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Pancakey
28-10-2011, 00:33
I just picked up a copy of the game and all three treasure packs(a little late I know!). I'll be playing with a few friends from my warhammer fantasy group tomorrow and we can't wait!! After reading what everyone has to say about the game we are all really looking forward to seeing what WHQ is all about!

Got any sugestions for a group of WHQ noobs?

Are there some very common mistakes to avoid? As in all GW products , are there some very fuzzy rule situations that come up all the time? Is the suggested first mission really the best mission for a group like ours?

Thanks in advance for all the help!! :)

Necanthrope
28-10-2011, 11:40
Welcome to the Family!

I would suggest not going in at the deep end. Read the rulebook through twice, then have a good look at the adventure book, leaving the roleplay book until you've played a few games.

The Quests in the adventure book and the four warriors included with the basic game will keep you busy for weeks. Don't bother about keeping your warriors between games for now, just play one off games until you're sure you've got a good grasp of the rules.

Then the real fun can begin! With the roleplay book you've got access to hundreds of different monster types, rules for levelling up your warriors and going to settlements between games to get new supplies.

Be warned that WHQ can be a lethal game and when you are starting out you should expect to die horribly a few times. BigRob who is often active here suggests giving the warriors some bandages and/or provisions when they start their first quest, and making sure the wizard has the healing hands spell.

you've got no shortage of treasure cards, but you may not want to use all of them at the start. But they will save a lot of table rolling when you play the advanced game.

There are hundreds of fan made warriors out there on the net if you want to play something a little different www.wquest.free.fr has many and the Imperial Vault is also worth an honourable mention.

If you have good searching skills you can also find all of the official warrior packs that were released, but unfortunately I can't give you a link to them here.

Above all enjoy yourself, WHQ is a great game and you have made a sound investment in you gaming career!

Pancakey
28-10-2011, 17:48
Thanks for the suggestions! They will help a lot!

I just finished up painting the minis ( except for the doors) last night!

Does beer go good with WHQ? :)

Daniel36
28-10-2011, 19:04
Beer goes very good with WHQ, though be forewarned that you are going to do and say very silly things you may regret later on. I've been there, and I am not going to repeat what has been said.

Anyhoo, the best thing to do now is go to the Random Project Log section, open up a new log and show us 'dem minis! And while you do, sing this song:

"Hey mom and dad, this is Pancakey, Pancaky this is my mom and dad! Now, show 'em 'dem minis!"

Sorry I could not resist.

BigRob
28-10-2011, 22:24
You've made a good choice in getting into Quest, that first game can get a little confusing but its dead easy really.

First play a few games with the adventure book missions (the first fighting pit mission is good because IIRC you only have to fight one minotaur at the end). Play with just the green treasure cards and the level one monster and event cards. Give the Wizard the Freeze and Healing Hands spell cards plus any of the Defense spells because they dont count. If you are worried then let everyone start with full Wounds and the Wizard have full power. The first game is more enjoyable if you dont get killed in the first room.

When your ready to play a game with random spells, wounds, power and so on its a good idea to let everyone start with D6+1 Bandages as well because while combat is straightforward, one or two bad rolls can gut the party especially if the wizard is the target. While the monster tables and treasure tables in the Roleplaybook are good to replace the cards in a long campaign watch out with the events table, its not balanced. For example, the Pit Trap deals 4D6W which can kill a level 1 character instantly.

Beer is not always a good idea around large piles of expensive out of print card and rulebooks so watch what your doing ;) Enjoy

Pancakey
28-10-2011, 23:10
All great suggestions! I think we are comitted to playing the game "as is" until we can't take it anymore. A lot of the house rules make a lot of sense , but I guess we want to experiance the punishment first hand!

We have all heard that WHQ is brutal at low levels and I think we are actually looking forward to seeing just how brutal it can be!

Necanthrope
29-10-2011, 01:28
With regard to beer.......

I have just played a game. We did no allow our tankards on the main table for fear of spilling our ale on the game. Other that that minor tweak, beer goes very well with WHQ!

Pancakey
29-10-2011, 10:53
We just finshed playing two dungeons with a town visit in between. We did take the group healing spell as many have suggested and man what a life saver! (is the game even playable without it?)

