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Voodoo Boyz
02-01-2007, 17:43
OK so I should preface this. I was fortunate this XMas in that nearly every one I knew around this time for XMas got me GW Gift Cards as there is a store in the local mall in our area. As such I have a good amount of cash that I can only spend on GW stuff and I don't have anything I'd want to buy for my two existing armies (Orks and Marines).

So I started thinking of doing a 3rd army on the cheap and the only ones that interest me are Tau and Necrons. Both of which I could build for relatively little cash out of my own pocket to get a functional 1500 Point Army that's effective but most importantly fun to play with and against. I'm not planning on doing a lot of tournaments and if I do it'll be with my Podding Marines, so the idea is to make a fun list to use in my gaming group and at the local GW.

I broke it down to two lists that could be built for cheap while maintaining the above goals what I would like some help with is this:

1.) Do you think this army would be fun to play with?
2.) Do you think this army would be fun to play against?
3.) Could this build be considered cheesy?

Necrons - 1500 Points
HQ
Lord - Veil, Orb
Lord - Orb, Destroyer Body, Warsythe, Phylactery

Troops
14 Warriors
12 Warriors

Fast
4 Destroyers
4 Destroyers

Heavy
Monolith

I figure with this list I could play it aggressively in order to make it fun. I was debating between the second lord and a scarab swarm but I figured I'd go with the second lord even though it's more money out of pocket since the second mobile res orb will allow me to split the warriors and play aggressively without having to worry about it. Which should make the game more fun for both me and my opponent.

Purchases: Battleforce, Monolith, Lord, Destroyer Lord, 5 Destroyers
I would get some of the models (the destroyers mainly) for 25% off as I'd order through a discount store I use in my local area.

Pro's: Small amount of models means painting and assembly would be very easy. Almost 100% plastic (Damn Destroyer Lord!!) and it would be very easy to paint up quickly. Which means I'm much happier quicker as I'm not so hot on playing with unpainted figs now that I have most of my current armies painted. I'd do the black undercoat, drybrush boltgun metal on them. Heads of models would get done in Ceramic colors, with a different head color to denote different squad types. I also love the durability of the Necrons as an army and their mobility. You can just do so much with it from turtle up or play balls to the wall aggressive and take risks because of your durability.

Con's: It's Necrons, the army I've seen most people bitch about online. And as an Ork player I know just how badly playing against Necrons can be if you're an assault army, especially an assault army that doesn't have Power Armor. When played intelligently a lot of armies will have no chance. On a small plus it will murderkill Eldar, especially Mech Eldar and that's always a plus for me (I hate dem weedy Panzee's).

Tau - 1500 Points
HQ
Shas'el - Plasma Rifle, Missile Pods, HW Multi-tracker, Targeting Array - 97 Points

Elite
Crisis Team - 169 Points
Team Leader - Plasma Rifle, Missile Pods, HW Drone Controller, HW Multi-tracker, Targeting Array
Crisis Suit - Plasma Rifle, Missile Pods, Multi-tracker
2 Shield Drones

Crisis Team - 169 Points
Team Leader - Plasma Rifle, Missile Pods, HW Drone Controller, HW Multi-tracker, Targeting Array
Crisis Suit - Plasma Rifle, Missile Pods, Multi-tracker
2 Shield Drones

Stealth Team - 190 Points
6 Stealth Suits, Team Leader, Bonding Knife

Troops
12 Firewarriors, Team Leader, Marker light, Bonding Knife - 145 Points
12 Firewarriors, Team Leader, Marker light, Bonding Knife - 145 Points

Fast Attack
Piranha Team - 75 Points
1 Piranha - Fusion Blaster, Targeting Array, Decoy Launchers

Piranha Team - 75 Points
1 Piranha - Fusion Blaster, Targeting Array, Decoy Launchers

Piranha Team - 75 Points
1 Piranha - Fusion Blaster, Targeting Array, Decoy Launchers

Heavy
Hammerhead - Railgun, SMS, Target Lock, Mult-Tracker- Decoy Launchers - 180 Points

Hammerhead - Railgun, SMS, Target Lock, Mult-Tracker- Decoy Launchers - 180 Points

I have more warm-fuzzy feelings with Tau as an army that I would get less complaints about walking into a GW store as it's not a MEQ army, and this seems like it would be a fun list to play as and should be somewhat fun to play against too as I'm not maxing out on Hamerheads and I don't have Warfish running around with min'ed Firewarriors. I do have a good amount of Fireknives though, and I am aware I could drop the sheild drones for another FK suit but I'm trying to keep $$ costs down.

