PDA

View Full Version : Exorcists... Grey Knights successors?



red/winter
21-01-2012, 19:55
So I've been trying to work on painting up an army of grey knights but I seem to be stuck at an impasse. I don't like painting entirely metallic models. It doesn't look good to my eye. I've tried to do actually grey GKs but it doesn't give me that paladin feel that I think grey knights should have.

So after poking around the internet I saw on Lexicanum that the Exorcists are listed as a Grey Knights successor chapter. I'm going to do a test model up in the Exorcists paint scheme and see how I feel about it. My question to you guys is how do you all feel about Exorcists? Are they Grey Knight successors in the way I'm thinking they are? Does it make sense that they would have nemesis force weapons and storm bolters? Dreadknights? Should I try to keep the book and sword motif or go for the psyker skull emblem?

I think the Exorcists hold alot of conversion opportunities in terms of fighting daemons. I like the idea of painting a red army, as what I have so far is Chaos Space Marines as pre heresy world eaters, Imperial Fists, Dark Eldar and Salamanders.

Cheers,

r/w

Jo-Jo
21-01-2012, 19:57
Exorcist are not grey knight successors: No one is.

They are more codex marines then grey knights m'faid, despite the whole "possession" thing

Seville
21-01-2012, 21:28
I'm sure I'm not the only one who holds this opinion, but, it's your money, your models. If you want your Exorcists to be Grey Knight successors with Nemesis Force Weapons, by all means do so.

But, it doesn't necessarily have to be Exorcists. You can paint your Grey Knights whatever colors you like. There is a guy local to me whose Grey Knights have gold armor and purple trim. Looks great. I always thought they might look nice with deep red armor. Or possibly dark blue.

The Death of Reason
21-01-2012, 21:45
Make an ultra secret GK successor chapter, so secret noone knows about them, not even the emperor. Paint in fresh and funky colours and call them The Fashionistas - or make them a slaaneshi coven of magi and call them Slaves to Fashion :)

Noobie2k7
21-01-2012, 22:13
Make an ultra secret GK successor chapter, so secret noone knows about them, not even the emperor. Paint in fresh and funky colours and call them The Fashionistas - or make them a slaaneshi coven of magi and call them Slaves to Fashion :) FASHION IS PASSION!

That sounded slightly gayer than i'd hoped.

Dryaktylus
21-01-2012, 22:34
Though the source indicates that they're GK successors (Who better than an Exorcist to watch over one such as Karras? Even the mighty Grey Knights, from whose seed Rauth's Chapter had been born, could hardly have been more suited to the task.) they're a Codex Chapter and not all of them psykers.

Balragore
21-01-2012, 22:46
I used to play exorcists sms. The closest they might come to being a GK successor would be from the Imperium using GK geneseed to produce the chapter from. They are not a 'traditional' successor chapter in which they 'split-off' from their parent chapter for one reason or another and outside of the GK being used as a 'police force' during their initial trail by fire deployment, and their rumored connections to the =][=, they have nothing to do with one another.


Edit: I used a modified SW dex to represent them for the WTN giving them 5+ against psychic powers, though it still didn't 'feel right'.

jeffersonian000
21-01-2012, 23:12
Edit: I used a modified SW dex to represent them for the WTN giving them 5+ against psychic powers, though it still didn't 'feel right'.

I agree. Codex Space Wolves has the best rule set for modeling a Chapter with minor immunities to psykers, who wield daemon weapons, and who fight with a religions zeal that is not quite at the level of Black Templars. Seems to fit perfectly.

SJ

Dhurrin
21-01-2012, 23:44
Exorcist are not grey knight successors: No one is.

They are more codex marines then grey knights m'faid, despite the whole "possession" thing

Actually they are. IIRC this is stated either in IA10 or their Armegeddon entry or both.

Although there is no evidence that they use Nemesis weapons or storm bolters on their marines. They are a codex marines force with two extra scout companies and inter-company cults. But that's basically it.

Larkyn
21-01-2012, 23:53
Actually they are. IIRC this is stated either in IA10 or their Armegeddon entry or both.



Yup, IA 10 and a short story in one of the (Blank) of the Space Marines books.

Beppo1234
22-01-2012, 03:44
paint your models however you want

lantzkev
22-01-2012, 07:33
personally my grey knights use a grey primer I got from walmart for a buck a can. Works great, still grey, and is not metallic.

red/winter
22-01-2012, 09:22
Awesome. Thanks everyone for all the responses. I'm going to do up the test model tomorrow and post the results. I've got a few GK painted in metallics and a actually grey gk basically finished. Once I get the red guy done I'll post them all here for votings!

Knifeparty
22-01-2012, 14:37
After reading through the Lexicanum entry on the Exorcists chapter, I think Blood Angels would represent them more effectively. Minus the fast vehicle chassis.