We managed to get through both dungeons with everyone alive! We did play with 5 players though (we did not add the additional 25% monsters for the fifth player so I am SURE that helped a lot!)

One nasty thing we ran into was the cave in. Is this card used a lot? The potential to kill a player is so huge! I think this HAS to be changed somehow!

Overall everyone had a really good time. We ran the default four heroes plus a chaos warrior.

Everyone is looking forward to more WHQ!! :)

BigRob
29-10-2011, 14:58
Yes it is very difficult without the Healing Hands spell, imagine if you drew Resurrect as your initial healing spell! I have played when the wizard drew Ogre Strength, Confuse and Resurrect, the game was over after the third encounter as we were all eaten by two minotaurs.

Sounds like a great first couple of games, having more warriors is a big help, I have played it with 8 warriors in a party and trust me alot of the time you do not need to increase the monsters. Have a browse ahead in the monster guide to see why (and check out the Bloodthirster who is unbeatable without a "get out of jail free card" item that insta-kills things).

Cave in is brutal, not the nastiest event out there :eek: but brutal at low levels. Its worst effect is when it traps warriors on either side of it, doesnt happen often but then the party is split up and vunerable (we shuffled some left over dungeon cards and the lost players found a secret door to go through, lucky for them they had a light source otherwise its rolls all round on the "Lost in the Dark" table....

The Chaos Warrior is one of the more exciting warriors with his random attributes, what did he get to kick things off?

Pancakey
29-10-2011, 18:41
The chaos warior had the one ability where he has to roll on a table when the wizard rolls a six for power. He also had the weapon that does 8d6 damamge once per game and the 2 rerolls per game item. We forgot to reroll his atributes on the second dungeon. (we remembered about half way through and decided it was too late).

The wizard was really awesome. He rolled a 6 for starting power, and in the first dungeon , only rolled an unexpected event one time! On the second dungeon he made up for the lack or events by rolling four 1's in a row!

The dwarf was just a killing machine! He was cleaving through just about every monster around him. Then he got the bladed boots item and damn!! He was seriously clearing out rooms by himself!!

The barbarian was a close second and picked up a magical shield for T5 and the obsidian blade! Going first in combat is pretty sweet!

I played the elf and wow! What a pansy! Defenitly not a very killy character! Or maybe it was because I insisted on rolling a 2 every time I tried to attack something. I did have to burn my healing potion when a minotaur got me down to 0 wounds in one hit!! Go go elf juice! :eyebrows:

BigRob
29-10-2011, 21:59
Its interesting, re-reading the section in the Chaos Warrior booklet, it looks like you do re-roll your attributes at the start of every game but every time we've played the game, we have let him keep them which makes alot more sense to me. Thats the joy of the chaos warrior. I'm guessing the re-roll each game is more for one off games.

Your elf appears to be a pansy now, do not let it fool you. Couple of levels and some good gold and you turn into the fast combat killer. With your high I, M and auto pinning you will be in the right place at the right time to kill whats needed.

Elf Armour, Elf Helmet and Elf shield. Now you ignore the first hit a turn, effectivly gain ignore blow 6+, already have your dodge 6+ and ignore all damage dice that roll a 1 or 2 against you (obviously any better magic armour it gets worn but the Elf stuff is not only pretty good, its classed as Objective Room treasure). Throw in an Elf Bow (eventually you will want the Bow of Loren item) and your now a good shooter as well.

Demoulius
29-10-2011, 23:38
Ive never heard of warhammer quest and its not on the GW website... What is it exactly? Sounds like something a few friends of mine might like :)

Daemonslave
30-10-2011, 00:30
Ive never heard of warhammer quest and its not on the GW website... What is it exactly? Sounds like something a few friends of mine might like :)

It's like Heroquest/D+D, but in the Warhammer World.

http://en.wikipedia.org/wiki/Warhammer_Quest

Unfortunately it has been OOP for a long while now so if you want it you'll have to pay a sizeable chunk on ebay for it :(

With GW's sudden reinterest in specialist games, there's hopes that it may be rereleased soonish, which to me would be a no brainer as most of the monsters needed are available to buy already for Fantasy armies, but what do I know.

It's an awesome game though - if you can get a copy for cheap you should definately go for it.

Pancakey
30-10-2011, 00:50
The way I described WHQ to my gaming group was ...

