Herkamer63
14-12-2017, 18:32
I bet some people are wondering why no new units are being made for the armies from 7th ed and before. I'll be honest, I'm a little surprised that GW hasn't done any new units for some of these armies that, I think, need some (outside of the PSM and DG units, they're the only exceptions). I was actually hoping for stuff like a Dominatrix for Nids, an uber Greater Daemon for the CSM codex, a new squad for GK,, a new aspect warrior class for CW, and so on and so forth. It would have been nice to have something to say that new stuff are helping move the storyline forward. However, when you actually think about it, there's a possible explanation for it.
When the indexes came out, it was a nice way to jump right into 8th ed without waiting for ALL the codices from 7th to be updated (it was all there in bare bone form). Now, I'll will take a wild guess on this (and I'm sure others will agree because they thought the same thing as well): GW wanted to see how well the new system was going to be taken. When WFB was becoming less and less popular, the game needed to be changed (argue all you want, but it needed the changes badly). AoS was created as a result, and was the starter for the new system in 40k. AoS was able to maintain much of the older units, but it created a whole new armies, units, rules, etc. However, knowing that, all that was going to happen because in some ways it was a new game, still set in the Fantasy setting. With 40k, it wasn't failing as bad as WFB to create a brand new game. All it needed was some rule updates. In which case, GW used the AoS system and was able to create a more enjoyable and easier experience for newer and older players.
Even though things did become easier to get into, some veteran players were not entirely sold on the changes. So I think what we're seeing here is (for the lack of a better phrase) a trial run. We still get codices with all the updated and complete rules, sub armies for most codices (except the more specialized ones but that can change), and the induction of the PSM units for all (except GK and DW, for now) SM armies. DG was the only brand new codex with new units to reflect how they play and that's about it (it'll go the same for TS, WE, and EC eventually). So with SM armies and DG the only ones getting new stuff, what about the rest of the armies? Well, thank goodness for sub army rules to at least keep it fresh. As far as new units, I don't seeing anything new (except for maybe a primarch here and there) until after ALL the codices have been updated. So basically the current ones are glorified versions of the indexes, but still nothing new on the unit front (outside of what was mentioned).
It stinks, but at least the rate in which the codices are coming out should help speed up the process, and Chapter Approved is keeping things updated, so some good news there. Also, the SM armies getting specialized LRs at least give them decent enough LoWs (not quite like a Baneblade or a Stompa, but good enough for what they do). On the surface, I think, everything is moving just fine. Not perfect, but it's at least it's very doable. Until then, we'll probably have to wait until new codices come out after all the current armies get are taken out of the indexes and put into what we're seeing now.
When the indexes came out, it was a nice way to jump right into 8th ed without waiting for ALL the codices from 7th to be updated (it was all there in bare bone form). Now, I'll will take a wild guess on this (and I'm sure others will agree because they thought the same thing as well): GW wanted to see how well the new system was going to be taken. When WFB was becoming less and less popular, the game needed to be changed (argue all you want, but it needed the changes badly). AoS was created as a result, and was the starter for the new system in 40k. AoS was able to maintain much of the older units, but it created a whole new armies, units, rules, etc. However, knowing that, all that was going to happen because in some ways it was a new game, still set in the Fantasy setting. With 40k, it wasn't failing as bad as WFB to create a brand new game. All it needed was some rule updates. In which case, GW used the AoS system and was able to create a more enjoyable and easier experience for newer and older players.
Even though things did become easier to get into, some veteran players were not entirely sold on the changes. So I think what we're seeing here is (for the lack of a better phrase) a trial run. We still get codices with all the updated and complete rules, sub armies for most codices (except the more specialized ones but that can change), and the induction of the PSM units for all (except GK and DW, for now) SM armies. DG was the only brand new codex with new units to reflect how they play and that's about it (it'll go the same for TS, WE, and EC eventually). So with SM armies and DG the only ones getting new stuff, what about the rest of the armies? Well, thank goodness for sub army rules to at least keep it fresh. As far as new units, I don't seeing anything new (except for maybe a primarch here and there) until after ALL the codices have been updated. So basically the current ones are glorified versions of the indexes, but still nothing new on the unit front (outside of what was mentioned).
It stinks, but at least the rate in which the codices are coming out should help speed up the process, and Chapter Approved is keeping things updated, so some good news there. Also, the SM armies getting specialized LRs at least give them decent enough LoWs (not quite like a Baneblade or a Stompa, but good enough for what they do). On the surface, I think, everything is moving just fine. Not perfect, but it's at least it's very doable. Until then, we'll probably have to wait until new codices come out after all the current armies get are taken out of the indexes and put into what we're seeing now.