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Charistoph
17-02-2012, 17:14
Here's the challenge:

Build a Codex, Dark Angel, or Blood Angel Battle Company List with the following restrictions:
1 Captain (Special Characters, okay, but they MUST be listed as a Captain, Shrike's okay, Calgar is not).
No other HQ choices acceptable except for the Command Squad or similar (Master of the Forge is an acceptable Captain replacement for Iron Hands).
6 Tactical Squads.
2 Assault Squads (Bikes or Jumpers, your choice).
2 Devastator Squads.
0-3 Dreadnoughts.
0-1 Veteran Squad (Company, Vanguard (DA can borrow Codex), Sternguard, or Terminator).
It must fit into the standard FOC.
Dedicated Transports and weapon options are discretionary and valid, but any other vehicle.

Tally up the total and present. Internet Cookies for most balanced, most expensive, and lowest point tally.

Additonal Challenge: Build up a similar army from Chaos or Xenos within the same points as your list for the previous challenge, and following a similar theme.

MajorWesJanson
17-02-2012, 17:20
Seems more like this is suited for Tactics, not Rumors, honestly.

Are you allowed to add a Librarian and Chaplain as well? Seems more appropriate for a Battle Company than a Vet Squad.

Charistoph
17-02-2012, 17:33
Seems more like this is suited for Tactics, not Rumors, honestly.

It's a Challenge, that's why it's in General, not Rumors...


Are you allowed to add a Librarian and Chaplain as well? Seems more appropriate for a Battle Company than a Vet Squad.

There are some chapters who have Veteran squads as part of the Company, but Librarians, Chaplains, and the motor pool are all seperate organizations in a "Codex" chapter, and only on attached duty to a Company (hence no Land Speeders, Predators, Land Raiders, etc).

razormasticator
17-02-2012, 17:46
Arent's scout's included in a Battle Company? Fluff Wise...

Jo-Jo
17-02-2012, 17:53
Arent's scout's included in a Battle Company? Fluff Wise...

Nope. Neither are Librarian. Or veterans.

Just so people know, when I used a battle company they are about 3000 points.

Charistoph
17-02-2012, 17:53
Arent's scout's included in a Battle Company? Fluff Wise...

They are attached from the 10th Company in Codex chapters. There are exceptions, but we are dealing with the standard here, not the exception.

TheDoctor
17-02-2012, 18:02
Total: 2000 pts, Vanilla marine rules

Captain 100 pts (if I was bringing this to a tourney, replace with Librarian)

Tactical Squads (x6) 170 pts each-1020
-Free guns to taste
Assault Squads (x2) 210 pts each- 420
-x2 Flamers in each
Dev Squads (x2) 230 pts each-460
-x4 Missile Launchers

Total pts: 2000
Wish your opponent luck trying to kill 101 marines in a standard 2k pts game
Alternate, remobe like 2 Devs from each squad to make room for upgrades

Konovalev
17-02-2012, 18:06
I'll bite. Taken from the codex, Generic Tau hunter cadre 2000 points:

127pts Shas'El w/ Shield Generator, Missile Pod, Cyclic Ion Blaster, bonding knife, hard-wired targetlock and hard-wired multitracker
225pts 2 bodyguards w/twin-linked plasma rifles, and targetting arrays

135pts 12 Fire Warriors w/teamleader and bonding knife
135pts 12 Fire Warriors w/teamleader and bonding knife
135pts 12 Fire Warriors w/teamleader and bonding knife
87pts 10 Kroot w/shaper and armor saves
87pts 10 Kroot w/shaper and armor saves

196pts 3-man Crisis Suit team w/multi-tracker, missile pod, plasma rifle and team leader with bonding knife

180pts 3 Piranha's
181pts 8-man pathfinder team w/disruption pod on the devilfish
102pts 6 Vespid w/strain leader

165pts Hammerhead w/railgun, disruption pods, multitracker and burstcannons
165pts 2-man Broadside Team w/targetting arrays, and team leader with bonding knife
80pts Sniper Drone Team

Voted most likely to get tabled despite the lack of an Ethereal.