"It's an analog version of the video game Diablo"

If you haven't played Diablo , maybe you have played Final Fantasy? It's a bit like that too.

WHQ is light RPG and lite turn based strategy combined into one.

Unfortunatly the game went OOP in the late 90's and the only way to get a copy is on ebay, bartertown, or some other place like that. (Thats how I got my copy just a few weeks ago) Some people tell stories of finding WHQ stuff in the corner of some dark and dusty LGS. I scowered all the shops within an hour drive and found nothing. But who knows? Maybe lady luck will be on your side!

Trying to build a all inclusive collection of WHQ these days is a real life quest! I really enjoy "questing for quest" it's almost a hobby of its own! :D

sigur
30-10-2011, 03:43
I just picked up a copy of the game and all three treasure packs(a little late I know!). ...

:D You make it sound so easy!

Sorry for getting a little off-topic but did you get your copy off ebay or somewhere else?

Pancakey
30-10-2011, 09:05
After weeks of watching ebay I was able to get a copiy without miniatures for about $150. I play fantasy and have and o&g army and skaven army. I used the spiders from the arachnarok kit (it has 10) and I picked up a vampire counts bat swarm. For the heroes we use pieces from other players armies (dwarf elf and empire) Then by chance someone else put up all three treasure packs for $100 on ebay and I bit the bullet and got them. I know it wasn't cheap (maybe I even got ripped off) , but most things from GW are gonna cost you a pretty penny!

I try to measure my gaming purchases in terms of cost per hour of fun. After playing a few games I feel that I will get my money out of WHQ and then some!

BigRob
30-10-2011, 12:26
Thats awful steep for the treasure packs (I got all three included for free in the copy of WHQ I brought from a GW).

Then again I sold my copy of Pits and Traps for over $100 and that is literally two floorplans and a sheet of A4 paper so it depends what people are willing to pay I suppose.

The Quest for Quest probably deserves a thread of its own. When I parted company with my copy (Quest plus all the useful parts from Heroquest, Zagor and Darkworld plus the campaign packs, treasure packs, White Dwarf packs, most of the warrior packs and a whole load of custom made extras and of course a huge monster box of monsters) I got a massiev sum I was able to reinvest into the hobby. I miss Quest but having not played it years it was better to sell (plus I figured GW will re-release it soon and then the value would fall :P ).

Pancakey
30-10-2011, 16:13
Well the treasure packs were still sealed and at $33 ish per deck for 54 cards its actually a good deal compared to current gw prices for card packs. I think all the cards for warhammer fantasy that I have purchased so far actually cost more per card! The last one I bought was ogre kingdoms and I think that was about $7 for 7 cards!

I see you mention heroquest and other games? How do they fit together with warhammer quest? I've never heard of this dark WHQ secret!

Is warhammer quest really going to be re released? That would be awesome! People are talking about a re release of BB. :eyebrows: Why not quest?

Daemonslave
30-10-2011, 16:29
I see you mention heroquest and other games? How do they fit together with warhammer quest? I've never heard of this dark WHQ secret!

Heroquest came out years before, and although less complex, was very popular. I think there was some dispute between GW and MB Games as to who owned the rights so WHQ came out instead.


Is warhammer quest really going to be re released? That would be awesome! People are talking about a re release of BB. :eyebrows: Why not quest?

That's just me wishlisting. I can't understand why not though, as all the models needed to play it are already available. It would be a no brainer plus a huge money spinner for GW, whether people just want to buy the odd unit to include in their dungeons or from those of us with enough OCD to try and collect all the models for all the monster levels (something I will probably never achieve but dream about anyway) :p

sigur
30-10-2011, 19:42
After weeks of watching ebay I was able to get a copiy without miniatures for about $150. I play fantasy and have and o&g army and skaven army. I used the spiders from the arachnarok kit (it has 10) and I picked up a vampire counts bat swarm. For the heroes we use pieces from other players armies (dwarf elf and empire) Then by chance someone else put up all three treasure packs for $100 on ebay and I bit the bullet and got them. I know it wasn't cheap (maybe I even got ripped off) , but most things from GW are gonna cost you a pretty penny!

I try to measure my gaming purchases in terms of cost per hour of fun. After playing a few games I feel that I will get my money out of WHQ and then some!