Purchases: Tau Megaforce, 3 Crisis Suits, 1 Stealth Team, 1 Bits Ordered Hammerhead Weapons Sprue

Pros: I like that this list will play very differently than what I'm used to. I like the idea of taking lots of shots at stuff and then running away afterwards. All Plastic Army means I can assemble it fast and easily. Painting would be harder than Necrons but I think it would be a little more rewarding. It would also take a long while to get used to painting that way. I do like the models and it has a lot more variety than the Necrons. Costs a little less too.

Cons: Troops are very fragile and they will take a lot of punishment quickly I think as if I do it right they won't be able to get shots off at the Crisis Teams and the Stealths. I wanted to build this list with Broadsides as a third heavy and keep the piranha's with Burst Cannons for more shots but that cost more money and I gave up more firepower outside of Heavy Support and I probably didn't need that much Heavy Support in a friendly list. While I did mention that I like shooting a lot and running away play style of the Tau, it's one of those things where if I'm caught, it's over. Necrons don't get a screwed by trick armies that would hurt the Tau. Also a lot more models to put together and paint, and doing those tanks justice will take some real work from me. I do like the style though....

That's it basically. I'd like some opinions on what you guys think is the better choice.

Angus
02-01-2007, 18:27
If you alredy have 2 40k armies, why not begin a fantasy one?

Voodoo Boyz
02-01-2007, 18:33
If you alredy have 2 40k armies, why not begin a fantasy one?

Because Fantasy is far more expensive and my gaming group has no wish to start Fantasy as a group at all.

Plus I have no idea how it plays or do I really see any army that appeals to me. I'm also not big on painting a ton of troops either and from what I've seen Fantasy involves a lot more models than either of these armies (hence the "more expensive" comment).

Angelus Mortis
02-01-2007, 18:52
As far as the Necron list goes, your phase out number would be 26. This is its biggest weakness. I would suggest something more like this.

HQ: Lord
1 Lord
WarScythe; Resurrection Orb; Veil of Darkness
1 Resurrection Orb
1 Veil Of Darkness

Troops: Warriors
15 Warriors
Gauss Flayer

Troops: Warriors
15 Warriors
Gauss Flayer

Troops: Warriors
15 Warriors
Gauss Flayer

Fast Attack: Scarab Swarms
8 Scarab Swarms

Fast Attack: Destroyers
3 Destroyers
Gauss Cannon

Heavy Support: Monolith
1 Monolith
Gauss Flux Arc; Particle Whip; Power Matrix
1 Power Matrix

Total Roster Cost: 1501

Phase out number is 37. This I think would prove to be a more successful list.

Voodoo Boyz
02-01-2007, 19:04
As far as the Necron list goes, your phase out number would be 26. This is its biggest weakness. I would suggest something more like this.

HQ: Lord
1 Lord
WarScythe; Resurrection Orb; Veil of Darkness
1 Resurrection Orb
1 Veil Of Darkness

Troops: Warriors
15 Warriors
Gauss Flayer

Troops: Warriors
15 Warriors
Gauss Flayer

Troops: Warriors
15 Warriors
Gauss Flayer

Fast Attack: Scarab Swarms
8 Scarab Swarms

Fast Attack: Destroyers
3 Destroyers
Gauss Cannon

Heavy Support: Monolith
1 Monolith
Gauss Flux Arc; Particle Whip; Power Matrix
1 Power Matrix

Total Roster Cost: 1501

Phase out number is 37. This I think would prove to be a more successful list.

See I wouldn't take that list for the following Reasons:

Only viable playstyle is going to be Phalanx and turtle style since there's only one lord with Orb to gaurantee that I can get my WBB, and if you can't have a Res Orb then your going to lose lots of Necrons very fast from what I've seen and that's NOT PRETTY.

Second the only real long range support there is 3 Destroyers, which can die very quickly from 3 Lascannon hits or anything that will Hit on 3's, Wound on 2's and when all 3 are dead that means no WBB and the unit is gone. The Destroyers are my main anti-tank unit in that they can deal with nasty skimmers at a great range where in my list the Warriors can move agressively through the monolith and veil and get up close and personal very fast with the Destroyers doing support work.

