/2011/04/maginot_020_small.jpg (http://warworks.dk/wp-content/uploads/2011/04/maginot_020_large.jpg)
Painting the road and bunkers.

http://warworks.dk/wp-content/uploads/2011/04/maginot_021_small.jpg (http://warworks.dk/wp-content/uploads/2011/04/maginot_021_large.jpg)
Close-up of the painted bunkers.

http://warworks.dk/wp-content/uploads/2011/04/maginot_022_small.jpg (http://warworks.dk/wp-content/uploads/2011/04/maginot_022_large.jpg)
Close-up of block four showing the various hues of grey I used.

This month’s...

Completing block four and seven. Turned out to be somewhat easier than I had feared it would be. Even if it took some serious cerebral activity...

Having someone (who’ll be in serious trouble once I find him) fling a sharp piece of wood through the finished side of the table. That one’s gonna cost me some repair-time later on...

Biggest mindbender:
Creating the templates for the bunkers.

Waste of time:
Waiting almost 48 hours for the first layer of sealant on the edge of the table to dry completely.

Most yucky experience:
Sealing the table. I tell yer: that mixture of wall-filler, white glue, water, and black paint was downright nasty. I scraped black goo out from under my fingernails for days – despite vigorous scrubbing with a stiff brush, water, and plenty of soap...

Ghost 1 Actual
03-04-2011, 22:10
f2k: But final verdict: priceless :-) Great start.

04-04-2011, 14:17
Finally done with the Merchant House. I will hold off WiP pictures of the next project until a little later.




Conversion work:
I misplaced the original chimney so I had to build my own. Plasticard and modeling sand. Not bad, if I may say so myself. Also, I added support beams, which weren't present in the model but are present in the since remodeled version of Tabletop World, so I thought I'd go and bring it just slightly up to par with the newer version.

Best wishes.

04-04-2011, 17:02
And here my version of the Merchant-House.
It was easy building and painting except the roof, which was a pain to get fitting to the rest of the building.
http://i964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/th_K800_MerchantHouse1.jpg (http://s964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/?action=view&current=K800_MerchantHouse1.jpg)http://i964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/th_K800_MerchantHouse2.jpg (http://s964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/?action=view&current=K800_MerchantHouse2.jpg)http://i964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/th_K800_MerchantHouse3.jpg (http://s964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/?action=view&current=K800_MerchantHouse3.jpg)

And some details:

http://i964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/th_K800_MerchantHouse4.jpg (http://s964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/?action=view&current=K800_MerchantHouse4.jpg)http://i964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/th_K800_MerchantHouse5.jpg (http://s964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/?action=view&current=K800_MerchantHouse5.jpg)[/IMG]http://i964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/th_K800_Stock16.jpg (http://s964.photobucket.com/albums/ae121/triekehr/Tale%20of%20Terrainbuilders%20Feb%202011/?action=view&current=K800_Stock16.jpg)

I tried to give the roof a wooden look and did some washes with green, but my camera does not show it. I`ll have to work on my photography. Didn`t manage to get the Merchant ready for the show, so he will have to wait for a joker-month.

Happy building and painting!

static grass
05-04-2011, 10:50
Just wanted to post my completed pictures. I will get time for a proper post in a bit.



05-04-2011, 11:22
For this month, I present to you.. Another tower!
This one's got a companion cube as well.


The fortress tower was already glued together when I started. So I sawed the top off, dremelled the windows (and sculpted some new stonework around them), cut out the integrated doors, made a floor and interior walls out of foamcore. The floor hatch, balcony and half-open door (that you really can't see all that well in any of the pictures) are made out of McDonalds coffee stir sticks.

Finally making something playable out of a Citadel Fortress tower I've had for ages!
For Mordheim, I like having some terrain that's really only accessible through bridges or nearby roofs. Also, hidden interiors rock :)

Not 100% finished on time. It's still missing another balcony and some interior detailing, and the companion cube is supposed to be filled with wanted posters etc.

