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View Full Version : What 40K Ed was space hulk out in?



Marsekay
11-04-2005, 10:36
I really fancy playing space hulk. i was thinking back to the "golden era" when it was available in the stores. along with Space crusade" with lifesize marines in the TV ads if i remember correctly!.(and genestealers) would be nice to see a vid of it nowadays.

Anyway, was Space hulk out in the RT days or second Ed?
and do any stores still play space hulk?

Sojourner
11-04-2005, 10:40
I don't recall it being supported in a big way during the lifetime of 2nd ed, which I joined in about halfway through. It may have still been available on backorder then, though.

devolutionary
11-04-2005, 11:29
There were two versions of Space hulk if I recall correctly (though that may be based off the computer games). I do know that Space Hulk in it's most well known incarnation was 2nd Ed. I remember the cardboard ventilation shafts in a White Dwarf very fondly. Sometimes around issue 195 I think (197 was Wood Elves, first one i bought, and I know it was just before that).

The great thing about Space Hulk? You don't need stores to play it. You could teach friends who dont even like gaming how to play. It's good if you drink every time a Marine dies too, makes it more interesting :p

Marsekay
11-04-2005, 11:32
I assume you have to hope it pops up on E bay to play it?

Lion El Jason
11-04-2005, 11:44
The original space hulk was released in '89, during Rogue Trader era, Deathwing, Genestealer and the campaigns book were all released between then and '91. 2nd 40k edition was released and not too long after space hulk was updated in'96 (With the targeting and jam dice...)

MadJackMcJack
11-04-2005, 11:53
It's a shame it died, as it was damned fun to play. Maybe with the new termies and 'stealers coming out, they'll redo the game? Ah, wishful thinking...

Sai-Lauren
11-04-2005, 11:57
Yep, RT for first edition (released to co-incide with WD 114 IIRC) - you could say the orginal metal terminators were brought out to support SH.
First new mission was WD 115 (two floor mission, with rules for ladders and jumping through holes), and WD116 introduced command squads, assault cannon and librarians (who basically only had force weapons, which allowed them to add psi-points to close combat rolls, and not the psychic powers introduced in genestealer), and WD120 added Thunder Hammer, Storm Shield and Lightning Claws, as well as "army lists", so you could play missions with different forces.

I think Deathwing came out with WD 122, and Genestealer around 130.
(For reference, RT was released with WD 93 - all issues UK)

Inquisitor Engel
11-04-2005, 18:56
Space Hulk may make a comback whenever we see the board-action/space combat/vacuum rules released. If ever. Possibly never. :(

Slyracoon
11-04-2005, 19:30
I'm not really too sharp on the details of the game, but couldn't we just write some rules ourselves? If we get enough interest, I'm sure the diverse minds of Portent (temporary or otherwise) could fathom a way to bring Space Hulk kicking and screaming into the 21st century.

gingerentity
11-04-2005, 20:07
There been an amazing space hulk web site around for ages with the rule available for down load.
Seeing as the game is out of print as it were i don't thinks it illegal. what with all the living rule books going up on specialist-games website i don't think they mind (..well it's still there and i'm pretty sure the authors know its there)
The rule books are pdf down the bottom of the page

Space hulk 1st Ed : - http://spacehulk.barsoom.cc/sh1edinv/
Deathwing : - http://spacehulk.barsoom.cc/dwinv/
Geneastealer : - http://spacehulk.barsoom.cc/gsinv/
Space hulk campagins: - http://spacehulk.barsoom.cc/sh-campgn/

Misson books (and all the others missions published down the years): - http://spacehulk.barsoom.cc/mirrors/shc/

Enjoy!

Wolflord Bloodangel
12-04-2005, 02:58
Ive still got a pretty much mint condition Space Hulk at home (I may be exaggerating 'mint'). I grabbed it when it was pretty much new, and only played it a little...

It was a fairly ok game if I remember correctly, no Space Crusade or Warhammer Quest, but it was alright.

It would be quite possible to use the new placcy Termies and Stealers with the old rules (though the corridors may need widening) and it may still be quite fun... It would give the stealers a lot better chance of swarming now theyre bases are half as wide as the Terms.

Now, if only I could find my copy of the olf Space Hulk computer game :)

twisted_mentat
12-04-2005, 03:37
I still hvae All my Old Spaec Hulk STuff....i could just dust it off, set it up, and have some new termies shoot some new 'stealers...just like Jr High....

I still have all my Man O War too.....save all my ships masts are broken....

Shadowheart
12-04-2005, 05:22
All the rules can be found on the internet, just a matter of deciding which edition you want to play and what rules you wish to tweak. New miniatures for the Termies and Stealers are just coming out, so the tricky part that's left is the boards and counters. You could print them out if you wanted to, and increasing the size to fit the new larger bases should be easy. Or you could go all out and build your own full 3-D board sections, something I've concidered doing. Good thing there is that your Space Hulk board could double up as interesting 40K scenery.

oatish
13-04-2005, 02:35
I would love to play Space Hulk. It is one of those cool specialist ames like Blood Bowl that is easy to play with just about anyone. Couldn't you use modded Kill team rules to get a similar game though?

oatish

Duymon
13-04-2005, 06:12
Yeah there were two editions of space-hulk. THe first one had lots of nice addons and such but I was too young to get it. I had to settle for the 2nd make of Space hulk that coincided with the release of the 1st plastic termies. My only gripe was the 2nd space-hulk went BA instead of DA :p As for which edition, I think it was around 97-ish, late in 2nd ed.