Yes the phase out number is relatively low, but at 1500 and a Monolith for re-rolling WBB I think it'd be alright. Plus it helps it stay out of uber cheesy area by being somewhat beatable.

Giving it all some more thought I'm currently leaning towards Tau, because my gaming group consists of the Following Armies:

Necrons
Tau
Nids (non Godzilla)
Orks
Marines
Witch Hunters
IG
Chaos (many varients)
Demon hunters
Eldar
Dark Eldar

The only armies I can see not getting completely screwed over by the Necron list are the Necron, Marine, and Chaos ones. Everyone else I think I'd be able to put down pretty easily at the 1500 Point Level with the list I have above.

Plus with Tau I see more room for future expansion, with Necrons the only other thing I'd want to buy are Immortals which leads to :cheese:

But every time I come close to pulling the trigger on Tau, I see a gleam of Metal and Green Necrons moving forward and obliterating all in their path. Course the "obliterating all in their path" thing may be why one of the members in my gaming group said "please don't start Necrons". :p

Onisuzume
02-01-2007, 19:06
Go Necrons, it's more original then Tau. (and less cheese imo)
And if you want more different models with Necrons; look to fantasy models.

Zorz Muaddieb
02-01-2007, 19:06
I have been both, been having a blast with my necrons.

Playing with Necrons reminds me of playing Marines, Tau remind me of guard. There are of course differences. If it was up to me it would depend on my current schedule for painting. If you have alot of time you may be more inclined for tau, if you are short on time doing a quickie necron army could be fun.

All in all if money isn't the problem, just pick which ever you think has the most potential for fun, which strikes you as being the most initially interesting and what you will have the most fun expanding over the years.... or take that money and expand one of your two main armies.

Also, if one of the armies is being played by someone else in your group, choose the other.

Have fun, good luck.

-Z

Zerosoul
02-01-2007, 19:22
Er, confidence is awesome, but that's not an unstoppable Necron list of cheese or something. It's solid, but not unstoppable by any stretch of the imagination. Anything with ordnance would do bad, bad things to it and it'll have a lot of problems with high AVs(Gauss is good but you don't want to rely on glancing a Land Raider to death). If you're worried about being called cheesy for that list, well, don't. Heck, the Tau list is cheesier than the Necron list.

I'll join the chorus. Do what you like the most. Necrons are easy to assemble and paint, and have a unique playstyle in 40K. They're also very easy to expand, and no matter what people say, their lesser-used units still have their places(except Wraiths. Wraiths well and truly suck). Tau are fun to play and dead 'ard. Go with what looks like is fun to you, because you're the one stuck with your choice for years.

Angelus Mortis
02-01-2007, 20:12
Plus it helps it stay out of uber cheesy area by being somewhat beatable.Two resurrection orbs and a monolith? Not uber cheesey? Huh? :confused:

Morgrad
02-01-2007, 20:29
Two resurrection orbs and a monolith? Not uber cheesey? Huh? :confused:

I don't think that's cheesy. Why is it cheesy?

Well - I hate Necrons with a passion. There is no other army out there that I hate playing against more than Necrons, even though I've never lost to them. I usually find myself frusterated and annoyed when I play against them, which is not a feeling I like when I'm playing a game for fun.....

So - I vote for Tau! Not so much because it's more Tau, but because it's less Necrons.

Oh yeah, and I *hate* basically the entire Necron model range, so that doesn't help my unrational hatred towards them.

As far as your necron list being the uber-unstoppable list of doom that you're making it out to be - it isn't. Is it certainly a competetive 1500 point list? It could be, if you play it right. It could also get completely stomped into the ground faster than you can say "OMG I would have phased on Turn 3 instead of Turn 4 if it wasn't for the two res-orbs!"

ImBiginKorea
02-01-2007, 20:36
Go Necrons, it's more original then Tau. (and less cheese imo)

Cause we all know entire armies are cheese these days, anyways; Ever thought about trying out some specialist games? There relatively cheap (in comparison to other GW games) and they can be alot of fun. My advice would be to go with BattleFleet Gothic, all of the rules are online, and a 2k pt. fleet runs about 125$ US. So it shouldn't be hard to convince your friends to play and you can tie in games of 40k and BFG.

--Korea

Misanthrope
02-01-2007, 20:50
Go Necrons. The world needs more Necron players. Plus, with any hope their model range will be expanded soon.