:yes:

I also tend to start measuring things by the hours I'll have fun with it. (At least if I get into trouble justifying something to my wallet). The problem in the calculation probably is that I usually measure it up against cinema tickets (cheap ones and not 3d ones) which probably are the things with the worst "money-for-fun-per-hour"-ratio to date. Apart from crusades probably.

But according to the reports I heard over the years, I think that WHQ IS worth such an investment.

Pancakey
31-10-2011, 05:10
:yes:

I also tend to start measuring things by the hours I'll have fun with it. (At least if I get into trouble justifying something to my wallet). The problem in the calculation probably is that I usually measure it up against cinema tickets


I do the same thing! Where I live a nice movie for me and my
Lady runs about $50 with snacks!! Add in a dinner before and $100 is easy to spend!

All things GW are a steal when compared to that! :)

BigRob
31-10-2011, 12:34
Well the treasure packs were still sealed and at $33 ish per deck for 54 cards its actually a good deal compared to current gw prices for card packs. I think all the cards for warhammer fantasy that I have purchased so far actually cost more per card! The last one I bought was ogre kingdoms and I think that was about $7 for 7 cards!

I see you mention heroquest and other games? How do they fit together with warhammer quest? I've never heard of this dark WHQ secret!

Is warhammer quest really going to be re released? That would be awesome! People are talking about a re release of BB. :eyebrows: Why not quest?

Heroquest and Advanced Heroquest work really well.

Heroquest is on a board which is no use to you, but it comes with loads of card/plastic 3D furniature which works wonders in Quest, plus lots of useful models and card tokens/overlays you can use in your games. It also had loads of Adventure add ons (these will cost you $$$$$$$ nowadays) with things like frozen ice room tiles and a great traps suppliment which are great for adventures.

Advanced Heroquest is even better being as it is very similar to WHQ with the room and corridor tiles and so on.

The legend of Zagor is an awesome computer controlled 3D boardgame based on a FF book. The miniatures and cards found their way into my gamebox, Similarly Dark World was waddingtons answer to Heroquest, poor game, but useful accessories. I basically plundered everything I could for WHQ, even a kids boardgame called "Ghostly Galleon" that had a 3D plastic pirateship at 28mm scale with board squares allready on the decks.

If you have the money I reccomend getting the three Deathblow books, they are pricey now (I remember buying 6 copies of Deathblow 3 to cut up to get the tokens printed in them when they came out) but well worth it with lots of good articles from WD, CJ and new stuff.

Quest will probably never be re-released but with all the mystery surrounding Space hulk I thought I'd get out while the going was good. I considered selling my mint Fabled Lands gamebooks last year (at that time worth alot!) but just before I did, they not only released them on Ipad, but re published them and threw out a new RPG based on them too, lol now they are basically worthless. When I spoke to Jervis a few years ago he said it would be too expensive but he thought it might work as a partwork magazine......

Oakwolf
31-10-2011, 16:14
Think most has been said, but to chip in...

Basically the game can be seen in two ways; one-offs and campaign mode.

For one-offs, it doesn't matter if you survive or not, what you want is have fun in the current dungeon and hopefully see your team through it.

For "campaign-mode", team-work is essential, and the main goal is survival with profits, especially at first. Your best bet for survival is to visit a settlement and buy bandages and provisions (and another rope). The objective room is a secondary priority. Loosing one warrior jeopardize the rest of the crew, so don't hesistate to give potions or bandages, etc. Some heroes naturally tend to the needed team synergy for campaigns better than others. Of course, if you want more challenges or laughter, just go crazy with who you bring...like the infamous 4 halfling team.

Warhammer quest is rather expensive for a board game, but it has so much value in terms of "fun times" that overall it's not that bad.

Pancakey
01-11-2011, 04:57
Are the expansions worth getting? Whats the best way to extend WHQ? I know we have many months of games just from the core set, but I can't help but wonder!!

One of the guys that played last week picked up another copy of quest (I guess he really liked it). Are there rules for combining sets? I am sure we can come up with a few ways to do it, but checking out others setups is always nice!

Anyone have an expanison or two they have to part with? ;)

Cypher
01-11-2011, 07:22
Id recommend looking online - there used to be a huge amount of stuff out there for just about every aspect of the game, including a huge number of Warriors. As its a co-operative game, it doesnt matter if stuff is a bit unbalanced as long as everyone has fun.