Its says they are prone to aggressive behaviour and increased combat effectiveness. What better way to represent this than the Red Thirst.

Blood Angels also have access to good psykers which I would imagine this chapter has since their gene seed is that of the Grey Knights, and probably also have access to Storm Ravens considering thats what Grey Knights use as well. You could easily build up a super fluffy list I think with the Blood Angels codex, and If you really wanted to be fluffy just don't use the fast vehicle rules for your army, or Sanguinary High Priests.

jeffersonian000
23-01-2012, 01:34
Exorcists don't really have access to more or better psykers than any other Chapter, nor is their equipment significantly different from any other codex Chapter. What you do have is a resistance to being possessed, minor psychic protection, and the use of daemonic weaponry as a means to level the playing field versus their chaotic enemies. The closets codexes to this are Codex Space Marines (Exorcists are a codex Chapter), Codex Space Wolves (frost weapons, talismons, odd psychic powers, aggressive units), and possibly Codex Grey Knights (unit wide force weapons, psybolt ammo, Inquistors, Henchmen).

My bet is on the Wolves for modeling a mostly codex Chapter that is extreme in their own way. Blood Angels just don't fit, in my opinion, as the Exocists don't seem to function in the same manner is the BA do (special units/formations/wargear/vehicles/etc). They'd be better represented as Codex Marines than as Blood Angels.

SJ

Dhurrin
23-01-2012, 04:07
What you do have is a resistance to being possessed, minor psychic protection...

All the information we have is that it is more than just resistance and minor. They are for all purposes Illuminati. They have been possessed and are now invisible to all but the greatest deamons and psykers. We have fluff where a psyker tries to see an Exorcist via the warp and he comments that he can see his bolter better than the marine. While a fireball to the face would probably still work, I can see them being immune to any telepathy and that deamons would not be able to see them. They have after all a 96 to 1 attrition rate against deamons. That is better, AFAIK, than even the Grey Knights.

New Cult King
23-01-2012, 04:19
I've seen Gk minis painted in deep reds before. They look amazing. I also like the GK plastics more than the normal SM plastics.

KronusDaSneaky
23-01-2012, 08:58
If your trying to give your army a strong themetic background while using the GK codex and a varied colour I suggest you claim them to be a specific brotherhood/order within the grey knights with divergent colours and heraldy in commemoration of some past event. There is no requirement that you paint them silver, my 8000k of grey knight are painted in a bone scheme not dissimilar to deathwing. The Exorcists, while clearly founded and linked to the Inquisition, are not GK's but another codex chapter. The associated fluff concerning them in the Badab campaign indicates no increased psychic ability or the use of non-convential weaponary such as gauntlet mounted stormbolters or NFWs. It is also difficult to fathom how the empire could afford to equip and train a mirror legion of the grey knights given that 1000000 psykers die to produce just one grey knight, psykers otherwise needed for the Emperor or the millions of other key roles they serve.

Wishing
23-01-2012, 09:27
It is also difficult to fathom how the empire could afford to equip and train a mirror legion of the grey knights given that 1000000 psykers die to produce just one grey knight, psykers otherwise needed for the Emperor or the millions of other key roles they serve.

This highlights one of the issues I tend to have with the notion of Grey Knight armies. Since GKs are so crazy rare and special, it doesn't seem to make sense to ever see a GK in power armour. Why take this incredibly precious resource and send it into battle wearing anything less than terminator armour? This seems to suggest that terminator armour is more rare than GK warriors, which isn't how it seems like it should be at all. All marine chapters have access to terminator armour, and there are loads of chapters, but only very few GKs.

But I guess it boils down to the "movie marines" dilemma... the fluff and the rules don't always match up very well for any number of reasons. Power-armoured GKs look cool and provide variety in the army, therefore we have them.

MajorWesJanson
23-01-2012, 10:19
This highlights one of the issues I tend to have with the notion of Grey Knight armies. Since GKs are so crazy rare and special, it doesn't seem to make sense to ever see a GK in power armour. Why take this incredibly precious resource and send it into battle wearing anything less than terminator armour? This seems to suggest that terminator armour is more rare than GK warriors, which isn't how it seems like it should be at all. All marine chapters have access to terminator armour, and there are loads of chapters, but only very few GKs.

But I guess it boils down to the "movie marines" dilemma... the fluff and the rules don't always match up very well for any number of reasons. Power-armoured GKs look cool and provide variety in the army, therefore we have them.

There are reasons to use Power Armor over Terminator Armor- Terminator armor is bulky and slower, and has limitations that Power Armor doesn't. It is not inherently superior to Power Armor, it is a trade off- protection vs mobility.

