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View Full Version : If you could make a Brand New Codex, which would you make?



WarHammerman
25-02-2012, 04:05
If you could have GW make a new codex- and that is either a subdivision of an existing one (a new chapter codex - or an Aspect Eldar codex), or a codex never before seen ... what would you want it to be? =D

I'll leave my own opinion for a later post, I want to hear what everyone else would love to see.

And if you could include Why, that would be great!

Peace and Pie
- Hammerman

Kamenwati
25-02-2012, 04:16
Adeptus Mechanicus!

TimLeeson
25-02-2012, 04:22
Codex : Krell (Enslavers)

igwarlord
25-02-2012, 04:36
I would remake all of the current codex that have been released and release them all at the same time after extensive play testing by a group of randomly selected players from different places around the world. after that i would bring squats back to life!

lbecks
25-02-2012, 04:38
New Xenos race.

Project2501
25-02-2012, 04:51
Codex: Custodes.

Clowater
25-02-2012, 04:55
Codex: Blood Ravens

Scribe of Khorne
25-02-2012, 05:13
Adeptus Mechanicus!

Yeah! I've hoped for this for such a long time. They are a huge huge aspect of the Imperium, its crazy we havent seen something from them yet. Maybe a FW list someday.

FashaTheDog
25-02-2012, 05:15
Codex Ward. In fact here it is: You win!

No, in a more serious tone, if I had creative say over Codex design, it would be to consolidate a few Marine ones as right now there are too many as it is for them to all be updated each edition. If it simply had to be introduce a new Codex, I would have to also vote Codex Adeptus Mechanius. There is enough established stuff that no one else has to make it work. Something like:

HQ
Magos
Skitarii Tribunes

Elites
Auxilia Myrmidon
Legio Cybernetica medium robots
Skitarii Praetorians
Techpriests as multiple per selection and function as support to other units granting special rules to unit attached to.

Troops
Skitarii Hyspasists
Other Skitarii units, possibly armed more for assault
Servitor teams

Fast Attack
Legio Cybernetica light robots
Servitor controlled drones - bike or jet bike unit
Skitarii aircraft

Heavy Support
Knights
Legio Cybernetica heavy robots
Skitarii Cataphractii
Skitarii Balisteria
Skitarii Sagitarii

Skitarii units would be highly customizable, but some options would be army-wide choices. An example would be armor saves based at 4+ but can be upgraded to 3+ or 2+ and weapons would start equivalent to a lasgun but could be upgraded to hotshot lasguns or bolter equivalents. Gene-bulked could be an option, increasing the basic toughness of all Skitarii units by 1. All Skitarii get acute sense or night fight rules as an upgrade. Perhaps an army-wide upgrade for a 6+ invulnerable. There would be other unit specific options like heavy and special weapons or close combat upgrades too.

Fritzallmighty
25-02-2012, 05:19
Codex: Exodites

Charistoph
25-02-2012, 07:01
I have 2 in mind. Codex: Gue'nam (Gundam Wing/Humans through Tau) and Codex: Army of the Old Ones (Lizardmen).

Shadowheart
25-02-2012, 07:03
Codex: Cults

Although that's much too basic a title for GW. They'd call it Throngs of Doom or something.

A basic human list, with options to use it as Imperial, Chaos or Genestealer Cult, as well as mutants and militia, and maybe Imperial PDF and Tau auxiliary forces.

The model range would be designed on the same principle, being open to conversions and add-on packs. Generic infantry, guys in robes, guys in armour, cavalry, bikers, armoured cars and trucks.

Use some stuff from existing ranges (Daemons, purestrain Genestealers, Inquisitors, certain IG tanks) and finish off with some new sculpts specific to the variants.

Concepts by John Blanche, natch. Background explores some aspects of 40K that don't really fit into the military-focussed Codex books.

Not aimed at being a competitive army in the game so much as providing a lot of 40K flavour. Useful fodder for scenarios and conversions, and interesting projects for hobbyists.

Phaeron Setek
25-02-2012, 07:08
Two ideas:

Codex: Mercenaries & Renegades
-There are tons of fighters who aren't in the guard.
-Some are privateers, some are raiders and pirates hunted by the Imperium...
-Would cover a more individualized human fighting force, with plenty of customization both within squads and across the army.

Codex: Rogue Trader
-Seeking plunder, Rogue Traders and their crews often travel to dangerous war zones...
-Would cover Rogue Traders, their crew, hired mercenaries, and Xenos allies.

Baaltor
25-02-2012, 08:51
Codex: Exodites

That's the correct answer.


I have 2 in mind. Codex: Gue'nam (Gundam Wing/Humans through Tau) and Codex: Army of the Old Ones (Lizardmen).

I'm pretty sure Tyranids are already lizardmen in space. :P

If I got to choose a new codex? I'd have to say exodites if I'm not going to be a huge jerk, or maybe maybe maybe Mechanicus. But if I were to be a jerk, I'd say Codex: Lost and the Damned!

MagicHat
25-02-2012, 11:54
Another one for Adeptus Mechanicus!

BigbyWolf
25-02-2012, 12:12
Codex: Squats.

'Nuff said.

Well, apart from the fact that anyone who mentions releasing another Space Marine chapter as a separate book deserves to be assaulted with something pointy.

AquaSulis
25-02-2012, 16:16
Another one for Adeptus Mechanicus!

... and another

Dwane Diblie
25-02-2012, 16:36
1) Long time wish for a follow up to Tau Empire.

Tau Auxilliry.

More focused on the Aux firces than the Tau forces. Expand on the ailen races and such.

2) A propper tomb, posably even larger than the rulebook. Codex Adeptus Astarties. One place for all Marine founding chapters and their successors.

3) Then do the same for chaos.

Radium
25-02-2012, 16:36
Adeptus Mechanicus!

This.

Or maybe a return of Codex: Craftworld Eldar.

Fawful
25-02-2012, 17:22
Something akin to legion of the damned with mutants, renegade pdf/guard forces and chaos cults.

big squig
25-02-2012, 18:33
I'd waste my chance to make a new army to re-merge chaos and daemons like they're supposed to be.

TheKillerCoyote
25-02-2012, 19:00
The Mechanicus idea seems pretty good. In fact, I was already thinking of decking out an IG army as Skittari.

Chem-Dog
25-02-2012, 19:01
Adeptus Mechanicus!

In spades. AM all over the shop, and with enough ambiguity in where they stand in the Imperium to enable "evil" and "good" sides. It should be thus.



Magos
Skitarii Tribunes

Elites
Auxilia Myrmidon
Legio Cybernetica medium robots
Skitarii Praetorians
Techpriests as multiple per selection and function as support to other units granting special rules to unit attached to.

Troops
Skitarii Hyspasists
Other Skitarii units, possibly armed more for assault
Servitor teams

Fast Attack
Legio Cybernetica light robots
Servitor controlled drones - bike or jet bike unit
Skitarii aircraft

Heavy Support
Knights
Legio Cybernetica heavy robots
Skitarii Cataphractii
Skitarii Balisteria
Skitarii Sagitarii

You forgot Electro Priests!
I'd also make it possible to run a Robots (colossus, crusader, conqueror and cataphract) only army, the Legio Cybernetica march to war!