It may take some searching: the game is some fifteen years old now and a lot of the sites no longer exist (I vaguely recall a few hosted on Geocities, to give you some idea of how far back we're going) but Im sure there's stuff out there somewhere.

BigRob
01-11-2011, 14:43
Right the main game will keep you going for a long long time and if you have a second copy of the floorpans and dungeoncards then thats going to let you have some killer dungeons.

One thing I have always done with quest is played a rolling dungeon with only three or four floorboards down at a time and the dungeon moves with the players. There are two reasons for this, one its very rare to backtrack in Quest and two, when your trying to fit 6-8 people round a table with dice, paper, character cards and everything you don't have alot of room.

Now there are four official campaign packs and several additional board sections, a number of extra treasure and event cards, the dark secrets and the deathblow/CJ material.

The first two campaign packs were given the full release and are great. Don't worry about getting the models since you can build new ones but just getting the floor plans and book that came in them is enough, everything else is a bonus. The campaign scenarios are very good, especially in the undead pack (its suspiciously brutal and thinky plot is very different to a regular "random" game).

The third pack is a skaven adventure and was released in White Dwarf magazine as GW were winding up Quest at that time. Its pretty good and has a nice Skaven Lab floorplan. The fourth is alot less detailed, the famed "Pits and Traps" suppliment which is basically two new rooms. Its not very good IMO but I have never seen it on eBay and my copy (When I sold it) went for well over $100.

White Dwarf did a load of boards in thier card sections. The Sewer, the Jail, The flames of Khazala (also in the undead pack), The Dead End, The Staircase and a nifty chaos dwarf forge. Great if you can find them, they all had rules which gave you a bit extra for your games. Equally White Dwarf did a load of rules articles (mostly included in Deathblow Mag) and some extra event cards and treasure cards. The Dark Secrets deserve a mention, they were a small deck that gave each warrior a secret like "I'm hunting a certain monster" or "I have some secret provisions", it all makes the game interesting.

Webwise there are a few sites still around. Back in the day there were some that basically had the whole of Quest, all the add ons, cards and that scanned in and available for download, naturally GW were not impressed. :shifty:

Unfortunatly in their haste to clamp down and protect their IP they also stamped out many of the harmless fan sites and places like Boardgamegeek who had vast archives of unofficial fan articles and ideas. Alot now sadly gone forever (unless you happened to save it ;) )

Pancakey
03-11-2011, 17:41
So I found someone that has orc lord and catacombs complete for sale! Should I bite the bullet? Gonna be hundreds of $$. Argh can't decide! brain aneurism! Help! :)

BigRob
03-11-2011, 20:07
The question you need to ask is, do you have hundreds of $$$ to drop on what is basically a nice toy?

Now I am broke, its what happens when you have two kids and care for someone full time so I wouldn't dream of spending that much.

Was I rich (for example winning the lottery) WarhammerQuest and its expansions would be on my to buy list and I wouldn't mind paying a little extra.

So it really depends on you. Do the expansions add to the game, absoloutly, they are great but are they worth dropping a serious wedge of cash on, only you can answer that :)

Pancakey
03-11-2011, 22:48
I guess I was asking if they are worth picking up and it seems the answer is yes!

Just the thought of "having it all" is glorious! :D

BigRob
04-11-2011, 10:31
I guess I was asking if they are worth picking up and it seems the answer is yes!

Just the thought of "having it all" is glorious! :D

My large shelf of WFRP and Rogue Trader books agrees with you. If you have the cash, then get them :D

Oakwolf
04-11-2011, 15:56
Unlike many GW games, Warhammer Quest is also quite easy to grasp for kids and parents alike. Thanks to the fact it's a cooperative system, it's a great "family game".

Pancakey
04-11-2011, 16:53
I pulled the trigger. Thanks for all the advice!

Pancakey
10-11-2011, 07:58
With your suggestions we have made it to level 2! (all six of us) This weekend we will be playing through lair of the orc lord for the first time!

As usual, we can't wait! :D

Necanthrope
11-11-2011, 17:44
Well done on level two! I got my new Chaos warrior there myself last weekend, now I have to wait for the other 3 to catch up :D

Pancakey
12-11-2011, 00:25
We have a chaos warrior in our group too! Last game he basically saved the team from certain death when the wizard rolled a 6 for the power phase and the chaos warrior rolled arcane knowledge, got the fireball spell, and destroyed a ton of monsters in one phase!

