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Thread: Faolan gets lost, a dozen projects at a time!

  1. #1
    Chapter Master Faolan's Avatar
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    Faolan gets lost, a dozen projects at a time!

    *EDIT*

    Right, this project still kinda goes, but not much really. I've diverted onto Chaos for a bit, so if you skip to page 10, that's where that starts.

    I'm going to ask a mod, maybe the estimable Necromunda Spidersman himself, to move and rename this to the appropriate section.

    There will still be IG, there will be SM, there will be Chaos, and there will be my custom sculpted daemons. There just won't be a new thread because I'm a lazy git.

    *Original*

    So here I am, finally starting my own log. Yay, woo, etc.

    Instead of outlining months of planning, quibbling, dribbling, and slacking, I'll just quickly bring everyone up to speed.

    The plan so far:
    Secure 10 Leman Russ Phaeton Pattern tanks. (Completed)
    Acquire 3 Baneblade Superheavies. (33% Complete)
    Procure 3 Demolisher 'Ryza III' Pattern. (Completed)
    Obtain integrated artillery support. (Complete- 1 Basilisk)
    Requisition supporting infantry. (10% complete)

    Later:
    Finagle out specialist armour reinforcements- Exterminators, Annihilators, Vanquishers. (Completed)
    Negotiate with Princeps for dedicated support from Legio Boomicus. (10% complete)
    Call in close air support.
    Hijack an AirCav unit.

    Points breakdown ("The plan so far"):
    10 Leman Russ Phaeton Pattern tanks - 1700pts :
    Hull Mounted Heavy Bolter, Heavy Bolter Sponsons, Pintle (or Coaxial) Heavy Stubbers, Smoke Grenade Launcher. (170pts each)
    N.B.: 1750 when used as Emperor's Fist Co.
    N.B.: Equipping entire group with extra armour +50 or Track Guards +100.

    3 Ryza III Demolisher Tanks - 600 pts:
    Hull Mounted Lascannon, Plasma Sponsons, Pintle Heavy Stubber, Smoke Grenade Launcher. (200pts each)
    N.B.: +15pts for Extra Armour, +30pts for Track Guards.

    3 Baneblade Superheavy Tanks - 1947:
    Pintle Mounted Heavy Stubber, Smoke Grenade Launcher. (649pts each)
    N.B.: 2197 when fielded as Steel Fury Co.

    1 Basilisk- 100pts:
    No Upgrades planned. He looks lonely, he may need friends. Is Indirect Fire worth the 25points? We'll see.

    # Unknown, Armoured Fist Squads - 130pts:
    No upgrades decided yet, may change prices.

    Total points solidly planned so far: 4347.

    Right, so now, Phase 1 is "Completed". Phase 1 being "Initial Planning".

    Simultaenously, Phases 2 and 3 are "Underway".
    Phase 2: Purchasing
    Phase 3: Assembling

    Phase 4 is halted pending field modifications.
    Phase 4: Painting

    Phase 2 Status Report: Need 1 Demolisher, 2 Baneblades, Armoured Fist squads.

    Phase 3 Status Report: 9/10 Phaetons Assembled, sans sponsons (See Addendum A), some undergoing field modifications (See Addendum B). 2/3 Demolishers Assembled, undergoing field conversions (See Addendum C). Baneblades 0/3: reports from Forge World Ruhr report various delays - Inquisitorial investigation has been despatched. 1/1 Basilisk sub-assembled, pending Phase 4 work.

    Phase 4 Status Report: Halted due to field conversions.

    Explanations:
    Photos are giving me issues, continuing to kick the internet.

    In the mean time, a few explanations, notes, etc:

    The group will most likely not be using the tradition (historical) 2AD emblem. I have nothing but the highest regard for this, one of the finest fighting units in history, but by gods, the US Army stuck them with an insignia that looks like moldy ****.

    Unit designations are not American, they're Commonwealth Cavalry; ie platoons are known as "Troops" and companies are "Squadrons".

    Let me be the first to say that I hate these "triangular troops", I much prefer the "square" setup, where each unit size is made up of 4 parts, instead of the triangular 3. However, I'll work with what I've got and it'll make the dues.

    1st Squadron (name not picked yet) will consist of 2 troops of Leman Russes, the Demolisher troop, and be rounded out by a command tank (another Russ).

