View Full Version : Post-fight questions

01-04-2007, 23:52
Hey guys, I had a good game of Epic tonight, and a few questions came up.

First of all, I was once again surprised by the resilience of the Leman Russ. My Tau opponent had a real hard time taking them down, even though he used heaps of broadsides, crisist suits, hammerheads, swordfish and fighter-bombers (barracudas?). They simply won't die. By the sixth (!) turn, I had lost as many Leman Russ tanks to difficult terrain tests as I had lost to enemy fire.
Now, I can't help but wonder if my armylist is cheesy or if the Leman Russ is overpowered, or both. We played a game of 2000 points and I fielded two full companies of Leman Russes, for a total of 1550 points including Hydra batteries. Is this cheesy? I really want to play the Imperial Guard as an armoured division, so I was hoping this would be possible.

Furthermore, two other questions came up;
- Are Commissars restricted to infantry formations in Imperial Guard armies? (unlike in 40k?)

- What options does a Tau player have after an Orca has landed and disembarked its troops? May it stay on the ground as long as it wants? When it takes off again, does it have to disengage, or can it fly somewhere else, make new ground attacks, pick up new troops and generally stay in play as long as the Tau player wants?

All help is much appreciated! You've been very helpful so far :)

02-04-2007, 00:16
Commissars can go in any formations you have including Titans!

on the subject of the Orca it depents on how it came on to the board, did it do a ground attack or planet fall?

and yes Leman Russ are hard as hell!

02-04-2007, 01:37
The Orca like the Thunderhawk can stay on the ground as long as it wants. If it chooses to disengage then it leaves the table as an aircraft would. It can not take off and then land somewhere else on the table in the same turn.

02-04-2007, 13:56
Comissars in a Titan? :eek:

Thanks for the insight, guys. Did you pick this up in a FAQ or is it just from reading the basic rules?

03-04-2007, 04:35
Well it is in very useful Master FAQ

As for Leman Russes. Try seeing what happens when they are engaged in close combat. Try with Kroots in Orca. 10 units can take all in CC and then they hit with 6+ :).

03-04-2007, 20:52
Agreed, assault is the quickest way to take down Russes. Even without MW attacks, most opponents can beat them provided they are in base contact and force the Russes to use their meagre CC value rather than FF.

Put down a few Blast Markers and then send in the Kroot. Although I guess I should be giving this advice to your opponent rather than to you. :p

03-04-2007, 21:02
Agreed, assault is the quickest way to take down Russes.

Solid advice - I'd say this applies to most units.

Epic excels in the whole concept of laying down fire, then assaulting weakened units.:cool:

03-04-2007, 22:53
Thanks, guys. Now I know what to watch out for. Now that you point it out, it seems obvious. But then, I've still got less than 10 games of experience.

Today I learned the following after a long and agonising defeat: Things with big guns, 75 cm range, 30 cm speed and the ability to pop up on Overwatch are the work of the devil. And so are bombers, when my Hydras are out of range.

I'm really loving this game though; it's simplistic, but you have to think on so many levels. It's so much more multidimensional than BFG (although I still love that game as well).

Now to ponder how I can use my Leman Russ companies to weaken his broadside suits and hammerheads, and then rush forward with my Valkyrie-carried Storm troopers for a nice assault! <ponders>