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nedius
11-04-2013, 09:52
Hi there,

I've been playing a few games recently with a couple of friends. I was in charge of an Imperial Noble and the Wizard.

At the moment, the Wizard is doing far better than the noble. And I'm not just talking about in terms of what he can do magically.

The Noble can rarely hurt things. Sure, the dueling pistol is useful for knocking wounds off enemies, but his main advantage, the rapier being able to hit multiple times, is hampered by the fact that it's usually doing such little damage.

Compared to the Pit fighter, who gets a guarenteed 3 attacks with his fist spike (which is often as good or better than death blow, which rarely gives you an opportunity to kill more than three in one go and relises on you killing each outright), the Noble seems a bit lack-luster. When the Wizard is beating more enemies in combat that the Noble, something seems wrong...

Am I missing something?

major soma
11-04-2013, 10:48
Ah the Imperial Noble is one of my favorite characters in Quest. He's challenging to play at first as he's less of a direct damage and more of a distraction type character once he gets access to his sabre things get a bit more offensive. As a roleplay character he's brilliant "Sir Ranulf swings across the chamber from a dangling chain" checks dice and falls lat on his face :). It can take sometime getting the hang of the character but if played right he can annoy the hell out of any elves in the party :) convince the barbarian to carry the lantern for him and generally run rings around most monsters.

bosstroll
11-04-2013, 11:31
Get that Noble a Rune of Death, and watch him slaughter whole rooms in one turn :-)

The Noble is one of those characters who's quite heavily gear dependant, his rapier doesn't do squad standard, you really need those runes on it.

Rumbleguts
12-04-2013, 11:25
A few things. You probably will want to use a regular sword until you hit 2nd level. The d6+1 at first level is just too weak to kill more then bats and rats easily, and you can kill those with a sword even easier. Use the pistol to every chance you get to shoot something nearby then use your melee attacks. Noble, when he levels, can actually get two skills. Every time he levels he rolls on the sword skill table, and when he gets a skill on the advancement table he gets a roll on the regular skill table. The weakest skill on the sword table is dagger, and even that is an extra attack doing d6+1 damage. On the regular skill table Death-Lunge is a 7, which should be your most common roll so you should get it fairly early. Heck, I would use a luck point to reroll that table at lvl 2 just to try to get that. Because it allows you to add you Str to your Rapier. Which means your doing D6+4, and that is pretty sweet, especially if you rolled a 6 on the sword table, which gives you +1 to hit. Right there you just became very very nasty in melee since you will be hitting on a 2 or 3 on most attacks, and so long as you don't miss you keep swinging. Buy two Gem Incrusted Bracelets from Luigi & Salvatore as soon as possible. You get to use each bracelet against each attack, and even though they "count" as armor they are not a point of armor so they don't count against your 3 points of armor. And if you got the Parry skill off the Sword table that gives you 3 chances per blow to avoid taking damage. Buy a great helm ASAP. Buy a Repeating Pistol at 3rd, especially if you get the Marksman skill. Biggest problem for the Noble we find is there are no magical rapiers, or sabers. One rule we use is if the Noble (or any Warrior with a special type weapon such as pit flail) claims a similar magic weapon (such as a magic sword for the Noble) he may claim it as a magical version of his basic weapon. For instance, if the Noble got a Sword of Leaping Gold, he could claim it as a Rapier of Leaping Gold. Enables some specialists a chance at getting magical weapons and armor they can actually use. Sorry for the wall of text but for some reason its not paragraphing.

bobthebobish
12-04-2013, 18:48
For the most part I found the noble to be one of the many characters that had a ton of flavor but very little usefulness. His ability to gain extra money was often offset by the high chance of spending extra money at L&S and his abilities with specialist weapons.... well that was discussed above. Honestly I almost had to gut the character and start over when I revised him.

BigRob
12-04-2013, 23:48
We had a very successful Noble in our group (although the player was also very lucky).

Repeater Pistol, as written, has no limit on its shots. Therefore he could rip off 9+ shots with his uzi of blackpowder death and cut down whole rooms at a time. Any incomming hit bounced off those gem bracelets and if they did manage to close to combat, they got rapiered to death with 10+ hits at a minimum.

The Noble has a slow start, great midgame but begins to fall behind towards the end. This was without any "Magic Sword counts as a Rapier" either which would make them even more deadly. The only warrior we had who came near to his level of attack output was the Lord of Anerarion (one of the most powerful warriors released for the game) and only then because he got his attacks to 10 rolling on his level up table.

Imperial Noble = Good choice.

EldritchGamer
18-04-2013, 08:35
One of our regular group loves playing the Imperial Noble, and has demonstrated some nasty combinations of skill. I don't recall the names, but there is a skill that lets him add his strength to his rapier attacks, and another that causes extra damage on a 6 To Hit... we ended up calling the rapier the 'Death Stick', there was rarely much left to kill once the many, many, many dice had stopped rolling.

My experience of playing alongside a noble hasn't left me with the impression that they are a waste of space, but I agree they need a little extra thought about how​ you play them.

theshoveller
18-04-2013, 09:00
We had a very successful Noble in our group (although the player was also very lucky).

Repeater Pistol, as written, has no limit on its shots. Therefore he could rip off 9+ shots with his uzi of blackpowder death and cut down whole rooms at a time. Any incomming hit bounced off those gem bracelets and if they did manage to close to combat, they got rapiered to death with 10+ hits at a minimum.
That may be intentional - I seem to remember that the 4th ed WFB Repeater Handgun allowed you to keep shooting until you missed.

BigRob
19-04-2013, 21:16
That was the case but it was limited to a total of 6 shots.

snottlebocket
20-04-2013, 07:25
That was the case but it was limited to a total of 6 shots.

Wasn't it limited to the number of barrels on the gun? I vaguely recall the repeater pistol only having 4 barrels and therefor 4 shots (the handgun having 6 barrels).

The 4th edition steam tank commander had a four barrel pistol anyway.

Purplebeard
28-04-2013, 22:29
My friend used to use a noble and did very well with him. Another guy I know (but never played WHQ with) swore that the Noble was the best character in the game. I always preferred my dwarf tbh.

Athelassan
29-03-2014, 00:11
My friend used to use a noble and did very well with him. Another guy I know (but never played WHQ with) swore that the Noble was the best character in the game. I always preferred my dwarf tbh.
Although I didn't see all the characters in action when I was still playing, I seem to remember the Pit Fighter had one easily abusable feature which made him a combat god after a few levels. I think it had something to do with the fist spike and gave him basically all the attacks he needed to kill everything in any given room, even without whatever massive magical weapon he had in the other hand.