Wishing
23-01-2012, 10:27
There are reasons to use Power Armor over Terminator Armor- Terminator armor is bulky and slower, and has limitations that Power Armor doesn't. It is not inherently superior to Power Armor, it is a trade off- protection vs mobility.

I was thinking that at first too, but this doesn't really seem to be reflected very much in the game. The impression I get is certainly that the standard PA guys are worth less than the TA guys, not that they are equally powerful but just different. But perhaps I'm mistaken, which would be nice.

The Death of Reason
23-01-2012, 20:53
Yeah, the lack of sweeping advance is a real pain in the rear for termies - also I believe Ward meant to have written that each GK have a suit of terminator armour for each day of the weak :)

Buddha777
23-01-2012, 22:20
After reading up on the Exorcists I really think the Space Wolves codex should be your go-to count as. I hate powergamming with count-as codex armies, but I think in this case the strange nature of the Excorcists is best represented by the SW, assuming you really use the following.

First is the Rune Priests and Wolf Tail Tailsmans. Their 5+ to dispel psychic powers on a mass scale seems to fit the Exorcists perfectly.

Second is the abundance of frost blades, they make the perfect demon-weapon count-as.

Third is the mark of the wulfen. You can totally use it to represent those marines that have succumbed to the demons inside.

Finally there are the sagas which can represent the different kinds of demons infused into the marine.

Anyway that's my 2 cents and it seems like a cool army to play.

Project2501
24-01-2012, 00:20
I see a lot of people say that the Exocists use daemon weapons, yet I've never read anything that confirms this for them, only the relictors.

Where can I find this information?

nurgle5
24-01-2012, 00:44
I know Exorcists are a codex chapter and whatnot, but because of their unique organization, I intend on using the grey knights codex to represent my exorcists. I'm fielding an army representing one of the elite cults within the chapter (hence the specialized gear) and I'm representing psychic powers through heavy bionics/augmentation/elaborate-wargear. I'll post some pics whenever I get them fully assembled. I'm thinking of using powerfists to represent daemon-hammers, would that be ok?

I'm probably gonna use scouts as Inq. henchmen but I'm not so sure.

IIRC Exorcists don't use any daemon weapons, but since the daemon-hunting chapter has decided they're all the rage, I guess there is no reason not to.

hazmiter
24-01-2012, 01:07
I'm doing a black power armour edged in deep red on the raised sections for my terminators. Trialing it on coteaz first, he has red fur, black armour, and the cape is going to be crimson edged in purple.
Colour schemes need a break to set it up, I have a model that is green, blue, red and purple, and that's a primaris psyker.
I would love to see the exorsist colour knights.
Pity I use my phone, as its nigh impossible to upload photos :'(

Scaryscarymushroom
24-01-2012, 04:48
So I've been trying to work on painting up an army of grey knights but I seem to be stuck at an impasse. I don't like painting entirely metallic models. It doesn't look good to my eye. I've tried to do actually grey GKs but it doesn't give me that paladin feel that I think grey knights should have.

So after poking around the internet I saw on Lexicanum that the Exorcists are listed as a Grey Knights successor chapter. I'm going to do a test model up in the Exorcists paint scheme and see how I feel about it. My question to you guys is how do you all feel about Exorcists? Are they Grey Knight successors in the way I'm thinking they are? Does it make sense that they would have nemesis force weapons and storm bolters? Dreadknights? Should I try to keep the book and sword motif or go for the psyker skull emblem?


If your goal is to paint up your grey knights in a way that's appealing to your eye, I wouldn't let fluff stand in your way.

If you're particularly brave and still interested in protecting the fluff, though, you could try painting them in Non-metallic metals. Pick a hue, (white, yellow, red, whatever) and blend the shading from white to black. Of course, that's a pretty extreme solution... but hey. If you're up for a challenge.

D503
24-01-2012, 12:56
my grey knights are pink and worship slaanesh.

Gives me an excuse to use my cult marine force that gathered dust for almost 5 years.

prowla
25-01-2012, 02:24
There seems to be a Ordo Malleus connection.. so SW codex + mix of GK and regular marine bits = win. Berserker daemonkillers!

Lord-Caerolion
25-01-2012, 11:14
Are people getting the Exorcists mixed up with the Relictors, because I've got the Imperial Armour book they're in, and read the Index Astartes article, and the first definitely makes no reference to using daemonic weaponry, and I don't remember the second doing so either.