Codex: Cults

As much as I want to see the unwashed masses romping through the 40Kscape, I can't help but feel that as almost every faction in 40K can theoretically attract a crowd of weak-willed rebel types to their banner, the codex detailing the slight but significance between them could potentially be monsterous in size

The CSM Cultist, the Imperial Cultist, Tau Sympathisers, Tyranid mindslaves, Genestealer infestations, Ork fanciers, Eldar Pawns, Dark Eldar Worshippers, Necron Venerators, Astartes Helots and the varieties of common malcontent rabbles* would be an inexcusably huge variation to happily house in a single book without it being terribly bland and it would quickly lapse into obsolescence as soon as any of the Factions were to get a re-do.
There could easily be a sub-codex for each proper Faction out there. Perhaps they'd be better served as an appendix force in the Main Codexes or even a game expansion book, like Cities of Death, Planetfall or Apocalypse.

*I've always fancied the idea of a mutant uprising. But not Chaos Mutants who are all really gribbly....the under trodden ghettoised Imperial Sub-class rising up against their cruel and corrupt overlords.

TheKillerCoyote
25-02-2012, 19:02
To be honest, I'm betting that's what Legions of Chaos is going to be. After all, the title makes more sense that way.

Notanoob
25-02-2012, 19:22
Codex: Forces of Chaos, which includes: Legionaries, more recent traitors, traitor IG/Blood Pact, Dark Mechanicus, Demons, and xenos (khornate Stormboyz!).

Ad Mech, Squats, Arbites, Ecclesiarchy (Sp?) would be cool too.

TrangleC
25-02-2012, 19:50
It might be a bit greedy since there are already two Eldar codices but I would like a Harlequin codex or at least a playable Harlequin army within the next Eldar codex and with that I don't just mean making Harlequins troops, but giving them their own HQ, Elite, Storm and Heavy Support choices too.

FashaTheDog
25-02-2012, 19:51
Yes, Electro Priests would be another good HQ choice as would splitting the Magos like they did the Inquisitor so you'd get a Legio Cybernetica Magos. I was thinking that a Legio Cybernetica force would use Servitors as the Troops who would capture objectives in the wake of the robots, but I could see some sort of new robot design filling that role. Then for Apocalypse, you can also get the Centurio Ordinatus as both Datasheets on par with the Titans and as Strategic Assets providing off battlefield fire support. Another Strategic Asset could be something along the idea of affecting the enemy machine spirits so the affect unit cannot move or shoot in their next turn as their technology rebels and they take time to clear jams, put that axe head back on (Orks only), restart engines, reboot systems, etc, of course Daemons and Tyranids would be unaffected by this.

Chem-Dog
25-02-2012, 20:18
Yes, Electro Priests would be another good HQ choice as would splitting the Magos like they did the Inquisitor so you'd get a Legio Cybernetica Magos. I was thinking that a Legio Cybernetica force would use Servitors as the Troops who would capture objectives in the wake of the robots, but I could see some sort of new robot design filling that role. Then for Apocalypse, you can also get the Centurio Ordinatus as both Datasheets on par with the Titans and as Strategic Assets providing off battlefield fire support. Another Strategic Asset could be something along the idea of affecting the enemy machine spirits so the affect unit cannot move or shoot in their next turn as their technology rebels and they take time to clear jams, put that axe head back on (Orks only), restart engines, reboot systems, etc, of course Daemons and Tyranids would be unaffected by this.

I always had the Elecropriests down as a sub-cult fanatic unit, their one rules incarnation (the sub-dex list released with 2nd-Ed) had them as a squad.

A set of Magos Specialisation upgrades would be the way I'd go with it too, you'd pick what field you Magos is currently most interested in dabbling in and unlock certain wargear of build-choices.
With the Legio Cybernetica though, I'd be tempted to put each robot class into a different part of the FoC, the Castellan (one I forgot to mention previously) is the one that would most happily fit in the Troop Section as it's not particularly potent in any particular field but is a fairly good all-rounder, the others have their own certain fields of expertise that would suggest them for other places. The lightly armoured but quick Crusader would be an obvious choice for FA, and the Conqueror's heavy guns make it a natural for HS. The Colossus's bunker busting role would make it a choice for either Elite or an alternative HS choice. The Cataphract could be a slower but more durable troop choice.

There's also a mention in the Inquisitor rule book of a "Machine Empath" who can commune with machines psychically, could open up the scope with psychic stuff.

But I'll stop, this is more than a tad off topic.

S_A_T_S
25-02-2012, 20:19
A new xenos codex would be best, maybe squats. I'm not keen on Ad Mech as I can't see how they are significantly different from IG. Next redo of IG could easily slip in some Ad Mech type units or options (robot-like stuff, better armour options like the old traits scheme, options unlocked by taking an An Mech HQ - similar to the Tau rumours, in fact). Current IG isn't that hard to make ad mech either - sentinels robots, vets/kasarkin skitarri, you can already take servitors and the psykers squad is a reasonable profile for electoo priests (well, best fit anyway, unless you want to use them as counts-as ogryns). Also, with Ad Mech there would be way too many Imperial books.

I'm also in favour of reducing SM codexes back to core, BA, DA and SW (and only DA because they have had so much history in and out of the fluff). Templars need to go back in the core book, and grey knights should be in some sort of Imperial Auxillaries book, along with assassins, inquisitors and maybe some additional, more specific Ad Mech stuff. In fact, I vote for either Squats or Imperial Auxillaries (including ally rules to take those units I said before in other Imperial armies, the way it should be).

Luke666
25-02-2012, 20:50
Codex snottlings

otakuzoku
25-02-2012, 21:00
farsight enclave for me

PregoCleric
25-02-2012, 21:14
Ohh yeah my vote goes for the mercenaries one, have a ragtag mixed race book with units similar to the Inquisitorial Henchmen. Renegade Eldar, Kroot Mercs, Human Pirates, Ork Freebooters, Mutie Hired Guns, Ab-Human Privateers and loads of special characters that shake up force organisation.

Hmm... I am salivating everywhere.

Zeroth
25-02-2012, 21:24
No one suggested Genestealer Cult yet?

Yaro
26-02-2012, 18:33
I'm just going to clear the air and state that no one actually wants Codex: Squats. That is just something people say to brag about how long they've been in this hobby for (as if that means anything). What's funny is the people who played the game back then are the ones responsible for the demise of the squats, as they were the ones not buying the models.

To stay on topic, I think it would be cool to have a new codex based on a race of highly advanced aliens who have merged their technology with their mastery of psionics. They would be more martial (close combat leaning) in order to differentiate themselves further from necrons and eldar. In form, perhaps the race could almost look warp-like, celestial daemons of sorts. They would be few in number ideally.

burning crome
26-02-2012, 19:06
The problem with a Mechanicus codex is that it can be pretty well represented using the existing books (codex guard and grey knights) so does it need a separate book?? Personally I like to see FW do a veraint list with those units filtering though to the next IG book, rather than it taking up one of those limited release slot in itself. TBH it may be what IG dex need next time around since their not really much scope for additional units/models without cluttering up the existing selections. So adding in variant lists only accessed by HQ choices (as the legion and tau codex’s are rumoured to be) would give opportunity to new way of playing (and new models/sale) without fixing what not broke. The same could be said for feral orks/ maiden world eldar/lost and the dammed (IG again) and the more main stream SM chapter(raven guard/ salamanders /iron hands). Squat died out cos they were boring sorry to brake it to you, if anything a mechanicus dex or list should have elements to cover them plus the tau are rumoured to have them included as well.
Personally I’d like to see some entirely new none human race get added into the mix. I know Tau looks like It going to include lots of elements form the races that are already documented in the 40k vers. But it would be fun to expand the mere hand full of options populating this vast galaxy.