Corrupt
02-01-2007, 20:57
Hehe
Necrons. Absolute HELL for any guard trying light infantry non armoured forces.
Nothing worse than finally lasgunning down 1 Marine toughness model than for them to stand back up again.

Mr_Smiley
02-01-2007, 22:10
Both are good armies and I have hopes to one day collect both, currently I have no Tau.
However I say Necrons, they are a cheap army to get running, are solid in CC and shooting and, IMO, the models look great.
Tau are good and all, but I find them too fixed in what you can do with them. Necrons, whilst not as flexible as Marines or Eldar, can still be played in interesting ways, even if you get smashed it will be a lot of fun.

Angelus Mortis
02-01-2007, 22:22
I don't think that's cheesy. Why is it cheesy?
Because he can keep both Lords within 6" of each other and phase units out to the monolith for a re-rollable WBB. If you kill one Lord, he can always rez because of the other Lord. You know how hard it is to kill both Lords in the same turn? And then have the option to phase to the Monolith? Most lists need to kill the guy with the orb to have a chance. If they cant, then its pretty one sided. Thats why its cheesy with extra cheddar.

Edit: Personally, Im hoping the resurrection orb is reduced to one per army next printing. That said and I play Necrons.

The_Outsider
02-01-2007, 23:08
280 points on HQ is pretty steep.

I also second the Necron motion, tau are just wrong on so many levels really (IMO) and they aren't the most liked army.

Also the Necron battleforce is probably one of the best points for cash sets GW make.

Just buy it and a lord and you can close in on 800 points.

Pavulon
03-01-2007, 00:42
Go with the Tau list. I have played Deathguard for years, but recently started a Tau force. I find it very fun, mainly due to the mobility, something I never really had with DG. Plus the list is much more flexible. With necron, you're always worried about your phase out number, which can limit your army selections. With Tau you can play static gunline, fully mechanized, or a hybrid. Due to these variations, tau is almost 3 army lists in 1 book.

My normal opponents hate my Tau army. They have my 1 good DG list memorized and know how to fight it. Now that I have Tau as well, it keeps them honest when making their lists, as they don't know if I'm bringing the static gunline or the mechanized version. Makes for more interesting games.

Only downside, especially of the mech force, is there is a pretty steep learning curve. If I made a bonehead move with my plaguemarines, they could absorb a ton of fire. Tau are not nearly as forgiving, but again, learning a new playstyle is making them very fun for me.

Tamoio
03-01-2007, 02:24
Just pick the army that has the models you like the most.

And don't worry about players not liking your army. The majority of players play SMurfs or Spiky SMurfs and any xeno army (except maybe Orks) that beats them is called cheesy and/or overpowered.

fracas
03-01-2007, 03:50
I second the recommendation to consider Specialist
BFG could really complement your current armies and expand your gaming group options. BFG is being re-released as a hard cover book v1.5 this Spring/Summer.
Epic can also give it a more grand scale

but between Tau and Necron I'd say necron. by the time you finish them the new codex will be out (2008?) and allow you options to take it from 1.5k to 2k. besides, not that many necron player.
personally very tempted to start Necron as well myself so this post is probably biased :)

InquisitorNiels
03-01-2007, 04:08
I say Tau, and only because you seem to like them more IMO. Just what you have writen thus far it seems you are leaning towards the Tau, and that should be more then enough reason for you to pick them.

Necron models looks really cool, but of you just drybrush the whole army I cant say the same thing. It will look pretty crap if you just try to rush through them to get them all painted and going. If not, and you take the time to paint them well then by all means they will look cool as hell, but the basic Tau troop is not overy hard to paint either.

If you must know, I say make a Gaurd list! :evilgrin:

insectum7
03-01-2007, 06:04
I started my Necron army under similar circumstances, and bought them as a joke after seeing Terminator 3. Slowly but surely they became one of my favorite armies to play.

I would change up your list a bit to include Immortals and Heavy Destroyers instead of the second Lord and the standard Destroyers, but thats really my taste. I know the standard Destroyers are great, but I prefer the staying power of Immortals (lots of guys) and the hitting power of the Heavies (S 9 AP 2 is fantastic when facing off against Obliterators or other 2+ save biggies).

A warning though, I have also encountered quite a bit of anti-Necron animosity out there. Some people just can't stand robots being part of the future or something...

