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Rabid Bunny 666
04-06-2005, 23:27
i don't know where to put this, so mods, could you move it if this is wrong


any opinions on my warband, here it its

magister: sword, dagger=80

posessed: extra arm=130

2 brethren; swords, daggers=70

2 brethren; swords, daggers=70

2 beastmen; swords, daggers=110

1 brethren; sword, dagger=35

=495

any opinions?

scatterlaser
05-06-2005, 02:10
Looks pretty solid, though you might run into money problems early on with only two heroes to search for wyrdstone. You might want to split your henchman groups up into 7 groups of one model to increase your chances of getting some Lad's Got Talent advances (to get more heroes).

I'd be tempted to give the Possessed a Great Claw instead of an Extra Arm. The Claw's only 10gc more and the extra attack gets +1S, which can be pretty useful. Since Possessed can't change/upgrade their mutations later on, it's probably worth going for quality at the start. You could probably also save a bit of cash by giving some of your members maces instead of swords - only 3gc as opposed to 10gc, and the Concussion special rule compares pretty favourably to Parry.

(This should probably be in Other GW Discussion, I guess.)

taer
05-06-2005, 02:32
Max out on heroes at the start. More cash quickly, which you can use to build up your warband. Beastmen are excellent for cc, and if you are going to take brethren you should give some of them bows. You can get new mutations for possesed, but you have to role on the rewards of the shadowlord table instead of picking a skill (assuming he roles that on the advance table)

scatterlaser
05-06-2005, 02:51
You can get new mutations for possesed, but you have to role on the rewards of the shadowlord table instead of picking a skill (assuming he roles that on the advance table)
Only Mutants and Magisters can roll on the Rewards of the Shadowlord table (fortunately/unfortunately, depending on whether you're playing Possessed or not :)).

Lord Lucifer
05-06-2005, 10:25
Done and done... and I mean done ;)

Rabid Bunny 666
05-06-2005, 15:52
coo, isn't the rewards in the optional rules?

the campaign will (hopefully) be in lustria, so shooting is gonna be reduced and close combat warbands should do well

arg! alrerady started painting them, and swords and daggers are more in my slaaneshii theme anyways, i may change it later on in the campaign

Shuya
05-06-2005, 17:17
Heres my 2 cents just finishing playing a mordhiem campain as possesed (witch on the warbands first battle got 3xp each on the underdog rating and still won, so i was outnumberd alot and out experianced yet still one all i lost was one magisteR :D)

Basicly: starting warband should really be
MagisteR: no equipment and get him killed early
2 Possesed: Could give them mutations but i wouldnt bother as they will kill anything without
1 Mutant or 2: with some basic equipment and maybe some mutations to give them survivability
And max out on beastmen: Good equipment because the two wounds makes them leathal, and there mutch better then darksouls etc

Tactics:
Magister must die imo then you can give,,, GIVE a spell of your choice to any other hero witch i would recommend the 12" extra movement spell (bit rusty on that spell soz) to a mutant. (buy the end of the campain i had a S7 great claw and scorpian tail with chaos amor and good equipment going 12 inches werever he wanted, killed johan the knife with him). Possesed should be given strengh skills and hope your beastmen get given that lads got talent so you can have some beastmen heros :D. And make the mutants Shadowlord fodder :D

but if u dont take my advise good luck anyway

Rabid Bunny 666
07-06-2005, 11:33
nope, it only gives the hero the "leader" skill, not the leaders skill

icharus
21-06-2005, 23:57
I don't know about any one else but i would have a possessed with a tentacle mutation as it stops those pesky sword and dagger attacks reduce 1A by disabling the sword and get an armour save against the dagger.

Shuya
22-06-2005, 00:51
nope, it only gives the hero the "leader" skill, not the leaders skill

erretara mate, it says if a sister of sigmar matriach dies, or a possesed magister dies, the next highest leadership gets to be leader and gains one chosen skill

Riddy
22-06-2005, 10:31
erretara mate, it says if a sister of sigmar matriach dies, or a possesed magister dies, the next highest leadership gets to be leader and gains one chosen skill

doesn't mean you get to pick your spell. The rule is you either pick a skill OR roll on the magic table if you have the ability, as neither possessed or mutants have the ability to use chaos rituals they will be picking a new skill and NOT a spell.

Shuya
23-06-2005, 04:52
http://www.specialist-games.com/mordheim/assets/pdf/living/MHRRv7.pdf[/url] the leader of a Sisters of Sigmar, Possessed or Carnival of Chaos warband dies then their successor will be entitled to learn to use magic in their stead. The new leader may choose a prayer/spell from the appropriate list, instead of rolling on the Advance table, the first time they are eligible for an advance. After this they are considered to be a wizard/use prayers as appropriate for their warband and use the advance table as normal..

so that means a possesed warband leader who just comes into power i.e a mutant he then can take any spell from his list instead of rolling on the advance table. Weather the mutant takes this one of spell advancement or chooses an advane table result, this one of bonus dosent count next time he gets an advancement he just carrys on asa normal hero with magic


so legitimatly you can let your weak magister die then choose somone with the highest leadership (that will probably be a possesed or a mutant i would reccomend mutant) to be leader and he will be able to choose any spell in his first next advane

EDIT: just saw how i misstyped my previos post sorry for causing confusion

Riddy
23-06-2005, 08:56
so that means a possesed warband leader who just comes into power i.e a mutant he then can take any spell from his list instead of rolling on the advance table. Weather the mutant takes this one of spell advancement or chooses an advane table result, this one of bonus dosent count next time he gets an advancement he just carrys on asa normal hero with magic


so legitimatly you can let your weak magister die then choose somone with the highest leadership (that will probably be a possesed or a mutant i would reccomend mutant) to be leader and he will be able to choose any spell in his first next advane

EDIT: just saw how i misstyped my previos post sorry for causing confusion

No problem, i had never seen that errata before anyway so i thought maybe you had just read the rules wrong or something and thought you could pick spells. This will come in mighty handy next time my possessed come out to play.

Rabid Bunny 666
23-06-2005, 09:50
that makes sense, i just thought the model got the "leader" skill

Shuya
23-06-2005, 11:15
nah i personally role for my new leader because my friends got bored of a maxed out strengh mutant with chaos armour, extra arm, great claw, 2 hander, scorpian tail etc etc teleporting 12 inches towards anyone

killed that git johan with this guy killed him good after he put 6 knifes into me armour

Rabid Bunny 666
24-06-2005, 21:35
lol, thats nasty

the mordheim campaign is dead in the waterm the bloke had a breakdown, so no go there

just like that =][= campaign that died after i ordered the 20 guardsman.........