Sami
26-02-2012, 20:31
Dark Mechanicus :D

Laughingmonk
27-02-2012, 07:01
I would bring back Codex: Lost and the Damned, new and improved, with tons more options.

Glenn87
27-02-2012, 07:16
people aren't going to like this, but Codex: Salamanders.

I know most will think this as just another Astartes Codex, but I'd take this one over Black Templars. Why? Because Sallies are a First Founding Chapter, wich also have a different structure then other Marines (read: Ultramarines).
You'd get alot more/cheeper Melta and Flamer options, maybe stubborn army-wise.

Shamana
27-02-2012, 08:13
Most of the ideas so far are ones I wouldn't mind seeing - Exodites, Harlequins, Mercenaries, AdMech are all good ones. After they've been mostly kicked out of their previous codices, I wouldn't mind seeing an Inquisition list either. However, I think all of these could be handled as an IA or WD list.

Shadowheart
27-02-2012, 11:12
As much as I want to see the unwashed masses romping through the 40Kscape, I can't help but feel that as almost every faction in 40K can theoretically attract a crowd of weak-willed rebel types to their banner, the codex detailing the slight but significance between them could potentially be monsterous in size

Sure, but that's equally true for most existing 40K armies. The background's always going to be much more diverse than the game or the models. You'd keep the Cultist range and rules abstract (save for a few of the biggest variants) and let people use it to explore all these other aspects of the background for themselves.

Oots
27-02-2012, 12:34
Squats: I wouldn't want them to return in their original form, I think that should remain as a fond memory for old timers. But I'd be open to a complete reworking of the "space dwarves" concept

Harlequins: hard to see them working as a full army.

Cults: fluff-appropriate but lasgun-toting rabble doesn't sound a hugely inspiring concept for a totally new army?

Admech: maybe... if they can end up sufficiently differentiated from guard

Austinitor
27-02-2012, 14:14
Exodites, Admech, and Craftworld Eldar would all be fantastic. I also like the notion of a re-think of Squats/Demiurge.

Bunnahabhain
27-02-2012, 14:18
Codex: 6th Ed.

There are plenty of really good suggestions here- in particular, Ad mech and the cults

However, over and above all of them, I'd like to see a totally new 6th ed, with much better game mechanics.
Rules wise, there should be no sacred cows held over from editions 1-5, everything should be looked at and improved. I mean going right back to basics- should we use Inches or cm? should we use D6? Should we use Igo-you go? Model based or unit based?
The background ( at least excluding Goto and ward) is the main thing. So marines will still be defined by bolters, power armour, ATSKNF and being generalists, however what these mean in game terms should be different.

Codex 6th ed would be an all in one codex to cover all races, with stats and the core rules allowing much more variability than now, so needing far fewer special rules. This should lead to faster play,a nd therefore either faster games or bigger forces.

I know people had bad memories of the 3rd ed Black book, but I believe it was the execution of that, not the basic idea that wasn't perfect. Other games companies manage all in one army lists.

TrangleC
27-02-2012, 15:18
Harlequins: hard to see them working as a full army.
Have you seen the old unofficial codex?

Of course the fast skimmer-transported close combat army role the old Harlequin codex was all about now is even more so than back then occupied by Dark Eldar, but Harlequins could be to Dark Eldar what Grey Knights are to Space Marines: The more elitist, expensive, small version and also more "pure" if you will, more specialized on close combat with little fire power, relying on grenades and pistols to kill vehicles.

One thing is for sure, none of the two existing Eldar codices really embodies the "highly advanced but dying race" part of the fluff in the army list. A race like that should be represented by small armies of very hard to kill individuals and units instead of cheap cannonfodder that basically runs around naked on the battlefield.

Captain Collius
27-02-2012, 16:04
Codex: Corsairs

Commotionpotion
27-02-2012, 17:12
As much as 40K tries not to be Fantasy-in-Space, at its heart, that's exactly what it is. The redevelopment of the Necrons shows that the company increasingly thinks this way as well.

Therefore, something to fill that 'Dwarf' archetype would still be viable. I'd personally like to see traditional Squats return as 'Imperial' Squats - basically as an alternative option in the Imperial Guard Codex. In the very early Imperial Army lists, Squat units were available alongside Human units. They had identical equipment, but different statlines and different points costs. Squat units of this kind were basically Imperial Guard Regiments drawn from worlds inhabited by Squat abhumans.

This still leaves that 'Dwarf' archetype open, so if the choice was mine I'd go for Demiurg - Independent Squats, the remnants of the Home Worlds societies destroyed by the Tyranids. A culture based around clan, family and stronghold, but also around mercantile interests - waging war and striking alliances in the name of business. Sort of a cross between corporations and the cosa nostra, with a dose of Shintoism/ancestor-worship.

There isn't really a 'mercantile' faction in 40K at the moment, and Squats/Demiurg could fill that niche.

Chem-Dog
27-02-2012, 17:30
The problem with a Mechanicus codex is that it can be pretty well represented using the existing books (codex guard and grey knights) so does it need a separate book??

I'll cut to the chase, strip away all of the fluff and potential game stuff to the core of GW's own stated business of selling Miniatures. New Codex means New Models. GW would sell a metric-butt-load of Adeptus Mechanicus Models.
We have enough AM themed models in the current 40K range to give us a vague hint of how they'd look and I'm sure anyone with a bit of imagination can expand that out to an entire army of mechanical and cyborg models robed in shades of red and probably get a little excited at the prospect.


Dark Mechanicus :D

IF C:AM were done properly, the AM/DM divide would be very subtle and both factions would sit happily in one codex.


Sure, but that's equally true for most existing 40K armies. The background's always going to be much more diverse than the game or the models. You'd keep the Cultist range and rules abstract (save for a few of the biggest variants) and let people use it to explore all these other aspects of the background for themselves.

Sounds great to me, but it's GW you gotta convince ;)



I know people had bad memories of the 3rd ed Black book, but I believe it was the execution of that, not the basic idea that wasn't perfect. Other games companies manage all in one army lists.

It was simply supposed to be a stop-gap as it utterly invalidated anything released before that point, IF you were to release a single "Armies of the 41st Millennium" army-list with a view to it being the cornerstone of your game, you'd pay more attention to it's content. One would hope :shifty:

Shadowheart
27-02-2012, 18:13
Sounds great to me, but it's GW you gotta convince ;)

In the real world they wouldn't listen to me in the first place, but in the OP's "what if" scenario, GW is my bitch and would release Codex: Super Karate Monkey Death Car if I told them to.

FashaTheDog
27-02-2012, 19:00
...IF you were to release a single "Armies of the 41st Millennium" army-list with a view to it being the cornerstone of your game, you'd pay more attention to it's content. One would hope :shifty:

Or you would just play test all your games as Marines v Marines and call it balanced :p.