What a crazy random character! :D

BigRob
12-11-2011, 13:13
He is until you roll a 1 in the power phase and he becomes a dribbling idiot! The chaos warrior is alot of fun but becomes entirely dependent on your luck with dice when you begin playing higher level games. I'm not saying its not fun, but when you set up an attack to get him in position to clobber the vampire lord/hydra/whatever with his super 8D6 attack or equivilent only for him to spend the next turn drooling and getting the party eaten it gets old :P

Fireball? I always found it pretty small beer compared to freeze, the real killer spell of the early game. Fireball is a 4 hit template doing D6+(is it 3 or 4 off top of my head...might be BL) so you need to roll high enough to beat armour/toughness/ignore pain before your doing any damage, where as the mighty freeze hits D6 monsters for that many wounds with no modifier which is always going to help the party :D

Pancakey
13-11-2011, 03:21
It was a level one dungeon at the time so the fireball can really chew through weak mobs!

Now my elf does feel a bit overpowered. With a +1 to hit sword @lvl 2 and the halfling managed to get the bow of loren from the kitchens in town. I also bought the elf shield and helm. You were right. He's not a pansy anymore!!

HereBeDragons
15-11-2011, 18:43
I discovered this game a few months ago, so I got hold of the rules of undisclosed websites :shifty: and have been working towards building my own set :D. Got the models (current ones) coming for xmas and bought a large sheet of lovely blue polystyrene to build a set of 3D tiles! Cant wait to have my first game! Its been good to read this for suggestions. Thanks all!

Pancakey
15-11-2011, 19:09
One of my friends is also building a set of 3D tiles. He bought a mold from hirst arts and the results have been very nice! He opted for the 1.5" (40mm) squares so we could use our big creatures from WHFB. He has agreed to make me a set too, as long as I paint his set! :D

BigRob
15-11-2011, 19:22
It was a level one dungeon at the time so the fireball can really chew through weak mobs!

Now my elf does feel a bit overpowered. With a +1 to hit sword @lvl 2 and the halfling managed to get the bow of loren from the kitchens in town. I also bought the elf shield and helm. You were right. He's not a pansy anymore!!

Bow of Loren :D Your pretty much sorted now til around level 5 when things really begin to ramp up in difficulty, Usually about the time things get 3+ damage dice combined with 3+ Attacks.

Pancakey
15-11-2011, 20:24
So the bow is that good? It does seem SWEET! We were wcurious about the secondary power of the bow. When the arrow kills the first target and hits the target behind, do you have to roll to hit the new target? Or just roll damage like a bolt thrower in WHFB?

Thanks again big! You have really helped us regress back into 20th century analog gaming and we love it!:D

BigRob
15-11-2011, 20:43
If its the one I am remembering its the bow that shoots a number of shots equal to the warriors attacks, at the warriors strength. Cue abuse from items granting multiple A and S to pump you up to a machinegun of horror.

Don't remember the bolt thrower part.

Pancakey
15-11-2011, 21:16
Bow of loren
1d6 damage per battle level
"If this is sufficient to kill the target outright, and there is a monster directly behind it in the direction the bow was fired, the arrow continues, hitting that monster too. This process continues until there are no more monsters in the direct line of fire, or one of them survives"

So what do you think? What about diagonals? Should that work too?

Thanks again!

Daemonslave
15-11-2011, 22:04
It's been a while, but I think we made a house rule to take off a D6 of damage for every target it passes through, otherwise one good shot could take out 5 or so bad guys standing in a row (ie in a passageway) - which is a bit daft if you think about it.

I think we allowed diagonal shooting (like I said, it's been a while).

:)

BigRob
16-11-2011, 10:07
Ah I must be thinking of one of the other magic bows......or maybe the Elf bow. I know there was a bow of +1 to hit and a bow of -3AP and definatly a bow of shots = A and S = S.

Bow of Loren is still pretty much king, I personally would NOT reduce the damage, yes at level 1-4 its pretty nasty but when you get to level 5+ your going to need all the help you can get and 5D6 DD isn't going to go that far when monsters get loads of wounds, armour and ignore blow.

