Shadowfax
28-05-2007, 10:10
Does the player who takes the captive(s) have the ability to forego the playing of a Rescue mission by immediately selling the captives to slavers, or does the captive's gang always have one shot at a Rescue mission before the fate of the captive can be decided?
I assumed the latter, or else the Rescue mission is pointless. How could it ever be played? Either the ransom will be paid, or the price will be too high and the captive will be sold off... there's nowhere to fit a Rescue mission in, unless for some reason the Capturer agrees to hang onto the captive indefinitely while the ransom amount is being put together (which would be an invitation for defeat)
By the strict letter of the rules, a Rescue mission can never be played, since there's no clear explanation of when it becomes an option. So how do you guys deal with this?
I assumed the latter, or else the Rescue mission is pointless. How could it ever be played? Either the ransom will be paid, or the price will be too high and the captive will be sold off... there's nowhere to fit a Rescue mission in, unless for some reason the Capturer agrees to hang onto the captive indefinitely while the ransom amount is being put together (which would be an invitation for defeat)
By the strict letter of the rules, a Rescue mission can never be played, since there's no clear explanation of when it becomes an option. So how do you guys deal with this?