...Codex: Super Karate Monkey Death Car...

Also, that Codex sounds awesome.

Buddha777
27-02-2012, 19:07
An Admech codex would just be great. So many great model and rule opportunities.

If I had to create an organic codex I'd create a human non-imperial faction. Something like the interex but perhaps lead by a primarch (unknown or simply a loyalist who was "lost"), or even just a human empire that survived the old night. They would have high tech and offer an alternative to the decaying grim-dark imperium.

Casper Hawser
27-02-2012, 19:13
Well I can't believe no one has said it so I will Space Skaven thats what I want hang on no Adeptus Mechanicus seems a better idea maybe they'll make a mechanical rat for me.

Twisted Ferret
27-02-2012, 20:24
The only correct answer is some sort of Thousand Sons supplement. I want to see Traitor Legions get as much attention as certain loyalist chapters; there's a lot more room there for differentiation and more justification for the extra attention, I think.

Adeptus Mechanicus is also an acceptable suggestion.

Shamana
27-02-2012, 20:33
The only correct answer is some sort of Thousand Sons supplement. I want to see Traitor Legions get as much attention as certain loyalist chapters; there's a lot more room there for differentiation and more justification for the extra attention, I think.

Unless GW becomes able to update all codices once per edition, I'd can "kind of" agree - certain loyalists chapters should be getting as much attention as the traitor legions :shifty:.

loveless
27-02-2012, 20:50
AdMech makes the most sense.

I liked the old wishlisting of Hrud and Umbra, as well. Though I suppose AdMech has the potential to give me an army of heavily-robed troops with various (mechanical) tentacles and limbs sticking out at odd angles, so that would do just fine :p

Also, Codex: Rainbow Warriors, because the cover art would hopefully be in pastel colors with a Sister of Battle roundhouse-kicking a Rainbow Warriors Captain.

Charistoph
27-02-2012, 22:45
Unless GW becomes able to update all codices once per edition, I'd can "kind of" agree - certain loyalists chapters should be getting as much attention as the traitor legions :shifty:.

Well, there's always Imperial Armour, now, isn't there...

sulla
28-02-2012, 02:52
I'd probably go for an imperial allies book rather than a codex for any of the specific factions of the Imperium. Fit custodes, deathwatch, assassins, inquisitors, rogue traders, AdMech, knights, arbiters all in there with rules for adding them to other imperium armies (or occasionally xenos/chaos forces).

Chem-Dog
28-02-2012, 03:36
In the real world they wouldn't listen to me in the first place

My bad, I wasn't very clear with what I meant. Despite GW's general "it's your sandbox" approach they don't seem to be very keen on leaving codexes open to exploration. Sure they give you carte blanche to paint and name your little dudes (and dudettes) however you please, but they like to have a clear theme or three in play, with the potential for a cult behind every single Codex currently out, that's more themes than they seem comfortable to run with.
And then it gets into the whole issue of the LatD and the total absence of any models for them (I know...event based mini-dex) but putting out a Codex release supporting wave and having to satisfy something like 12 sub-factions with it might be a little beyond their scope.
I'm just not entirely sure all cults can be covered in anywhere near a satisfactory manner as they should be in a single book. Genestealer Cults, for example, shouldn't really resemble a pro-imperium zealot rabble, or a Tau sponsored Human collective (or a Chaos worshipping book group) in any way other than the fact there's lots of squishy T3 fleshbags running around not being very good at anything. :)




but in the OP's "what if" scenario, GW is my bitch and would release Codex: Super Karate Monkey Death Car if I told them to.

Pure class.
Consider it sigged. :D


Or you would just play test all your games as Marines v Marines and call it balanced :p.

You mean.....that's not the way to balance 40K?! :eyebrows:


I'd probably go for an imperial allies book rather than a codex for any of the specific factions of the Imperium. Fit custodes, deathwatch, assassins, inquisitors, rogue traders, AdMech, knights, arbiters all in there with rules for adding them to other imperium armies (or occasionally xenos/chaos forces).

If you're going along this path, one book for ALL factions and demographics in the game, not just Imperials. If you're giving rules for Including them in Imperial armies, what's wrong with having stuff Like Ork Freebootaz, Genestealer Cults, Human (or Xenos) Bontyhunters and Mercenaries. Not a huge step to list in a unit's description who they can and'd can't work for.
Would be the devil's own work to make it balance out even vaguely using the current rules. I think they managed it for WHFB once....

Cheeslord
28-02-2012, 12:07
I would do Squats exactly as they were, with hairy bikers and land trains. The wails of the haters would sing me to heaven...

Seriously, I didn't think there was anything wrong with the early portrayal of Squats. They had bikers. So did Orks and Space Marines. It wasn't the sum of their culture.

Mark.

Shadowheart
28-02-2012, 14:32
My bad, I wasn't very clear with what I meant.
Maybe I wasn't either... I know there's no way GW is going to go for something like this, but wishlisting is fun. For the sake of argument though, look at the Imperial Guard. Their current Codex doesn't even properly cover the Catachans or the Vostroyans, let alone things like drop troops or cavalry regiments. If you could build generic Imperial and Chaos cultists out of the box, and mutants and Genestealer cults with a bit of part swapping and converting, I'd be quite happy with that.

I can't really take credit for Codex: SKMDC, it's a NewsRadio reference.

Rlyehable
28-02-2012, 15:01
1. Enslavers
2. Renegade Guard (no CSM)
3. Kroot
4. Exodite Eldar
5. Harlequin
6. A true robot army (not the spirits of an organic put into a mechanical shell)
7. Psy-gore
8. Old Ones

Project2501
28-02-2012, 15:34
In the real world they wouldn't listen to me in the first place, but in the OP's "what if" scenario, GW is my bitch and would release Codex: Super Karate Monkey Death Car if I told them to.

So sigging that!

Chapters Unwritten
28-02-2012, 15:50
I think the game desperately needs an option for a powerful traitor army with large quantities of guard equivalents supplementing small, scarce squads of amazingly powerful Chaos Marines.

Project2501
28-02-2012, 15:58
I think the game desperately needs an option for a powerful traitor army with large quantities of guard equivalents supplementing small, scarce squads of amazingly powerful Chaos Marines.

A better version of the old Alpha Legion army list from C:CSM 3.5 or an IG army with CSM elites? If IG had better elite troops selection, would that suffice? I only ask because I liked the old DH codex's ability to augment/annex the IG codex, and feel that there should have been something in the IG codex's elites section that was actually 'elite' and superpowerful troop wise after the 'splitting' of the two codexeses.

leonmallett
28-02-2012, 16:01
Codex: Zoats.

I have said it before, and I will say it again; but there are so many unique elements available.

Put them either on 40mm or bike bases (unique Troop size); centauroid morphotype; keep the cool primitive feel to the organic weapons; make them a psychic race (to justify say 5+ Invulnerable saves maybe); Beast-Troops.

They could offer a feel quite unlike any other race and the fluff is a largely blank canvas at this time. They have a nostalgic elemnt to them (pull in the older fans) and offer the potential for something pretty much unique.

