View Full Version : Ultramarines Army Blog and Converted Uriel Ventris

31-07-2006, 13:13
Well, after posting a couple of the UM's I've painted so far since my return to the hobby, I thought it would make more sense to just start posting them all in a blog rather than have a seperate thread for every mini I complete, so here we go!

I haven't really worked out a solid list for the army yet, more just building and painting what I like since I don't game all that much anyway.

Here are a few pics of what I have already posted on here and elsewhere, as well as the latest mini I've finished for the scout squad in the form of the heavy bolter scout.


I'll be updating this blog with my progress fairly regularly so keep checking back.



31-07-2006, 14:00
They are nice UM there Dante. I think Sicarius looks really good, I love the pose of that model, it just says "Come get some!"

the dark angel
31-07-2006, 14:29
WOW those are really good i like sicarius, but my fav has to be the heavy bolter scout he looks like a vet who needs a shave :p

culd you please tell us how you did the blue?

31-07-2006, 15:02
They look great and I´m not a fan of smurfs but yours! The heavy bolter scout look great and have that "are you talking to me?" look XD the
Nice blending and the skin is top noch! great and keep it up. the first guy is lovely painted but the sculpt looks ankward IMO great job on that mini

31-07-2006, 18:31
How did you achieve the stubble effect on that one Marine's beard?

31-07-2006, 18:55
Cheers guys.

The stubble was done by applying a couple of really thin washes of codex grey over the chin once the skin was done.



31-07-2006, 20:26
Looking good CMDante. I'm gonna start painting sicarius tomorrow I think. It's such a nice model IMO. The scouts look cool, but I'm not really sure if I like the mohawk scout. Keep up the good work.


03-08-2006, 22:52
Four down, one to go! :)

Finished this guy off tonight and still quite annoyed about how difficult the scout bolter arms are to line up and attach since they don't seem to fit without pinning and greenstuff. The right arm looks a little funny when viewed from some angles as a result. While still being anatomically viable, having the top of the shoulderpad as far from the torso armour as it is just doesn't look quite right to my eye. Anyway, here's the pics:


Also, here's a quick pic of the squad so far, sorry about the lighting:


Hopefully I'll have the last member of the squad finished this weekend and be able to finish off the squad fully once I order some decals and setting solutions from griffon games.



04-08-2006, 00:04
looking ace, the scouts look very well done indeed and keep up the excelent work

04-08-2006, 00:19
They look sweet ,They look like the one of the boxes :D ,Looking forward to seing more stuff from you.

06-08-2006, 19:36
Well I finally finished these guys today (with the exception of chapter logo and squad markings, waiting on decals coming). It took alot longer than I had hoped to finish the squad due to having very little time to work on them since the first model was finished. In all I would estimate about 16 hours work for the whole unit.

Anyway, here's the pic of the finished squad, no pics of the final member on his own because none of the ones I took turned out any good and the battery has died on the camera so I'll maybe add some of him later.


Next up I'm considering some true-scale marines I've been messing about with.



06-08-2006, 19:45
That's a very impressive unit, personally I wouldn't toy around with true-scale as you've allready got a commander painted up. Don't want the fearless leader looking like a midget myself though..

06-08-2006, 19:47
great stuff the squad looks ace, also every mini looks great on it´s own so A+ for you Dante keep em coming

27-08-2006, 14:16
Recently I've been toying with true-scale marines as I prefer the fact that they tower over regular humans as in the artwork. To test out the best way for making marines true-scale, I knocked together a first test mini using green stuff and pinning to add a few extra mm to the legs. Here's how he looked without paint next to sicarius for scale comparison (I won't be using sicarius in the army as I plan to either make them 4th company or to create my own version of a true-scale sicarius).


And here's how he looks after a little work:



At the moment he is still very WIP with the only parts anywhere near completion being the blue of the armour on his right leg (left in the pic) and the helmet, though both still need the highlights blended in a bit more.

I'm quite pleased with how he's coming along though. The main reason I gave him a helmet and not a bare head was because I wanted to paint the veteran SGT helmet depicted on page 69 of the codex as the white laurals on the red seemed very striking.

I've been considering giving him some personal heraldry on his left kneepad (such as the cheques etc that used to be painted on in the 1st and 2nd editions of 40k) though I'm not entirely sure what to do for it yet, ideas are welcome! :)

Comments appreciated.



