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Thread: 1250 Craftworld Ilyanor Eldar

  1. #1
    Chapter Master Icewalker's Avatar
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    1250 Craftworld Ilyanor Eldar

    Hullo boyos. So this is the beginning of a new army of mine.

    Craftworld Ilyanor=1250

    HQ: Dire Avengers Autarchs (2)= 164
    - Power Weapon
    - Avenger Shuriken Catapult

    Elites: 8 Fire Dragons=148
    - Exarch w/ Firepike

    Troops: 3x6Pathfinders= 432
    Troops: 2x10 Dire Avengers=309
    - Exarch w/ power weapon and shimmershield (27)
    - Bladestorm (15)

    Heavy Support: 4x2 Dark Reapers=344
    - Exarch
    - Eldar Missile Launcher
    - Fast Shot
    Heavy Support: 3 Support Weapon Batteries=150
    - VibroCannons


    Craftworld Eldar-Ilyanor aka The Damned Broters of Saim Hann

    Long before the fall these Eldar served alongside their Saim Hann brothers, following similar structure, only they're clans were led by mighty farseers and the culture was heavily dependent on their farseers: they were the most important creatures in their society. Many times they fought together in the past. Then the Exodites moved far and wide and fully aware of their impending doom were stubborn and refused to leave and fought as hard as possible to keep their daemons from defeating them. The Exodites were mocked and disdained by the Eldar of Ilyanor-they saw them as weak and cowardly. The Eldar of Saim Hann began to turn away from their Ilyanor brethran and feuds began to arise. On more than fifty occasions the farsers of Ilyanor and the wild rider chieftains of Saim Hann disputed furiously with each other. When the Eldar of Saim Hann fled, they began to despise their Saim Hann kin with even greater fervor. The Eldar of Ilyanor were some of the last Eldar to take to their Craftworlds.

    400 years later they were sent a request for help from Exodites. Craftworld Ilyanor, on the otherhand, did not care for their survival and when they were dead, they moved in, slaughtered the seemingly numberless amount of Orks that had killed the Exodites and took what was left of the Exodites and used and abused it to their ends. The Biel-Tan Eldar hearing of what happened were enraged and a duel between an Autarch of Biel-Tan and a Farseer ensued- The Farseer won a stunning victory without the use of a single psychic power. To this day, it is still a mystery how he defeated his opponent. Alaitoc Exiles moved in to try and kill at least a fraction of Ilyanor for it's outrageous behavior. 7 Pathfinders are reputed to have infiltrated the heart of Ilyanor's craftworld, but were never seen alive again. What is known is that they did fail to kill the seer councils of Ilyanor. The Eldar of Saim Hann withdrew and relations remained forever scarred. The Biel-Tan Eldar forevermore refused to have anymore dealings with the damned brothers of Saim Hann. The Eldar of Ilyanor no longer seem to acknowledge the existance of the Biel-Tan, Saim Hann or Alaitoc. Amusingly enough more than a quarter of their entire armed forces are made up of Pathfinders.

    In the history of the Imperium, these insatiable warmongering Eldar have been fought on at least 12 occasions the first by far the bloodiest and the most costly as they wiped out almost half of a chapter of space marines from heavy sniper fire and salvo's of Dark Reaper fire. They have also been seen battling chaos marines. On two occasions in an incursion against Slaaneshi Noise Marines, they intervened and cost the chaos forces many lives but in the end turned against the Imperial troops soon after annihilating the battered imperial forces."

    What say you guys?

  2. #2
    Chaplain Archon.42's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    i reqally like this list for 1250
    i would say that you are only slightly lacking in anti-tank for game size, but auto-glancing is good for larger tanks
    .42
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  3. #3
    Chapter Master Irisado's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    An interesting background idea, although your Eldar sound more like Dark Eldar than Craftworld Eldar to me .

    Your list has a strong emphasis on troops, which is good, but it is rather low on overall model count.

    Spending large amounts of points on non-scoring HQs in a 1250 point army is not advisable. Do you really need two Autarchs? I would just opt for one if you are going to take any at all, but I would choose a Farseer, and drop both Autarchs.

    Farseers are much more useful in smaller games that Autarchs, since they augment your troops, which is essential when you don't have many troops on the table to start with.

    One Farseer would be cheaper than those Autarchs (even with two powers and Spirit Stones), and much more useful in my opinion.

