View Full Version : Inandantia's Warhammer Quest

05-04-2013, 12:28
Hello all, after following the excellent logs on here and getting a lot of insperation I've finally gotten round to uploading some pics to share with the questing community. Like most people on here WHQ has always been one of my favourite GW productions and over the last few months I've started putting together my own dungeon. Hopefully I'll have something to update this log with every few weeks, whether it be models, dungeon tiles, adventures, mods, etc. Anyhoo, on with the pictures...

First (and so far only warrior) the Warrior Priest, love this model :)

More to follow

05-04-2013, 12:35
Rather than go down the route of collecting all the level 1 monsters I decided to go with themed dungeons. For whatever reason undead seemed like the way to go for the first batch of monsters; I'm planning on gathering ghouls, skeletons, wights, zombies and a few other bits to round out the event deck.


05-04-2013, 12:40
And here are my wights/tomb guardians


05-04-2013, 14:01
You're off to a great start! Always nice to see a fellow WHQ-er start such a time-intensive project. Do you plan to convert all your minis, or will you be using some of the originals from the boxed set?

Man, I love the plastic grave guard. Those models are pants.

06-04-2013, 14:30
Thanks benvoliothefirst, the plan is to start completely from scratch, I've still got all my old floor tiles and most of the original models but fancied the challenge. The only exception will be the giant spiders, snotlings, giant bats and the doors (until I can come up with an idea for my own). Definitely going to be a long term project but the great thing about WHQ is that I can just keep adding to it.

Got some WIP shots to share, first is the Cairn Wraith which has been really fun to paint


Also got my first attempt at a corridor and dungeon room, lemme know what you think :D


07-04-2013, 23:26
The boards look great - is it just knapped plasticard? I love the blue on the wraith. The light falling on it adds to the highlights nicely - have you thought about painting on a last bright, extreme highlight like that?

09-04-2013, 10:44
Like the painting and I really love the tiles. How did you do those?

10-04-2013, 11:14
@S_A_T_S: Thanks, yep just 1mm plasticard for both the tiles and the base. Definitely needs another highlight or two, just to take it to an almost complete white on the edges. I also need to play around with the scythe as well as I'm not too happy with it yet.

@Rumbleguts: Thanks for the comments. The tiles are really simple, just cut out however many squares you need (the dungeon room for example is 14cmx14cm to give a 1cm border once the tiles are on and the individual tiles are 3cmx3cm) then the only time consuming bit is carving the edges of the tiles to make them look worn and natural. Plasticard is great to work with.

I've knocked up a few more corridors and rooms. I'm not going to be following the original WHQ tiles too closely, although a lot of my favourites will be there, I mean what's WHQ without the Well of Doooooom!?

Current total is 3 corridors and 3 dungeon rooms. Hopefully we'll get some ok weather and I can get some paint on them.

Comments and criticism always welcome :D

The humble Corridors

The Circle of Power

The Charnel Pit (need to add some more greenstuff around the large corpse)

Thanks for looking!

10-04-2013, 19:43
I like this project - the boards actually look good AND practical - which is the ideal. The fairly thin/low-profile boards you are making will be easy to store and are looking great already. I will be following this project log.

11-04-2013, 00:18
Great stuff! I really like the idea of themed dungeons because it changes thing up a bit and also makes more sense thematically. On that subject, does anyone know if there are any good monster tables for themed dungeons?

13-04-2013, 13:00
@Purplebeard: storage was a big consideration when planning this, while I love the multilevel dungeons out there it's not something I could reasonably do. And thanks for following, I'm a huge fan of your log!

@Kamenya: thanks! There's plenty out there if you do a quick search but it depends on if you only want to use what's in your collection or if you are prepared to proxy. It's also really easy to make one up yourself in a minute or two. Just look at the bestiary and/or the existing battle level table, decide how you want to roll (2d6, d20, d66, etc) and then just assign monsters to results.

One I've used in the past is to have the usual d66 system and assign a group of monsters to the tens, and the quantity decided by the units. So for an undead dungeon you might have something like 11-13= 2d6 zombies, 14-16= 1d6 zombies, 21-23= 2d6 skeletons, 24-26= 1d6 skeletons, and so on. Just one of the many ideas out there!

Made a little bit more progress over the last few days, thought I'd share a few pics of the first batch of skeletons.