27-08-2006, 14:49
...must resist..the temp...tation...to do...ultras!

Great stuff. You make it look easy. I know it wasn't. Your skill at painting makes it appear as such.

As for the heraldry, I personally would put the Company Badge there instead. Good luck with the army.

Couple of quick questions, what blues did you use? And, what was your mixing ratios?

27-08-2006, 15:00
Very nice so far, look forward too seeing more.

27-08-2006, 15:51
The blues used were all citadel colours:

Midnight Blue
Regal Blue
Ultramarines Blue
Blue Grey (an old 1980- early 90's round top pot, I believe its name later became shadow grey)

The blue is done as follows:

- Black Primer
- Midnight Blue (to provide a better base for regal to cover)
- Regal Blue (Leaving Midnight Blue in the recesses of armour joints)
- Regal Blue : Ultramarines Blue (50:50 mix) Applied over pretty much all the armour.
- Ultramarines Blue
- Blue Grey (only on the very edges and applied quite thinly).

Hope that helps.



27-08-2006, 16:21
Looks excellent!

Are you going to make the arms longer for the true-scales? Often people leave the arms as they are, which ends up looking odd as they will be too short compared to the legs.

27-08-2006, 16:44
Looks excellent!

Are you going to make the arms longer for the true-scales? Often people leave the arms as they are, which ends up looking odd as they will be too short compared to the legs.

I don't find that that's the case unless the chest is bulked out as well. It doesn't look like he's done that here.

@CMDante, thanks for the paint scheme. I never would have quessed shadow grey was used. I can see it now that it's been pointed out. I aslo thought you had a bit of enchanted mixed in there somewhere.

27-08-2006, 17:07
That's the best true scale marine I've ever seen. If you've got the time to do it could you please make a tutorial? I really like the looks of the vet serg. The freehand is on the kneepad is so smooth.


27-08-2006, 18:30
I'll try to remember to put together a tutorial when I do the next lot of marines as I intend my whole army to be true-scale. The method I used for this one isn't the best in terms of the amount of time it takes to make the marine since the legs were done entirely using GS and pinning, meaning the gaps had to be sculpted in roughly 3 or 4 stages.

Basically all I did was cut both legs from the hips, cut the calf section of the left leg (right in the pic) from the thigh just above the knee, and cut the front of the foot from the right leg (left in the pic) and rotate it slightly so that it sits flat on the ground (since the stance had to be altered slightly due to the true-scaling). All the parts were then pinned back together with a space of about 2-3 mm added where the upper leg sections were cut. All the gaps were then roughly filled with GS to build a foundation on top of which the detail could be sculpted. I found it best to do the actual armour plates first, leaving space for the ribbing of the undersuit to be done last. While sculpting the armour plates, the thigh of the left leg (right in the pic) was bulked out a little at the top where it meets the hip as was the back of the calf section (not visible here). The back of the right calf also required some sculpting to make the armour plates an equal length (since they began at different lengths probably due to the original stance). The groin was also widened a little as parts of it had been removed in the original cutting.

As you can no doubt tell from the long explanation it is rather time consuming. In future I think I will make the cuts in the calf section and add the length there by using plastic-card spacers (the same as Doghouse's pre-heresy WE) to fill the gaps and then GS smoothed over it and to form the details. Hopefully this will make the process a bit quicker.

Hope this helps, as I said, I'll try to make a proper tutorial when I'm converting up the rest of them.



28-08-2006, 16:20
Thanks CMDante. I'll try it when I've got the time. When it's finished I'll put the pics in the M,P & T general.


01-09-2006, 18:48
Well I finally found time to finish this guy off today. In the end I decided to make him 4th company as I was inspired to create them after reading the Ultramarines Omnibus (watch out for some conversions of the characters in the book in the near future!;)).

I decided against the personal heraldry idea as I thought it might make him a bit too "stand out" when compared with the rest of the troops, this is an idea I think I'll save for characters. Now I have the added benefit of having drawn up a number of potential heraldries. Anyway, onto the pics:


The quality of the pics is a little poor (bad lighting again I'm afraid so some of the colours look a little dulled out, especially on the helmet) but you get the idea of how he looks. I decided to freehand the chapter badge on rather than wait for transfers, quite pleased with how it turned out.

Anyway, let me know what you think.