    Tentatively, 1st Squadron's troops will be "Widowmakers", "Wolf's Dragoons", and "Revenants". (Ok, I admit it, too much playing of Battletech) Each will have their own insignia.

    2nd Squadron is made up solely of 3 Baneblade superheavy tanks. "Defiance", "Ave Imperator", and "Righteous Fury".

    So far, the Basilisk is the only member of it's "Troop", and the name for both the gun and the Troop is undecided (taking suggestions).

    Armoured Fist units will end up being formed up into their own troop, "Hurley's Hussars", named for a buddy of mine who used to drive M-113s over in Germany.

    Let's get the obligatory shots out of the way...









    And the answer is no, no I can't find anything on there. That's what makes things fun!

    Updates of sorts:
    All Leman Russes are undergoing "Ryza III" upgrades similar to the Demolishers. This consists of a rebuilt front-end box, and new exhaust systems. Most will be acquiring DKK air filtration upgrades as well.

    4 Armoured Fist units are planned, each with 3 vehicles. They'll be colour coded Red, Yellow, Green and Blue in addition to their troop names.

    3 Rough Rider units are planned - 1 mounted on Moas (10), and 2 more mounted on Cold Ones ("old" and "new" cold ones, 5 each).

    Thudd Guns are on order, along with a FW Hellhound and Griffin.

    Due to the exchange rates and pricing here in Australia, it's actually $1 more to replace a normal "IG Sentinel" with Elysian Sentinels from FW, so guess what else is on order...

    Right now the biggest hold-up is waiting on parts to show up so I fix them and paint. Of course, I was slack in sending them out, so that's not really surprising.
    Last edited by Faolan; 22-09-2012 at 04:58.

  2. #2
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Ok, ninja edits and reshuffles around here.

    For the good stuff:

    Here's the GENERAL paint scheme for the Demolisher troop:


    Tank Tiger Stripes

    I say "general" since at the time this was taken, I realised my black lines were too narrow. So that, but with fatter black lines. The fronts of the track guards will have either eyes or big rippy claws painted on.

    Addendum C:




    Initial field modifications shown on Demolisher #2. Namely the new front and glacis plate design. The "box front" was inspired from the GW site (will dig for link later), and is designed from card (the type the comic book nerds use to protect their silly little books and keep them straight). The sight piece is, yes, shaved off the stock driver's hatch, glued it on, and cut through the card behind it.

    Modifications to the vehicle kit necessary for this: slight shaving of the track guards on Demolisher 1-1 (came up with the redesign after that), removal of a few of the disgustingly oversized rivets from the inside of the track assemblies. And of course, leaving off the hull-mount housing.

    Still need to design two top hatches for the new front-end and a "front bumper" to cover over the small gap that's invariably left there. Too lazy to sand and carve some putty off, so I'll spend the energy to design something new to cover it. Makes sense, really, it does! I'm also pondering doing this x3, or modifying it slightly and casting it, that way I can refit other tanks later.

    Oh yes.. about 3 of the Leman Russes are getting a "Modified Mars Alpha" look to them.


    It doesn't have the extended upper deck (and therefore longer tail) of the true Mars Alpha, but I'm working on a "stowage extender" look that'll increase the tail slightly in length past the end of the engine deck.

    Also, all Russ chassis tanks will be getting parts of the DKK engine filter modifications, at least the side parts, haven't decided on the rest yet. They're also getting a home-made exaust system, more on par with real-world tanks, and less like the Cat exhaust stacks they have now.
    Last edited by Faolan; 04-03-2008 at 07:20. Reason: Photos working! #2

  3. #3
    Veteran Sergeant codename_greendawn's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    good luck securing, procuring, and acquiring everything. Looking forward to photos. Are you planning any conversions, or will it be more or less straight from the box? Oh, and are you sure you don't want to add a titan or two?

    Touche with the editing...I see you have now made me look like a buffoon (Looking forward to photos, duh!) xD
    It's all looking pretty sweet now!
    Last edited by codename_greendawn; 04-03-2008 at 07:58.

  4. #4
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    "Legio Boomicus" is an as-of-yet not properly named titan or three a few pals and I are going to work on. We're starting small, with Lack's Warhound to be made 2 or 3 times, and then looking up towards a Reaver.