Edit: Action Shot!
So you can see the door and nonsensical ladder. Why is the ladder nonsensical you ask? Because the hatch is in the middle of the roof :P


06-04-2011, 07:51
@Bloodsbane: Awesome. Was I the only one that thought Portal when you said companion cube?

Anyhow I have a question. I have my terrain piece finished with base, terrain, scorpions, torches, the works. I just can't find proper desert sand to finish the base yet. Will that count as a completed piece for now? Because at the moment it is not looking like I will be able to base it this month.

(I do have 5 kinds of sand now, and they all have issues or I am not satisfied with them)

06-04-2011, 08:13
This one's got a companion cube as well.

Does it also have a magical portal in the cellar? :D

06-04-2011, 10:46
Lots of Tabletop World love! I like that!

Little Joe
06-04-2011, 12:10
Anyhow I have a question. I have my terrain piece finished with base, terrain, scorpions, torches, the works. I just can't find proper desert sand to finish the base yet. Will that count as a completed piece for now? Because at the moment it is not looking like I will be able to base it this month.

(I do have 5 kinds of sand now, and they all have issues or I am not satisfied with them)

Show us pictures!

Whispers *Share your opinions on each different kind of sand with us and "upgrade" the piece during the month.*

06-04-2011, 15:34
Pictures would be good, but I'm willing to bet we'd give you a break.

06-04-2011, 17:18
Okay, I'm a little late, but here it goes:


I'll work on the base while I start on my next building.
I underestimated how much effort and time goes into painting something as large.

06-04-2011, 18:38
greetings this is my terrain piece for March. Very happy with how it came out.

08-04-2011, 20:25
I guess thats a week now? Comments!

Little Joe: Very nice! When I first saw the WIP pics I was wondering how big these were going to be, but now with the gobbos on it now I can see the scale of it. Ground texturing looks pretty realistic, something I have trouble with especially with basing!

SamVimes: Looking good! For doorways I wonder how well some I-beam plasic rod (http://www.fredaldous.co.uk/shop-online/evergreen-channels-and-beams.htm) would work as a base to slot between each section. In theroy should keep the sections together and the doorway upright without accidently knocking it over during a game!

Xazil: Always great to see Hirst Arts mould stuff, loads of thing that could be built with those! Interesting use of the alien pyramid one and merging it into a fantasy setting, works really well!

N810: Slight tangent, I has that mat! Temple looks nice, the extra lizardmen details work really well! Thinking of adding more vines to the rest of them? Those are pretty cool!

f2k: Certainly taking shape now! Looks great! :)

Daniel36, DAGabriel, static grass, EmperorNorton: Haha! there seems to be a running theme here! Excellent painting guys!

bloodsbane: Always wondered how the WHFB fortress corners would look like as stand alone pieces and looks like it works well! Nice work with the interior.
All it needs now is a forge big enough for the companion cube to live in! :p

Akumanight: Well done, off to a good start there! Looking forward to the next project :)

08-04-2011, 20:35
Aight a bit late, but here we are.

PARTICIPANT: Maglok - Boys

Shrine of the Pharoah
Most of the holy places of the lich priests are within the tombs, catacombs and cities of the dead. This altar to the sun-god is one of the very few exceptions. In the middle of the desert, somewhere between Khemri and Quatar lies very holy of places. They don't look like much, but many have been lured in by potential treasure to find only death. The place has a hypnotic effect on anyone but the mortuary cult's lich priests. It is said that those living that find the place and step unto the altar, get the compulsion to make the ultimate sacrifice, to the sun god himself.

This is why the lich priests don't have the place guarded, it guards itself. A trap for unweary adventurers and armies alike. This is the Shrine of the Pharoah. Before the curse of Nagash the kings of the land would go here once a year, alone, to gain the approval of the gods.

I finished the shrine. The base is still WIP till I find the perfect sand, but the piece works without base (though I do want it), so it does count. :)

HIGH: I love how my stonework turned out.

LOW: I still can't find proper sand to match the GW sand on my bases. I have 5 different types at home now! The sand on the shots is just a bit of temporary sand.