01-09-2006, 18:58
That sgt looks amazing. If this is an indication of what's to come...:eek:

I'm glad that you're inspired by McNiel's Ultramarine books. See if you can pick up a copy of "Storm of Iron". "Dead Sky Black Sun" will make more sense.

Sorry 'bout that, back on topic. The paint job is very clean, well blended highlights and an army done to this calibre will make anyone envious. Just one critique, it could be due to the picture and this may not be the case IRL, I think the chest eagle could do with another highlight stage added. Small thing, I know, it's just that it appears a little flat compared to the rest of the model.

01-09-2006, 18:59
That's the best UM I've ever seen. Really great and perfect. Personally I would have never made the choice to make him 4th comp, but I really like the green, so I'm considering making comps, other than 1st, 2nd or 3rd. You've really inspired me, thanks.

What's on next?


01-09-2006, 19:10
Cheers guys.

@ No-use4a-name : My method for gold doesn't seem to photograph very well since I use a wash of flesh wash mixed with a little dark flesh to shade with, the regular paint flecks of the DF cause the gold to look rather dull in pics but IRL it looks alot brighter and the highlighting is far more obvious.

@ KoU : I was a bit worried that the green might not work with the rest of the mini myself, but as soon as it was on I immediately fell in love with it. I had planned to make him 2nd company as a fall-back plan but I like the idea of creating the characters from the novels in mini form.

Not sure whats next up, either some standard marines or maybe Uriel/Learchus/Passanius, I'll let you know as soon as I do! ;)

01-09-2006, 19:22
Please do Passanius with his possessed bionic arm and his flamer. That would really be cool. Good luck,


02-09-2006, 14:49
POTENTIAL SPOILER WARNING (for anyone who hasn't read the books)

I think I might do a Uriel and Passanius both pre and post-expulsion from the chapter as I have plans to make a kill team from the rouge characters in "Dead Sky, Black Sun", but I would also like to have mini's of them to use in regular games.

Hopefully I'll get time to begin work on them soon and post pics of the progress to get people's opinions.



02-09-2006, 19:22
this is going to be a very nice army once it done. looking forward to seeing more.


02-09-2006, 20:37
How do you get the skin to look that good?

02-09-2006, 21:27
im truly insipred :D keep it up your seriously tempting me with the ultrasmurfs there. btw, that guy with the bolter and red helm, is he a part of a command squad, or just a sergeant?


02-09-2006, 22:28
Can we have a side by side comparison?

02-09-2006, 22:51
Cheers guys.

@ Kheldin - The skin is done as follows:

-Black undercoat
-Dark flesh
-Tanned Flesh (pretty much all over except for a line around the whites of the eyes, mouth etc
-Tanned Flesh:Dwarf Flesh mix (50:50) as first highlight (almost all over except deepest areas around cheeks hallows, ears etc)
-Dwarf flesh highlight applied in two very thin layers
-Elf Flesh highlight
-Tanned Flesh wash (very very very thin, apply two coats if needed) just to bring the highlights together.

If the last wash makes the highest areas look a little darker than you like you can always give them a quick re-highlight with thinned elf flesh.

@ Marko: He is painted so that he can be used as both depending on army selection (as I paint slow he gives me more options), the crux terminatus pad represents his terminator honours, while the laurals on the helmet represent his veteran status. The tactical marking on the knee allows me to use him as a squad sgt but since I'm a stickler for fluff, and since I figure the command squad would be composed of selected troopers from other squads in the company as well as the specialists, I suppose he also acts as the companies SSG (the equivalent of a veteran sgt in 40k i suppose).

@ UnRiggable: Sure, here you go, I assume this is what you meant.




03-09-2006, 00:05
Wow I Def need a tut for that as I'm probably adding GK's to my army (and brets are as tall as scouts so...).

03-09-2006, 01:22
Just a quick question, since you're doing True-Scale and all, how big will Passanius be? He's described as the biggest of the 4th.

03-09-2006, 10:09
I'm thinking I'll make him maybe a head or half a head taller than the regular marines, I'll post some WIP's as I go when I come to do him so that I can get opinions.

Think I might start Uriel next.



03-09-2006, 21:16
Ok, I've decided to start working on a version of Uriel Ventris during Warriors of Ultramar time period. However, I'm having a bit of trouble deciding on how to do his armour since in most of the artwork of him it seems a little plain for a captain. One pic that caught my eye however was the illustration in the Codex depicting Uriel at Tarsis Ultra. While I don't like a few things about the illustration, he does look more like a captain. I'm wondering if anyone knows of any other artwork depicting him as captain of the 4th other than the novel covers as I'm just trying to gather inspiration at the moment?



