View Full Version : Necromunda Genestealer Cult Rules?

29-10-2006, 00:05
I have heard of genestealer cult rules for necromunda but all i have found were custom player-made house rules. Are there any official rules to a genestealer cult in necromunda? If so where can i get them?

Jo Bennett
29-10-2006, 10:10
I think they may have featured in the Citadel Journal many years ago, but as far as I'm aware, only rules for individual genestealers featured in the outlanders supplement.

29-10-2006, 10:46
I don't believe there are official rules at the moment, but if your opponent is okay with using 'home-made' rules, I think there're several versions of a Genestealer Cult list on Warpshadow (http://forum.warpshadow.com).

EDIT: Did a little research for you, and your best bet is probably to try to get a copy of Citadel Journal issue 23, apparently this contained unofficial rules.

30-10-2006, 11:31
It's in that journal. The rules are pretty good.

09-07-2009, 23:49
Sorry for the major thread necromancy, but it will not let me post a new thread until I have made a coiupleof posts. Seeing as this was really the only reason for my coming on here, I'd rather just get right to the point.

I wrote some rules for the Genestealer Cult for Ciradel Journal some years ago. Unfortunately, when I submitted them, another st had already been set for publication. I did, however, get a letter from Andy Chambers himself telling me how sorry he is that they did not get my rules earlier as they were "far superior" to the ones that they did publish in the journal. When I did get to read the CJ rules, I thought that they were gad-awful, and didn;t even make much sense (e.g. a patriarch leading the brood - like that wouldn't give a tip off to the inquisition!

Anywho.... I am wondering whether people would appreciate having thewse rules available. They were thoroughly playtested and were not only wll-balanced and fun to play, but very flavourable - incorporating much of what a genesealer cult would actually do (according to the fiction) if they were to infiltrate a human society.

If you are interested then PM me and I will post them here, or wherever you think that they will get the best exposure so that people can see them and use them in their games if they wish.

Take care,


10-07-2009, 02:34
I wouldn't mind being able to take a gander at them

10-07-2009, 05:52
That would be very much appreciated! necromunda and 40k rules for the genestealers since BoLs published their 5th edition fan-dex :D

10-07-2009, 05:56
Yes please post them.

10-07-2009, 14:47
Spazz: Please post them :)

I also took a shot at improving those rules as both purestrain and magus are quite powerful.
My rule was basically that only one of those two would ever participate in a game as the other would be busy "growing the brood". Originally I had it setup so you had to purchase both at start, but in playtesting it left the brood severely outnumbered so I've removed that requirement. Need a purestrain to recruit anything but brood brothers.

My rules are available here:
http://www.netxecute.com/filesstored/Genestealer Cult Gang.doc

10-07-2009, 15:44
Alright, I will get working on re-typing the rules (found a printout of them that got a bit water damaged when cleaning out my storage). Unfortunately though, these rules are compatible with the original Necromunda rules, so will need a bit of tweaking as they have changed.

W.r.t. the purestrain, in my rules the cult can only get one of these as an inducement when facing a much more powerful gang, and even then they have to obey certain limitations (keeping at least 12" away form it) to avoid any undue suspicion.

There are rules for breeding hybrids, dealing with the secretive nature of the cult and what happens if suspicion grows, as well as the cult making the right connections and integrating themselves into the higher levels of society, eventually removing their need to be fighting for scraps in the underhive (effectively retiring the gang in glorious success as they moved into higher levels of society).

Will post when it is ready!

11-07-2009, 09:03
Looking forward to this. As for old vs new rule editions, could you put an appendix detailing what changes you made? Some of us still use the original books.

11-07-2009, 23:46
this could be very cool, i look forward to reading them :)

13-07-2009, 16:12
Are there rules somewhere (in the newer editions) for psychic ability? The gang would not be ruined if it did not have them, but it would certainly take some of the flavour from it.

13-07-2009, 17:13
IIRC the rules for psychic powers were listed under the Magus entry in the back of the book. 1 major, 3 minor.

13-07-2009, 17:48
Do you mean wyrd rules? The gw site doesnt have them anymore cause they are dumb. Sure Askil posted a link to them in these forums so do a search. Think the rules are called 'the wyrd and the wonderful'.

14-07-2009, 03:12
Hmmm... seems that there are also no more rules for making "lawful" gangs into outlaws... this is going to take some more tweaking!