Full shot

Right side

Left side


static grass
10-04-2011, 09:58
Some really awesome painting here! I am loving all of the table top world stuff. It looks like those guys must be doing some good business but... I am not too sure what to say about all the confessions about "oh I bought this 2 years ago and now I paint it". It is very nice to see how many different ways people approached basically the same building.

I love the shrine of the Pharoah! The tomb kings have alot of possibilities, looking forward to seeing more.

Xazil. Looking good with the hirst arts stuff. I just never had the time to make all of the blocks :)

N810. Again more temple ruins - but with 100% more added jungle! The lizardman theme suits this kit really well.

F2K. Very nice table. Looks cool even with its current winter theme!

But enough about you. Lets take about me!

I have started work on my 2nd terrain piece. Its a gatehouse for my long planned fortress. I am going to add more detail to this piece so that it can be used as a stand alone piece. Loads of places just used to put up a gate house so that they could tax the trade. So for some games I will just place this alone rather than just using it for sieges.

Just WIP for the moment but I think you can see where this one is going.


Little Joe
10-04-2011, 13:47
Some comments on last month

@SamVimes Some nice additions and an interesting overview picture. I still greatly like the light effects you paint on and think you need a bigger table if you are going to make more tiles.;)
@Thoume Superb picture and story at the beginning and it fits very well with the other buildings. Also nice to read how you made them.
@Xazil You sure have a lot of those moulds. The tower is a bit low I think but looks good, I think it would be fine in height without the trapdoor. The well does a great optical trick with depth, I like it. But the best would be the shrine, the base is not flat to start with. The structure itself is interesting and the painting from dark to light works better for me.
@N810 The scenery blends extremely well with the background of your board, must be all the green you added. The added Lizardmen symbols do not look out of place but a bit to many skulls for me (but that is GW overall).
@f2k You already have a great looking table. Sorry to hear about the damage and the goo. But if it takes that long to get it from you it sounds like the right mixture to protect the table sides. Now show us some colour apart from the background.
@Daniel36 This merchant house still gives me a warm feeling due to the painting style. The chimney fits the building so job well done.
@DAGabriel The two posts in a row for the merchant houses old and new style are good for comparing them. The choice of colours is more real life and the painting is great. I like the interior bits and added detail to the building, but those roof tiles are just great.

Some thoughts on the buildings themselves: actually I prefer the older sculpt because a merchant would be trying to show off his wealth and that one is still in one piece. But I am also an addict to detail and the more curvy new sculpt has a lot more to offer for a modeller/painter. I do not like the glass in lead windows though, for one you cannot see through them. This is less of a problem in the older sculpt but the fine interior of the new one needs to be hinted at by more than two very small windows. The other problem I have with it is that the one in the newer sculpt seems to be complete, at least one piece of glass should be missing.

@static grass good painting and nice colours on a good building.
@EmperorNorton good painting and nice colours on a good building.

Ha ha, I know it was just a copy paste, so now to compare:
Building: Emperor Norton would have had the best put together building if it were not for the balcony, the triangle-ish part was not to align with the roof. But his roof has a better fir at the top so equal I say.
Painting: Personally I would like to see the walls slightly more yellow in static grass’s version to give me the warm old style feeling as with Daniel36’s merchant house but with all the colour I think it is still the more interesting paint job of the two. But if EmperorNorton were to put some dark green static grass on his base I think his combo will be in front again due to the more grim dark look of his colour choice.

@bloodsbane I actually had to look up the companion cube thing. How did you make the vine on the tower? I like the way you gave the tower an interior and doors that actually move. So much better for Mordheim. Nice cube by the way, but it needs a few buttons to be called a companion.
@Akumanight Good painting on the rocks, the road is not a straight line (and has patches) which is outstanding and I like the variation on the base.
@Maglok For gaming separate pieces might be better, but that base is just…beautiful. I hope you get the right sand and round the edges of that base a bit. Great terrain. Could you elaborate on the different sands and the issues with each?

And some words for this month:
@Thoume Yeah, they are a bit on the large side, but I wanted terrain that fits hordes or larger units as well. It is terrain with lots of nice little rules.
@static grass A nice start on the gatehouse.