    And to make sure I'm prepared in case I have to face them... I'll make sure to have some Titanhammer squads available.

    Oh god.. more distractions.. must.. nnnngh.. resist!

  5. #5
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    It seems the Inquisition's team that was sent to Forge World Ruhr has reported in with it's findings.

    There seems to be an ongoing battle for the Forge World's factories, as witnessed by the following recon picts:









    Sector Intel reports that this appears to be what is refered to by the Xenos Orks as a "Dethkopta". Given the other reports coming from the Inquisitorial agents, this has been dubbed the "Mk I" version.

    While no visible sources of propulsion have been determined as of yet, it is theorised that a vertical rotor and several rockets or crude jet engines will power this particular model.


    ////////

    Dethkopta Mk I for my wife's Ork rabble. She was looking at getting into things, and sure enough, I shot myself in the foot and got her the Ork spearhead and codex for xmas... now I find myself scratchbuilding for her. Loosely based on the Sentinel body, upsized for Orks. Also loosely based off the World of Warcrack engineer flying machine.

  6. #6
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Further picts from the Inquisition also revealed this new xenos construct, which seems to be konstrukted, ahem, constructed from looted Leman Russ parts, notably the sponsons which many regiments choose to upgrade their firepower.









    While still under construction, and in the early phases, Imperial Intelligence has managed to note the following features:

    It is constructed from two lower panels from the sponsons welded together with a plate steel interlink, which then allows room for a primitive roller-mounted twin-linked projectile weapon. The visible piping would indicate either the presence of a not yet installed flame weapon, or the indication of where the promethium tanks will be mounted for powering this abomination. The ork will presumably be perched upon the cushion evident in the photos. Due to extreme weight in construction, Intel can only theorize that rocketry will be used for propulsion purposes.

  7. #7
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Other manufactoria have reportedly fallen under the sway of the Ruinous Powers, as evidenced by the following pict-steals.









    It would appear this traitor has suffered severe mutations, resulting in an unholy combination of flesh and machine - Adeptus Mechicanicus representatives were repulsed by the fusion that has taken place, allowing the flesh to wrap around a las-type weapon.

    The combat knife in the back of the hideous, headless beast did not stop it, indeed, it barely seemed to slow it down as new tendrils of corruption grew from the heretic's back to surround and embrace the blade. Agent Veroni lost his life in the attempt to destroy the abomination.

    More intel follows.

    ///////

    Decided it was truly time to try my hand at greenstuffing about, hence the greenstuff on the above Orkish Dethkopta and the mutant from a spare guardsman. Haven't yet decided how/what do to with/for the head, but I'll get there.

    I know my abilities still are in the "epic fail" department, but the only way to get better is to keep trying and hopefully I look like less of a fool each time.
    Last edited by Faolan; 04-03-2008 at 10:36.

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    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log





    It appears that the mutant lost his left arm due to circumstances unknown, and a mass of pestilience has since grown from there. In the past in such cases, we've seen further tentacles 'sprout' from the managled limb. However, Chaos is exactly that, so there is no way to accurately predict the furtherance of the mutations. Emperor save us!

    There is, at least, some good news for a loyal servant of the Emperor! The manufactoria and laboratorium that still are in loyalist hands are continuing to produce weaponry, including the following Commando-type Las weapon:



    It is rumoured that the aforementioned Las utilises an advanced rail system which allows interchangability of upgrade components, allowing the rapid fitting of a grenade launcher, lamp-pack, or many other upgrades. We believe that it was designed for use by rapid insertion commando troopers, especially for built up and urban combat.

    Rest assured, commander, that your weaponry is coming. Currently, a strike force of Astartes from the Dark Angels chapter is en-route to help resecure the overrun sections of the Forge World.

    ////////

    The assault carbine is based upon the Calico M-960. I was, however, too lazy to redo the power supply's location. Maybe the Mk. II of the Carbine will have that.. or maybe not.

  9. #9
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Being on the dark side of the world does have some advantages- I can post in the evenings, looking like a spammy little SOB, and then wake up to comments. That's the theory, at least.

    Ok, now I need opinions on the following pictures, besides my photography is inept.





