Col.Gravis
16-04-2007, 14:26
Having just come into posession of a Warlord Titan I decided I wanted to try an incorporate it into an AI Scenario. The premiss being that a Warlord Titan has suffered damage/a major malfunction to it's Void Field Generator and has been withdrawn behind the front lines, the opposing force has become aware of this and has prepared a strike mission to try and destroy the Titan while it is vulnable.
At the moment the mission is in draft, not tried at all so I'm looking for some feed back before we make a first go of it.
Forces: The Attacker may select upto 200pts of Aircraft, the Defender may select upto 100pts of Aircraft and Ground Defences and a further 50pts of Aircraft in Reserve.
Setup: 6' x 4' Table, the Titan is placed in the center of the board, any ground defences may be set up within 18" of the Titan. Attacking forces arrive from a random short table edge (while the attacker has the element of the surprise they may not be able to attack via their preferred route in order to maintain this) with defending Aircraft deployed on the opposite table edge - reserves will also arrive on this edge.
Victory Conditions:
If the titan is destroyed the attackers score a major victory.
If the titan is undamaged the defenders score a major victory.
In any other circumstance victory is worked out using normal Victory Points with each point of damage caused on the Titan worth 5VPs to the Attacking side.
Damaged Warlord Titan:
Hits 10
Weaponry -
Air Defence Battery Left Side, Front +2 4-2-0 4+ ul
Air Defence Battery Right Side, Front +2 4-2-0 4+ ul
Special Rules - Movement
After comming online the titan may opt not to move or to use one of the following Manoeiver Cards picked as normal, the titan moves as described on the card at the beginning of its turn but has no further movement. The titan may not adjust it's altitude.
Cards 1, 2, 3, 5, 6
Special Rules - Comming Online
Behind the lines - presumed safe - and under repair the Titans systems have been deactivated, as the incomming attack is detected the crew rush to bring operational systems online.
Movement may only occur after 1D3+1 Turns.
The movement is included to make the whole mission a bit more interesting then a standard bombing mission - especially for actual bombing, to offset the extra difficulty this can cause the attacker the Defender must wait for some of his forces to arrive.
At the moment the mission is in draft, not tried at all so I'm looking for some feed back before we make a first go of it.
Forces: The Attacker may select upto 200pts of Aircraft, the Defender may select upto 100pts of Aircraft and Ground Defences and a further 50pts of Aircraft in Reserve.
Setup: 6' x 4' Table, the Titan is placed in the center of the board, any ground defences may be set up within 18" of the Titan. Attacking forces arrive from a random short table edge (while the attacker has the element of the surprise they may not be able to attack via their preferred route in order to maintain this) with defending Aircraft deployed on the opposite table edge - reserves will also arrive on this edge.
Victory Conditions:
If the titan is destroyed the attackers score a major victory.
If the titan is undamaged the defenders score a major victory.
In any other circumstance victory is worked out using normal Victory Points with each point of damage caused on the Titan worth 5VPs to the Attacking side.
Damaged Warlord Titan:
Hits 10
Weaponry -
Air Defence Battery Left Side, Front +2 4-2-0 4+ ul
Air Defence Battery Right Side, Front +2 4-2-0 4+ ul
Special Rules - Movement
After comming online the titan may opt not to move or to use one of the following Manoeiver Cards picked as normal, the titan moves as described on the card at the beginning of its turn but has no further movement. The titan may not adjust it's altitude.
Cards 1, 2, 3, 5, 6
Special Rules - Comming Online
Behind the lines - presumed safe - and under repair the Titans systems have been deactivated, as the incomming attack is detected the crew rush to bring operational systems online.
Movement may only occur after 1D3+1 Turns.
The movement is included to make the whole mission a bit more interesting then a standard bombing mission - especially for actual bombing, to offset the extra difficulty this can cause the attacker the Defender must wait for some of his forces to arrive.