10-04-2011, 20:07
@Little Joe: Thanks. I have illustrated the sand issue in my terrain plog (see sig).

I shall be giving comments this week. This is all very awesome work for this month people. I am very impressed.

A WIP on my own next month:

10-04-2011, 20:24
Just a quick note for everyone:

SamVines: Thanks for setting this up. Nice start on the dungeon floors. But is there any reason for having different edges? Wouldn't it look nicer if they were all black? That said, I do love the detailing you put into each piece. The little bits of grass and different colours put a lot of life in it.

Little Joe: Nice start on the small hills. Very high on playability, which is a serious must. They also look really nice.

Thoume: I need to keep myself from commenting on your Photoshop skills, as it makes your awesome buildings even more atmospheric. Let's just stick with the buildings themselves, which kick butt!! I wish I had those, they would look really nice as part of a Necromunda table.

Xazil: I love how you put it details like the alarm fire. I would, however, suggest you drybrush a bit with some light grey to make the building pop even more. My last tip may just be personal taste, but I wouldn't go for square bases on scenery. Round bases make it blend in better with your table. But that has nothing to do with how nice the building looks.

N810: Nice, just real nice. The mossy look is just ace.

f2k: Looking forward seeing the end result.

DAGabriel: Ugh... I love my Tabletop World collection, but the new building is just tons better still... You totally stole my thunder... But I do not mind. Your building looks lovely!

Static Grass: And again... I like the personal touches you put in it with the yellow and purple shields. Make it look very Warhammery!

bloodsbane: I like the addition to the tower. It looks real nice. I dig the action shot!

EmperorNorton: You already know what I think of your stuff! Keep it up!

Akumaknight: Welcome to Warseer! Nice start on your scenery collection. I am looking forward to seeing more.

Maglok: I am so coming over one day to smash your Tomb Kings back to oblivion!

Static Grass: I love it I love it I love it!!! Especially the tree leaves growing up the side of the wall is just a touch of pure genius!

Everyone, keep it up! You are all doing a wonderful job!

11-04-2011, 08:52
Alright let's get this commenting going!

@Little Joe: I like the little tiles in there. These hills should work really well ingame, not to high, so your units don't fall off all the time. I know units falling off, and it is really annoying.
@SamVimes: What impresses me most on these pieces is the painting. The highlighting in particular make these pieces really nice. Maybe try to get some better camera shots so we can see the full scope of this thing a bit clearer.
@Thoume: Awesome base. Simply awesome. I love the bit of fluff, I like fluff. I also like the little DIY.
@Xazil: The fire is a nice touch. I recognize that from Hirst. The well is really cool. It feels deep, must be like a few mm of water effects in there. Kudos on the water effects btw. I tend to be rather lazy in mixing the stuff. The shrine is very 40K-ish. Lots of sharp triangles. Less of a fan, but properly crafted. Nice.
@N810: You already know I think it is an awesome build. (I mean I did an arcane ruins set as well) This set needs additional bits, which you provided. I especially love the roots. Roots are cool.
@f2k: Such a big work, awesome. Can't wait to see it finished. Due to lots of white it is hard to judge how it will look in the end. Anticipation!
@Daniel36: I really like the looks of that house. Especially the roof is very neatly painted. Expertly crafted mister.
@DAGabriel: More of that house! Slightly more realistic colours. The walls particularly are impressive in this version.
@static grass: Love the small empire bits. Pink and yellow kinda scared me. The small details make this a loveley build.
@bloodsbane: Companion cube! Oh wait, not that cube. Nifty that you can take the top off. Love the action shot.
@EmperorNorton: Another one! You guys should put them all together and make a village or some such. Like the detail on the windows, the roof and the general real look of the stone. Good job.
@Akumanight: Nice hill/forest. Most models tend to be houses or ruins or stuff, but we all need our hills and forests!

Good job everyone. Lets keep this up.

And for WIP: @static grass: Love the roots. Did you bend the plastic on that or does it come with the set?