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130413_114815.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130413_114815.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130413_114840.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130413_114840.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130413_114901.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130413_114901.jpg.html)

In the works at the moment are the rest of the skeletons, a horde of mantic zombies and I'm the the process of putting together the Guard Room to add to the dungeon. I'm planning on getting the heroes ordered soon, so hopefully won't be long before I can get them adventuring :evilgrin:

21-04-2013, 18:37
I really like your corridors. Easy solution, plasticard is great!! On the one hand, I always wish for these things to include walls... but on the other hand... It's not really needed and you can get stuff done so much quicker if you choose not to.

Well... At least it's some food for thought...

But I will hold off the dungeoneering until, pray to Sigmar, GW releases a new version of Warhammer Quest.
Still, very inspirational stuff.

22-04-2013, 17:50
this is great! themed dungeons sound cool, might pinch that idea!

28-04-2013, 22:33
The bases on your skeletons (and in particular the texture) look great. Have you just used a little bit of base material to make rough patches on them?

They look really good - like stone floors with bits of small stones/chippings/debris on top.

29-04-2013, 20:00
@Daniel36: Yeah I know what you mean about the walls as it opens up a lot more options but storage had to be a consideration, plus it means I have to be creative with what I do with the floors which is part of the challenge.

@Andy_T: Cheers, pinch away!

@Purplebeard: Thanks, all I've used is GW texture paint and a black wash... that's it! The texture paint is really good, would definitely recommend it.

So I've made some more progress with the tiles and put together a couple more dungeon rooms and a t-junction. Still no paint though, weather has prevented me spraying anything so will probably end up undercoating them by hand. Here are the latest additions

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130427_122738.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130427_122738.jpg.html)

Will add some texture in between some of the gaps during painting to look like rubble or mould. The star is supposed to look roughly hewn into the stone which is not in anyway an excuse for how I've hacked into the plasticard! :p

The guard room

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130427_122744.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130427_122744.jpg.html)

I've also had a go at creating a tomb ready for the first objective room

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130427_122814.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130427_122814.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130427_122820.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130427_122820.jpg.html)

And the total progress on the dungeon so far

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130427_122715.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130427_122715.jpg.html)

Thanks for looking :D

30-04-2013, 22:31
Great update! Paint it! Paint it now! :D

Andy T's Necromunda Plog (http://www.warseer.com/forums/showthread.php?343354-Andy_T-s-Necromunda-plog&p=6266591)

06-05-2013, 08:06
That dungeon is coming along really nicely! As others have said, great solution to the storage problem. A really exciting start to the project, hope it continues for a long long time!

06-05-2013, 19:22
I like your dungeon, does the tomb lift off. If not maybe something to think of for storage, magnetise it. Looking forward to seeing more.

11-05-2013, 15:51
What plasticard thicknesses have you used? I've decided to follow your path and build my own tiles as well. Do they fit snuggly in the WHQ doorways?

12-05-2013, 12:37
@HereBeDragons: cheers, I'm certainly thinking long term with this one!

@Talion: The plasticard isn't stuck to the tomb so it probably will come off even though it's a very snug fit. I intend to create a few of these decorative pieces (next up fountani for the fountain chamber probably!) and it's a bit of a compromise on the storage thing, because they'll be quite small and movable it won't be any more of a problem than storing the models. Plus the liven up the dungeon a bit :)

@Snottlebocket: I've used 1mm, fits perfectly with the original doors. Good luck with your tiles, we'll all be demanding pictures!

@Andy_T: By your command...

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130512_120158.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130512_120158.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130512_120221.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130512_120221.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130512_120241.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130512_120241.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130512_120501.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130512_120501.jpg.html)

Picture aren't of an amazing quality, so sorry for that but really wanted to share these with you all! It's nice to get some paint on the things, the project is starting to feel like it's getting a bit of pace now. I still need to order the heroes and I've got 1 more dungeon room, an objective room and a few more corridors to make before it's ready for a game :D

13-05-2013, 20:34
This log is insiparing, i litterally saw this log this morning and rushed out to buy a load of plasticard.... lovely and realativly simple approach to a 3d board, I have to ask how did you get the jaggedy edges to the tiles? Iv made a grid of 10x7 tiles on a sheet of plasticard to cut out as individual tiles which ill glue onto another sheet of plasticard but did you just take a hobby knife to the edges? Its bloody impressive whatever you did. kudos mate! and lovely painting :)

13-05-2013, 21:21
Thanks for the kind words, really good to know this humble log is encouraging people to have a go! The tiles are really simple, once you've cut out the squares just shave along the top edges in a random fashion. You can also cut notches by cutting at an angle, almost like cutting little triangles. For cracked tiles just score and snap where you want the crack to be and just repeat the shaving process. Hope you share some pics once you've had a go!