14-07-2009, 03:39
If anyone still has a copy of the file that was at http://www.specialist-games.com/assets/deadoralive.pdf please stand up.

14-07-2009, 06:12
If anyone still has a copy of the file that was at http://www.specialist-games.com/assets/deadoralive.pdf please stand up.

Paging Askil to the thread...

Just flip through some posts until you see Askil posting somewhere. His sig has a link to a thread on here with most of the useful books hosted. Or try the search function (if it's working).

14-07-2009, 08:10
Found. Thanks.



07-08-2009, 02:55
I haven't forgotten, but have been getting a lot of flack from the wife for "spending too much time on my ********** birthday present" (see my secenery blog!) I have not forgotten this, but was a bit sidetracked. I will post what I have tonight or tomorrow, and will finish it off later - but at least this way I can share something.
EDIT - I have it all worked out in a Word file - can anyone suggest how I would post it here without losing all the spacing formats, etc? If I just cut and paste directly, it's gonna be a mess.

07-08-2009, 04:19
If you want I'll host it. PM me your email.

23-08-2009, 22:17
Sorry that I have been so long about getting those rules up - life tends to get in the way!

I just came across this - an ongoing blog about one guy creating a genestealer cult army with custom made patriarch and hybrids - also some really great photos of the old GW cults


24-08-2009, 00:37
Or you could also see the same stuff on Warseer (http://www.warseer.com/forums/showthread.php?t=195336). ;)

28-08-2009, 02:37
I have it all worked out in a Word file - can anyone suggest how I would post it here without losing all the spacing formats, etc? If I just cut and paste directly, it's gonna be a mess.

Your best bet is to use Word to convert the file to a PDF and accept natsirtm's generous offer to host it

01-09-2009, 17:40
I was thinking about starting a Genestealer cult gang (since I came upon a stash of old school hybrids...). Perfect timing :)

01-09-2009, 19:43
Wouldn't the inquisition and the ordos xenos be taking a serious look at whether Necromunda needs a planet kill if there was so much as a rumour of strange alien cultists in the depths of hive primus?

01-09-2009, 20:14
From the point of view of all the fluff pertaining to stealler cults....No. Exterminantus isn't usually used against cults unless things get really desperate I believe.

01-09-2009, 20:20
From the point of view of all the fluff pertaining to stealler cults....No. Exterminantus isn't usually used against cults unless things get really desperate I believe.

I thought things usually were pretty desperate by the time they find cults. I vaguely recall something about exterminatus being standard protocol when cults grow to the point where they can no longer root out the entire cult.

I figure that growth point pretty much coincides with the point where cults become detectable in the first place. Short of accidentally stumbling across the cult before it grows.

01-09-2009, 20:50
I think it can safely be assumed that if you approached Lord Helmwar with the idea that there are monstrous psychically-linked four-armed mutant families living in the festering depths of the underhive, he'd say "And?" Or possibly "Yes, and if we got rid of them, the really nasty things down there might get hungry..."

Necromunda is an enormously productive world in terms of manufactured goods and manpower. It'd take a hell of a lot for it to be declared Exterminatus. More likely a 'stealer cult that got out of hand would be based in just one hive city (of which there are several on Necromunda) and the hive would be flattened. You're also underestimating the Inquisition, and the typical hiver's fear and hatred of anything different. If Inquisitorial agents or the Redemption cults don't kill off a 'stealer cult, then the mutants and plague zombies probably will.

01-09-2009, 23:27
Doesn't Ian Watson's Inquisitor novel have a stealler cult uprising in it? The thing is that a necromundian stealler cult that's in the underhive is either very weak or screwed up pretty badly. From what Iremember of the stealler background from WD 114-116 they work by infiltarting powerful families, which the underhive is pretty low upon.

As has been said the other factor is the amount of weird stuff thats down there already and the importance of the hive world itself. For Necromundians putting stuff in the underhive is exterminating it.

03-09-2009, 19:58
There's already been a 'stealer infestation in a Necromundan hive. Helsreach hive on Armageddon, too. They were detailed in a couple of campaigns in the Space Hulk Missions book (and originally in WD).

Olaf the Stout
04-09-2009, 00:53
Spazzfist, I don't think there is any way your version of a Genestealer Cult gang could be worse than the one that was published in Gang War years back. Boy was that gang overpowered.