11-04-2011, 16:12
Hi Guys! Impressive work so far and i am really glad i joined here. Thanks a lot for the positive comments (blush), but i`m still learning more from week to week.
Here are the comments for this month:

@ LittleJoe: Nice playable hills.
@ SamVines: Love the lighting effects, and thanks fort he overview. What do you play on it? Looks like a kind of SpaceHulk for Fantasy.
@ Thoume: another great piece for your orcs. I`d like to have your talents especially with photos.
@ Xsasil: Great ideas, but so neat-looking. If it is your style, it is fine. If you want to go into something more natural, these (http://massivevoodoo.blogspot.com/2009/10/tutorial-overview.html#basing) helped me a lot and there ar great ideas there.
@ N810: Great painting there. I like it.
@ f2k: great progress.
@ Daniel36, StaticGrass & EmperorNorton: forward TTW-Fans!
@ Bloodsbane: Nice idea including the action.
@ Aumaknight: Getting better, if you don`t mind a recommendation, look through this (http://massivevoodoo.blogspot.com/2009/10/tutorial-overview.html#basing) (same link I gave Xsasil).
@ Maglok: Cool work and to my taste it is my favorit this month even if Thoume runs a close second. Makes me wish I could do some Khemri-work parallel to my other things. But I fear, the desert has to wait for me (perhaps the next tale?).

And…-please let nobody be angry with me, my opinion is really subjective and my building and painting isn`t really centered at gaming. So if I give some advice as the linked tutorials, it is because they helped me with my style of building and painting.

Happy painting and building!

BTW: Just managed to get some free days in April!!!! So i will shuffle projects again and build the....
.........No, just wait until my camera is back from Hamburg!

14-04-2011, 21:49
I am afraid I will have to play a Joker for March.

17-04-2011, 12:11
objective areas for warmachine scenario throwdown:





Now I've finished those, but can't find the pics anywhere at the moment, here is the link to my blog where you can see them:


and if you like to make some, here's the tutorial:


18-04-2011, 15:50
Hi Guys! Here the first pictures after some hard days of building and painting. Hope you do not mind,but i think it will be a project for 2 months:

The TTW-Guardtower (or up til now its hill and the basement):




18-04-2011, 15:52
And some details:



If someone sees something to make better... it will be appreciated.

18-04-2011, 17:33
Wow, just wow, that is very nice painting. I love the grassy details etc. Nothing to remark :)

static grass
18-04-2011, 19:09
Alot of good stuff already.

@ dreamspirit. Looking forward to seeing those terrain pieces painted!
@ DAGabriel. Thanks for the kind words. Love the grass tufts and the rhubarb(?) mmm rhubarb crumble...

Anyway, I have finished the main structural elements for the gate house. It just needs some green stuff and some more ornamentation to cover up the joins and make it look super warhammery.

I think it looks cool and like an actual gatehouse.


18-04-2011, 19:28
Hmmmm… Month almost gone and I haven’t posted anything… Not good…

First of all, sorry ‘bout not replying individually to you all this time. But good job everyone…

Secondly, sorry ‘bout not doing any updates, but I’ve been quite busy this month. So busy, in fact, that I haven’t touched the table since the last update. My plan was to start with the grass mats this month. But right now I’m not sure if I’ll make it or if I’ll have to call a joker. Guess I’ll just have to see what happens…

18-04-2011, 19:55
@ static grass: Looks impressive, but the lighting is...unconventional. Is there paint on it?

A question to all: does anyone have any experience with the fantasy-buildings of Pardulon-Models (http://pardulon-models.com/index.php/cat/c14_Fantasy-Gebaeude.html)?

And do you think i should add a horse? And where do i get a nice standing one?

18-04-2011, 20:22
Hey, I’m running this thing, so I should probably contribute to the feedback a little! (Been busy as a bee again)

@Little Joe: Those are great hills. How I wish that the hills I built years ago looked like them. Oh well, I don’t have hills anymore anyway!

@SamVimes: Really? No doors and only 4 new rooms?

@Thuome: Holy Carp! That fortress is quintessential cool!

@Xazil: Nice little fort. Works well with the brewery. Do you plan on building a support town for the tower garrison like those that popped up around Roman forts? Nice Well, too. Geez, and a shrine?! You make us all look like slackers, mate ;)

@N810: Hey, I really like the look of that, and I’ve never been particularly impressed by that kit!