Combine with enchanted arrows for much fun.

Diagonal attacks are accounted for in the main rules (or they should be, I remember the diagrams).

Pancakey
17-11-2011, 08:58
I will let you know how the bow fares this weekend! Looks like the chaos warrior won't be able to make it, but another friend might show up and try out the warrior priest.

We were actually tossing around the idea of starting the warrior priest @ lvl 2 ( since all the other players are lvl 2 with some treasure sprinkles on top )

What do you all think?

We are also going to try a lvl 2 dungeon now. We may have been doing it wrong, but we just played from the deck for three dungeons and one run through the lair of the orc lord expansion. There have still been a few close calls , but I think we are ready for it....are we? :D

Thanks agin for all your input! Geeking out over this sorta stuff is fun! :)

BigRob
17-11-2011, 10:03
Definatly start him at level 2 and give him a number of draws from the treasure deck equal to the party average number of cards. Then let him have say 500-1000 gold to spend in a settlement first.

Sadly the WP is not the greatest of the warriors out there and he will appreciate the little boost more than most. He is mostly priest and not alot of warrior.

Pancakey
17-11-2011, 10:13
Is the warrior priest not a good character? He said he wanted to play a clerc/paladin type character ( old d&d buddy who loves support characters ) So I told him a bit about the warrior priest. The warrior priest seems like the only other true support character besides the wizard.

Any suggestions?

BigRob
17-11-2011, 19:48
Definatly not a paladin or cleric in the D&D sense and not as tough as he is now portrayed in the warhammer game. He is more like a slightly weaker wizard.

The Warrior Priest suffers from low stats across the board and very limited weapons and armour choices. He is at his best right in the center of the party where he won't get hit. No magic armour options, no magic weapons other than magic warhammers (there are maybe two or three of them if you include the hammer of sigmar card) is also a mighty drag. Therefore he really makes little to no combat contribution.

His Jade ring is the main boost at level 1 and thats only 3D6, roll a double and restore that many wounds divided up between warriors in contact and the priest except on a double 1 of course. Now 12W is the best roll but divvied up thats only 2-3 per warrior in a larger party so not a really significant contribution but every little helps.

Blessings wise things do not improve. He has three starting blessings of +1 to hit, re-roll one missed attack and gain +1A. Now he can only cast one and I think we all know which one will be cast every single turn, the +1A :D

Advanced game things do not get much better, the blessings are ok but fall behind what the wizard can achieve, the restrictions on treasure really begin to hurt. A couple of them are pretty useless, like the one that gives a bonus to rolls on the escape table.......

So I might have just slagged the priest off a little and I am sure they knew what they were doing when they wrote him, but the character is IMO a missed oppertunity (hence why I posted my re-write a while back on here).
Don't be put off trying him out, but don't be surprised if he spends most of his time on the deck. Our WP player got bored after the third or fourth mission of doing nothing at all and swopped out to something more fun.

Pancakey
17-11-2011, 21:14
What character do you suggest?

Our current group consists of ...

Barbarian
Dwarf
Elf
Wizard
Chaos Warrior
Halfling

We might even have a other person coming to play for the first time! So we will need at least two suggestions! :D

BigRob
18-11-2011, 09:39
Two suggestions huh....


Well your warband has a good fighting frontline in the Dwarf, Chaos Warrior and Barbarian with the Elf and Halfling Thief running secondary and the Wizard keeping everyone standing.

So your looking at wanting at least one more healer (who will be better than the warrior priest ;) ) so I'd say throw in the Elf Ranger Mage. He is better IMO than the Priest, has some nice spells and has the excellent war crown of timestop for those tricky encounters. You can run him as the warrior but then he is basically a slightly better wood elf and looses access to the spells. His initial healing spell is excellent (restore 1 W to all warriors on the same board section). Alternativly you can look to another wizard, maybe one of the colour wizards who had semi official rules in deathblow magazine or the Kiselvite Shamen (although I found him a bit weak).

Fightywise your spoilt for choice, adding Trollslayer, Pitfighter or Brettonian Knight to your frontline or Wardancer, Imperial Noble and Witchhunter to your midline. Semi officially I love the Ogre who is very powerful but he can lead to frustrating dungeons and the Dwarf Brewmaster is great because he has so many options.

