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View Full Version : Casual Mono Tzeentch 2400pts (Fantasy noob help please)



dala_karn
26-03-2013, 00:17
Hey all I would like some help with some list adjustments/building as Iím yet to get any better then being massacred at the moment (3 games, 3 total defeats). So far only the sorcerer has proven his worth (and Iím really liking the Tzeentch Lore) as well as hellcannons (from an older list, while they did do damage, they didnít synergise with the rest of the army). Mauraders on the otherhand have been the biggest waste of money and points, doing nothing but dying in droves or panicking my army. Also dropped the unit champions as they werenít being as helpful as I hoped.

This is my second list with feedback from friends and opponents who either played or watched the battle (Iím the only warrior chaos player along with a beastman and daemon players).


Lvl 4 sorcerer lord with Mark of Tzeentch, Third Eye of Tzeentch, Charmed shield, talisman of preservation, Chaos Familiar and Disc of Tzeentch. Ė 400

BSB with Mark of Tzeentch, Ironcurse Icon, Talisman of Endurance, Biting Blade, Enchanted shield, Soul Feeder Ė 205

5x3 Chaos Warriors 15 inc Musician + Standard with Mark of Tzeentch, Hand weapons and shields. Ė 275

5x3 Chaos Warriors 15 inc Musician + Standard with Mark of Tzeentch, Hand weapons and shields. - 275

5 warhounds with poison Ė 35

5 warhounds with poison - 35

5 Marauder horsemen. Ė 70

5 Marauder horsemen. - 70

6x3 Chosen of Tzeentch, 17 inc Command with Mark of Tzeentch, Halberds and shields, Standard of Discipline. 470

3x2 6 inc command Chaos Ogres with great weapons. 276

3x2 6 inc command Chaos Ogres with great weapons. 276

TOTAL - 2387


The BSB is to go with the chosen flanked by the warrior blocks with ogres bringing up the rear. A warhound unit on either side to intercept any enemy chaff/ vanguards while the horsemen try to aggro units into charge range for the infantry blocks. The sorcerer is to fly around unleashing tzeentchy death.

I had a game with this list today and though I lost it was only a minor victory for my opponent (beastmen). the chosen were unable to do anything worth mentioning as they got targeted by a bunch of beast lore debuffs and died to a uber-buffed bestigor unit with a bsb (my bsb died in a challenge as the unit champ died before they got into combat). my sorcerer lord took a flank down by himself and slaughtered 2 of 3 shamans as well as a unit of 50 gors earning back more then just his points!

and I love the Lore of Tzeentch, it completely dominated his army and managed to glean a lot of his magic away.

Kayosiv
26-03-2013, 06:58
Chosen in the new book strike me as completely not worth it. You're paying 25 points per model for those guys when you could be getting extremely similar stats on warriors for 19. I would drop the chosen completely.

Your BsB hero should lose his biting blade and enchanted shield, and get scaled skin and a halberd. Combo that with a dragon helm and you have a guy with a 1+ armor save on foot that is strength 6. Slightly more expensive but the armor save alone will make all the difference.

I think 4 units of chaff is a lot. I would probably lose a unit of warhounds and horsemen alike to add a chaos chariot to the list. It's always a good idea to have some chaff, but the chariot can also hunt chaff while assisting your not-so-killy sword & shield blocks with some real damage output.

Your list really lacks speed. Aside from your disk rider, you really only have movement 4-6 and no swiftstride on your combat units. I'd add a unit of skull crushers or if you want to keep the list strictly Tzeentch, chaos knights to replace one of those units of ogres. Great-weapon wielding ogres are a good unit, but you really want something that can reliably make long charges and get up a flank as need be, and your wolves and horsemen aren't going to be able to add meaningful pressure against a tough unit. Your other posibility is adding a large monters of chosen variety. Giant, Chimera, Shaggoth, Mutalisk, they all work fine. Personally I'm partial to the Shaggoth because he's a great knight can opener, but the choice is yours and as long as you don't pick a Slaughterbrute, you can't go wrong.

selecta
26-03-2013, 07:27
I agree with Kayosiv on most of the points.
chosen are big waste of time and points drop.

a monster and charriot is a good idea

I dont think having ur lord as a single unit is good idea personally.

dala_karn
28-03-2013, 02:49
I dont think having ur lord as a single unit is good idea personally.

I've yet to see anyone even wound him and half the time I've got him hovering around the enemy's table edge.


Your BsB hero should lose his biting blade and enchanted shield, and get scaled skin and a halberd. Combo that with a dragon helm and you have a guy with a 1+ armor save on foot that is strength 6. Slightly more expensive but the armor save alone will make all the difference.

would mean i would have to drop the soulfeeder power (only got 25pts on gifts).

Kayosiv
28-03-2013, 04:40
With only 2 wounds on the guy, i feel the better armor save will serve him more while allowing him to do more damage.

Tainted-By-Chaos
29-03-2013, 08:11
Shaggoths are amazing. As are Chimera's. Depending on your regular opponents, Chimera's S4 flamer breath can do some serious damage to T3 hordes.

dala_karn
29-03-2013, 12:37
well the only armies i've faced so far are Skaven and Beastmen, however tomorrow (Sat) i may be also facing High Elves and Dwarfs in a 2 v 2 game (me most likely with skaven).

EDIT: and as for big monsters i only have giants. was thinking tzeentch spawn with the S3 Breath weapon for 70pts.

Asuryan's Spear
31-03-2013, 18:48
Love the idea and models for chosen but unfortunately they now stand in as the GW armed WoC in my list... just not worth the points