13-05-2013, 21:30
I will do now i know how mate, Im hoping i can extend the sides of the tiles and add some walls of rock (made of insulation foam), just gotta get some of the stuff and make a hot wire cutter,lol.

13-05-2013, 21:42
I will do now i know how mate, Im hoping i can extend the sides of the tiles and add some walls of rock (made of insulation foam), just gotta get some of the stuff and make a hot wire cutter,lol.

15-05-2013, 22:46
Great update! Keep it up :)

Andy T's Necromunda Plog (http://www.warseer.com/forums/showthread.php?343354-Andy_T-s-Necromunda-plog&p=6266591)

17-05-2013, 16:52
Can you glue plasticard with the type of glue we use for plastic GW mini's? I tried and it doesn't seem like the plastic get's welded together like the grey miniature plastic does.

18-05-2013, 12:21
I use plastic glue rather than super glue for the tiles, gives you chance to adjust them if you need to and I haven't had any problems. What type of glue are you using?

18-05-2013, 19:52
I use plastic glue rather than super glue for the tiles, gives you chance to adjust them if you need to and I haven't had any problems. What type of glue are you using?

Revel Contacta, the blue bottles with the steel needle nose on a yellow opening.

18-05-2013, 21:01
Same as what I'm using. It's good but I try and make sure I give the bottle a good shake before each use.

19-05-2013, 13:59

Painted another dungeon room and corridor, still need to tidy them up around but essentially done. Also painted some mantic zombies and just spotted I need to put a wash on their bases, doh!

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130519_132042.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130519_132042.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130519_132115.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130519_132115.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130519_132138.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130519_132138.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130519_132458.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130519_132458.jpg.html)

20-05-2013, 19:31
Looking awesome. Love the paint job so far. Got any doors painted so was can see the boards joined up?

27-05-2013, 10:32
Coming together very nicely!

01-06-2013, 20:42
Hello! Been a productive week and quite pleased with what I've got done. Only a few pics to share with you as a lot of it has been either been boring stuff like making loads of tiles or wip on monsters. Will share with you some rooms I've finished, still need to tidy the borders up and will promise to paint a door up for you soon S_A_T_S ;)

First up, corridors. Not entirely sure I'm happy with the narrow corridor, think I'll leave this one as it is but may attempt another so any ideas are very much welcome!

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130601_140234.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130601_140234.jpg.html)

Two more dungeon rooms, the magic circle and the chaosy star room thing :D

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130601_140049.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130601_140049.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130601_140124.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130601_140124.jpg.html)


04-06-2013, 06:18
These are incredible... love it, love it, love. The simplicity and compactness of it is brilliant.

09-06-2013, 12:21
Cheers Benvolio, thanks for the kind words!

I've painted up a few more rooms but I need to do some tidying up, mostly on the borders, so I'm going to hold of sharing pictures of those until they're done. The heroes have finally arrived though and because I feel pretty much obliged to add at least one picture I'll share my choice of models to represent the barbarian, elf, wizard and dwarf:

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130609_112054.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130609_112054.jpg.html)

Love the Avatars of War models, looking for any excuse to get as many as possible, but they were an absolute pain to put together. I'm probably just out of touch working with metal :o

As this isn't really a proper painting/modelling update I thought I'd share something else I've been working on. I'd been reading the Lair of the Orc Lord and Catacombs of Terror books, specifically the new adventures they added and got inspired by the 6 in CoT which could either be played in order as a campaign or randomly as one off adventures. I thought it would be fun to do my own version of these to go along with my themed dungeons, just simple adventures like the ones in the adventure book with a bit of narrative so they could be played as a campaign.

Here's part 1 and 2, I'll add more soon. Any feedback is greatly appreciated.

1. Dire Warnings

Dark whispers plague a province on the outskirts of the Border Princes. What many are trying to put down as simple superstition is now starting to look like a much graver threat. A whole city and its surrounding villages has been shrouded in fear, people kept from their beds by nightmares and horror in the shadows. As yet no harm has come to any, save for a growing fatigue, however it is becoming clear that an unknown evil is at work and a solution must be found. Wishing to avoid a panic a collection of nobles has hired the warriors to seek out an ancient temple where rituals of divination were said to take place, hoping to find a cause for this malediction.