03-09-2006, 22:52
Small update here:

Started work on the legs for my true-scale Ventris tonight and decided to take pics along the way to act as a tutorial for my method for true-scaling marines.

By this point, all I have done is cut the legs from the hips/groin, removed the ribbed undersuit areas at these areas and repositioned the legs using pins (lengths of paper clip) and super glue. The front of the right foot has also been removed and rotated to sit flat on the ground in its new position. While it all looks a little rough right now, it will all be sorted with green stuff in the coming stages.


The pose incase anyone was wondering, is inspired by this piece of artwork:
I intend the final pose to have a similar action look to it as the artwork.

More to come soon.

03-09-2006, 23:02
There is also a black and white pencil sketch of uriel in codex space marines if i remember right.

03-09-2006, 23:31
CM Dante, you are a legend. Awesome work mate, looking forward to seeing how Ventris pans out.

I am building a DIY marine force at the moment but I'm currently reading the Ventris trilogy and your work is making me want to do Ultramarines instead! ;) Must stay focused...

04-09-2006, 01:29
that true scale marine is awsome cant wait to see more.

04-09-2006, 16:56
More progress on the legs for Ventris:


As he will be my captain, I've made him slightly taller than the Vet SGT so that he will stand out a little more.

Basically what has taken place since the last pics is the rough filling out of the frame so that the details etc can be sculpted on top.

Next up, I'll be finishing off the armour plating on the thighs, and resculpting the bottom of the left foot. Following this, the ribbed undersuit will be resculpted where the legs meet the hips and the armour at the back of the left leg will be extended to cover more of the back of the foot in order to make it symetrical with the right leg.

More soon.

04-09-2006, 17:16
Inspirational CMDante specially since I am doing a ultramarine army myself. Loving this blog, keep it up I am learning loads. thanks


The Judge
04-09-2006, 22:24
That's not even funny - these are beautiful.

04-09-2006, 22:55
That is awesome, are you going to extend his arms as well? People true-scale their marines by just extending their legs, forgetting to make sure they are in proportion with longer arms as well.

06-09-2006, 15:21
Back with another update:

Done a bit more to fill out the shape of the armour and sort the right foot and left kneepad as well as widening the hips/groin a bit on the right hand side. The back of the right leg has also begun to be fixed by lowering the calf armour plate down a bit to make it symetrical to the left leg. It still needs another stage of smoothing the armour out and shaping it properly though before anyone asks, just needed to create a base to do this over first.

It's still a little rough in areas as this stage hasn't fully cured yet, once it does the rough spots will be filed smooth. Anyway, here's the pics:


@Kayvaan - having measured the arms while making the vet. sgt I noticed that they don't need extended as they are already in proportion to the rest of the body. The stock marine models look like ape's when they have their arms by their sides as their hands come down level to their knee caps while in reality they should be about a foot above the kneecap.



06-09-2006, 22:32
Time for another little update:

Tonight I started working on his head and torso before I hit the gym, here's what I got done:


*Note - legs have had nothing done since last pics, just to show the torso on them.

I've decided now to base the look of the armour fairly heavily on this pic from page 3 of the codex:


While the face is based off of this picture from the cover of Warriors of Ultramar:

The face is pretty much complete and I am quite pleased with it. The jaw was squared off a bit more to make it look more like the pic, other than that it was simply a case of applying hair.

The torso hasn't had alot done as it's quite small so needs to be done in alot of stages due to the proximity of the areas needing sculpted. While it's not going to be 100% accurate to the drawing, I'm taking alot of influence from the pic and trying to apply as much as possible on this scale without making him cluttered.

More to follow...



06-09-2006, 23:41
Wow this is looking promising as things start to shape up nicely. I am looking forward to seeing this in its full glory, but at this rate your're going to be a while before you finish an army.

Out of interest are these Ultramarine books any good?


07-09-2006, 00:15

Yeah it's gonna take a while to finish a whole army but I'm in no rush.

As for the books, they're a decent read but I prefer the Dan Abnett books.

04-10-2006, 11:11
Sorry for the lack of updates over the past month or so, haven't had any time to work on him, I did however break out the tools and GS and got some more done yesterday, here is a quick snap of the current state of his body.