Bunnahabhain
28-02-2012, 16:05
A better version of the old Alpha Legion army list from C:CSM 3.5 or an IG army with CSM elites? If IG had better elite troops selection, would that suffice? I only ask because I liked the old DH codex's ability to augment/annex the IG codex, and feel that there should have been something in the IG codex's elites section that was actually 'elite' and superpowerful troop wise after the 'splitting' of the two codexeses.

There is, he's called mambo.

It just so happens that the rest of the elites section is either overpriced dross, or only of highly situational use...

warpedpavilion
28-02-2012, 16:27
The Squats shall rise again!!!

Konovalev
28-02-2012, 16:49
Codex: Light-devoid Heavenly Lupine Crusaders of Gore

It will be a codex divergent space marine chapter that has almost exactly the same entries as codex: space marine, except that most entries have extra options and are priced differently by +/- 5 points. There will also be a few special characters, one of which allows thunderfire cannons to be fielded as troops.

leonmallett
28-02-2012, 17:01
There is, he's called mambo.

It just so happens that the rest of the elites section is either overpriced dross, or only of highly situational use...

Marbo perchance?

alanscout
28-02-2012, 17:03
Oh, please,

Please can we have the squats back? I LOVE these models and it broke my heart to sell them off.... would be intruiging to see an evil elite (i'm thinking the flip side of grey knights style) codex come out, and how that would work - or an updated eye of terror codex with new and icky bits that you could tag on as upgrades to parts of your army:

Uber tentacled instrument of death - costs 200pts, can be used with rules from this codex as a heavy support in codexes a, b and c.

now that would be really cool.

Vaktathi
28-02-2012, 17:52
I'd like to see a Mechanicus book.

Likewise a new Xenos codex, something like Hrud or one of the other various mentioned but unfeatured xenos races.


Personally, I'd rather have all sub-factions be done by FW who could do them faster and likely without having to come up with silly campy stuff to keep them interesting, and leave codex's as core rules for races as a whole, meaning we'd have Codex Eldar and Codex Space Marines while Forgeworld did Craftworld Ulthwe and Exodites along with Space Wolves and say Minotaurs or whatever.

Hrw-Amen
28-02-2012, 18:09
I'd have to say Code Squats first. I also liked the hairy biker theme, but would be open to them having many other options. A huge landtrain and gyrocopter would be good.

2nd I'd like to see some total new unheard of xenos species. Non humanoid in everyway possible although I would like them to be tech users rather than have it grown from or onto them like 'nids. Just totally different tech and body shapes.

3rd Probably Mechanicus. I am pretty sure they could include dark mechanicus in the same book if they wanted to.

For that matter they could include chaos squats in with proper squats!

Bergen Beerbelly
28-02-2012, 18:18
I'm just going to clear the air and state that no one actually wants Codex: Squats. That is just something people say to brag about how long they've been in this hobby for (as if that means anything). What's funny is the people who played the game back then are the ones responsible for the demise of the squats, as they were the ones not buying the models.

To stay on topic, I think it would be cool to have a new codex based on a race of highly advanced aliens who have merged their technology with their mastery of psionics. They would be more martial (close combat leaning) in order to differentiate themselves further from necrons and eldar. In form, perhaps the race could almost look warp-like, celestial daemons of sorts. They would be few in number ideally.

You sir, are highly misinformed on why the Squats were removed from the game and if people want them back. To really clear the air lets get some truth in this. The Squats were not removed due to poor sales volume as you assert. The player base had nothing to do with them being removed. They were removed because the game designers of GW didn't think any of the ideas they had for them were any good. It's as simple as that. If you search around on this site I'm sure there are plenty of links to the actual quote from Jervis Johnson on the matter.

Now, as far as wanting a Squat codex goes, YES PLEASE


I could care less how many people hated them in their origional form. Not every army is going to please everyone and I for one loved the entire concept and miniatures of the squats except for their little hover bike thing. Everything else about them to me was cool, particularly how they were powerful enough to stop the Imperium in it's tracks when they decided to try to go to War with the Squats.

And the fact that they are not a bunch of religious nutcases running around spouting off nonsense to just start an engine on a plane, that's pretty cool too. I like that they are basically humans that were not influenced by the dogma of the Imperium and their roots have nothing to do with Imperial Expansion into the galaxy. Instead, they spread through the galaxy before the Emperor even became the Emperor.

So I vote for a Squat codex.

Twisted Ferret
28-02-2012, 21:33
I can see the appeal, but as I got into the hobby after the demise of the Squats, that doesn't seem to quite fit into the background to me. After all, how grimdark is it to have a group of rational, not-overtly-murderous, non-monstrous living humanoids walking around defying the Imperium?

What bothers me more is the idea of Squats having some sort of spacefaring empire of their own before the Imperium, which is supposed to be the only such human (or non-hostile-to-humans) institution after the Dark Age(s) (of Technology? is that where that goes?). It kind of ruins the picture of a fractured galaxy of planets trying to survive on their own, all knowledge of other groups sometimes lost, if the Squats had been cheerily trading about all that time. If that part could be gotten rid of I guess the rest is fitting enough. :o

Slashattack
28-02-2012, 22:26
Codex: Space Fish, it would be awesome.

On the otherhand Hrud could make an interesting army if done correctly.

Slash

Rlyehable
28-02-2012, 22:33
Personally, I'd rather have all sub-factions be done by FW who could do them faster and likely without having to come up with silly campy stuff to keep them interesting, and leave codex's as core rules for races as a whole, meaning we'd have Codex Eldar and Codex Space Marines while Forgeworld did Craftworld Ulthwe and Exodites along with Space Wolves and say Minotaurs or whatever.

Now this is the best idea that I have seen in this discussion (including my own).

LonelyPath
28-02-2012, 22:36
For me it would either be Mechanicus or Genestealer Cults. Both would add some much missed background to the setting.

Project2501
28-02-2012, 23:02
There is, he's called mambo.

It just so happens that the rest of the elites section is either overpriced dross, or only of highly situational use...

True, but even Marbo is a one trick pony in that he shows up outta nowhere, and essentially must do something with either his demo charge or pistol, because as he DS's in, he can't do anything else except await the retaliation of your opponent once he appears.

All in all, there's nothing really 'elite' about any of the IG's Elite units. Veterans killed storm troopers. Commissar blobs killed Ogryns. Ratlings are completely superfluous in an army with barrage weaponry (pinning) and a plethora of other ranged weapons everywhere, not to mention camo cloak equipped squads.

I don't know, maybe it's me feeding into a little self prescribed 'gloom'.

I just feel they are desperately missing a true 'elite' unit.

Chem-Dog
28-02-2012, 23:56
Seriously, I didn't think there was anything wrong with the early portrayal of Squats. They had bikers. So did Orks and Space Marines. It wasn't the sum of their culture.

Bikers weren't the ONLY thing but, unfortunately, there wasn't much else of substance. We had...Bikers, Guild Engineers, Brotherhoods, Hearthguard and Living Ancestors, that was about it. Maybe it coulda been fixed but, if the designers say they couldn't come up with anything good enough, I'm inclined to believe them.


Maybe I wasn't either... I know there's no way GW is going to go for something like this, but wishlisting is fun. For the sake of argument though, look at the Imperial Guard. Their current Codex doesn't even properly cover the Catachans or the Vostroyans, let alone things like drop troops or cavalry regiments. If you could build generic Imperial and Chaos cultists out of the box, and mutants and Genestealer cults with a bit of part swapping and converting, I'd be quite happy with that.

