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Coldhatred
16-11-2015, 01:24
I was thinking about this whilst reading War Storm earlier today. What if the Realmgate Wars will see Sigmar and friends free all nine realms of chaos and then somehow the realms are drawn together along with what is left of the world that was to create a new world? I feel like it's feasible.


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Darkspear
16-11-2015, 10:09
I agree. It is a convenient plotpiece to bring back WHFB since AoS has done badly commercially. Maybe the battle at all points break the space-time continuum and cause the old Warhammer world to merge with the AoS setting.

Smooth Boy
16-11-2015, 10:46
I can only hope, as others have said though they're booked up with releases for a few years so I wouldn't expect much for maybe 5 years.

hagen88
16-11-2015, 17:27
Interesting theory!
I think the Battle of the Allpoints will affect the future of the realms, don't know how of course, but a merging of the Realms in the form (or similar to ) the Old World seems really unlikely to me. They came out with this concept of the Nine Realms, I would think they will stick to it at least until we've got a chance to know them all... IF there will be a merge and we'll come back, or move forward, to a single, complex and less stereotypical world like the Old World used to be, than I think we will have to wait long years before that, unless of course gw crushes AoS in the close future, which is definitely not what I hope for anybody... Whatever happens we wouldn't have wh back after the ET, and I can't really see who would like to see a similar retcon happening.
But anyway, the theory of the merging realities is really interesting, I just can't see them changing the cards on the table so soon. The Nine Realms are just months old, let's give them the time to detail them (if they can).

Razios
16-11-2015, 21:36
Yeah, even if they do that it people trust in GW is gone, they need to stick with this game or otherwise the whole thing would be reaaaaally awfull

Smooth Boy
16-11-2015, 23:14
Yeah They'd loose too much face after building that monstrosity outside their HQ. Personally I think 99.9% this is it, old world is gone forever. But if someone wants to hold out hope you're probably looking at years if not decades before the Old World has a chance.

I'll continue to play in the old world.

Coldhatred
16-11-2015, 23:21
I never thought, in my theory, that it would be the Old World, but a brand new world altogether.


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Razios
17-11-2015, 04:26
I never thought, in my theory, that it would be the Old World, but a brand new world altogether.


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It would be he same damn thing: just another new world who replace the old, that is crux of the whole thing.

People are sore because the setting GW create is gone, blow and crash, while this new one would take a time to even reach the same interest(and even them there a part of the fan base who would never go back) many just want to return to the old world and stay there in status quo they enjoy, with the "5 minutes to midnight" and that it.

For others, is already to late, we already see where everything is moving and nothing can change that, for the AoS is prove GW cant create something so they just throw everything and find other game.

As for third camp(like me) think AoS have potencial as long they focus in somes things, so we can get a clear vision of what happen

Col. Tartleton
17-11-2015, 13:32
It would definitely be better if there was an "All Points" Midgard, 8 other Mortal Realms, and the Realm of Chaos was like the warp encompassing them rather than a distinct realm of its own.

hagen88
17-11-2015, 16:46
It would definitely be better if there was an "All Points" Midgard, 8 other Mortal Realms, and the Realm of Chaos was like the warp encompassing them rather than a distinct realm of its own.

That's exactly as I've imagined things so far... Is it not the case?

Col. Tartleton
17-11-2015, 22:32
I'm not sure. It's hard to tell. :D

AkatsukiLeader13
18-11-2015, 03:18
While it is an interesting concept, we're not going to see that any time soon. AoS's setting isn't even a year old. GW is not going to smash something they just made and remake into something new.

Also while there are nine Realms, there's only eight Mortal Realms. The Realm of Chaos is... well the Realm of Chaos from WFB. And Sigmar's plans of reconquest probably don't extent into invading the Realm of Chaos because that's extremely suicidal.

lbecks
18-11-2015, 06:14
I think GW should make a new world and a 9th edition. They can center it around a big event, something like Slaanesh gets released and Sigmar and his cronies start to lose ground in the magic realms. So they make a new world where their followers can live shielded from Chaos, but that gets messed up too so it has all manner of things in it like Skaven and Chaos Warriors along with the other races. That can include Stormcast eternals, it opens a lot of deign possibilities other than their current resurrectable awesome soldiers mode. It can co-exist with the AoS game and would allow GW to also do more ground level games like Mordheim (named after some other city in the new world).

Khaines Wrath
18-11-2015, 23:42
I think I would have had a better opinion of the AoS fluff had they not blown up the setting, just changed it a bit. Similar to when you look at a world map from the 15th century and then look at one from the 19th century. Same place just the major players have changed, as have the border lines.

