Anathema
12-04-2007, 20:21
Just wondering what happens when you opt for a sustained burst of fire using single shot weaponry.
As it is I understand that the number of shots of the second ammo point used is halved (eg. Scatter lasers at close range fire 6+3 shots in one turn using 2 ammo points), but how does this apply to single shot weapons?
By RAW, a lascannon would fire one shot normally, and then a second shot at half value for a total of 1.5 shots. Combined with the "round up" rule, this would round up to give a full 2 shots. This seems counter intuitive as the whole point is that you get to use more ammo when in a good position, but you get less shots to balance it. With single shot weaponry, there is no disadvantage.
Should single shot weapons be allowed to opt to use sustained fire? Is it a valid tactic or a loophole? (My money's on unintended loophole.)
As it is I understand that the number of shots of the second ammo point used is halved (eg. Scatter lasers at close range fire 6+3 shots in one turn using 2 ammo points), but how does this apply to single shot weapons?
By RAW, a lascannon would fire one shot normally, and then a second shot at half value for a total of 1.5 shots. Combined with the "round up" rule, this would round up to give a full 2 shots. This seems counter intuitive as the whole point is that you get to use more ammo when in a good position, but you get less shots to balance it. With single shot weaponry, there is no disadvantage.
Should single shot weapons be allowed to opt to use sustained fire? Is it a valid tactic or a loophole? (My money's on unintended loophole.)