It doesn't need too much work done to it now, just a little tidy up in areas and a few small details added. I have also started work on the shoulder pads and will probably start converting the arms tonight. Then all thats left to do is either find a decent looking cape piece already available (any suggestions, not too keen on the current SM commander one) or sculpt my own, and he will be good to begin painting on.

More progress soon.



04-10-2006, 21:26
this is all coming together very nicely, looking good.


13-10-2006, 00:24
wow these are great. I will be keeping a close eye on your progress for inspiration. Keep it up!

Metal Fingered Villain
13-10-2006, 00:41
His legs, compared to the artwork seem to be a bit out of place. His left leg should be bent more but meh, its your work and you do what you see fit. Besides, your killin already why stop to change one small difference. Cant wait to see how this turns out.

13-10-2006, 03:37
All its nice to see so many updates! Very cool true scale marines. Love the idea and the look. I'm gonna follow this thread especially well. Dont disappoint!


13-10-2006, 10:04
Thanks guys.

@MFV - Yeah the legs aren't 100% accurate to the illustration he is mostly based off of, however, when I originally posed the legs I had begun working from a different picture but then changed my mind to the black and white illustration instead. There isn't too much of a difference for it to look completely wrong but it's not 100% accurate either.

I have actually almost finished the assembly and sculpting stages of the mini now, just need to attach his sword to its hand, finish off a shoulderpad and then sculpt or find a nice piece for his cloak and then its on to painting!
Hopefully I'll have some more pics soon.



21-02-2008, 10:26
Ok, I realise it has been a longggggggg time since I last updated this thread, and thats mainly due to the fact that no new work had been done on Ventris. However, the other day I dug him out, dusted him down and put a few hours work into adding a few details to his armour in an attempt to finally finish this piece off. So hopefully I'll have a few pics up soon of the finished conversion before I crack on with painting him. I'll keep you posted.



21-02-2008, 10:34
very nice! You are really good at sculpting, I would love to see a whole army done truescale!

21-02-2008, 14:43
ventris is coming along nicely. o yes may i ask you how you achieved the green for the 4th company shoulder pad trim?

22-02-2008, 15:07
As far as I remember it was:

DA green base (to make coverage for next step easier)
Snot green all over
Goblin green edging
Goblin green and a little bleached bone or skull white for final highlights

Hope to have some pics of ventris up soon.



22-02-2008, 20:28
Nice minis and painting mate. I've had a go at building a Ventris in the pose in the black and white artwork. Alas my skills were not up to the task in my earlier years so I am watching your build with great interest.

01-03-2008, 16:08
Ok so I've started painting him up now, so far just working on the head and body as the arms aren't quite finished being converted yet. However, I have a question for you all.... does anyone know if Uriel has any official heraldry? Did he just take on Ideus' heraldry or did he get his own? I can't recall if its mentioned in the novels as its a while since I read them. Any info would be greatly appreciated. I'll try and get pics of my progress for monday.



19-03-2008, 14:47

Ok, here are some pics as promised a while back. As he stands the blue is almost done, the metalics still need a little work and the U shaped knee pad still needs a little work and the freehand has just been started, it will be a skull with possibly a wreath around it. The lightning and knee pad were added with brown stuff since the last WIP pic. Anyway, let me know what you think.



19-03-2008, 17:09
Wow, really cool job. Respect for the amount of patience you are willing to put into it. Truescaling marines is a lot of work, I've wanted to do it many times, but never had the time (or the patience:P) to do it. I've also seen the beginning of your log, cool work on the faces and blue. The white and black could be better IMO, but maybe it's because I always use shadow grey in my black and whites and I'm just not used to the normal codex grey method.

20-03-2008, 13:00
Love Ultramarines, love your true scale, love your painting!! Glad that you've not gone for the gold trim which looks poo I myself have done red.

Might try true scaleing myself is it only the legs that are incresed in size?

20-03-2008, 13:15
Yep, just the legs, theyre all that needs it to be honest. It can be pretty time consuming using greenstuff to do it but the results are worthwhile. Not practical if your doing an army though, you might want to try tubing or plastic-card discs if thats the case.



20-03-2008, 19:41
looking good dante. i cant wait to see the final product.

