abdulaapocolyps
13-08-2011, 01:24
Hey all,I'm looking into doing a hammerer character in quest and am looking for suggested things to make him different to the dwarf character.
I'm thinking that,as hammers are few and far between,I'll let him rune it up similar to the dwarfs axe,may come up with an alternative system though.
We currently let our dwarf (who is modeled with an axe and massive hammer) 'forge' items for half there costs,ie make them into a hammer instead of,say,a sword,so long as he could normally use it.
Perhaps something similar with the hammerer character,say 50% of items worth with a 1 in 6 chance of the item not surviving?
Also,how do you think he should play differently,if at all? There stubborn nature should probably play a part?
Thanks in advance.
I'm thinking that,as hammers are few and far between,I'll let him rune it up similar to the dwarfs axe,may come up with an alternative system though.
We currently let our dwarf (who is modeled with an axe and massive hammer) 'forge' items for half there costs,ie make them into a hammer instead of,say,a sword,so long as he could normally use it.
Perhaps something similar with the hammerer character,say 50% of items worth with a 1 in 6 chance of the item not surviving?
Also,how do you think he should play differently,if at all? There stubborn nature should probably play a part?
Thanks in advance.