Aflo
01-08-2007, 00:31
Well a few buddies of mine are starting a mordheim campaign. I've decieded to fight for the merchant lords of marienburg which may or may not be a wise choice in a prolonged conflict but I'm more concerened about creating a nice narrative as my warparty advances rather than winning the tournament.
Here's my roster:
Kleiber Kaufmann - mercenary captain
Warhorse (:cool:)
heavy armour
spear
sword
shield
Disgraced son of Herz Kaufmann, renowned merchant lord of Bogenhafen, Klieber seeks to regain his honour in the fetid streets of mordheim. Foppish and arrogant in equal measure he was the spoiled middle sibling. Despite his decedential upbrining he is a notable horseman and rides into battle upon Tierkrieg, a warhorse possessed by a ferocious temper.
Heinz Lieterbeg - champion
hammer x2
Lifelong mentor and friend of Klieber, he keeps an eye on the hot headed youth that has become his charge. The warband's most ferocious fighter, imbued with an oddly disturbing, silent menace when in combat. Level headed and stelly he is a trusty companion.
Swordsmen x 4
shields
swords
Klieber's personal guards led by Leopold, Klieber's childhood friend.
Jasper and Jarque Zwillinger - marksmen
longbows
A pair of twins from around the provinces that surround mordheim, they act as guides for the warband of intrepid adventurers. Masters of concealment and trickery, this mischievious twosome have been the cause of many a stolen gold coin among Klieber's bodyguard. Entertainers to the end, they give Klieber a welcome distraction from the warband's sombre surroundings, and, if a few stray valubles find thier way into thier pockets, well it's thier form of a tip.
Master Bates - youngblood
extra dagger
Sorry about the name - couldn't resist :D
Formerly the abused cabin boy of ca'n Pugwash's pirate vessal, he made a break for freedom at one of the many ports along the west coast of the Empire. He was hunted down for sport by a rival mercenary band but saved by an un-character-like whim of mercy from Klieber. Now unflinchingly loyal to Klieber's cause he mops up the remnants of the front rank's devastating charge.
Monkey - youngblood
extra dagger
One of Cap'n Pugwash's more exotic treasures, he was rescued from a life of humiliation by Master Bates the cabin boy. Deadly with his pair of knives, Monkey is often the last underestimation the foe gets the chance to make.
The main warband tactics will be to charge into my opponents 'ardest unit with the heavies (swordsmen, Klieber and Heinz), hopefully breaking them on the charge. The marksmen will be added to, but for now they will be stationed in cover and used to pick of enemy archers which parry abilities aren't too good at defending against. The two youngbloods, master bates and monkey will be used to 'mop up' , knifeing any stragglers left behind from the main charge.
Tell me what you think :)
Regards
Aflo (Adam)
Here's my roster:
Kleiber Kaufmann - mercenary captain
Warhorse (:cool:)
heavy armour
spear
sword
shield
Disgraced son of Herz Kaufmann, renowned merchant lord of Bogenhafen, Klieber seeks to regain his honour in the fetid streets of mordheim. Foppish and arrogant in equal measure he was the spoiled middle sibling. Despite his decedential upbrining he is a notable horseman and rides into battle upon Tierkrieg, a warhorse possessed by a ferocious temper.
Heinz Lieterbeg - champion
hammer x2
Lifelong mentor and friend of Klieber, he keeps an eye on the hot headed youth that has become his charge. The warband's most ferocious fighter, imbued with an oddly disturbing, silent menace when in combat. Level headed and stelly he is a trusty companion.
Swordsmen x 4
shields
swords
Klieber's personal guards led by Leopold, Klieber's childhood friend.
Jasper and Jarque Zwillinger - marksmen
longbows
A pair of twins from around the provinces that surround mordheim, they act as guides for the warband of intrepid adventurers. Masters of concealment and trickery, this mischievious twosome have been the cause of many a stolen gold coin among Klieber's bodyguard. Entertainers to the end, they give Klieber a welcome distraction from the warband's sombre surroundings, and, if a few stray valubles find thier way into thier pockets, well it's thier form of a tip.
Master Bates - youngblood
extra dagger
Sorry about the name - couldn't resist :D
Formerly the abused cabin boy of ca'n Pugwash's pirate vessal, he made a break for freedom at one of the many ports along the west coast of the Empire. He was hunted down for sport by a rival mercenary band but saved by an un-character-like whim of mercy from Klieber. Now unflinchingly loyal to Klieber's cause he mops up the remnants of the front rank's devastating charge.
Monkey - youngblood
extra dagger
One of Cap'n Pugwash's more exotic treasures, he was rescued from a life of humiliation by Master Bates the cabin boy. Deadly with his pair of knives, Monkey is often the last underestimation the foe gets the chance to make.
The main warband tactics will be to charge into my opponents 'ardest unit with the heavies (swordsmen, Klieber and Heinz), hopefully breaking them on the charge. The marksmen will be added to, but for now they will be stationed in cover and used to pick of enemy archers which parry abilities aren't too good at defending against. The two youngbloods, master bates and monkey will be used to 'mop up' , knifeing any stragglers left behind from the main charge.
Tell me what you think :)
Regards
Aflo (Adam)