Jo-Jo
17-02-2012, 18:12
Total: 2000 pts, Vanilla marine rules

Captain 100 pts (if I was bringing this to a tourney, replace with Librarian)

Tactical Squads (x6) 170 pts each-1020
-Free guns to taste
Assault Squads (x2) 210 pts each- 420
-x2 Flamers in each
Dev Squads (x2) 230 pts each-460
-x4 Missile Launchers

Total pts: 2000
Wish your opponent luck trying to kill 101 marines in a standard 2k pts game
Alternate, remobe like 2 Devs from each squad to make room for upgrades

However if it were a true Battle Company, I would expect a chaplain and a command squad :p

Leftenant Gashrog
17-02-2012, 23:10
There are some chapters who have Veteran squads as part of the Company, but Librarians, Chaplains, and the motor pool are all seperate organizations in a "Codex" chapter, and only on attached duty to a Company (hence no Land Speeders, Predators, Land Raiders, etc).

Wrong on several points: Chaplains exist outside of the regular chain of command but they ARE a part of the company - and a mandatory one under the Codex Astartes. Likewise each company has its own integral motor pool that is separate from the chapters armoury, which for a codex adherent battle company should comprise: 15 Rhinos, 25 Bikes, 5 Attack Bikes and 15 Land Speeders (5 Vanilla, 5 Typhoon & 5 Tornado). Dark Angels and their successors deviate from this by having company veterans, no bikes or speeders and having a command Razorback in the company transport pool (usually they are armoury attachments).

Command squads are kinda mandatory on the tabletop front, fluffwise the Apothecary and Standard Bearer are a mandatory dictate by the Codex Astartes, the assigned escort however is Codex approved but not mandatory.

Charistoph
18-02-2012, 03:06
I seem to recall that the Chaplains are on the side of the top half of the Ultramarine TO&E, and not listed as part of the Company's standard list, much like the Techmarines (including the Tank Drivers) and the Librarians. (Woops, just checked, it's the Blood Angels that show that, the Ultramarines don't show them anywhere on the Chapter list, but does show the Chaplain as "attached" in the 2nd Company list.)

Dark Angels chapter TO&E does show Chaplains as being part of a comapny's TO&E, though, so I stand corrected there.

Paint it Red
18-02-2012, 03:08
This is 3025 points using normal codex. I decided not to use terminators; it is not a 1st company so why should they be used. Company command veterans are used on bikes. No assault marines because they don't offer much besides fast moving flamers; I think the bike squads are better and have chosen them as fast attack and not troops. Finally, devastators and dreadnoughts fill out the fire support.

Captain; bike, relic blade, storm shield
Company Comand Squad; 5 bikes, 4 storm shields, 4 powerfists

Dreadnought; 2 twin-linked autocannons 125
Dreadnought; 2 twin-linked autocannons 125
Dreadnought; 2 twin-linked autocannons 125

10 Tactical Squad; combi-melta, meltagun, multi-melta, rhino
10 Tactical Squad; combi-melta, meltagun, multi-melta, rhino
10 Tactical Squad; combi-melta, meltagun, multi-melta, rhino
10 Tactical Squad; combi-melta, plasma cannon, meltagun, rhino
10 Tactical Squad; combi-melta, plasma cannon, meltagun, rhino
10 Tactical Squad; combi-melta, plasma cannon, meltagun, rhino

3 Bikesquad; 2 meltguns + Assaultbike; multi-melta
3 Bikesquad; 2 meltguns + Assaultbike; multi-melta

5 Devastators; 4 missile launchers; razorback, twinlinked plasma, lascannon
5 Devastators; 4 missile launchers; razorback, twinlinked plasma, lascannon

Jo-Jo
18-02-2012, 10:50
This is 3025 points using normal codex. I decided not to use terminators; it is not a 1st company so why should they be used. Company command veterans are used on bikes. No assault marines because they don't offer much besides fast moving flamers; I think the bike squads are better and have chosen them as fast attack and not troops. Finally, devastators and dreadnoughts fill out the fire support.

Captain; bike, relic blade, storm shield
Company Comand Squad; 5 bikes, 4 storm shields, 4 powerfists

Dreadnought; 2 twin-linked autocannons 125
Dreadnought; 2 twin-linked autocannons 125
Dreadnought; 2 twin-linked autocannons 125

10 Tactical Squad; combi-melta, meltagun, multi-melta, rhino
10 Tactical Squad; combi-melta, meltagun, multi-melta, rhino
10 Tactical Squad; combi-melta, meltagun, multi-melta, rhino
10 Tactical Squad; combi-melta, plasma cannon, meltagun, rhino
10 Tactical Squad; combi-melta, plasma cannon, meltagun, rhino
10 Tactical Squad; combi-melta, plasma cannon, meltagun, rhino

3 Bikesquad; 2 meltguns + Assaultbike; multi-melta
3 Bikesquad; 2 meltguns + Assaultbike; multi-melta

5 Devastators; 4 missile launchers; razorback, twinlinked plasma, lascannon
5 Devastators; 4 missile launchers; razorback, twinlinked plasma, lascannon

Again this is not a battle company. The Dev squads need a full 10 men each for a start, and the you only have 6 assault marine :wtf:

Paint it Red
18-02-2012, 12:51
Ok so just add 10 more bikes and 10 more marines, quite simple. There are in fact 5 marines in each bike squad.

