CELS
01-04-2007, 23:52
Hey guys, I had a good game of Epic tonight, and a few questions came up.
First of all, I was once again surprised by the resilience of the Leman Russ. My Tau opponent had a real hard time taking them down, even though he used heaps of broadsides, crisist suits, hammerheads, swordfish and fighter-bombers (barracudas?). They simply won't die. By the sixth (!) turn, I had lost as many Leman Russ tanks to difficult terrain tests as I had lost to enemy fire.
Now, I can't help but wonder if my armylist is cheesy or if the Leman Russ is overpowered, or both. We played a game of 2000 points and I fielded two full companies of Leman Russes, for a total of 1550 points including Hydra batteries. Is this cheesy? I really want to play the Imperial Guard as an armoured division, so I was hoping this would be possible.
Furthermore, two other questions came up;
- Are Commissars restricted to infantry formations in Imperial Guard armies? (unlike in 40k?)
- What options does a Tau player have after an Orca has landed and disembarked its troops? May it stay on the ground as long as it wants? When it takes off again, does it have to disengage, or can it fly somewhere else, make new ground attacks, pick up new troops and generally stay in play as long as the Tau player wants?
All help is much appreciated! You've been very helpful so far :)
First of all, I was once again surprised by the resilience of the Leman Russ. My Tau opponent had a real hard time taking them down, even though he used heaps of broadsides, crisist suits, hammerheads, swordfish and fighter-bombers (barracudas?). They simply won't die. By the sixth (!) turn, I had lost as many Leman Russ tanks to difficult terrain tests as I had lost to enemy fire.
Now, I can't help but wonder if my armylist is cheesy or if the Leman Russ is overpowered, or both. We played a game of 2000 points and I fielded two full companies of Leman Russes, for a total of 1550 points including Hydra batteries. Is this cheesy? I really want to play the Imperial Guard as an armoured division, so I was hoping this would be possible.
Furthermore, two other questions came up;
- Are Commissars restricted to infantry formations in Imperial Guard armies? (unlike in 40k?)
- What options does a Tau player have after an Orca has landed and disembarked its troops? May it stay on the ground as long as it wants? When it takes off again, does it have to disengage, or can it fly somewhere else, make new ground attacks, pick up new troops and generally stay in play as long as the Tau player wants?
All help is much appreciated! You've been very helpful so far :)