View Full Version : AI Zeppelin

12-06-2007, 00:46
For those of you who don't check MP&T, I've started a zeppelin carrier project (http://www.warseer.com/forums/showthread.php?t=86510).

http://greblord.weegeeks.com/data/zeppelin_15_small.jpg (http://greblord.weegeeks.com/data/zeppelin_15_big.jpg)

Anyone want to start working on some stats? We're talking 4x manta size here...

12-06-2007, 12:22
Now that is a damn good idea hmmm stats

Presumeably slow, so maybe Max Speed 2, Minimum Speed 0, Thrust 1, Low Manouverability, Hits, well high but not that high surely? If its a true zeppelin then while it has a huge mass it would have a realatively thin skin, with damage to the envelope resulting in loss of whatever gas is used to lift the thing, maybe double the HPs of a Manta?

12-06-2007, 13:02
For inspiration:

Starts on page one and ends here (http://www.tacticalwargames.net/cgi-bin/forum/ikonboard.cgi?act=ST;f=7;t=8035;st=435)

13-06-2007, 14:55
:skull: That is a great idea. Can't wait to see how this progresses.:skull:

:skull: Since the airship is so massive how about this rule:

"Due to the sheer size of the air ship it is fully possible for careless pilots to collide with it. If an aircraft of the same altitude level moves through space occupied by the airship they MUST make a Pilot Skill Test or collide with the airship destroying itself and dealing damage to the air ship equal to the full amount of hits the colliding ship can take."

Or something like that. Just a thought.:skull:

13-06-2007, 18:48

wonderful idea, now you just need to make some Iron Eagle gyrocopters

17-06-2007, 12:22
Has there been any progress with this?
I'd love to see the finished model, especially in a BatRep situation!


03-07-2007, 08:05
slightly off topic but ive always thought orks should have zeplinz or baloonz or darigabullz i thought they would be realy orky

but i guess the demurg could have them