21-03-2008, 02:44
Oooh very nice !
Looking good !:)

21-03-2008, 22:29
chest looks great! though im not too keen on extending the thighs, its still a 5 sytar job :D

21-03-2008, 22:30
chest looks great! though im not too keen on extending the thighs, its still a 5-star job :D

23-03-2008, 14:12
Quick update to show Ventris' head that I painted a few weeks ago (sorry pic is a bit grainy, don't have my SLR with me).


@ synapse - I disagree, the thighs on the regular marine models are far too small when compared to the lower leg.



23-03-2008, 20:18
Progress on Ventris looks nice. Are you planning on painting up some personal heraldry for him?

23-03-2008, 23:47
I'm not sure what I'll do, I can't recall if he adopted Idaeus' heraldry or if he had his own, any ideas?



02-04-2008, 15:54
Ok, just a little update, working on this guy again for an upcoming contest. The body is almost completely done now, just need to tidy up a few things about the freehand on his knee, mainly the blue around it and some lining work. I used the Ultramarines logo on the GW website as inspiration for the freehand, quite pleased with how it turned out since I'm not too good at freehanding things usually.


Any comments about how he looks? Currently I'm finishing off the head and going to begin work on the arms soon. I've decided to ditch the cape since the one in the drawing would look a bit poor IRL I think. What do you think? Will he look fine without a cape?



02-04-2008, 16:55
looking really nice specially the face the only thing i can pick up on really is the armour, the blue is abit flat but could be the photo other than that keep up the nice work!!!!!!!!!!

Best regards

02-04-2008, 17:56
great work on this stuff! Very inspiring

04-04-2008, 15:05
Right, done one of his arms now and about to start work on his base.


A couple of things I would like opinions on. Firstly, does the company heraldry look ok? I'm quite pleased with it, though part of me thinks its maybe a little plain I don't really want to mess about with it much more other than to straighten the bottom of the fist up a little. Secondly, The bolt pistol was looking a bit plain just in black so I added a stripe to break things up a bit, the only thing is I don't know whether to make the stripe white or white with a thinner red line through the middle, any opinions?



04-04-2008, 17:30
what colors did you use to get that green? The shoulder pad is beast!!!!

05-04-2008, 11:17

For the green I started by painting the rim chaos black, then the following:

Dark Angels green base
Snot green
Snot green about 50:50 with skull white (apply in two thin layers for highlight)
Snot green glaze to tie highlights in (keep very thin and very little paint on your brush or it'll go runny)



05-04-2008, 15:51
I finished the head off today and attached it to the body as well as starting work on the base, here's the pics from a few angles:


Any ideas for what to do with the base are welcome.



05-04-2008, 16:55
OMG Dante your freehand is hell good as well :p i'm jealous lol.

Just wondering but what colours did you use on the blue? I quite like it and am toying with that colour and Spiky's.

Can i please have the recipe ? :D


05-04-2008, 19:42
I am speachless. (well almost).

The painting is great but thats not it.

The whole true scale/stretch marine thing I find remarkable (as I mostly paint stuff straight out of the box) but the face, and how well it matches the art work, ... the whole thing. Just the time the effort the creativity brought to each mini.

It really is very inspiring stuff you do.

05-04-2008, 20:12
Great work mate.

When do you think this guy will be all done?

Is he headed to GD this year?


06-04-2008, 17:59
Cheers guys.

No plans as yet to attend GD mate, just finishing him for some upcoming local comps, should be done by middle of next week.



07-04-2008, 00:14
Nice work with that Uriel, the head is great!

09-04-2008, 10:31
most exceptional work mate, this has really inspired me for my ultra boys - im doing classic yellow shoulder pad trims. Ultramarines painted well like this look sweeeeeet!!!

09-04-2008, 20:34
The model is coming together very nicely indeed. The head is accurate in relation to the original artwork and the pose is nicely balanced. I remain ever clicking your thread to check for updates! :)

12-04-2008, 15:46
Well, finally got him done last night so here's the finished Uriel Ventris:

I did two shoulder pads for the sword arm in the end, one studded one not. The studded one didn't look as good as I'd have liked so I decided to go with the one seen here. I know it deviates from the artwork a bit but I still like how it turned out. I really enjoyed painting him up, especially the chance to work on my freehanding a little more, its not quite where I want it to be at yet but its getting there. Not sure if you can see in the pics but I also added a little campaign badge in the bottom corner of the right shoulderpad (Red and white checked box).

Anyway, let me know what you think.



12-04-2008, 16:49
nice freehand...