@f2k: Getting that French Country-side built up I see. I like the sealing the edge with Newspaper idea. Too bad about the mess. I bet you have a good idea who chucked the wood through your table :shifty:

@Daniel36: Nice building, and good job on the self-constructed chimney. Doesn’t even look like you made it yourself, which is something considering the quality of Tabletop World kits.

@DAGabrial: Wow, another amazing Tabletop world piece! The interior is painted amazingly well. Looking at my old fence, the green it’s growing is a really bright green. You may want to try a very selective drybrush of bilious green (or whatever it’s called these days). But that’s only since you mentioned it.

@static grass: Another awesome building. Love the use of Empire shields for decoration! The freehand on the sign is super good.

@Bloodsbane: Hey, that’s actually a pretty clever defensive idea! It looks great.

@Emperor Norton: More Tabletop World I see. Looks great.

@Akumanight: Nice crossroads. Looks like you left enough room to set a unit comfortable in there!

@Maglok: Ok, that came out really, really nicely. This is the second use of this set that I really dig. I like the replacements for the mummies much better. The sand looks great to me, though it might be a little too beachy colored vs. the yellowish color the Sahara is.

@Dreamspirit: Hey, the finished versions of those look great! Too bad you can’t put them into the tale directly, but they really look the part.

Comments on WIP’s for April:

@static grass: That gatehouse is awesome sauce on a plate! It really looks authentic and Warhammery all at once! Can’t wait to see it finished

@Maglok: Nice Sphinxes.

@DAGabriel: Really nice start on that tower.


@Thuome: That’s a great Idea! I’ll have to use it.

@Little Joe: Thanks man. Haha, that’s not the playing table, just a side table we have near the painting room ;)

@Daniel36: but…but…they are black! I think it’s just the lighting and the crappy camera quality. Plus, my shadow is falling over them in a couple of pictures.

@Maglok: I’ll have to borrow/steal a camera next month!

@DAGabriel: There are plenty of games we can play with the set. Warhammer Quest, Advanced Heroquest, Descent, Blah blah blah.

Ghost 1 Actual
18-04-2011, 22:09
I was hoping I would not have to do it, but the bad news is: this past month has seen me in the process of moving with no chance to build let alone paint, the upside I will be getting a dedicated games room out of the deal so I have smile about that.

So for April: Joker.

Sorry guys.

19-04-2011, 13:18
Right then! Back from Throne of Skulls - which was a great weekend btw - and glad to be getting back into this!

I've put them off for a while, but I gave in at the WHW shop and got some of them resin Ork Barricades, so those have been cleaned this morning ready for priming and painting this week. Going to look for some cork tiles to make roads next. Surprisingly hard to get hold of some tiles here...

19-04-2011, 13:23
Best get to commenting for the month. As an update have finished constructing my bridge for the month. Now to get onto the painting.

Little Joe: Great hills, the extra detail and theming adds a lot.

SamVimes: Nice to see the build up of the dungeon map, and you say I do a lot. :)

Thoume: Good expansion of the ork settlement.

N810: I like the adaption of the kit to the lizardman theme, fits in well.

f2k: Lots of build up still, looking forward to it growing into completion.

Daniel36: Very detailed kit, I like the detailing you have furthered with the paint.

DAGabriel: Another house, looking so different with its own paint job :)

static grass: I love the theming again making it belong to your armies provience.

bloodsbane: Interesting fortification I like the two part nature adding to security

EmperorNorton: More large and detail buildings, superbly done.

Akumanight: Looks like a large area you can drop place in various ways to change the looks of a battlefield. :)

Maglok: Great arising of the tomb kings, so many little parts the build up together.

dreamspirt: I like the youtube of watching you put the parts together. Nice work.

Little Joe
19-04-2011, 22:12
@DAGabriel Ooh Shiny! A damned fine paint job if I may say so. Are those big leaves etched brass?
I used an old not barded horse for my stable, I had to straighten the legs and cut away the saddle but you get a nice standing horse. But I would not add one; the empire should have semaphore technology (or pyres), which is better for relaying messages fast. At least I saw an article about it once, I think it was a terrain tutorial in a WD.