    This is one of the "Modified Mars Alpha" look tanks, with a Chimera/Basi hull mounted heavy bolter tacked into place. Ok, so it's really taped, but meh.

    At one point in time this looked fine, size-wise to me, until I looked at a few other things, and now it seems almost... dinky.

    Should I run with that, or lay into one of the bigger sponson mount ones with hacksaw?
    Getting sidetracked, a (dozen) projects at a time...

    "Mathematics? Logic?
    Neither has ANYTHING whatsoever to do with any of this. Mixing Spock, the Borg and something else we arrive at the truth: Logic is futile. You will be administered. "

  10. #10
    Librarian srgt. gak's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    looks like your off to a good start. Is the army list the lost and the damned?
    cadia's red talons 5wins out of 11 games

  11. #11
    Orphan Brigade Colonel Jacka's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Quote Originally Posted by srgt. gak View Post
    looks like your off to a good start. Is the army list the lost and the damned?
    Faolan,

    A good start indeed! A very ambitious project it would be good to know the background of the Army. And I have the same question as above. Is there a need to bring you back into the Emperors fold and have you gone to the darkside by Pius.

    Now on to the important stuff. The bolter looks fine. Very similar to the Mars Pattern. I actually like the Bolter on front rather then a Las Canon purely for aesthetic reasons. I have a Mars Pattern Conquerer that is my Tank Troops Command Vehicle. I also did a Rhino based Chimera for my Squat that had a bolter fitted similar, they look fine. Look in the pictures Red Platoon hacs two. The Command and three Squad vehicles.

    Hope you don't mind me placing a couple of pictures here. I do have a point to make with them. This is my full Cadian Mech Company. It took ten years to build. I reckon you have a long construction period ahead of you. Good start and good luck. I'd have nightmares looking at all those kits that you are going to build.
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    Last edited by Colonel Jacka; 15-04-2008 at 13:55.
    Colonel Jacka
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    CADIA STANDS!! All Hail St Pius! (RHUF)
    Posted by Rhaivaen "I think some of you are way to nonchalant about this subject."

  12. #12
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Nope, this isn't a "Lost and Damned" army list. Since I was starting to play around with GS, I thought I'd indulge a whim and make a fallen heretic, thus getting more practice. (How can you improve if you don't start?!)

    The orky stuff is, as noted, for Mrs Faolan. I'm tackling it as well because it presents a unique challenge: to make ramshackle constructs that don't look sloppily half-assed. It's harder than it seems.

    Will edit this later with a bit more fluff, but for now, guildmates call.

    *Edit 1*

    Jacka, that looks like you went with nearly 8 Troops to the Company, which I'm not- I reckon I'll go 3 Troops to the Coy/Squadron, in keeping with the 3 tanks +command) to the Troop theme.

    For ease of reference: Wiki Page

    Obviously where this changes is when you go to counting Infantry & Transports, then you're looking at 3-6 Vehicles per Troop depending on how you squint.

    I'm also not proposing to build the entirety of 2AD.. at least not yet.

    Fluff coming shortly, going to type it up in Word first and edit a little.
    Last edited by Faolan; 05-03-2008 at 11:03.
    Getting sidetracked, a (dozen) projects at a time...

    "Mathematics? Logic?
    Neither has ANYTHING whatsoever to do with any of this. Mixing Spock, the Borg and something else we arrive at the truth: Logic is futile. You will be administered. "

  13. #13
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Ok, here's the fluff... Let me know if I need to add more particulars as we go. Maybe a few individual short stories later (if any of you are EVE-Online players and EVE-Tribune readers, you'll be familar with my shorts).

    ----------------------------------

    The 2nd Armoured Division (colloquially known as “Hell on Wheels”) hails from (SUPRESSED BY ORDER OF INQUISITOR THANALOS). Much like other units from (SUPRESSED), 2AD is a heavily armoured and mobilized force, unlike many other Imperial Guard units throughout His Blessed Domain. Possessing the nearly limitless resources of (SUPRESSED) to draw upon, alongside many treaties and agreements with the Adeptus Mechanicus Forge Worlds of Ruhr, Ryza, and Cheknagrad, among others, the (SUPRESSED) units are all united by the fact that they are almost completely mobile, with even the lowliest ranks riding forward into battle with their integral Armoured Personnel Carriers (APCs) and Infantry Fighting Vehicles (IFVs) (such as the ubiquitous Chimera and Rostolla).

