View Full Version : Can someone give me a rundown of bloodbowl teams?

06-07-2006, 05:07
My friend and I just started playing and there is a league at the local shop.

I wanted to get another team (besides the starters)

What are the teams strengths and weaknesses?

06-07-2006, 05:17
Humans: Good all rounders and cheap enough to have a few substitutes.

Orcs: If you take lots of Blitzers and Black Orcs the team really starts to deal out punishment but they are slower than humans.

Dwarves: Slow, except runners which are average, but have relativly high armour and some nice helping skills to start with.

Chaos Dwarves: Essentially Human line men backed up by some dwarves, though Bull Centaurs pack a punch and can be prone to bursts of speed.

Woodelves: fast, agile, low armour, can pull off some really artistic plays cause of the high AG. A personal dislike of mine they are a bit to good at times. :p

High Elves: Basicly Humans with higher agility but everything costs a heap more so your team is small.

Dark Elves: Kinda the same as above, but with witch elves, which are a bit rubbish.

Goblins: My favourite cause if they do anything right it's a miracle. :) Cheap, weak, slow, but can dodge really well, throw in a couple of trolls and away you go.

Halflings: Even worse than Goblins but are cheaper and backed up by treemen.

Skaven: Fast, average but with a backbone of hard hitters, their runners are as agile as elves. The other Tourney favourite alongside Woodelves.

Amazons: Human linemen all with dodge, and some passers and blockers with other skills. A bit boring and a tad slow.

Norse: Same as above but with Block on everyone instead of Dodge.

Very brief I know, if you've got any questions about specific ones ask away. But I think I got them all. :p

He Who Laughs
06-07-2006, 06:29
nexus6 has pretty much done a good summary - but I need to add:

Bloodbowl is the greatest GW game ever made. Bar none.

Oh, and you forgot the Lizardmen Team: Adaptable team - though the players are individually expensive, doesn't give you much lee-way in regards to reserves, and you only have a choice between Skinks, Saurus and Kroxigor (surprise, surprise :p )
Saurus are excellent due to high Strength and AV - though don't often advance fast enough to get the skills required to be good Blockers.
Skinks, although very fragile, are great value as well - and as they'll be scoring all the touchdowns, they advance quickly. Star Skinks can instigate some very funny moments in-game (Chaos Minotaur blitzed my Star Skink; result = Minotaur ended up face down on the pitch!)
Kroxigor, whilst Strong with high AV, tend to get picked on as they're seen as a big threat. Good for psychology value!

Seriously, whatever team you pick - you'll have great fun with. Human and Orc teams are more forgiving to a beginner player though.

06-07-2006, 07:30
I would forget bloody Lizardmen wouldn't I.

I've only got the remains of a team of them I converted years ago before they had official models sitting in my room. :p

There was also a Snotling team printed in the Journal. (Heck, that's going back a bit.)
Easily the most fun I ever had. The current rules are all but identical to the edition before so the Snotling team would work fine.

Snotlings are rubbish, I mean half as bad again as Halflings, but the uside is you get up to 30 of them in a team, plus up to 4 trolls, and you can have more than 11 players on the pitch as the ref loses track of the tiny little critters. :p

06-07-2006, 21:49
What about undead?

Also are there any rules for team construction? If I wanted, I could just field all black orcs?

06-07-2006, 22:01
Ahaha they just keep crawling out of the woodwork.

Seriously I would suggest trying to get either the current rules, or the last editions rules which are almost identical, off ebay or something for cheap.

There are team restrictions, on number of players, and number of players of each type within a team. Seeing as to get a playable team you don't need to spend anywhere near as much money as you would on an army for one of the "core" games your able to justify forking out the cash for the rules.

Actually shakespear I'm sorry I didn't think of this before. Cause of all the rubbish stuff they have done to specialist games recently, i.e. killed them, your actually getting a bonus.
The Blood Bowl Rules. (http://www.specialist-games.com/bloodbowl/rulebook.asp)

Happy smashing. :)

06-07-2006, 23:27
Yea, I have the box set. I am waiting to goto work tomorrow to print out the Rulebook.


07-07-2006, 03:50
You're missing at least Vampires, Nurgle's Rotters(Nurgle), Ogres and Elves(non high/wood) that I can think of. There are also official rules for Bretonnians somewhere...

07-07-2006, 04:40
I don't think any of those 4 are properly official though. And even if they are none of them are that good. :p

Three Headed Monkey
07-07-2006, 08:47
There is the necromancer list. And Khemri, and Undead. There are five different rules for Undead :D again not all of them are properly official. I think Khemri and Undead appear in the rule book.