One of my friends made up a gang and I took him on with my Van Saar gang. After 1 fight we both agreed that the rules for them were horribly unbalanced. My friend was (and probably still is) a beardy, cheesy player and even he thought they were too powerful! My Van Saar gang, which was far from inexperienced, did not stand a chance against the single Genestealer, let alone one backed up by a gang.

From memory (which is likely to be at least partially wrong!) Genestealers had multiple wounds, higher than average toughness, an armour save, were immune to pinning and could move a fair bit faster than a regular gang member. So shooting them was problematic as they could move from cover to cover with relative ease. Even if you did manage to hit them there was no guarantee that you do any damage.

In close combat they were beasts. Multiple attacks and high weapon skills made them tough to beat. My leader, who had a chainsword, multiple attacks and a number of close combat skills was ripped to shreds.

I can't remember what the rest of the gang was like, but even if they all sucked the Genestealer alone provided more than a challenge for many gangs.

Olaf the Stout

10-12-2009, 23:33
I remember playing with Spazz's cult rules. They worked well, and were by no means overpowered.

Craig, you don't need to re-write them. The dead or alive article has the outlaw rules.....doesn't it?

11-12-2009, 16:07
Tbh, i think Genestealers should be more of a GM thing then an actual gang, cus when used right by an experienced player they are uber hard to kill!

11-12-2009, 19:49
That was the beauty of the Spazz's rules. The genestealer purestrain only showed up if you were SEVERELY disadvantaged in the scenario.

18-12-2009, 13:08
I am still looking forward to seeing these rules...

19-12-2009, 18:14
As am I! Would love to start chopping up some old genestealers from the mcragge starter set that have been gathering dust...

20-12-2009, 01:42
I just emailed Spazz and asked him to get crakin'

...hopefully soon

13-01-2010, 17:08
yeah can't wait to see those rules...

16-01-2010, 03:29
I'm waiting myself :). Here is to hoping Spazzs missis is feeling kind.

Worked on an article for the old SG website all about making generic cult warbands, with the potential for themeing them. It seemed to go down well but that was before the plug was pulled. I will see if I can dig it out...

24-01-2010, 16:33
i used to play as a genestealer cult and its fun till everyone gets pissed off at you cause you killed there heavy. SO while its fun at teh start it blows near the middle when you are being tag teamed cause you have a genestealer or 2 or 3...lol

10-03-2010, 09:47
I would like a copy of the Spazzfist genestealer cult rules for necromunda PLEASE

my email is: Brian.bergh@hotmail.com

30-03-2010, 06:46
also keen to have a look, if you are having problems typing it all up, if you could scan it, i could run it thought OCR and make the job nice and quick.

30-03-2010, 12:05

Which version is this?

Lord Humongous
31-03-2010, 21:24
The whack-ass broken version? Oh wait, that's all of them....

10-07-2010, 06:36
Hi all! Have these rules been posted anywhere yet? Tried a quick search but couldn't find anything....

Logarithm Udgaur
10-07-2010, 12:58
Concidering the chap who wrote them has not posted here in a year or so, I would say no. Which is a bit of a shame, as I was also keen to have a look.

10-07-2010, 15:06
I know the chaos cultist rules, but what are Genstealers?

10-07-2010, 22:38
what are genestealers??? google them - how can you not have heard of them? are you particularly new to the 40k universe?

Logarithm Udgaur
11-07-2010, 05:45
3-1 he gets a picture of the 4chan Jeanstealer.

10-08-2010, 15:50
Spazzfist -- would really like a copy of what you sent to GW. Especially since Andy took a look at them and gave 'em the thumbs up. Anyword on if someone is hosting these in PDF format?


10-08-2010, 16:05
Spazzfist hasn't been on Warseer since last November so I wouldn't hold your breath waiting for a response from him on this one and as he mentioned that he had to retype them from a damaged original printout (But didn't mention that he'd got round to doing so), I doubt you'll find them elsewhere either.

18-08-2010, 12:17
Have you looked at the rules on Anthony Case's site?


Logarithm Udgaur
18-08-2010, 13:46
Not too shabby. Seems a little overpowered (but they are Xenos after all).

The old Outlanders book (from '97 or so) has a bestiary with Brood Brothers, Hybrids, and Purestrains in it, and it seems to be in line with that.

Capt. L.S.D.
13-09-2010, 08:29
Have found a set of rules for Genestealer cult which arn't to stabby am running with them in current campaign!


Hope you all enjoy! and feast on the DNA!!! Spread that sead!!!!!!