Create the dungeon deck as usual, including the Tomb Chamber objective room. Once the warriors reach the objective room and it is clear of monsters, they see that etched upon the walls is an epic tale of a hero and his nemesis, a terrible evil which vowed to return even after death. Each warrior must roll 1d6 and add their initiative, scoring 7 or more to have a part of the story revealed to them. They may attempt to do this once each turn as long as there are no monsters present. Once each warrior has succeeded they may return to the nobles to relay what they have seen and collect their reward. Roll 1d6 to determine the nobles’ response:
1: The nobles either do not believe you or simply do not want to acknowledge the threat is so terrible. They demand you leave immediately and give no reward.
2-3: The nobles accept what you have to tell them, albeit reluctantly and offer you 1d6x20 gold each for your troubles.
4-5: The nobles are incredibly grateful for you risking your lives to bring them this information. As they leave to ponder their next steps they reward you each with 1d6x50 gold.
6: Clearly indebted to you, the nobles reward you each with 1d6x100 gold for this valuable insight into the threat they now face.

2. Slumbering Heroes

The temple walls revealed a legend of a powerful necromancer, who was on the brink of casting the world into darkness with but one warrior who could oppose him. Although the necromancer was defeated it was written that he would return and haunt the souls of those that stood against him. While the saga is truly enthralling its message was still far too cryptic to reveal the means of defeating this monster and the nobles gather to discuss the possibility of abandoning the city. Suddenly a Priest of Morr bursts into the chambers babbling about an ancient weapon buried in a nearby tomb…

The warriors have been tasked with seeking out the tomb and retrieving its contents. Create the dungeon deck as usual using the Tomb Chamber as the objective room. Once the objective room is clear of monsters the warriors must pass a strength test to open the tomb. Whichever warrior attempts to lift the lid, roll 1d6 and add their strength and if the score is 12 or more they have lifted the lid. Other warriors may help and add an additional 1d6 to the roll (but not their strength). For each extra warrior attempting to help lift the lid the chance of an unexpected event increases by 1. So if one extra warrior tries events occur on a 1 or 2, if two they occur on a 1, 2 or 3 and so on. Once the lid is off the warriors find a long dead hero and a magical sword, which they may take and escape the dungeon.

15-06-2013, 16:06
Hi all, completed a few more tiles although stil wip on the painting side.

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130615_144104.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130615_144104.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130615_144055.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130615_144055.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130615_143959.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130615_143959.jpg.html)

And the tomb chamber objective room:

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130615_144019.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130615_144019.jpg.html)

http://i276.photobucket.com/albums/kk3/Pebl123/Warhammer%20Quest/20130615_144026.jpg (http://s276.photobucket.com/user/Pebl123/media/Warhammer%20Quest/20130615_144026.jpg.html)

I've also finished typing up the rest of the adventures. I have no idea if there is any balance or anything like that but let's be honest, it's warhammer quest, it hardly matters!

3. Ancient Enemies
Returning with the sword the priest reveals that he is part of a sect that has held a vigil over the foul necromancer Vilich who now casts his evil out over the land. His order has passed down the tale of how Vilich brought darkness to the world and how one hero, Meinhard, was able to defeat him where all other had been slain. The priest explains that Vilich is gathering his strength deep in his lair and has no doubt made himself manifest; it will not be long before he can step forth into the world to once more bring death and destruction. Only the Sword of Meinhard can destroy Vilich and the warriors must journey to the necromancer’s lair, the place where his battle with Meinhard was held, and end the threat before he becomes too powerful.

The leader of the party is gifted with the Sword of Meinhard (see below) unless they would normally be unable to wield a sword in which case nominate a different warrior. Once the warriors reach the objective room do not roll for monsters, instead Vilich (see below) will be present along with 1d6+4 skeletons. Vilich has not yet been able to make himself fully manifest and appears only as a shadow. He cannot be reduced below 1 wound by any weapon other than the Sword of Meinhard; other weapons will harm him however it is the Sword of Meinhard which is capable of delivering the final blow. Once he and his minions are defeated take an objective room treasure for each warrior and escape the dungeon. Upon reaching the city the warriors return the sword to the Priest of Morr and are rewarded by the nobles with 1d6x100 gold, who declare you heroes of the city!

Sword of Meinhard (BDEW): This weapon is made of shining silver, so pure it is almost white and untouched by its long year buried in the tomb. Upon lifting the weapon the warrior is filled with a solemn sense of purpose.
This is a one handed, magical sword which grants the warrior +1 to hit against any undead. It also makes them immune to any fear or terror caused by undead.