07-07-2006, 08:59

If anyone does play them then it's with a converted team cause noone in their right mind would buy the "official" models for them. Metal multipart skeletons with ball and socket joins. :eek:

Ravening Wh0re
07-07-2006, 12:27
Khemri: a very slow team (slower than orcs) but with the potential for big hitting (4 S5 mummies that can use team rerolls).
Everything in the team has Agi2 or worse, so don't count on them doing anything to do with dodging, throwing, catching or even picking up the ball.
I've gone games without ever successfully picking up the ball, and that's with rerolls as well.

Skeletons are cheap (and rubbish) so many players give them dirty player skill to foul the opposition to oblivion. It's not something I would do though if you wish to have many games :)

Dark Elves: Agility in the game counts for a whole lot. It allows you to do things other teams wouldn't even consider. The DE have high agi and access to 4 blitzers, allowing them to get up close and personal when they want or to run away when they wish. They play the throwing game very well, but play the running game equally well.

Chaos Dwarfs: Dwarfs/ChaosDwarfs are great. They may be slow but they are rock hard. They come with block and tackle as standard which can really put the pressure on the opposition. With high armour value, they are more than likely to get back up if knocked down.
This, with high mobility high strength blitzers (bull centaurs) and cheap linemen make it a tough team to play against.

Jo Bennett
07-07-2006, 12:27
I play norse, they're a little bit squishy but a lot of fun, especially as the blitzers have frenzy.

Autobot HQ
07-07-2006, 13:58
Play my Chaos Dwarves!! they're cuddly and warm, aren't they Raveningwh0re :D

07-07-2006, 17:59
The living rule book is on version 4, I sugest you start by reading that.

Also just for reference, Pro Elves, Vampires, Ogres, Khemri, Necromantic etc are all offical. (all the ones in the Living Rule Book)

07-07-2006, 18:13
I'm thinking of starting BB, orcs a good team to start with?

07-07-2006, 19:18
Orcs or humans are the best starting teams, oddly enough thats why their in the box set.

07-07-2006, 19:24
It's just that i have some spare ork boyz bits, should be enough to make a team.

07-07-2006, 19:54
I don't think any of those 4 are properly official though. And even if they are none of them are that good. :p

Yup they are official, in the latest update of the rules anyway! And vampires are ace if used properly.

Th 'best' team is dark elves. But they do require a degree of skill to play.

If i were you to start I wouldnt go anything too specialised. work your way into it.

So if you want to eventually go for a slow, well armoured, tough team start with norse who still have few of the otehr skills, or at least the opportunity for them, but if you want a fast team then go for something like amazons. Specialist teams are hard to win with, especially if you arent familiar with all the subtleties of the rules.

I dont mean they are your only 2 choices. I tried gobbos (numberous, fast but always died) then dwarfs which were slow but didnt take any crap.... but got nailed becuase i could never get touch down.

In hindsight i wish id gone for a more all rounders team.

Ravening Wh0re
07-07-2006, 20:38
Play my Chaos Dwarves!! they're cuddly and warm, aren't they Raveningwh0re :D

Heh, LUCKY LUCKY LUCKY winning touchdown. Great game though!

ps, your DE were more deadly though :D

08-07-2006, 03:02
The 'best' team is dark elves. But they do require a degree of skill to play.

Your having a laugh right. Dark Elves better than Woodies or Skaven. :p

I wrote up a rather brutal starting orc team a while ago but never got round to converting it. (I was going to use a lot of expensive models it was going to be costing around the same as the average 1000pt army. :p)

4 Black Orcs, 4 Blitzers, 1 Thrower, 3 Lineorcs, 1 Reroll, FF8.
I could see that doing a lot of damage. :D

As things stand though my goblins are my fun have a laugh team and my humans are my "team that actually does what I tell it."
4 Blitzers, 2 Catchers, Thrower, 5 Linemen, 2 rerolls, FF8

As you can see I love my fighting teams, but that Human team does have a hell of a speed factor considering over half the players starting on the pitch are M7 or more.

Autobot HQ
08-07-2006, 15:13
Lucky?! That was all well planned and skillfully executed ... ahem ... 8)

Ok so I was jammy as hell. And yeah my DE are scarier lol speed and power, and the b*tch ex gf melaine ... Poor poor frenzy mummy ... :D

08-07-2006, 20:34
I dunno.... all the winning teams of most leagues/challenges ive played seem to be dark elves.... thats the general consensus ive heard

See what you mean about skaven and wood elves though

09-07-2006, 08:02
I do see how a well used dark elf team can really be up there in the competition. Fast, AG4 and access to 4 Blitzers. I must say I was seriously contemplating making a DE team.