Rogue Star
20-11-2015, 08:59
It would take some of the sting out of losing the Old World if the new setting had some depth to it. At the moment the realms are literally personified by their type - The Realm of Fire is literally fire. Ash plains, volcanoes, lava pools, smoke choked skies, etc. And that's fine for parts of it, but if that's all there is to recover from Chaos - it hardly seems worth the effort. That's a big part of the problem with the setting overall, they've pushed us into the opening of the "Age of Sigmar" after the Age of Chaos, but we know little to nothing about the Age of Myth. What did the Realm of Fire offer it's inhabitants? What was it's people and cities like? Metalworking and mining? GW should have really told us what these places where like in their heyday, to make the impact of how Chaos has warped and corrupted them really mean something.

hagen88
20-11-2015, 11:51
It would take some of the sting out of losing the Old World if the new setting had some depth to it. At the moment the realms are literally personified by their type - The Realm of Fire is literally fire. Ash plains, volcanoes, lava pools, smoke choked skies, etc. And that's fine for parts of it, but if that's all there is to recover from Chaos - it hardly seems worth the effort. That's a big part of the problem with the setting overall, they've pushed us into the opening of the "Age of Sigmar" after the Age of Chaos, but we know little to nothing about the Age of Myth. What did the Realm of Fire offer it's inhabitants? What was it's people and cities like? Metalworking and mining? GW should have really told us what these places where like in their heyday, to make the impact of how Chaos has warped and corrupted them really mean something.

Exactly my thoughts... Word for word.

Razios
20-11-2015, 20:24
I think I would have had a better opinion of the AoS fluff had they not blown up the setting, just changed it a bit. Similar to when you look at a world map from the 15th century and then look at one from the 19th century. Same place just the major players have changed, as have the border lines.




yeah...and what would happen with the factions? because that is the biggest issue here, GW lock themselves in a status quo that can only go into end of times, your idea in theory sound good but it would render all army into something useless and the same times some faction would be squat it, that it


It would take some of the sting out of losing the Old World if the new setting had some depth to it. At the moment the realms are literally personified by their type - The Realm of Fire is literally fire. Ash plains, volcanoes, lava pools, smoke choked skies, etc. And that's fine for parts of it, but if that's all there is to recover from Chaos - it hardly seems worth the effort. That's a big part of the problem with the setting overall, they've pushed us into the opening of the "Age of Sigmar" after the Age of Chaos, but we know little to nothing about the Age of Myth. What did the Realm of Fire offer it's inhabitants? What was it's people and cities like? Metalworking and mining? GW should have really told us what these places where like in their heyday, to make the impact of how Chaos has warped and corrupted them really mean something.



You are right but is understandable, AoS is still a new setting and many things we know about old world comes from roleplay game and novels as most of the times was "this place chaos wants to whack" so eventuall GW need to a least gives us a list of places in order to have a better idea of what is happen.

AkatsukiLeader13
21-11-2015, 01:54
That's more or less it. The setting is still brand new and being developed so it's rather premature to call it shallow when its still a work in progress.

As for Aqshy, the Realm of Fire, it is more than some volcanic, fire-scorched wasteland. All the Mortal Realms had civilizations before Chaos came and smashed many of them. There were plenty of places in Aqshy were people lived and thrived there. And not every place in the Realm was inhospitable. There are places in Aqshy where it is akin to living in or near the Equator. Hell even Shyish, the Realm of Death, has places not unlike Sylvania was. And that is the Realm of Death we're talking about.

Even after Chaos claimed Aqshy, people survived there, mostly by hiding and running from the various Chaos warbands.

In fact, the very first battle of Sigmar's War of Reconquest, which was in Aqshy, was in the ruins of a lost civilization and in the aftermath of their victory, the Stormcast found a band of people fleeing from the Bloodreavers that had recently wiped out the rest of their tribe. People that had survived for untold generations from the forces of Chaos in Aqshy.

Rogue Star
21-11-2015, 10:39
You are right but is understandable, AoS is still a new setting and many things we know about old world comes from roleplay game and novels as most of the times was "this place chaos wants to whack" so eventuall GW need to a least gives us a list of places in order to have a better idea of what is happen.


That's more or less it. The setting is still brand new and being developed so it's rather premature to call it shallow when its still a work in progress.

GW should surely have all this information, already written down and ready to go. They didn't just make Age of Sigmar when it was released to us, the planning and build up we know from reliable sources was two years roughly, give or take several months. In that time, the background should have been one of, if not their primary focus. The idea that they've only made the tidbits we've been shown is mind-boggling in its conceit, because a setting lives or dies by it's background. They should really by now, be churning out the background lore, detailing events.


In fact, the very first battle of Sigmar's War of Reconquest, which was in Aqshy, was in the ruins of a lost civilization and in the aftermath of their victory, the Stormcast found a band of people fleeing from the Bloodreavers that had recently wiped out the rest of their tribe. People that had survived for untold generations from the forces of Chaos in Aqshy.