Seems we were saying the same thing ass backwards to each other....ah well, as you say, wishlisting is fun. But cults in the game should happen.


Veterans killed storm troopers. Commissar blobs killed Ogryns.

S3 killed Stormies...Ap 3 ain't worth jack if you're wounding most things on a 5. Their costing didn't help.
5+ Saves killed Oggies. T5 and 3 wounds ain't worth jack when virtually every gun ignores your armour (and then there's poisoned attacks :rolleyes: ). Costing don't help them either. The lack of an armour bypass don't help much either.

I would love to pit my Oggies up against a blobbed infantry squad, they're about the only unit in the game where Oggies can expect to weather the storm of fire and make a dent (assuming the blob squad has foregone heavy weapons to make it more mobile and fighty).

Lothlanathorian
29-02-2012, 02:07
I would like to see Codex: Wastoids (http://www.warseer.com/forums/showthread.php?313458-Codex-Wastoids-MK-II&highlight=codex+wastoids) or Codex: Space Manatees (http://www.warseer.com/forums/showthread.php?262915-fluff-codex-Manatee&p=4746022#post4746022).









For my more serious answer, I'd like to see an AdMech Codex or a Lost and the Damned Codex with traitor guard and the possibilities of Chaos or Genestealer cults. Also, a Tau Auxiliaries themed list with more Xenos (and Gue'vesa), but, less Tau and Kroot would be pretty cool.

MajorWesJanson
29-02-2012, 04:02
Mechanicus. Best mix of units they can steal rules and models from other codices, and new crazy units.
HQ:
Magos
+Retinue
Explorator
+Retinue
Secutor
+ Auxilia Myrmadon Retinue
SCs

Elite:
Auxilia Myrmadon Squad
Electro-Priest squad
Techmarine + Marine retinue
Praetorians

Troops:
Skitarii squads (10-20 models, IG Veteran statline with bionic upgrade- choose S, T, or I, add 1 to that stat)
Combat servitor unit- CC or shooty options

Fast Attack:
Imperial Robot units
Enginseer with servitors
Valkyrie
Vendetta

Heavy Support:
Land raider
Thunderfire Battery
Thudd Gun Battery
Sagitarii squads
Leman Russ + some variants
Knight Paladin

Gen.Steiner
29-02-2012, 13:40
My personal favourite would be Codex: Adeptus Mechanicus but I would love to see the codicies overhauled to:

Codex: Defenders of the Imperium (Guard, PDF, Arbites, Ecclesiarchy)
Codex: Servants of the Imperium (Inquisition, Grey Knights, SoB, Deathwatch)
Codex: Adeptus Astartes (Codex oriented chapters: Imperial Fists, Ultramarines, etc)
Codex: Angels of Death (Non-Codex Chapters: Blood Angels, Space Wolves, Black Templars etc)
Codex: Rogue Traders (Squats, Mercenaries, Rogue Traders, etc)
Codex: Mechanicus (Adeptus and Dark - all you'd need is a few options for daemonic possession etc)

Codex: Lost and the Damned (Chaos cults, Blood-Pact esque forces, mutant hordes, corrupted preachers, Daemons etc)
Codex: Chaos Legions (Emperors' Children, Iron Warriors, World Eaters, Black Legion, Thousand Sons, Night Lords, Alpha Legion, Death Guard, Word Bearers - mostly 30K tech, smattering of more modern stuff)
Codex: Chaos Marines (Renegade warbands - tech identical to loyalists)

Codex: Eldar (Craftworld, Exodite, Harlequins)
Codex: Corsairs (Dark Eldar, Pirates, Corsairs)
Codex: Orks
Codex: Tau Empire (lots more on the Auxiliaries)
Codex: Tyranids (with Genestealer Cult list)
Codex: Necrons

That would be 15 codexes covering scores of armies, split into three main groups - Imperial, Chaos and Xenos. It wouldn't be difficult to also include rules in the main rulebook for using allied forces, either.

In terms of new models, well, some would require more work than others (Mechanicus, for example). But overall it probably wouldn't be worse than the DEldar reboot. :p

alanscout
29-02-2012, 19:51
if we are ignoring the infrigements, please can we have codex discworld?

Daywatch & Nightwatch for infantry, wizards (kind of like battlechoir psykers)& trolls for heavy support, wee free men or witches for fast attack (poss infiltrating?) & hqs to die for....

Gen.Steiner
29-02-2012, 22:18
Surely that'd fit better in WFB or Mordheim? ;)

Yunaris
01-03-2012, 00:00
Adeptus Mechanicus!

This, most definitely. I'd love to see this.

jt.glass
01-03-2012, 12:55
Have you seen the old unofficial [Harlequin] codex?...or the even older official one. OK, it wasn't a Codex because it predated them, but 'quins had an official list in the Red Book.


I would do Squats exactly as they were, with hairy bikers and land trains. The wails of the haters would sing me to heaven...

Seriously, I didn't think there was anything wrong with the early portrayal of Squats. They had bikers. So did Orks and Space Marines. It wasn't the sum of their culture.This. Well, almost. Some ideas borrowed from the Varyngr thread are just too cool not to borrow.


Codex: Zoats.Or this. Or Hrud.


[Subfactions by FW] is the best idea that I have seen in this discussion (including my own).It is a good idea, but I fear that ship has sailed, at least until they do a complete reboot of all the codices at once (which may be never, sadly).


Heavy Support: Knight PaladinWere knights Stompa sized (ie, SH).


-codex overhaul stuff-Also a good idea, but again it'd probably have to wait for a full reboot.


jt.

laudarkul
01-03-2012, 14:45
Based on Gen.Steiner I would like to see:

-Codex: AdMech/Dark Adeptus
-Codex: Exodites
-Codex: Defenders of the Imperium (PDF, Arbites, Ecclesiarchy)
-Codex: Rogue Traders (Squats, Mercenaries, Rogue Traders, etc)

Those would bring ore diversity to the existent 40k universe.And no new races until all the codexes are on the line.

Ambience 327
01-03-2012, 16:42
I don't bother waiting for GW - I just make my own. (See my sig for my current offerings, including Harlequins and Exodites.)

My current project is a massive tome for the Adeptus Arbites, which dwarfs my previous works. I am hoping to have it ready for public critique in a week or two.

Danny_D14
01-03-2012, 20:11
Codex : Slann

Lizardmen in space! Futuristic weaponry on a primitive looking race. Mechanical dinosaurs with lasers going pew pew! Slann annihilating with their psychic powers! Have these guys be the reason why Necron went to sleep and how the other races were developed.

Twisted Ferret
01-03-2012, 21:27
^ Now that's actually an excellent idea. :) It's pretty unique to Warhammer, the Old Ones and their favored servants have yet to make an appearance (although I s'pose the Krork might be their new favored servants), and I can just picture the models and imagine the gameplay already. Psychic powers, ancient reptiles with super-advanced technology (or bio-tech, considering the favored methods of the Old Ones - though we gotta make sure they're distinct from Tyranids), lasers pew pew... what's not to like?!