12-04-2008, 17:47
he is fantastic !!!!! 10/10 !!!!!!

how was the base made ? and is he removeable ?

12-04-2008, 17:59
Thanks guys.

Yes the base is removable, i actually bought it off of ebay from ebay seller dark-art-miniatures-1. It's a nice solid resin piece that required minimal clean up.



13-04-2008, 19:44
Congrats for today dude! Uriel looks really cool up close. Well done! Also, well done for the Fantasy category.

13-04-2008, 19:55
Cheers mate, was a bit gutted he only got third but it was a good learning experience. Also noticed your ork placed in the youngbloods so well done to you too:).



13-04-2008, 20:01
Good painting. Love specially the skintones and the faces.

13-04-2008, 20:51
Cheers mate, was a bit gutted he only got third but it was a good learning experience. Also noticed your ork placed in the youngbloods so well done to you too:).



Actually, mine was the Terminator Chaplain, which placed 7th :.( It chipped on the way there, even though I fething varnished it. Twice. Penguin663 painted the Ork Commando.

14-04-2008, 12:54
Absolutely mind-blowing mate! That looks great! you've got the scale perfectly IMO and he just looks epic!

14-04-2008, 13:24
Sorry about that Shadowphrakt, must have seen him post it in your log or something then. I recall there being a generally high standard in the youngbloods though I'm not sure about the winner they picked. In fairness though I didn't get a close look at that one.



15-04-2008, 03:38
Dante amazing!

How long have you been painting minis? Seems like a long time :D


15-04-2008, 10:19
Thanks mate.
I've been painting for 18 years on and off (mostly off...) though its only in the last 3 years I've really made any progress in terms of trying to improve my abilities.

Just trying to acquire the parts to start on Pasanius soon, in the meantime its back to VC.



16-04-2008, 00:25
Haha i have only just improved in the last 1 year to 4 years. My first 3 i was just buying and undercoating and sometimes painting :p

Looking forward to pasanius, flamer guy right?

16-04-2008, 00:46
Dante you have made an excellent looking mini and it warms my heart to see it come out soooooo good. now i think its time you take a stroll down to the mead hall and get your fill, you earned it!

16-04-2008, 00:52
Wow! That's fan-freak'n-tastic. :D
I can't forbear being jealous of your way of painting their faces and other skin-visible areas..

Approximately, how long time does it take to paint a mini like this?

16-04-2008, 17:49
Yeah, there was a really high standard in the young bloods, though a couple ofthe guys who got really high (like 2nd) looked about 18.

16-04-2008, 18:24
Thats a fair point, did they even enquire about ages? The guy who won first looked about 17-18 too. Maybe I'm just getting old!



19-04-2008, 17:57
@ Fallan - This one took about 8 days to paint, though I was only able to work on him for small periods of time over the space of those eight days. I would estimate perhaps 12 hours work tops.

Here's a size comparison pic I've been meaning to post with Uriel next to my true-scale sgt who may stand in as Learchus.




19-04-2008, 18:06
That scale comparison shot, looks nice CM. However Learchus is described as wielding a chainsword, on many occasions. Perhaps model one, attached to his back or something?

Just a suggestion, it looks awesome otherwise.

19-04-2008, 22:46
Your paintjob is good, and your sculpting talent are even better.
I love your truescale marines !
They look quite more realistic than the basic ones. Great job, keep it up !

19-04-2008, 22:59
No, thats one thing they could have done. Cos I saw one of the guys putting his entry in, who came 1st in the Young Bloods, and he definately looked 18. Damn! Would have come 3rd if it hadnt been for them!

The sergeant looks good, the laurels painted on his helmet are very well done!

22-04-2008, 04:10
its mainly the picture but whooah those guys look huge...good bye puny orks and guard haha

23-05-2008, 09:13
I love your true scale marines !

And that ventris model is amazing


23-05-2008, 10:15
awesome stuff so far, loving the true scale stuff I think it's the best true scale so far :)

23-05-2008, 10:51
Agreed! Those Ultramarines look great! Keep it up!

Monsterzonk :skull:

24-05-2008, 12:06
Cheers guys, thought this thread had disapeared!
Glad you like my efforts with true-scaling, they're not so big as to totally dwarf everything but they are what I consider a realistic size for marines (about a head or 2 taller than an upright guardsman).



24-05-2008, 17:02
Great stuff you've got here. Can't wait to see more!