    The mobility of the infantry forces allows them to keep pace with the wide array of armour present in the Division, from which the unit takes its designation. Being able to keep the infantry support mobile is a key tenet of this division, which traditionally favoured lightning fast thrusts deep into the heart of enemy formations and disdained the more common Imperial Guard tactics of simply grinding the enemy down on an unlimited supply of manpower. It has even been rumoured that, contrary to standard doctrine, the division even allows armoured officers to be the superior commanders, instead of the far more traditional infantry officer superseding armour command! To date, the Munitorium has not seen fit to investigate these allegations, as long as results are produced.

    More recently, however, the Division has been thrust into urban combat roles, which has been the cause of considerable doctrinal rethinking and respecialisation. Owing to the fact that in 90% of the engagements the 2AD, indeed, the 3rd Army as a whole have fought have taken place in built-up regions, the division has refocused it’s training efforts and directions into dealing specifically with this unique threat environment.

    Through the patronage of the (SUPRESSED) ruling bloc, the 2AD has managed to procure large numbers of rare and specialist Leman Russ pattern tanks, notably the Demolisher, Annihilator, Exterminator, and even a handful of the exceedingly rare Executioner models. In addition, the infantry units have been almost completely re-armed with the LC-001.M42 “Commando” Lascarbine, designed with the vicious close-combat fighting in mind. Along with the new LC-001.M42 “Commando” las weaponry, the 2AD has begun to take deliveries of weaponry previously believed to only be fielded by the elite Elysian drop troops, notably their special weapons such as Plasma, Meltas, flamers and sniper rifles; this is probably due to the fact that 2AD has in the past operated with Elysian troops and has great respect for their tactics and weaponry.

    The infantry units exhibit an affinity for lightning thrusts, even when fighting room to room, relying on overwhelming firepower and primal savagery to subdue the enemy, while their heavy personal armour (and faith!) protect them from the munitions of their foes. When a foe is particularly intractable, it is commonplace for the infantry to fall back a short distance into a fire-point and keep the heretic/xenos/malleus pinned down until their supporting armour can obliterate it with their massive weapon systems.

    It is likely that the close relationship that exists between (SUPRESSED) and the aforementioned Forge Worlds has resulted in the early (and Munitorium unsanctioned) issuance of the Rostolla and Sturmen class vehicles to the division, which have been reportedly seen carrying the infantry along side the steadfast Chimeras.

    The armoured units, that is to say, the tanks themselves, have reportedly undergone extensive field ‘upgrading’ under the supervision of several senior techpriests; we assume this is with the intention of upgrading the combat performance of the standard Leman Russ Phaeton pattern tanks and optimizing them for the challenging environs of urban combat. At this point, all command tanks from 1st Squadron are reported to have been modified to a “Mars Alpha” type configuration, without the boxy protrusion on the hull that house their heavy bolters. Additionally, all Russ type tanks, regardless of their forge world of origin have had their side sponsons replaced with slightly up-armoured versions that also include the ability to rapidly change out payload on a mission-by-mission basis. While heavy bolters are preferred armament for the standard Leman Russ tanks, it is rumoured that the division has managed to acquire large amounts of heavy flamers, multi-meltas, and plasma guns for usage as deemed tactically appropriate.

    Tank crews seem to favour running enemy infantry down, dishing out the Emperor’s Justice with their steel treads and leaving the rest of their enemy terrified of having the same fate befall them.

    An interesting note is that unlike most Mechanised and Armoured units, the 2AD does possess a handful of antiquated cavalry mounted on living steeds. Commonly dubbed “Rough Riders” throughout the Guard, these have proven useful on occasion for driving home quick assaults in areas where armoured vehicles may be at a disadvantage, typically on incredibly narrow avenues of approach. Unlike most “Rough Rider” type units, these are not generally on equine mounts, but rather a bizarre, birdlike mount that has been classified as Dinornis Robustus Chocoba Obscurus by the Magos Biologis which were likely genetically recreated from surviving fossil samples of the “Moa” from ancient Terra.