Finally, If your brave look at the Lord of Anerarion from Deathblow 3. Very complicated character but has the potential for awesome (mine had 10 attacks, regeneration and a host of skills and killing techniques by level 6).

I'd personally say consider the Elf Ranger but as always if someone really wants to play a certain character let them have a bash, even if its the ogre!

Pancakey
21-11-2011, 07:07
So we ran another game on friday. Lair of the orc lord with all monster events being rolled on the lair of the orc lord monster chart lvl 2-3 (I have a o&g army from WHFB , so this expanision is a nice fit for my collection! :) )

The chaos warrior was on wife aggro and couldnt attend, but we had another show up in his place. He had bought an empire mini (not quite a warrior priest though lol!) and was determined to play the warrior priest even after I explained his issues with healing and loot.

The dungeon was probably the lamest layout you could ever get in WHQ! 5 corridors, 1 stairs , and then the objective room. It was a straight shot to the end!! I think the warrior priest was slightly underwhelmed at the dugeon layout (it was his first game) but overall we all had a great time!

We got a stone troll and giant scorpians at one point and damn, if it wasn't for the wizards pit spell we would have all died horribly.

The wizard was MVP for sure racking up over 4000 gold. (i made 500) He is serously the anchor of the group!

We started the warrior priest at level 2 and he rolled the d3 healing spell which was really nice. You were totally right about every little bit helping! The WP damage was decent but not great. I think hes a great addition though. Being able to give an extra attack to the dwarf was pretty nasty. But yeah, besides the d3 healing and extra attack, the other chants did not get used once.

As usual I went on an amazing streak of 1's and 2's so the bow of loren hasn't made much of an impression ... yet. :D

I did roll two 6's with the elf helm which saved my hide when I had to tank a giant scorpian. Can you belive that? They made the twiggy elf tank! ;)

BigRob
21-11-2011, 20:52
Good old pit of dispair, it can be amusing though when the dungeon ends up looking like swiss cheese. Lair of the Orc Lord is small, wait til you go for Catacoombs of Terror, that dungeon is great, plenty of RP and puzzles as well as fights.


The +1A is cool, like I said its the one you will use all the time :D The elf can tank pretty well when he has the armour, shield, helmet, cloak, magic toys and dodge.

Pancakey
22-11-2011, 06:23
How do you do objective rooms spawns as you level? The book says just roll twice on the table. Sounds simple...does it work well? I didn't spot that rule until after the last game! In the last room the wizard rolled two 1's so it was still pretty hard!

Thanks again for all the help with getting our gaming group started with WHQ. All the advice from this thread has been very helpfull!

BigRob
22-11-2011, 08:24
If the rules say roll twice then thats the obvious thing to do, however that can make things very tough if you get two big baddie rolls. The alternative is rolling once on the next highest table which is also very perilous if the party are not at thier best. I'd stick with the rules as written and see how you do, if your blitzing the room then go for the roll on the higher table.

The alternative which is what we did in our last campaign that went over level 5 (we did have 8 regular warriors and usually 2-4 more random players who came over to see what we were playing....ah the good old days of Quest in a GW store) so we had a GM who handled the monsters and adventures, usually using dungeoncards to map the dungeon but with an overall plot so the monsters wern't totally random (this weeks dungeon is undead with a vampire at the end for example).

At level 2 monsters are not usually too hard to kill and if the party has a good selection of treasure all ready, for example, some decent weapons and armour and/or spell casting power then its not so bad. Depends how badly beaten you get on the way in. Two rolls of a 1 is good, in the past I have seen games where the "If the entire board is full, ignore instructions to place more monsters" rule has been used. Thats called 5 rolls of a 1 on the trot, thank god for orbs of power and the wizards staff! (The wizard should collect as many power token holding items as possible and have them fully charged!).

Pancakey
30-01-2012, 01:39
2012 update.

The party has progressed well!

We have three people @ lvl 4 with the rest of the party @ lvl 3

We have had some really epic games and we are starting to use the custom 3d tiles my friend made. ( i just painted them up!). One of the things we have started to do when we have more than 4 or 5 players is making the rooms twice as big. Double size rooms are the ticket for big parties!

Chickenbane
30-01-2012, 17:50
Lets see them pictures then! ;)