PDA

View Full Version : About GWs specialist-games priorities..



Ninjaguiden
19-08-2007, 22:52
Can someone explain to me why GW chooses to make a araby army for warmaster and not for any existing races in epic, say Necrons?

I do not begrudge the warmaster people their armies, but how can GW say that the commercial intrest in epic necrons is smaller than the one for warmaster arabians? Surley they must be able to make at least some metals (are the araby models metal by the way?) like warriors.

This is not a rant, I'm just curious.

orangesm
19-08-2007, 23:40
Part of the reason probably has to do with the same reason FW produces the models it does - because someone in house wanted to create the model. Another thing may be that there are models for a lot of the stuff in Epic, but they are OOP and GW has 'lost' the molds... grrr... But this is largely speculation on my part.

CELS
19-08-2007, 23:43
At the risk of suggesting the obvious... maybe they did some research and concluded that an Araby army would be more profitable? Not sure why, but I serpose it might have something to do with the possibility of drawing more Warhammer fans over to Warmaster.

I'm as surprised as you are, but I doubt that their decision was anything but cynical with profit in mind. (That's not me whining, mind. Just based on a lot of interviews I have read about GW's business in general)

Ninjaguiden
20-08-2007, 08:16
I'm as surprised as you are, but I doubt that their decision was anything but cynical with profit in mind. (That's not me whining, mind. Just based on a lot of interviews I have read about GW's business in general)

That was waht I thought too, money probably plays a big part here. It would be intresting to see some numbers over the sales of Araby armies..

Crube
20-08-2007, 08:22
I'm not sure why... Even if FW produced some Necron stuff it would be a start if a little pricey.

As an aside, have the rules for Necrons been written yet?

orangesm
20-08-2007, 11:08
There are rules for almost everything, some of them more balanced than others. Check the Vault at the Specialist Games Site (once it gets back up).

Moscovian
22-08-2007, 18:09
The most recent Necron list (4.2) is here (http://www.elisanet.fi/henrikki.almusa/gw/epic/Necron_V4.2.pdf), although you can find the discussion on it at Tactical Command (http://www.tacticalwargames.net/cgi-bin/forum/ikonboard.cgi?act=ST;f=70;t=9456;st=0)is already looking to a 4.3 version. My guess is this latest round of changes will be among the last. The thread may seem long but it is incredibly informative IMO.

Also, for anyone who is interested, we're making a tutorial on how to build a Necron army in our fan-created Epic supplement Epic: Raiders. If all goes well we'll have it out in November. Originally it was December but there are some logistical challenges surrounding cameras and models and such. We'll work it out.

Mr Zephy
22-08-2007, 20:55
I'm not sure why... Even if FW produced some Necron stuff it would be a start if a little pricey.

As an aside, have the rules for Necrons been written yet?

Actually many FW epic items are cheaper, with the GW price rises.

MordrekDaMean
23-08-2007, 04:12
I think they produced a Warmaster Araby army to crossover with Warmaster Ancients. Most of the Araby army troops are pretty historically accurate... maybe they were hoping to lure some historical wargamers into Fantasy land...
That said, I sure would like me some Epic Necrons...

Steve54
23-08-2007, 08:54
I was under the impression that the recent releases - WM Araby, BFG Ad-Mech were basically the remaining projects that were underway - moulds, casting etc. before SG was basically shelved

Mr Zephy
23-08-2007, 10:17
So GW are just cutting their losses?

Going on the way forgeworld works, the best plan may be to wait for a sculptor mad on necrons to be given a job.

Moscovian
24-08-2007, 15:12
My understanding is that they are not going to be shutting Epic down - they simply aren't developing anything new. The word I got from Andy is they have nothing in the pipeline. Being that it takes about 3 years to develop models and put them into production, don't expect anything new for awhile.

With that said, the Epic game continues to grow. Tactical Command forum has a new rules review that is very close to completed, a wiki page that we are building, the new supplements (Krieg, Raiders, Black Crusade) that are either done or being worked on, and so on.

Between the SMs and the Chaos Infantry models, a full Chaos line can be made with a minimal amount of conversion. The new supplements will cover modeling techniques for those other army lists (Necron, Dark Eldar, etc.). Things are lookin' good.

Acolyte of Bli'l'ab
28-08-2007, 13:39
I thought the Araby and battlefleet mars fleet were made years ago but just werent released...

but yeah, I wish I could have official models to play in my favourite game.

Bombot
29-08-2007, 09:48
Talking of priorities, Necrons are the least of Epic's worries. Dark Realm Miniatures do a perfectly good alternative for the basic infantry.