    Force Organisation:

    Beyond the individual tank or infantryman, the smallest functional unit found within 2AD is the Troop, consisting of 3 tanks (plus any attached support) or 2 or more squads of infantry with their attending transports. Superheavy tanks are considered an exception to this, where the single superheavy is considered its own “Troop”.

    Three Troops comprise a Squadron, the equivalent to a standard Imperial Guard Company. With attached forces, this can occasionally swell as high as five Troops or more (on rare occasions). If a Squadron is primarily comprised of artillery units and their auxiliaries, it is called a Battery.
    Getting sidetracked, a (dozen) projects at a time...

    "Mathematics? Logic?
    Neither has ANYTHING whatsoever to do with any of this. Mixing Spock, the Borg and something else we arrive at the truth: Logic is futile. You will be administered. "

  14. #14
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Sorry for the lack of progress.. damned WoW and it's siren song. Then it was time for Family Guy... then it was "spend hours staring at the forums" time, and the work time evaporated. You'll come to find this is a common occurrance with me.

    But I did sit down and do a few minutes of work, and had a nearly religious experience (in that Slaaneshi kinda way). The nearby shop (Area 52) finally got the Vallejo stuff in pretty recently, so I snagged the German Grey to try out- I've never been a big fan of GW paints, and I can't find a shop nearby that has Model Master II enamels (my old standby) or Pactra/PollyS Acrylics.

    My thoughts on the stuff so far, based upon, well, two figures and their initial coatings follow:

    Oh gods, this stuff is great! It's thinner than most of the GW paints, and yet seems to have a higher pigment concentration. The pigment seems to be more finely ground. While not base covering in a single go like the Citadel Foundations, that's fine by me- like most acrylics by the time you get around the entire figure using a 1/8 Wedge, you can lightly work in a second coat and tease the paint around into a solid covering with minimal paint buildup. The nearly-black grey suits itself well to Panzers (go figure, that's what it's designed for) and commando style uniforms. Naturally, for miniatures of this scale, it'll need a little lightening for the "Scale colour" effect if that's what you want, but so what?

    In fact, the only bad thing I can say so far (again, I'm only using the German Grey) is that the names aren't correct! German RLM colours should always, always, always, be listed in german, preferably with the RLM number next to it. Yes, I know, I'm nitpicking!

    Anyway I'm now just waiting on paint to dry enough to move around and photograph for colour scheme opinions later. While text never suffices for pictures, here's the current options for main colours:

    Infantry
    (Fatigues)
    Black
    Nearly Black grey (VMC German Grey - think "Panzer Grey")
    Charnadon Granite (Dirty, nasty sludge grey, Citadel Foundation)
    Adeptus Battlegrey (Slightly darker than sprue)

    Body armour would likely be a small variation of this, maybe with a 50/50 dullcoat/semigloss mix over top of it to simulate nylony sheen.

    Tank crews would likely either be the VMC as well or a 50/50 mix of Charnadon and Adeptus, or Adeptus and straight black.

    Basilisk crew is a bit different, they've got Charnadon legs and radome/khaki vests (upper torsos and arms from Catachan HWT), owing to the fact I've never known an artilleryman to act in a sensible manner.

    Vehicles
    (Leman Russ)
    Currently 1st Squadron is set to painted Panzer Grey for the Leman Russes.

    (Demolishers)
    Demolishers are getting the Tiger Stripe effect that was hinted at earlier in the thread, except this time it'll be properly executed. I've already planned to move all the brushes with a major number that uses "0" out of sight, leaving me with about 3 brushes.

    (Baneblades)
    Taking suggestions.

    (Basilisk)
    The one that breaks "free" so far, it's an OD/Green.

    **Edit**

    As promised earlier, the inspiration for the Demolisher modification. (Minus the 15 year old's complexion)

    Also... air ID panels? Colours, markings, location?
    Last edited by Faolan; 06-03-2008 at 13:19.
    Getting sidetracked, a (dozen) projects at a time...

    "Mathematics? Logic?
    Neither has ANYTHING whatsoever to do with any of this. Mixing Spock, the Borg and something else we arrive at the truth: Logic is futile. You will be administered. "

  15. #15
    Modsticker Codsticker's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    I like the camo scheme on the demolisher. That Charnadon granite is a fantastic colour, BTW, your infantry should look great.