Wolflord Bloodangel
13-04-2005, 08:42
The second version of Space Hulk did have a lot of extra missions in it (unless Im confusing them with ones released in White Dwarf) including a campaign based around the Wol Guard boxed set.... so there was a bit of variation.... they just needed to add rules for Hybrids/Magus and Patriarchs to really kick it up a notch...

Steel Rabbit
13-04-2005, 09:01
I liked both Space Hulk games (my first experience with Space Hulk was with 2nd edition), but Space Hulk 1st edition will always be my favorite. It had rules for assault cannons, Genestealer Cults, and other fun stuff. It was almost as if it was a full-fledged wargame as opposed to a boardgame. I'm still going to scour the auctions and garage sales for a copy of 1st edition, but I'd like to get me a hold of some more 'stealers and pit them against the new Termies in the DOOM: Boardgame tiles.

Sai-Lauren
13-04-2005, 12:15
There been an amazing space hulk web site around for ages with the rule available for down load.
Seeing as the game is out of print as it were i don't thinks it illegal. what with all the living rule books going up on specialist-games website i don't think they mind (..well it's still there and i'm pretty sure the authors know its there)
<Trimmed - see below>

Enjoy!
You might want to remove those links from your post - IIRC, copyright exists for a large number of years after initial copyright, and I believe the various Space Hulk sites have been cracked down on before by GW, so chances are GW still have copyright on Space Hulk, and those links shouldn't really have been posted, Portent V1 nearly got in a lot of trouble a few times for similar stuff.

People can always try googling, or asking for links via PM for such things, so long as they know they're out there. Just posting them is asking for trouble though.

gingerentity
13-04-2005, 14:12
Well, before The Fall (a few years ago) these links were posted on the portent forums and someone reported it to the "authorities". IIRC the only retribution was that the space hulk site went down for a few days. It returned undamaged only a few days later so I assume no legal action was taken. It dosen't really matter to me, I printed the rules off as soon as I found that site!

PS incidently if any one know of a similar "tyranid attack" site could they post links here. Me and a few mate want to use the rules as a basis for a tyranid "home table"

Brother Othorio
15-04-2005, 00:02
PS incidently if any one know of a similar "tyranid attack" site could they post links here. Me and a few mate want to use the rules as a basis for a tyranid "home table"

i dont know about Tyranid Attack, but boardgamergeek.com has the Advanced Space Crusade rulebook

mattjgilbert
15-04-2005, 21:41
I liked both Space Hulk games (my first experience with Space Hulk was with 2nd edition), but Space Hulk 1st edition will always be my favorite.

Mine too. The first edition rocks. I play-tested the 2nd Ed but never really liked it much. It was not a patch on the first one, gameplay wise, so never bought it.

I've still got the game (1st Ed), the expansions and all the figures. We play it occasionally (not as often as I would like). My latest grand-plan is to combine Space Hulk missions, Kill Team missions and standard 40k games into a campaign with the various games influencing each other....cool :)

Flame Boy
17-04-2005, 17:28
Well, I've got the rulebooks for 1st ed Space Hulk and it's expansions, but I only have about 2 of the plastic Termies and I gave the 'Stealers to a fried who collected 'Nids, who threw them away or fed them to his dog or something.

I wouldn't mind Photoshopping some new corridor sections to fit the large Termie bases, buying some new Termies and new 'stealers and trying to invade my friend's attic... That could be fun for a while, especially with "oh no, I lost another Terminator, time for another shot of Jack Daniels" for punishment... hen again, I'm probably the only one in that attic that would dislike said punishment...

Still, I must agree that digging up the old rulebooks and putting in some new models would be exceedingly cool.

In fact, getting plenty of plasticard and actually building modular Space Hulk pieces would be unimaginably cool, even if it would take up most of a games room to create it... However, it would be fun just to see what you could do... If you were prepared to tweak the rules you could end up shooting over gantries into lower rooms and things, stuff that wasn't envisaged in the game before.

In fact, using a wierd 40k/Necromunda/space hulk rules combo might be interesting to create a hybrid rule system... something that could take into account that space hulks comprise of more than just corridors in some places... a 2nd Edition 40k style combat system like Necromunda combined with modified 40k shooting combined with Space Hulk's action point system... you could either keep the space hulk grids in place or allow a more fluid movement depending on how adventurous you want your space hulk interiors to be designed...

Okay... I'm really going on a flight of fancy here... Sorry... hehe

mattjgilbert
17-04-2005, 20:23
Talking of 3D space hulk boards, I remember an article in a WD yonks ago where the staff at the Oxford Street GW had recreated the whole of the Oxford Plaza shopping centre (mall) into a 3D space hulk board! :D

It inspired me to build my own one. It was 4' x 4' and static so while it looked great, going modular as you suggest would have given it a much longer lifespan. There are only so many missions you can play on what turned out to be (even at that size) as small gaming area.

MeatTank
19-04-2005, 00:50
In a recent issue of White Dwarf, under "Coming Soon to Black Gobbo" they list "A Return to Space Hulk" or something similar. I can't wait to see what could be in that article.

twisted_mentat
19-04-2005, 22:41
In a recent issue of White Dwarf, under "Coming Soon to Black Gobbo" they list "A Return to Space Hulk" or something similar. I can't wait to see what could be in that article.

I kinda hope its just a reprint of the rules with some correction, and says "just use your old board sections"....