I can see the campaign already. From the distant galaxy to which they once fled come the ancient servants of the Great Old Ones, their most advanced creations, the Necrons' ancient foe: the Slann! Wielding psychic might the like of which makes Greater Daemons cower, the Great Toads float forth from the Spawnway with unimaginably advanced life-technology to counter the cold creeping death of the Necrontyr. Special Offer: Slann Battleset, consisting of almost four models, for only $75!

Charistoph
01-03-2012, 21:51
Codex : Slann

Lizardmen in space! Futuristic weaponry on a primitive looking race. Mechanical dinosaurs with lasers going pew pew! Slann annihilating with their psychic powers! Have these guys be the reason why Necron went to sleep and how the other races were developed.

Hey! Copy cat!


I have 2 in mind... and Codex: Army of the Old Ones (Lizardmen).

Though, your presentation was better.

Gen.Steiner
01-03-2012, 22:29
Now that I mostly play 2nd Edition 40K, I am currently altering the published 'dexes and writing new lists.

For my 5th/6th gaming, I am also adapting and altering (very subtly) the Imperial Guard codex - new inclusions such as Beastmen units, new wargear options, removal of some vehicles (Deathstrike, I'm looking at you) and the addition of things like Squats.

I am also about to embark on Codex: Imperial Army for 30K players. BS3 Land Raiders, grav-tanks, jump-pack equipped infantry, Iterators of the Imperial Truth, and genetically modified soldiery will all make an appearance! :D

crucefix88
02-03-2012, 13:22
Codex: cursed founding
This is realy just because i want more info on the black dragons

Gen.Steiner
02-03-2012, 21:47
Codex: cursed founding
This is realy just because i want more info on the black dragons

Look up Index Astartes: Cursed Founding.

MasterValrik
03-03-2012, 01:41
Codex: Squats.

'Nuff said.

Well, apart from the fact that anyone who mentions releasing another Space Marine chapter as a separate book deserves to be assaulted with something pointy.

I play Marines but agree, I miss the Squats, I have a little more then 30 of the old buggers sitting around. Squats were fun.

Codex Squats or New Race

clangedinn
12-03-2012, 19:04
thats easy Squats!!!! I miss those little buggers was my first army and i sold it to move out of state like a dummy.

Ambience 327
27-03-2012, 04:11
I don't bother waiting for GW - I just make my own. (See my sig for my current offerings, including Harlequins and Exodites.)

My current project is a massive tome for the Adeptus Arbites, which dwarfs my previous works. I am hoping to have it ready for public critique in a week or two.


So I put my money where my mouth is. You can check out my Arbites Codex right now by clicking the link in my signature.

Hrw-Amen
27-03-2012, 19:24
In order of preference.

1:- Sisters of Battle.
2:- Squats.
3:- Adeptus Mechanicus.
4:- Lost and the Damned.
5:- Completly new squiggy non humanoid but tech heavy alien species.

Grimbad
27-03-2012, 21:01
Imperial Agents (or Codex: Crusaders, maybe). Mechanicus, Arbites, Ecclesiarchy, Assassins, Space Marines, Planetary Defense Force, Administratum and Inquisition, all with at least one HQ, Elite, Troops, Fast, and Heavy, capable of operating as its own (minimal) list or together as a mixed Imperial army.

Would not replace the current Imperial lists in any way. Instead, taking the HQ from any section would allow you to take the other choices from that section in limited quantity, and you would be able to do this with any Imperial army. Taking a Space Marine Hero (who can be ranked from Sergeant to Captain) HQ in your Imperial Guard lets you bring in his squad of Space Marines. Taking a Judge in your Space Marines lets them work with Arbites Shock Troops and Patrol Squads. Temple Assassins are their own support, although their section also includes Death Cult Demagogues for HQ, who let you take Death Cultists.

Some units are cross-listed in multiple sections. Planetary Defense and Mechanicus both get Leman Russ. Planetary Defense and Arbites share Enforcer Kill-Squads. Arbites, Marines and Mechanicus share Rhinos. Ecclesiarchy and Mechanicus share Cultists, Cherub and Servo-Skull Flocks. Ecclesiarchy, Inquisition and Assassins share Death Cultists. Ecclesiarchy and Inquisition share zealots.

Many or most units would be support-based, and combat units would usually be more expensive than necessary. This way, taking a small allied contingent to fill in army weaknesses is ineffective, and to gain the full ability of the Imperial Agents you have to take their specialized support units. Ideally this would make a heavy investment in allies desirable while still allowing small flavorful allied units.

You can attach an Administratum Historicus to any HQ squad to improve their Leadership ability, something the Planetary Defense commander desperately needs. Servo-skull and cherub flocks would give to-hit bonuses to nearby units (up to, say, a maximum BS/WS of 4, so that they only improve poorly trained and equipped units), making the normally inept cultist hordes and servitors more deadly. More expensive Chapter Serfs can improve your Space Marines. Everything has limits so that the bonuses aren't overly disruptive to other army books.

I know, GW doesn't do allies anymore. But maybe if I dress them up as character-unlock alternate organizations...

ColShaw
27-03-2012, 21:12
I'd like to see either a redone Lost and the Damned 'dex, or Mechanicus.

agurus1
27-03-2012, 21:54
I don't know if this has been covered in this thread yet, but how about a Codex: Xenos Empires

basically it can expand on just how big the galaxy and give models/rules to those alien races/kingdoms/empires that exist in the wilderness space of the Imperium!!! The could be a generic list, and perhaps something along the old Guard Codex's "Doctrines" system, which would allow you to field armies hailing from a certain alien race.

Techboss
29-03-2012, 00:59
Another vote for Codex: Adeptus Mechanicus

bobafett_h
29-03-2012, 01:44
Codex: Exodites

Totally agree. A separate Harlequin book could be a possibility too. However I think it would just be easier for both Exodites and Harlies to be incorporated into the Eldar Codex and expanded on a bit to allow pure lists of either one.. There is not enough information on Exodite units for a solid enough list to fill a Codex yet...


Codex: Squats.

Would also be good, but like the Exodites, I find it unlikely that either will be given their own book. Especially after not existing for so long. An appearance in the next Tau Codex is the best we can hope for at the moment for the Squats/Demiurg...

Adeptus Mechanicus would be cool as others have said.

I would also like to remake Codex: Sisters of Battle after their last White Dwarf outing. Or perhaps do a Codex: Inquisition instead and cover the three main orders in one book. GW started doing this at the end of 3rd edition with the Daemonhunters and Witch Hunters Codexes, but never released a true Alien Hunters book...

Beppo1234
29-03-2012, 02:14
I'd actually really like to see another non-humanoid faction if possible. Out of all the factions, there is only 1 that doesn't have 2 legs, 2 arms and a head. Something a little more alien would be well received by me.

Kettu
29-03-2012, 03:48
I'd want one of the following three. Any order, they all vie for spot No.1
At this point any one is needed.

