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View Full Version : Gunline's made fun :)



Ward.
02-05-2007, 13:25
Okay fellow warseer's i was having a discussion about a friends new vampire counts army and how he would use a lv3 necrach and some necromancer's with 3 blocks of zombies to march up the board, raising along the way. (he co-owns a local independent by the way, so he has enough model's) he theory hammered that on average he'd be on a static 7 CR.

We were talking about how it would have worked and another person in the store started defending the lizardmen's capabilities, and mentioned the stegadon, we rolled dice and figured it was gone. So i brought up a unit of 15 skinks blow piping them, and then had to leave.

Anyway i was thinking about it and i realized that thats how gun line battle's should work, an inferior number of men firing volley after volley of raining death into a numberless horde.

So i now want to come up with an accepted standard of gunlining, by simply adding half the points of core only troops to the attacker's side.

I was also wondering what you all thought of the idea (improvements) and if you had any of your own?

Gorbad Ironclaw
02-05-2007, 13:30
That still wont be a fun game. The problem is, the 'game' is all about rolling dice for shooting and hoping you kill enough. Not that it's much worse than the summoning horde mind, but standing still and rolling dice for shooting just doesn't produce much in the way of fun exciting games. It might be interesting as a one-off game, testing it out etc. but I don't think it would be much fun for very long.

EvC
02-05-2007, 13:34
How on earth does one get up to +7 static CR?

Tutore
02-05-2007, 13:36
This also puzzles me. +3 ranks, +1 standard, +1 outnumber. Total=+5. If one unit has the BSB, then an additional +1 I guess. But +7?

Sureshot05
02-05-2007, 13:40
This also puzzles me. +3 ranks, +1 standard, +1 outnumber. Total=+5. If one unit has the BSB, then an additional +1 I guess. But +7?

If that battle standard is the war banner then you can reach 7.

+3 Ranks
+1 Standard
+1 Outnumber
+2 Rear Charge
---
+7 Total

I believe is what is intended, but with battle standard (+1) with the War Banner (+1) that can reach a whopping +9.

Finnigan2004
02-05-2007, 13:42
I'm guessing that since he said "on average and theoryhammered", maybe the cr is generated through the average wounds caused perhaps.

Archaon
02-05-2007, 13:58
Theoryhammer is one of the dumbest things ever.

It totally leaves out any other factors and only looks at the best possible situation.. as if this unit is totally alone in the field against another unit and everything worked well prior to the attack.

It might be fun to theoretize and sometimes even productive because experienced players might find strength and weakness in a new army even before a game has been played but ultimately it rarely works that well during the game so all the theoretizing is pointless.

As to the gunline.. there is no way to make it fun. You line up your units, move them as little as possible to not reduce effectiveness too much and roll a mass of dice hoping the enemy is broken before he reaches your lines.

I could play dice in a casino if that's all i wanted.

Ward.
02-05-2007, 13:59
Sure shot was probably right, we we're going on the advantage of using the invocations behind your oponent also. I forgot what the rest of it was, I'll ask next time if any one remembers.

@ gorbad, thankfully that was the point of this thread, and adding core troops only, so that it would also come down to shooting the right part of the attacker's force.

Edit: @ Archaon, we did it in depth theory, wich may be different to what you use, but we took into account everything necessary to work out the combat for the units we needed to.

Crube
02-05-2007, 14:00
I think the idea is possibly more entertaining than the reality.

If you imagine the battle in real life, it plays out more like a film,and as such you can see the tension and excitement- rooting for the underdog and all that, but in reality, the game would still be rather dull...

Orcboy_Phil
02-05-2007, 14:13
Hochland long rifles. Shoot the Necromancers and Vampire and then watch the army crumble.

Vattendroppe
02-05-2007, 15:31
Hochland long rifles. Shoot the Necromancers and Vampire and then watch the army crumble.

It's enough to shoot the vampire to get the army start crumbling :p

EvC
02-05-2007, 15:42
Theoryhammer is one of the dumbest things ever.

It totally leaves out any other factors and only looks at the best possible situation.. as if this unit is totally alone in the field against another unit and everything worked well prior to the attack.

Too right. If the gameplan relies on the Vampire casting a level 3 invocation rasie 3D6+3 zombies BEHIND enemy lines every turn, then not only does his own unit have to get within shooting range of everything, but he'll be using 4 dice to cast the spell each turn, which will eventually result in a miscast. I know of no Vampire Count general who will risk the entire game like that constantly- it's ridiculous.

Sorry to focus on such relatively small issues Ward. :D The concept of modifying gunlining to be fun sounds good to me.

MarvyWill
02-05-2007, 17:00
You know, I never really find playing gunlines to be that distressing.

The great wailing and gnashing of teeth that goes up whenever someone has the temerity to plonk down a few cannons is a little over the top.

My Orcs and Goblins invariably get cut down, but it's fun trying.

Even more so when they blow up...