Tethylis
18-02-2012, 14:44
Ok so here is my attempt at an Orky imitation of a battle company. Not the most powerful list, but one that closely mirrors its Imperial counterpart.

Da Battul Krumpany - 2000 points

Warboss w/Attack Squig & Power Klaw
Cummand Sqwad
3 x Meganobs, Trukk

6 x Tacktickle Sqwads
10 Shoota Boyz, 1 Rokkit, Nob, P.Klaw & Boss Pole and Trukk

2 x Azzault Sqwads
10 Storm Boyz, Nob, P.Klaw & Boss Pole

2 x Devastaker Sqwads
10 Lootas

Eavy Sport
3 x Deffdreads, 2 Skorchas & 2 DCCW's

Sons of Lorgar
18-02-2012, 19:44
Then here comes a Word bearer semi-host equivalent at 4070pts

HQ
Coryphaus (chaos lord) Term-arm, combi-plas, daemon wpn, pers. icon. 155
First acolyte (chaos sorcerer) familiar, doombolt, gift of chaos, pers. icon, bike. 180

Elites.
Annointed. 10 Chosen chaos marines. Asp Champ, 5 plasma guns, icon of chaos glory + Rhino, daemonic possession 315
Dreadnaught. 2 DCCW, Hflamer/TLbolter 105
Dreadnaught. multimelta, DCCW Hflamer 105

Troops.
6x10 Chaos marines Asp. champ. combimelta, pwpn, 2plasma guns, icon of chaos glory + Rhino, daemonic possession 6x285

Fast
2x10 Chaos bikers, biker champ, pfist, melta bombs, 2 meltaguns, icon chaos glory. 2x405

Hvy
10 Havocs Asp. Champ, combiplas, pwpn. 2 ML, 2 LasC, Icon chaos glory+ Rhino, daemonic possession 365
10 Havocs Asp Champ, combiplas, pwpn. 2 ML, 2 Hbolters, icon chaos glory + Rhino, daemonic possession 325

Edit: Notes: Dreadnaughts are supposed to ride in FW Dreadclaw assault pods at 65 points each.

Crimson Templar
21-02-2012, 03:23
Ill give it my go. Units in bold I actually need to buy to complete my battle CO

Captain with power weapon, command squad with Pfist standard bearer, champion, dual claw vat and Pweapon vet in a lascannon twin plasmagun razorback
Chaplain with plasma pistol and jump pack

Dread with assault cannon and Heavy flamer
Dread with TL auto cannon and missle launcher
Venerable Dread with Plasmacannon and heavy flamer

I Tac - Pfist, combi flamer, flamer Missle Rhino
II Tac - Power weapom, combi-plasma, plasmagun multi melta, rhino
III Tac - Pfist, melta gun, heavy bolter Rhino
IV Tac - Plasma pistol, flamer, Lascannon
V Tac - Bolt pistol, flamer, missle launcher [B]Rhino
VI Tac - powerweapon, plasmacannon, meltagun, Rhino

VII Assault squad - Pfist, combat shield, 2x flamers
VIII A - Bike squad - 4 bikers with 2x meltaguns and MM attack bike
VIII B - 2x land speeder typhoons

IX Devestator squad - Lascannon, 2x missle, heavy bolter, Rhino
X Dev -2x lascannon, 2x heavy bolter, Rhino

I dont have my codex handy, but this is my Ultramarines 3rd Co.

Lothlanathorian
21-02-2012, 21:25
The biggest flaw in this challenge is the Blood Angels. All BA Tactical Squads can be equipped as Assault Squads and, in being restricted to the standard FOC, you categorically can not build a Blood Angels Battle Company with 6 Tactical Squads and 2 Assault Squads without using two units of Vanguard Veterans and no actual Assault Squads as AS are a Troops selection for the BA.