M: 4
Ws: 3
S: 3
T: 4
W: 30
I: 3
A: 2
Gold: 500
Dam: Chill
Special: Ethereal (-1), Chill (1), Fear (7)

4. Faithful Servants
As the nightmares receded the city rejoiced and celebrated, mostly by getting their first nights sleep in months. Yet while the warriors celebrate their fame, the evil they thought they had laid to rest was still at work. The Priest of Morr seeks them out with dire news that his temple was attacked in the night, with many of his brothers murdered and a valuable artefact stolen. The priest explains that while his order sought to prevent the return of Vilich, another group broke away and worked to return who they saw as a prophet of Morr. With their efforts thwarted the cult has become desperate and have stolen a magical orb from the temple; the priest believes they shall attempt a dark ritual to corrupt the orbs power and use it to bring Vilich back to the land of the living, immortal and all powerful.

Inside the objective room will be Jerrod, the cult leader (see below), 1d6+4 cultists and 1d6 skeletons. Once inside they will have 2d6 turns to slay Jerrod and end the ritual before Vilich is summoned. Should they fail they will have no way of defeating the necromancer and will be forced to escape the dungeon. Once all the monsters are defeated each warrior may search for gold as detailed in the roleplay book. When they have returned the orb to the priest he will not have much to offer them but will give each warrior a potion of bravery that makes them immune to fear and terror for 1 adventure.

Jerrod, Cult Leader
M: 4
Ws: 3
S: 3
T: 3(4)
W: 15
I: 4
A: 1
Gold: 550
Dam: 1
Special: Mask of Vilich, Magic Resistance (5+), Death Magic (1)

Mask of Vilich: A cruel looking silver mask which was worn by the ancient necromancer years ago when he conducted his dark rituals.
The mask counts as magic armour and gives Jerrod +1T and causes warriors a -1 penalty to hit.

Death Magic
1: Spell failure
2: Hits random warrior for 2d6+3 wounds, modified for T and AR.
3: Warriors are at -1T
4: Monsters are at +1S
5: All warriors take 1d6 wounds, not modified for T or AR
6: Summons 1d3 Skeletons

5. Guardian Spirits
With Vilich and his followers defeated the city was saved from a terrible fate. Greater still, the Priests of Morr found amongst the cultists a text which documented a ritual which could banish the foul necromancer to a true death. The warriors are offered a chance to prevent Vilich from ever returning to the land of the living. Deep in the mountains of the Border Princes, Vilich bound the souls of twelve great sages inside a temple. Here he formed a link between their souls and his own, allowing him to perpetually sustain his own existence from their life energy. Should this spell be broken and the sages freed, Vilich would no longer be able to sustain himself and would diminish into whichever hell awaited him.
Create the dungeon deck as usual with the Tomb Chamber as the objective room. Once all monsters are defeated the wizard (or any spell casting warrior) may attempt to read the spell from the scroll. However, the wards placed by Vilich are very powerful and the wizard must supply an additional 6 points of power to destroy the curse. Once completed the warriors collect treasure as normal.

6. Bitter Grudges
The spirits were freed and spread through the temple to prevent any such corruption from taking hold again. The now disembodied Vilich began to feel something he had not felt in an eternity; fear. With the pull of death now finally threatening to claim him he made one last desperate clutch at life. Drawing on what little power had been gathered by the failed ritual, Vilich was able to possess the slain body of Jerrod and gathered what remained of his followers to exact vengeance against the city that had robbed him of so much. From ancient crypts long forgotten beneath the city he struck, sending wave after wave of undead to rise up and walk the streets. With the guards hard pressed to stem the tied and get people to safety, one last task awaited the warriors; to descend into the crypts and destroy the source of this evil.
To create the dungeon set aside the T-junction cards. The warriors will start in a T-junction. Then deal 5 cards and shuffle in a T-junction card and the objective room card. Finally deal 5 more cards and a T-junction card and place these on top of the first deck. This is to represent the twisting crypts and sewers that have been built on top of time and time again over the years. Generate monsters in the objective room as usual with the addition of Vilich Thrall (see below). Once all monsters are defeated the warriors receive treasure as usual. Upon returning to the city the warriors are rewarded with 1d6x100 gold each and have statues made in their honour to stand in the city centre!

Vilich Thrall
M: 4
Ws: 4
S: 4
T: 3(4)
W: 25
I: 4
A: 2
Gold: 700
Dam: 1
Special: Mask of Vilich, Magic Resistance (5+), Necromantic Magic (2), Regenerate (1)