ImBiginKorea
03-01-2007, 06:19
two things

1. How cheesy an army is completely based on the player playing it.

2. If your completely set for another 40k army and you don't want to play BFG, then I would wait until the necrons get redone. They need to tweak the army so there is more than one style of play. (Lord + Res Orb + lots of warriors + destroyers = the list) You can mess around with other things but some of the units just arn't as useful as they could be.

--Korea

InquisitorNiels
03-01-2007, 08:36
The Necrons really do have some cool models out there for them, but so do the Tau. I would make your choice on two or three things:
1-What looks cool to you, and what color scheme you want to do. (Some times you look at a model and say...you know what, these could look so cool painted up like *insert colors here*)
2-What type of play style you want. I have a CSM army, so if I ever started a new army it would not be anything in Power Armour. It would be IG, 'Nids, or Tau or SoB. So dont pick a force that is played the same way as your old one.
3-Pick the army that really shines in your eyes. I mean shine. You should be able to look at your troops and be proud of them! The army should really call out to you as a player.

John Vaughan
03-01-2007, 18:47
I like your original starting list for the necrons. I got some for x-mas too! :D

Anyway, if you so much need those WWB rolls, take a couple of tomb spyders rather than a couple more destroyers. Either way, it works well, with the destroyers or tomb spyders. The problem with the res orbs is their short range. You have to clump your 25+ warriors around him, making them sitting ducks for ordnace weapons (they still get WWB!).

Be sure, at least if you fight a lot of eldar, take those res orbs. Without one, my army would have already phased out, due to the huge number of starcannons, and bright lances (ouch!)

Good luck with your endeavors!

Acidreign
03-01-2007, 21:12
I started 40K with Necrons. I made the decision not knowing anything about GW or Warhammer. Now 4000 points later, I really enjoy playing the Necrons. My premise was that I needed something limited on fluff, easy to paint, effective for novice but room for mastering. Necrons filled the bill.

Seeing that you have two other armies and know what you like and don’t like, I guess my question is more of “what you are looking for?” You mention “Fun” a number of times in your introduction. To quote, “…Army that's effective but most importantly fun to play with and against”

I’m a little more limited in 40k experience than probably others who may have replied, but I’d like to give you my impression (since you asked!).

Tau:
* Colorful,
* lots of options, range,
* acceptability from the “community” (i.e. you won’t be screamed at for being “cheesy”).
* vehicles and lots of flying things

With Tau you’ll have a lot of cross skills from your SM that you will be able to incorporate (nothing from the Orks! LOL).

Necrons:
* Simple to play, hard to master
* limited options (one weapon and, except for DF, wargear only for HQ)
* Simple color scheme
* Very intimidating to the opponent (thus the “cheese” screams)
* expensive (point wise) units
* plays very different than most armies
* Below 1850 points you are at a distinct disadvantage against other armies.

As for your 1500 point list that you showed, it will be fun, so you might want to stick with it. However, it won’t be as effective as it could be. You will find yourself being phased out pretty quickly. 36 Necs results with a phase out of 9.

The Monolith is a fun model to pop on the board. BUT it’s a very expensive point sink when it’s lying in a smothering heap on the battlefield. I have two Monoliths, but I don’t show them until the points break 2000.

Two lords is pretty expensive for 1500 pts also.

Your list should be fun, if you choose Necrons. You have one lord for troop support (this one should keep the SoL), you have the DL tagging along with the Destroyers. The DL can run do CC against vehicles, etc (but don’t expect too much from it). You have the Monolith sucking them out of battle or into it. Yea, you could disturb some people with the list. I would consider it fun.


Conversely, though, an effective FOC that would be both a challenge to play for and against might look a little different. But all this depends on your playing style. You have an idea of how you like to play, so what I suggest might not work (plus it might not work because of price). This 1500 would be a little more of a “all comers” list.

Foot lord with SoL (wargear GoF, RezOrb, Chrom)
10 Immortals (should split into 2x5)
10 Warriors
11 Warriors
2x5 Destroyers
10 scarabs
Tomb Spyder (claws only)

1498 Points
42 Necrons
PO 10

Whether it’s Tau or Necron, as you stated, just have fun. Oh, BTW, since the Necs would be your third army and they are easy to play, if you had someone over that wanted to learn, they could play the Necs while you played one of your armies against them. Just an idea.

