Mask
19-08-2007, 01:50
Hiya, all y'all.
I've been feeling rather necromundane as of late, so me and a friend are thinking about kicking off a very informal campaign. Basically just a gathering of whoever might be interested where we use our gangs and gain experience and stuff. Previously we tried to make a more story-based campaign, but no-one really had the time to write enough stuff.
Anyhow, I'm going to start a new gang, and this time Van Saar have caught my eye. I suspect it's mainly because I've been watching to much Full Metal Alchemist as of late and have grown attached to the look of guys with wierd mustaches.
So, I've decided that I'll try to make a Van Saar gang out of converted Eldar Guardian models. That could work out, right? While I like the look of the GW metal Van Saar, I don't like that they are just that; Metal. While playing my last gang(Full Throttle-inspired bikers using the Unkown Armies rules) I couldn't help scultping every little change on the models. Everything from sculpting bandages and support straps on Arm wounds to giving my inventor a little toolbelt. They were made from IG models, and I do want to continiue using plastics, due to convienience. Thus, eldar.
Now, I've only ever played CC-oriented gangs, so this Van Saar buissness is quite new to me. So, I've created two gangs, that are as follows:
List A:
190 Leader, Plasmagun
345 Heavy, Heavy Plasma Gun
75 Ganger, Shotgun w/ Manstoppers
75 Ganger, Shotgun w/ Manstoppers
70 Ganger, Autogun
70 Ganger, Autogun
70 Ganger, Autogun
65 Ganger, Autopistol
40 Juve, Autopistol
List B:
190 Leader, Plasmagun
345 Heavy, Heavy Plasma Gun
120 Heavy, Heavy Stubber
75 Ganger, Shotgun w/ Manstoppers
75 Ganger, Shotgun w/ Manstoppers
65 Ganger, Autopistol
65 Ganger, Autopistol
65 Ganger, Autopistol
Now, as you can see, the big diffrence between the two gangs are the addition of another Heavy in List B. The Stubber has served me well in the past, but I'm afraid that I've also experienced that gangs with few men have a helluva time gainring resources, right? So, in order to be able to work territories, I've tried not to fall into the Juve-spam trap. Also, List B is more vunerable to Bottle Tests, and have a lot less medium-range firepower than List A.
The Heavy Plasma gun is there because I want to try it out. I know it's nuts.
So, am I on the right track with these lists? Which is better, do you think? Do you have any suggestions on other setups? I'm thinking of getting a Flamer as a backup weapon to someone, because Flamers rock.
I've been feeling rather necromundane as of late, so me and a friend are thinking about kicking off a very informal campaign. Basically just a gathering of whoever might be interested where we use our gangs and gain experience and stuff. Previously we tried to make a more story-based campaign, but no-one really had the time to write enough stuff.
Anyhow, I'm going to start a new gang, and this time Van Saar have caught my eye. I suspect it's mainly because I've been watching to much Full Metal Alchemist as of late and have grown attached to the look of guys with wierd mustaches.
So, I've decided that I'll try to make a Van Saar gang out of converted Eldar Guardian models. That could work out, right? While I like the look of the GW metal Van Saar, I don't like that they are just that; Metal. While playing my last gang(Full Throttle-inspired bikers using the Unkown Armies rules) I couldn't help scultping every little change on the models. Everything from sculpting bandages and support straps on Arm wounds to giving my inventor a little toolbelt. They were made from IG models, and I do want to continiue using plastics, due to convienience. Thus, eldar.
Now, I've only ever played CC-oriented gangs, so this Van Saar buissness is quite new to me. So, I've created two gangs, that are as follows:
List A:
190 Leader, Plasmagun
345 Heavy, Heavy Plasma Gun
75 Ganger, Shotgun w/ Manstoppers
75 Ganger, Shotgun w/ Manstoppers
70 Ganger, Autogun
70 Ganger, Autogun
70 Ganger, Autogun
65 Ganger, Autopistol
40 Juve, Autopistol
List B:
190 Leader, Plasmagun
345 Heavy, Heavy Plasma Gun
120 Heavy, Heavy Stubber
75 Ganger, Shotgun w/ Manstoppers
75 Ganger, Shotgun w/ Manstoppers
65 Ganger, Autopistol
65 Ganger, Autopistol
65 Ganger, Autopistol
Now, as you can see, the big diffrence between the two gangs are the addition of another Heavy in List B. The Stubber has served me well in the past, but I'm afraid that I've also experienced that gangs with few men have a helluva time gainring resources, right? So, in order to be able to work territories, I've tried not to fall into the Juve-spam trap. Also, List B is more vunerable to Bottle Tests, and have a lot less medium-range firepower than List A.
The Heavy Plasma gun is there because I want to try it out. I know it's nuts.
So, am I on the right track with these lists? Which is better, do you think? Do you have any suggestions on other setups? I'm thinking of getting a Flamer as a backup weapon to someone, because Flamers rock.