  16. #16
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Alrighty, some colour tests here.

    These more advanced painted figures aren't done, and need serious retouching, not to mention washes, etc.

    "Group" Shot - Cut and pasted around a bit so they took up less space than the original shot.


    "Tanker 1"


    VMC German Grey body, base is GW Chaos Black.

    "Tanker 2"
    Basilisk Crewman




    Vest is GW's Khaki colour, with highlights (washed out in the photos I think) of Bleached Bone. Chest is Tallarn Flesh (and badly painted, I know.. flesh does me in). Catachan green mixed with a little khaki for the pouches, pants are the Charnadon Granite. Boots are flat black primer/basecoat, and the turn-downs are Scorched brown.

    Touch-ups are necessary on this model and the next one due to having been chucked into a box to move around the house a bit and scraping with other things. I know, bad me.

    Damn the photo limit!
    Getting sidetracked, a (dozen) projects at a time...

    "Mathematics? Logic?
    Neither has ANYTHING whatsoever to do with any of this. Mixing Spock, the Borg and something else we arrive at the truth: Logic is futile. You will be administered. "

  17. #17
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    (Continued)

    "Tanker 3"




    Charnadon for the uniform, Chaos Black for the belt. Buckle and eagle picked out with Boltgun metal. Chaos Black stand, just for differentiation and comparison.

    "Colour Test - Infantry"




    VMC German Grey tunic and trousers, Chaos Black armour. Very subdued dark on dark for city fighting.

    I didn't include the guy with the Adeptus Battlegrey coat yet, forgot to photograph him.

    Opinions on which way to go with the rest of the tankers? Or should I keep using both the VMC German Grey for some tank types, and the Charnadon for the others? IE Leman Russes get one, Demolishers or Chimeras, etc, get another.
    Getting sidetracked, a (dozen) projects at a time...

    "Mathematics? Logic?
    Neither has ANYTHING whatsoever to do with any of this. Mixing Spock, the Borg and something else we arrive at the truth: Logic is futile. You will be administered. "

  18. #18
    Modsticker Codsticker's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    I think you are right- the flash looks like it has washed the colours out a bit. The Khaki in particular. The VMC german grey looks rather glossy.

  19. #19
    Chapter Master Faolan's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Yeah, it's largely the flash, but all miniatures get a slobbering over with dullcoat before they're "done", gotta seal them after all, and acrylics are notorious for the fact that they rarely dry dead-flat.

    The flash also really brings out the very slight blue tint thats in the VMC German Grey.

    What're the opinions of that infantry colour pattern, and then picking out the eagle with a muted grey?

    BTW, I'm finding high res large photographs of the miniatures to be a great way to catch things I might otherwise miss. Having said that, it could drive me to drink if I do it too much.
    Getting sidetracked, a (dozen) projects at a time...

    "Mathematics? Logic?
    Neither has ANYTHING whatsoever to do with any of this. Mixing Spock, the Borg and something else we arrive at the truth: Logic is futile. You will be administered. "

  20. #20
    Orphan Brigade Colonel Jacka's Avatar
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    Re: 2AD "Hell on Wheels", 3rd Army Project Log

    Quote Originally Posted by Faolan View Post
    Nope, this isn't a "Lost and Damned" army list.

    Jacka, that looks like you went with nearly 8 Troops to the Company, which I'm not- I reckon I'll go 3 Troops to the Coy/Squadron, in keeping with the 3 tanks +command) to the Troop theme.
    Faolan,

    Glad to see it is IG and not some of the Archenema!

    No not eight Troops, Three Platoons. Comd and three Squads in each. The Company Comd Platoon also has four vehicles. The Coy Comd, two Support Squad, and a Kasrkin Squad. I also have a modified Trojan known as the "Ogryn Mobile". My boys needed a bigger vehicle then the normal Chimera. (See picture below)

    I have a Tank Troop. And have commenced an Arty Company. A Sentinel Company of ten Walkers tops this of.
    Colonel Jacka
    12th Cadian Mech Regt (Orphan Brigade)
    Battle Group Imperators Aegis

    CADIA STANDS!! All Hail St Pius! (RHUF)
    Posted by Rhaivaen "I think some of you are way to nonchalant about this subject."

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