Happy New Year

~ar

Rogue 7
03-01-2007, 21:26
I would vote for Tau, largely because I'm a Tau player myself. So that's my preference. However, if I were you, I'd go mechtau (again, personal bias) It's a much more mobile and fun way to play that you wouldn't really get with marines as much, and certainly not non speed-freek orks. Just substitute a devilfish in for the hammerhead kit, and in a 1500 pt. list you should have 3 tanks and 3 smaller vehicles, plus a bunch of JSJ crisis suits. Good list.

TheEndIsHere
04-01-2007, 00:59
Because he can keep both Lords within 6" of each other and phase units out to the monolith for a re-rollable WBB. If you kill one Lord, he can always rez because of the other Lord. You know how hard it is to kill both Lords in the same turn? And then have the option to phase to the Monolith? Most lists need to kill the guy with the orb to have a chance. If they cant, then its pretty one sided. Thats why its cheesy with extra cheddar.

Edit: Personally, Im hoping the resurrection orb is reduced to one per army next printing. That said and I play Necrons.

You play necrons? You sound like a noob... A lord with res orb always gets a WWB it doesn't need another one close. Also only 1 res orb per army woud; ruin ALOT of list (mine too)... Plus 1 mono and 2 res orbs is not cheese, 3 monos are cheese...

TheEndIsHere

megastar242
04-01-2007, 03:45
Well, my opinion is biased as well, because I play Tau. I would vote Tau. I recently got back into playing 40k and this was the army I choose to play. I play several WFB armies, one of them VC, and did not want to do the undead equivalent in 40k. One thing to consider is both flexiblilty (Necrons are not all that flexible choice wise) most take the standard res orb, etc etc. Where as Tau can be both static and mobile. Not to mention, their model range is far superior looking IMO.

One thing to also consider is that you play Marines, do you really want another MEQ? This next army is not going to be in tournaments, why not do something that you could try several tactics with. Just my 2 cents.

M.

Acidreign
09-01-2007, 20:14
So, I guess the question is now...

What did you Decide? Going to let us know?

Thanks

~ar

Captain Micha
09-01-2007, 20:32
I really can not make a good suggestion. I saw both when I started (shows how noob I am lol.) and I could not decide. Purchased both codexes. And I have 1000 pts of both now. with sets of 500 pts of "side boards" on the way for both. (like 3 or 4 different side boards to "specialise" my armies)

Fear is the mind killer
09-01-2007, 22:37
If the Necron army turns out to be too powerful against certain armies you can try taking some of the less powerful units like flayed ones.

When you say Necrons or Tau are you considering the Farsight Enclave list?

Have you considered a kroot mercenary list?

John Vaughan
10-01-2007, 01:24
Funny you should mention flayed ones...

I plan on having a force with 2 squads of 10 of them. No one understands why, but I sure do. They are basically melee warriors. 18pts ea, infiltrate, deep strike, and they scare everything to death, not to mention that disruption field (can they take that?) would be AWESOME against tanks (lets see, 40 attacks, half hit, usually around 3-4 glancing hits. Me like!). I would convert my own to be just warriors with claws converted onto them. First, it would cost less, and I just like having "my own" models. These babies add so much to the phase out while adding a bit of necron CC ability. Oorah!

Fear is the mind killer
10-01-2007, 01:29
I like 'em too, but they don't have as good a rep as immortals. There was some debate a short while ago on whether each c'tan should have a slightly different army list, and the Flayed Ones as Troops idea came up for Nightbringer's army. If they ever did something like that I would collect an army of them immediately.

Souleater
12-01-2007, 12:53
People want to know what the OP picked!

I politely demand this thread be picketted until he tells us what he chose!

Acidreign
12-01-2007, 14:52
I like Flayed Ones, if not because they are totally psycho.

Very weak units as far as elities go and very weak as far as CC units go, but they are fun none the less.

I saw a site that did a Immortal/Flayed Ones Mod from regular warriors. You used two gauss flayers to make the Immortal then you used plastic cardstock to make the FO. So the battle kit would yield you 14 Immortals and 14 Flayed Ones.

And YES, we are still waiting. Seems that the author has abandoned his thread.

~ar

Deviant
12-01-2007, 15:38
go for the tau. coincidentally your list is very similar to mine, except i've fixed the stealth suits up with a few gun drones, pinning checks make them a lot scarier.