Finally some inspiration struck as how to commence with the hills, well for the barrow at least. The idea is to make it a site of a dwarven barrow being excavated by a necromancer or plain grave robber (will write a short story on that).

I was unhappy with the result after priming and added some relief to the two rocks. Actually I first added some dwarf cobble heads to the stones in the barrow front and tried a bigger version in the right rock. It did not work out.
I also got this idea of an excavation in progress making it a nice narrative terrain piece. So I made a tent, a very small and low one. The tent will be hidden from view later with some plants as camouflage.
I also started a secondary entrance to the barrow in the works. This one will be covered by some planks and does not hinder movement.
Last but not least I want to add a tree (where I put the drill), something like the last two pictures. It is a tree overgrown with ivy. This plant grows onto the tree and while not strictly a parasite, it will slowly kill the tree because it no longer has space for leaves. It reminded me of vampires bleeding a society slowly to death. It also has this nice deadly yet alive look to it.

Now I can make a wire tree, but am currently at a loss how to make this kind of ivy, suggestions?

20-04-2011, 01:01
Little Joe, have you looked at MiniNatur/Silflor Foliage or Horse Tail? They can make excellent ivys, if a little expensive.

20-04-2011, 09:40
@ Little Joe: it is Laser-cut Paper by Ziterdes, bought it here (http://www.thomarillion.de/index.php?seite=katalog&unterseite=gestaltung&sprache=d_&PHPSESSID=f35006991c514a871a2d3d506876bd0c).

@ static grass: the plant is butterbur (Isn`t someone in Lord of the Rings called Butterbur???), Petasites hybridus, in german Pestwurz. Didn`t know it and had to look it up.

Little Joe
20-04-2011, 20:22
@Xazil Thanks, that was the idea I needed. I have lots of basic materials left from former poor trials at trees and will make something like the foliage. I will not be able to do the leaves like that, but it will be cheap.
@DAGabriel That is some fine stuff, must have some of that. Cheap foilage = new plants for me.:D

First I tried to make some foliage with flock (glued to both sides) and a filter ripped apart like I saw in a tutorial for needle trees. This was quite satisfying as the result was sturdy and that means it will not fall apart once on the tree.
Then I made a wire frame for my tree which I bulked out with some thinner wire. The next step will be the bark of the tree. I will try something “new” (second try at a wire tree) there with sawdust added.
I made a test build at the base by ripping the foliage apart and cutting a hole in the middle. Looks good so far, I am very happy with this result. Just a little paint at the edges and it will look even better.

*Off to finish that tree and make more foliage.*

21-04-2011, 10:27
To each and everyone that commented on my work. Thanks a lot!

March will have to be a joker month for me since I started a new job and got quite caught up in that.

And I've got some bad news. I will have to put my participation on hold for some time due to my girlfriend being ill and hospitalized, as you probably understand building and painting terrain is quite far down on my list of priorities right now.

I'll try to get some more directed comments in the days to come.

21-04-2011, 11:12
I'm afraid I'm going to have to joker this month:


I've got a couple of old buildings I'm restoring for next month, and a huge pile of Hirst Arts blocks just waiting to be made into something...

Congratulations on all the work completed this month everyone.

04-05-2011, 12:40
Dont we need a new thread? :)

04-05-2011, 16:22
Yey, I`m waiting, too. Thought it discourteous to make it myself.

04-05-2011, 18:08
I must be the laziest one in the bunch. I mean I've completely neglected the whole thread even though I'm quite sure I should definitely be doing something... ^_^ Oh well! I'll be home for the whole year due my son (just taking care of him) and so I would imagine I'll get at least something done.

This is my progress so far...


I've quite a lot WIPs on my desk...

04-05-2011, 22:04
Just had the first quiet evening in a week and managed 4 hours of painting, two on a birthday-present and two on the tower but i`m afraid pics won`t be possible before the weekend.
Hi Xasil, online at this hour, too!