Brimstone
31-05-2007, 20:44
Battle Report – Tau Air Cadre vs Ork Flyboyz
Forces:
4 Tau Barracuda fighters
http://www.pbase.com/brimstone/image/79703832.jpg
5 Ork Fighta w/rokkits
http://www.pbase.com/brimstone/image/79703806.jpg
Turn 1
The orks won the initiative and the majority flew forwards making a gentle turn to the left, the flight leader however had his controls wired incorrectly, cursing the mekboyz and their grots he headed to the right leaving him without a wingman, as they were out of range their turn ended.
The Tau flew straight forwards their sensors locking onto one of the fights however their Ion cannon shots missed their target ending turn one.
Turn 2
The orks again won the initiative thanks to their superior numbers, the Ork flight leader executed a wingover bringing him behind one of the Barracudas and in short range however while his shots missed the burst cannons return fire locked onto the heat from the gunz and caused a point of damage on the leader.
Three of the other fightas with some fancy manoeuvres managed to get in range but missed all of their targets making thirty two Ork shots fired for no effect. However passing shots from the burst cannons of two of the Tau fighters succeeded in shooting down a fighta, first blood to the Tau!
http://www.pbase.com/brimstone/image/79703815.jpg
Turn 3
The Tau won the initiative now that the orks no longer had superior numbers however two fightas shot first with trailing fire and had their revenge for their fallen comrade.
http://www.pbase.com/brimstone/image/79703816.jpg
The Tau scattered and one of the Barracuda with a passing Ion cannon shot destroyed a second fighta. The Orks also broke and one of Flyboyz racked up his second kill of the day taking the Tau below half strength winning the game for the Orks!
Turn 4 – Final Turn
Before breaking off and returning to base the remaining air caste pilots executed an immelmann seeking revenge for their fallen comrades, however the Orks were out of range and so they disengaged leaving the Sky in control of the greenskins.
Debrief
I really enjoyed myself Aeronautica Imperialis is an excellent game rewarding tactics and planning rather than the amount of dice rolled.
The Tau as you would expect excel in firepower and their manoeuvrability and acceleration are not bad either, only their top speed lets them down and this is not a serious issue.
The Orks are everything you would expect, numerous fast and vicious but while the number of shots they put out is great they have trouble hitting a barn door with a large shoot me sign pinned to it
Next week we are planning to expand to both air to ground and AA with both fighta bommers and Tiger Sharks making an appearance.
I really must get my Manta finished.
Forces:
4 Tau Barracuda fighters
http://www.pbase.com/brimstone/image/79703832.jpg
5 Ork Fighta w/rokkits
http://www.pbase.com/brimstone/image/79703806.jpg
Turn 1
The orks won the initiative and the majority flew forwards making a gentle turn to the left, the flight leader however had his controls wired incorrectly, cursing the mekboyz and their grots he headed to the right leaving him without a wingman, as they were out of range their turn ended.
The Tau flew straight forwards their sensors locking onto one of the fights however their Ion cannon shots missed their target ending turn one.
Turn 2
The orks again won the initiative thanks to their superior numbers, the Ork flight leader executed a wingover bringing him behind one of the Barracudas and in short range however while his shots missed the burst cannons return fire locked onto the heat from the gunz and caused a point of damage on the leader.
Three of the other fightas with some fancy manoeuvres managed to get in range but missed all of their targets making thirty two Ork shots fired for no effect. However passing shots from the burst cannons of two of the Tau fighters succeeded in shooting down a fighta, first blood to the Tau!
http://www.pbase.com/brimstone/image/79703815.jpg
Turn 3
The Tau won the initiative now that the orks no longer had superior numbers however two fightas shot first with trailing fire and had their revenge for their fallen comrade.
http://www.pbase.com/brimstone/image/79703816.jpg
The Tau scattered and one of the Barracuda with a passing Ion cannon shot destroyed a second fighta. The Orks also broke and one of Flyboyz racked up his second kill of the day taking the Tau below half strength winning the game for the Orks!
Turn 4 – Final Turn
Before breaking off and returning to base the remaining air caste pilots executed an immelmann seeking revenge for their fallen comrades, however the Orks were out of range and so they disengaged leaving the Sky in control of the greenskins.
Debrief
I really enjoyed myself Aeronautica Imperialis is an excellent game rewarding tactics and planning rather than the amount of dice rolled.
The Tau as you would expect excel in firepower and their manoeuvrability and acceleration are not bad either, only their top speed lets them down and this is not a serious issue.
The Orks are everything you would expect, numerous fast and vicious but while the number of shots they put out is great they have trouble hitting a barn door with a large shoot me sign pinned to it
Next week we are planning to expand to both air to ground and AA with both fighta bommers and Tiger Sharks making an appearance.
I really must get my Manta finished.