Codex: Sisters of Battle
Codex: Adepta Sororitas
Codex: Daughters of the Emperor

agurus1
29-03-2012, 03:59
honestly enough with the separate Inquisitorial Codexes. There should be a Codex: Agents of the Imperium or some-such thing, that is used in conjunction with any other Imperial Codex. Something like you buy an Ordo Xeno's inquisitor, and an HQ choice from IG so you can have 50% of your list from IG and the rest Codex: Agents of the Imperium (which would include the Ecclesiarchy, Ordo Hereticus, Xenos, and Mallus along with their chamber militant the Adepta Sororitas, the Deathwatch, and the Grey Knights, Imperial Storm Troopers, and things like confessors, priests, Adeptus Mechanicus, maybe some skitarri, Assassins, ect...)

enough of this non-sense of needing multiple codexs for all of those factions, don't get me wrong I LOVE them Imperium, but there is no need for there to be codex's for all of those factions, when if it perfectly reasonable to combine them with existing ones.

Reivax26
29-03-2012, 05:59
To merge Codex Chaos Space Marines and Codex Chaos Daemons back into one Dex including the corrupted Guard units and call it simply: Codex Chaos. Make it one unified book and you would have probably 12 or more ways to build a Chaos Army, it would be the most flexible army in the game. Also include all the current special characters from each of the existing codexes and fix the ones that need to be fixed.

You all know that it would be epic to see the Skulltaker and Kharn in the same army comparing skulls afterwards. Admit it.

agurus1
29-03-2012, 06:26
To merge Codex Chaos Space Marines and Codex Chaos Daemons back into one Dex including the corrupted Guard units and call it simply: Codex Chaos. Make it one unified book and you would have probably 12 or more ways to build a Chaos Army, it would be the most flexible army in the game. Also include all the current special characters from each of the existing codexes and fix the ones that need to be fixed.

You all know that it would be epic to see the Skulltaker and Kharn in the same army comparing skulls afterwards. Admit it.

i like this

DietDolphin
29-03-2012, 10:06
Codex: Mercenaries

Basically just a bunch of random units that can be allied and added to other factions like rogue assassins, Lone Rebel Marines, weird aliens and stuff, Zoats and whatever... maybe harlequins, maybe deathwatch.

Each unit would have a list of what armies they could be hired/joined by (IE rogue assassins can join anyone but tyranids but deathwatch can only join imperial factions)

TheLionReturns
29-03-2012, 13:02
Personally I would prefer a new lost and the damned type book. I would expand it to include genestealer cult options and rogue trader forces. Basically a less structured version of the guard with fewer tank options and more limited weaponry. Instead there would be options for mutants (big and small), xenos mercenaries and chaos marks.

cyphertheory
29-03-2012, 13:30
codex cultists - I never can understand how the biggest threat to the imperium has 0% representation on the tabletop. And I'm not talking about trator guard alone. seriously wtf GW you make no sense!

mitsukai
29-03-2012, 15:12
Hmmm if I`m honest I`d have to go with 2 that`s already been said and one not mentioned(I think):-

Codex: Harlequins
Codex : Exodites

And

Codex: Skaven

Dhalsim-on
29-03-2012, 15:19
CODEX: Exodites - That would be amazing!
CODEX: Cultists

and most of all...

CODEX: ADEPTUS MECHANICUS!!!

MvS
29-03-2012, 16:18
My votes would be for:

Codex: Inquisition - bringing back a more definite Radical and Puritan distinction in each list. So where Hereticus mostly enforcers, Adeptus Arbites and Imperial lawmen of all types and ranks (with a lot of expansion), along with a radical list that includes mutants, gangsters, rebels and rogue psykers etc. Malleus get storm troopers as the mainstay for both radicals and puritans, but with specialist options like expanded cultists, daemon hosts and bound daemons for Radicals, and access to Grey Knights and specialist exorcists and suchlike for Puritans. Xenos Puritans get the Death Watch of course (which should be expanded to make them suitably more interesting than just Codex marines), while Radicals could get storm trooper kill teams and 7 Samurai / Dirty Dozen bands of the more reasonable aliens (so Eldar, Tau, Demiurge, Jokaero) drawn together in a common purpose, whether they be mercenaries or wanderers with their own reasons for joining the Inquisitor, all with specialist abilities and materiel for the radicals - almost like a Cabal Lite from Legion fame.

Codex: Ecclesiarchy - With the Sororitas, priests, redemptionists, cardinals, confessors, frateris templars, crusaders, missionaries, death cult assassins and any other Ecclesiarchal character type we've seen so far.

Codex: Mechanicus - of course. Speaks for itself.

Codex: Heretics & Renegades - mostly mutants, pirates, revolutionaries, but with renegade Guard, Marine, Cardinal, Fabricator character-types that can be put with any of the loyalist lists, creating restrictions (no commissars or named characters, etc) and additions (some heretical technology or suchlike), to make these existing Codices suitable for 'traitor' armies...

Codex: Traitor Legions - which is apparently on the way. :)

Codex: Exodites - why not?

Sami
29-03-2012, 18:06
Mechanicus or Dark Mechanicum as a first choice, a proper unified Inquisition codex as the second.

PANZERBUNNY
30-03-2012, 00:28
I would make a book with a series of small codex in one depicting the fall of the Eldar, their craftworlds and the release of a chaos god.

A mixture of a campaign book and a bunch of force lists that can be used against each other.

Nazguire
30-03-2012, 02:40
Most of the factions here have not enough difference in them to justify a Codex. The only ones I can see that actually warrant a Codex and would add variety and flavour to the game would be

Codex: Lost and the Damned
Codex: Adeptus Mechanicus

Reivax26
01-04-2012, 07:31
I started my 40k career with Eldar and that was when they were cool and had Craftworlds that were actually different and had rules. Anyway, I would really like to see Codex Craftworld Eldar again. I might actually play Eldar again if they did it. As it is right now I wouldn't play an Eldar army if someone gave it to me. I would sell it.

Souleater
01-04-2012, 08:44
In order of preference...

1. Sisters of Battle or Tyranids: Fix what was messed up before making new stuff.
2. Codex Demiurg.
3. Codex Forces of Chaos - which would have entries from all kinds of Xenos, human and daemon sources.

Mallo
01-04-2012, 16:44
Codex: necronomicon/The Dead

It would be hard to do with out just being 'skeletons in spaaaaace!' But I'd love to see the real bottom rung of the human race in 40k. Nothing to do with chaos, or the traitor legions, but humans returned to life through science and psychic control. Humans with the 'vampire condition'. Dead bodies rising from trenches from long forgotten wars. Psychics with the power to distort your perception to nightmares.

Thought Codex: snakebites could include a lot more for the Orks, and provide GW a ton of expansion in the mini range that would sell rather well. Would love too see a plastic Squiggoth, if only so I Could use one instead of those damn horrid spider's for WFB as well! Though I wouldnt care for the army list, the fluff and the model expansion for them could be so much fun and worth getting it for!

ForgottenLore
01-04-2012, 18:14
As a couple of other people have also mentioned, I would like to see a Codex:Minor Powers, with army list entries for a bunch of little groups that aren't big enough to stand on their own as full armies, with rules for how to ally them in with the main codexes.

In fact, I wouldn't mind seeing a series of such books (or even White Dwarf articles/PDFs).

totgeboren
01-04-2012, 20:46
I personally would really like Codex: Lost and the Damned/Cults like many people said.
However, I think Codex: Adeptus Mechanicus would be a bigger success, though yet another 'Imperial' codex is not really what this game needs.
I could imagine some incredibly cool models though, and an AdMec codex could most likely be used as the basis of a cool chaos cults with possessed androids and such stuff. :)