But a well used Wood Elf team really can't be touched without some good luck.
And Skaven well, they've got the fast, agile elements of woodelves in their runners with an extremely hard hitting edge thanks to the storm vermin, not to mention the horrible stuff mutations throw in.

09-07-2006, 08:16
Dark Elves can be a really good team, both starting and when in an advanced league. But Wood Elves have the edge in scoring touchdowns, dark elves on the other hand would have the edge in casualties. It is really just how they are played and luck.

Nex, get on msn.

15-07-2006, 20:51
i have seen alot of reference to skill, luck and teams being able to pull off certain things...

which is it? is it DE are just beardy and therefore win everytime? or does it take immense skill, which no doubt all DE team owners possess in abundance, or is it just luck?

my dwarf team plans to make a line with a few held back and one by one block every model on the scrimage line like a line of cockney dominos...

now as far as i can tell that wont change all that differently to whatever team im facing, even if its a team similar to dwarves i cant change tactics cos thats what they are good at doing

so how do DE stop being crap at standing up when hit by a dwarf? cos it seems to me once their scrimmage line is down and fouled as much as possible it would be quite hard to get past, regardless of high MV and AG cos i will still be blocking and blitzing

Three Headed Monkey
16-07-2006, 04:21
As far as I understand it, they dont. Remember that you can only make one blitz move a turn, so all Elves have to do is back off and only one of their number can get hit a turn. Then they just have to stand in front of you, slowing you down and waiting until someone trips in a tackle zone before using a high AG blitzer to dodge in and smash your ball carrier. That is one elves defend, with patience. Again, it does rely on luck.

Also, with teams that rely on moving up the board as a whole as smashing the opposition, it is much harder to make a one or two turn touchdown in a desperate situation.

16-07-2006, 09:16
What about Chaos Teams? You know, the non-dwarf versions.

Three Headed Monkey
16-07-2006, 09:45
From the top of my head I think they consist of beastmen and chaos warriors. They are the ultimate win by killing your opposition, enabling you to get past your deplete foe and score touchdowns.

16-07-2006, 09:53
The only problem is Beastmen are average and Chaos Warriors are slow.
True Warriors are S4 but without block everyone knows that double both down is going to strike. :p
Beastmen are S4 on the blitz which can be handy but again they are average at everything else.

I'm really not a fan of the 2 player type teams, they really lack tactical variaton.
My humans can play a passing, running, or down right physical game. Orcs can to an extent do the same as can Dark Elves, Undead and Skaven. Woodelves are a bit to fragile for the physical game but 2 out of 3 aint bad. Even Chaos Dwarves can pull a real running game in addition to the physical side now they get Bull Centaurs in the starting team.

16-07-2006, 11:33
that doesn't bother me too much, as i have a lot of now defunct fantasy minis. I like the fantasy models, but dislike the game now. so a chaos bloodbowl team made out of that should be fine.

18-07-2006, 09:11
hey nexus you have the same human team as me!!!

this is my 2nd post ever and i am glad

i think starting with orcs is great they have some flexebility but are strong too so smash em

i just started playing blood bowl and i dont know how but i won the local tournemant at my store after only playing with my bro 6 times

i did use a chaos team aswell!! but to be fair i did kill/injure 3-5 players on average

now im starting humans for a balanced team

have you guys tried sevens?? is it any good looks good to me to advance my skills

and i have a rules query why cant humans take bombs as secret weapons

we have pigon bombs,cannons,mortars and repeating pistols but we cant make bombs for blood bowl!!!

i mean a human thrower with a bomb is cool

hope this helped and informedyou of my short but sucksessive blood bowl carrer(and some advice)

Autobot HQ
18-07-2006, 10:22
Darkona, and in fact anyone else on here, try out this thread:


... Which gives the details of playing bloodbowl online!

It's actually really good fun, and now we've just finished the veterans first league tournament, we're looking to get as many warseer guys together to join the warseer league and play in some mini-tournaments, as well as setting up a couple of different tier leagues :D

We're hoping to do another recruitment drive soon, get some more players on here aware of the league and the chance to learn the game. In fact, I'll open the post now and post linkage here :D


Skaven Lord Vinshqueek
18-07-2006, 11:32
What are the teams strengths and weaknesses?
Perhaps the following might help: http://www.specialist-games.com/forum/topic.asp?TOPIC_ID=2472


Autobot HQ
18-07-2006, 11:48
Linkage: http://www.warseer.com/forums/showthread.php?t=42649

Also, how do you do that dudey lil thing where you hide the link in a word? I'm such a html n00b lol