Yes? I'm talking about these specific bits. They found a group of ragged humans... where they the primary race of Aqshy, or was it Dwarves, Elves, etc? What ruined civilization did they represent? What form of society had the followers of Khorne created following their conquest of the Realm of Fire? Did they undertake a yearly 'blood hunt' for these remaining humans, or were they seeking slave labor to build idols to khorne?

The Stormcast arrived in the Realm of Fire, fought on the Burning Peninsula (geddit, it's the realm of fire), opened a gate to Azyr after defeating some Khornates and encountered humans, isn't really the level of detail a brand new setting should be aiming for.

Razios
22-11-2015, 16:17
Yeah, you are right on that, they don even need a super detail setting(hell, they take a very long time with the two they already have) but jeez, we need something more in order to understand what is happen and who is who, I ask josh and said eventually is going to happen but for know is set in deliver the minis, for better or worse

AkatsukiLeader13
24-11-2015, 02:35
Humans seem to be present in most, if not all the Realms. As for Aqshy, its been clearly stated that humans and one of the races/factions of Dwarf made their home there and are the main native, non-beast denizens of the Realm.

As for the Elves... well that's a more interesting thing talked about several times in the Core Book. Basically despite four of the elves being elevated into Gods, there are few elves presently in AoS. Which actually ties back into the End Times because most of the souls of the elves were devoured by Slaanesh or hidden away in Lileath's hidden world. However said Gods can still feel the souls of their race calling out to them but cannot find them. In fact that was what led to Malerion and Tyrion abandoning Sigmar's Alliance to go off and hunt down Slaanesh, thinking that he had the souls calling out to them.

Those that remain at present are the old High Elf, Dark Elf and Wood Elf forces that serve Sigmar's Alliance in their own way. The bulk of the High Elves, and the old Dwarfs, reside in Azyr and directly serve the Alliance, seeking to restore what they lost when Chaos overran the Realms. The Dark Elves have lairs hidden throughout the Mortal Realms from which they strike out against their enemies and while they are ostensibly apart of the Alliance, they only truly serve Malerion and themselves. The Wood Elves are nomads, wandering the Realms, some times with their Treemen allies.

Finally, GW knows where AoS is going. They developed End Times years before it actually happened and you could see it in the material released in the years before the End Times were officially announced. So they have AoS mapped out. It's just that are going for a more dynamic setting, developing an ongoing story. For example, in the Core Book it was revealed that Sigmar lost Ghal Maraz and that one of the Warrior Chambers of the Stormcast had glimpsed it, leading into the Quest for Ghal Maraz campaign book.

And that's one of several future plots I've seen in the Core Book. Right now there's a series of audio dramas going on about a Warrior Chamber searching Shyish for Nagash, teaming up with Mannfred von Carstein in the process. Likely the series's end will coincide with an Undead release, expanding on them in AoS.

I've long held that Slaanesh will not be gone forever as they've repeatedly said he's been captured, not destroyed, and that he will return with a Slaaneshi release and campaign book detailing his return.

There's a difference between not creating setting before releasing it and simply not revealing it all at once.

Razios
24-11-2015, 19:39
nobody is denind that, just that so far we only have some snipet of whatever human population is in the realms, he something concret first, a place in order to see what it is living in the realms, so far everything have been focus in stormcast and battles, which are good...but pointless.

csb
16-12-2015, 14:37
As far as I can guess the mindset of GW while creating the abomination that is AoS, it was, in all the time that went into creation: "We will release Fantasy Space Marines, and everybody will go so crazy for them that noone will even notice that there is no further background, no setting, no timeline, no lore, no maps, just stupid surreallistic drawings of places mentioned exactly one time to give an illusion of background. Everybody will be way too obsessed with buying and assembling Fantasy Marines." The Rest of their plan is to rerelease rebased old armies along horrible new "battletomes". Their latest releases have done nothing than to prove this to me. First the Seraphon, which is a joke, and now this "Everchosen - Battletome" which is not only doing nothing to consolidate some Kind of Masters of the Universe-like "lore" (which at least could be achieved via "narrative" ********ting), but actively writes the whole thing further away from any coherence than previous releases. Again there are dozens of new names of people and places without meaning, plus two or more surrealist paintings of Dali on LSD posing as "maps". No, really, apart from this very, very, extremely thin and insufficient "storyline" about Azyr and Sigmarines there is nothing to this setting. There is nothing waiting to be revealed, except more minis that are bigger than action figures and of course: more sigmarines. It is already dead. Because the only idea they invested in this, was an extremely bad one that didn't catch.

Sorry for saying what others have said probaby a million times over and sorry for my bad english. I do not usually say much an boards, but I had to say this because I have given this thing much more chances than it ever deserved. But the contents of their latest "battletome" nailed shut the coffin on WHFB/AoS for me.