They're a Codex Chapter with 2 extra Scout Companies, and a number of occult societies within the Chapter. That's it. They don't have super-specialised equipment, the Imperial Armour article (the most recent one) makes no reference to them having resistance to psychic powers, and states that they're actually incredibly calm in battle, almost unnaturally so, so the Blood Angel codex is out of the question. The best bet is to just take the standard book. To put it another way, Forge World, who got to make rules for the Exorcists in the form of Chapter Tactics, chose for the default codex to be the standard codex, not any other Chapter. For the record, they don't even get Chapter Tactics, retaining Combat Tactics, but they get to re-roll failed Pinning tests. Also of note, their special character is equipped with a pseudo-daemon-hammer, and has hexagrammic wards inscribed into his bones.
That's the new style of Exorcists, it seems. They don't get much at all in the way of specialist equipment, but they're experts on warding sigils and so on, so their arms and armour are ritually inscribed, but they certainly don't make use of daemon weapons, and whatever psychic protection is granted by the possession is so minimal that Forge World didn't see it necessary to include rules for it.

GreyishKnight
25-01-2012, 13:56
When it comes to the Exorcists' geneseed IA10 left it ambiguous as to where their it came from, so it's only definite source linking them to the Grey Knights comes form Steve Parker's Headhunted. As a operational force, the Exorcists are listed in Codex: Space Marines and their character in IA10 - 'Silas Alberec' also makes use of rules from this codex. In the strictest sense they are officially treated as operating similar to a codex space marine force rather than as a Grey Knights successor chapter. However as a hobby, you're free to play Grey Knights under whatever name you like.

Brad-Bin
25-01-2012, 20:55
Grey Knights are not a chapter, the are part of the Inquisition. Also they are not first founding so they cant have successor chapters.

Brad-Bin

hazmiter
25-01-2012, 22:50
Grey Knights are not a chapter, the are part of the Inquisition. Also they are not first founding so they cant have successor chapters.

Brad-Binwhen the grey knights were founded they were given the designation "chapter 666" read the fluff, they are a chapter.

Dhurrin
25-01-2012, 23:11
And even if they weren't a first founding legion, chapters can be formed via later founding chapters. See the Mantis Legion which are successors of the Marauders which in turn are successors of the White Scars.

hazmiter
26-01-2012, 01:33
And still other chapters are commissioned by the lords of Terra to be created for specific tasks.

jeffersonian000
26-01-2012, 07:46
That was my mistake in remembering Relictor fluff when speaking on the Exorcists. However, my point still stands in that the SW codex is a better model for the unique abilities attributed to the Exorcists that just cannot be modelled fully with the SM codex (or BA codex, for that matter). The GK codex is good, yet distant, second option as it does include quite a lot of flexibility with building a Marine army associated with the Inquisition.

Yet ...

Death Watch is much easier to model with the SM codex, even to the extend of using Scouts as Inquisitorial Henchmen to support Sternguard/DW Marines. Neither the BA nor SW codexes lend themselve to such a good set of rules to field a DW army, while the GK codex again comes in as a decent second option.

And frankly, the BA codex feels much better as a ruleset for palying Sisters of Battle (equipment and special rules, not the statline), that I actually enjoy subbing my Sister model in place of Blood Angles when I use that codex.

SJ

Lord-Caerolion
26-01-2012, 09:37
I'll say it again though. Forge World, the guys who got to design the rules for the Exorcists, chose the standard codex to be used for the Exorcists. We've been outright told what codex the Exorcists use. It isn't Space Wolves, or Grey Knights, it's standard Space Marines.

Of course, as someone who makes use of counts-as myself, I won't say you can't, I'm just saying that the Ultramarine codex is obviously a good fit, because the rules Forge World chose for them to have was an Ultramarine force that re-rolled failed Pinning tests.

Project2501
26-01-2012, 21:29
Use Codex Black Templars and take the Abhor the Witch! Destroy the Witch! vow.

Grimbad
26-01-2012, 21:37
I'll say it again though. Forge World, the guys who got to design the rules for the Exorcists, chose the standard codex to be used for the Exorcists. We've been outright told what codex the Exorcists use. It isn't Space Wolves, or Grey Knights, it's standard Space Marines.


Although they suggest in IA9 that players wanting more variety in the Badab campaign do Fire Angels with the Black Templars book, Executioners with Space Wolves, Exorcists with Grey Knights, etc.
Not really very appropriate background-wise, and would rule out the special character, but they at least are open to the idea. In power armor, they could be a good representation of an Exorcists veteran company or honor guard or something. The universe is a big place.

But I play my Exorcists Codex.

Lord-Caerolion
27-01-2012, 01:33
Be that as it may, they're still saying that the Ultramarines codex is the best to represent them.

GreyishKnight
27-01-2012, 11:55
That, plus the Exorcists actually have an entry in Codex: Space Marines anyway (pg. 27).

But honestly, this is an element of the game where you can get some leeway as long as you abide WYSIWYG. Besides, I've heard worse ideas for Grey Knights...


Use Codex Black Templars and take the Abhor the Witch! Destroy the Witch! vow.
This idea is brilliant! It's very similar to Alberec's soul-seared ability. Will have to remember it for future reference.