It's Tyranids you want to worry about!

Moscovian
05-09-2007, 18:57
I agree on the Tyranids. There is virtually nothing to proxy them with, save for some of the larger units. A company like Exodus Wars or Dark Realm Miniatures could make a killing with some organic alien monster infantry thingies. Personally I think the Tyranid models that GW put out are horrible. I loathe that they carry little rifles that grow out f them and such. If somebody were to make a 6mm version of Starship Trooper type models I would buy about 10,000 points worth.

Crube
05-09-2007, 18:59
Unless you manage to get some of the old sprues of eBay... you shoul dbe able to get the larger metal models still i would have thought... adn I've sen a fewbits and pieces on eBay...

scarletsquig
16-09-2007, 06:51
What's even more confusing was the siegemasters release for epic.

Plenty of stuff they could have done, and we ended up getting "converted farm tractors with guns", complete with a whole range of alternative turrets.

Apparently, random crap that never existed in the 40k universe before for an army that already has the highest number of epic sculpts is more important than the core troops for chaos and tyranids.

nanite
19-09-2007, 05:54
I agree on the Tyranids. There is virtually nothing to proxy them with, save for some of the larger units. A company like Exodus Wars or Dark Realm Miniatures could make a killing with some organic alien monster infantry thingies. Personally I think the Tyranid models that GW put out are horrible. I loathe that they carry little rifles that grow out f them and such. If somebody were to make a 6mm version of Starship Trooper type models I would buy about 10,000 points worth.

A Tyranid-ish race for dark realm is soon to be realesed. Check their forum, some greens of infantry were shown.

Hellfury
26-09-2007, 19:03
I have 2 boxes of plastic tyranids for epic (along with other epic tyranid metals) in the trading forum if anyone is interested. They are around, you just have to look.

Agamemnon2
27-09-2007, 10:41
Well, for what it's worth, henceforth all the Specialist Games will be getting the same thing. Nothing.

tabletopnews
27-09-2007, 14:38
And this differs from the last two years in what way exactly?

Hellfury
28-09-2007, 02:59
And this differs from the last two years in what way exactly?

Before, there was atleast hope. Now, there is a dismal despair.

Chaos and Evil
28-09-2007, 09:51
There have been quite a few releases over the past two years.

Epic Feral Orks, Araby army, Adeptus Mechanicus fleet, three Necromunda gangs, Epic Chaos, probably other releases too.

Gron
28-09-2007, 10:52
Just for the quriosity, IF there where necron in epic, what would they have that is larger than the monolith, and for what reason would they be there?
From a fluff perspective they don't use organic material for energy or labour, so there's no use for a harvesterthing for slaves or anything.

In BFG they don't even have fighters/bombers, so their machinery ranges from infantry to monolith, and the next step is escort class ship(probably a bit larger than warlord titans?). So they don't have any form of airpower to use either in epic, unless spaceships are to perform some sort of orbital bombardment.

Surely I see no wrong in having necrons in epic, but I think that any necron player would grow tired of them after only a few games, as they don't offer that much variation. Huge amounts of warriors, some destroyers and a couple of monoliths, would be pretty much it, over and over again.

Since I don't play epic, I can't tell how well a couple of monoliths would stand a chance against a titan.

But again, what and why would necrons have anything larger than a monolith?

Hena
28-09-2007, 11:26
They have two things. One is floating harverster (think monolith that has grown a lot and gained few extra things). And other is a miniature sun captured within a field that is used to blast the enemy.

For specifics see the current Necron list
http://iki.fi/hena/gw/epic/Necron_V4.2.pdf

tabletopnews
28-09-2007, 14:17
There have been quite a few releases over the past two years.

Epic Feral Orks, Araby army, Adeptus Mechanicus fleet, three Necromunda gangs, Epic Chaos, probably other releases too.

And most of those were planned two years ago (or more). The Epic Chaos release was a fraction of what was supposed to be released, the OGBM miniatures (an entire set of new releases and sculpts) were cancelled, the Araby and Feral Ork armies have been available for ages and were not released earlier because GW was restricting SG releases.

Nothing new has come from the company for ages and all the items you listed were supposed to be released ages ago as well. This is not a sign of a vibrant company or a company that was active in its release schedule.

I'm happy that what was released did make it out but none of this is indicative of a company that was given any sort of support. Kudos to jervis and Andy (who must be worked like a dog) for getting what they managed to get released but that is a drop in the bucket compared to what they had planned.