    The Fire Dragons will be blown to pieces if they are left on foot. I would reduce their numbers to six, and mount them in a Falcon.

    Dark Reapers are far too expensive for such a small army, so I would drop them altogether. This would free up two heavy support slots, one of which could be for the Falcon (see above).

    Your army is also rather lacking in close combat ability. Given that you have a lot of Pathfinders, some infiltrating Striking Scorpions would fit your theme nicely, so I would include a unit of at least six of these.

    Speaking of Pathfinders, I'm not sure you really need three units. Even in my 2000 point Alaitoc army, I don't field three units of Pathfinders! You could afford to drop one unit, and still stay true to your theme. This would give you some left over points to add a Fast Attack unit.

    If you are decide to have the Fire Dragons in the Falcon, it may be an idea to have a fast moving unit to act as a link between them, the infiltrated Scorpions (if you take them), and the rest of your army. Warp Spiders would fit this role quite well, so you could consider taking a unit of them.

    I hope that I've given you some useful ideas.
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  4. #4
    Chapter Master ScytheSwathe's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Great army for 1250 points, but its 300 over the limit.
    Anyway it doesnt look like itll work very well, the dragons will be isolated without a transport, the reapers will be blown to bits on the first turn, and are over priced for such a small army. I actually use 15 pathfinders at 1000 points, they can work very well if youre careful with the rest of your army, but thats going to be very hard if only 3 units can move and still be effective, one of which ive already said will end up isolated. Basically id listen to irisado as his advice is always good. (despite harliphobia :P)

  5. #5

    Re: 1250 Craftworld Ilyanor Eldar

    As mentioned this is more like a 1500 list.

    Previous comments are all good advise. However, if you like to keep your Dark Reapers, maybe reduce them to one unit and get rid of the exarch (waste of points). Use the saved points for your striking scorpion unit (kinda helpful as you have little cc potential now). They would at least help protect your cc-vulnerable pathfinders...

    I am surprised that you based the craftworld off of Saim-hann since you have no jetbikes or vehicles, and tons of pathfinders, which is not very saim-hann at all, but oh well, to each their own.

    Putting the dragons in a falcon would help out a lot. I assume having the two autarchs is to support your background ('powerless' farseers), but I agree with the suggestion that a 'real' farseer would be very helpful, and you don't really gain much having two autarchs (one would fit your background equally well, without the wasted points---autarchs are a little expensive for what benefit they offer).

    If this is really supposed to be a 1500 list, then you can use the saved points to get a unit of deepstrikers to take advantage of the Autarch's most useful ability (either warp spiders or swooping hawks). However, if this is supposed to be 1250, getting rid of some dark reapers and one autarch would get you under that amount, with some spare points to use for some of these suggestions.

    Hope that was helpful

  6. #6
    Chapter Master Sildani's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    The problem with Reaper Exarchs with EMLs is that the missiles they fire are overkill when fired at infantry, and the rest of the squad's fire is wasted when the Exarch trains his fire on enemy armor. You wind up with two tank-cracking shots in a squad full of anti-elite infantry fire, which just isn't cost-effective. A better solution is to drop the Exarch entirely, or if you must have him, leave him with the Reaper launcher. Still better might be to have one squad of five, sans Exarch.

    Enough people have said that the Dragons must be transported, so I won't reiterate it. In fact, you might not need them at all. See below.. .

    I like Autarchs. They fit your theme nicely. That said, they aren't needed at this low point level. A Farseer equipped with Doom would go a long way to enhancing your Pathfinders' and Avengers' fire, which would be far more useful for your long rifles and Dire Catapults.

    You have a bit too many Pathfinders, as others have said. Two squads of six would be perfectly effective.

    The saved points could be used to invest in a Falcon for the Dragons. Or, if you decide to drop them, and follow all my other suggestions (bless you), then all could be used for a four-strong unit of Shining Spears, with Exarch equipped with star lance, Skilled Rider, and Withdraw. They'll give you CC and anti-tank, when used correctly. The Spears would also give your list a bit of Saim-Hann "feel", which is lacking currently. You'll be just under 1250 points, with your current list at almost 1500.

    Hope that helps.
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  7. #7
    Chapter Master Icewalker's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    It's amusing when I look over this for some reason I was thinking they're related to Saim Hann when I meant originally for them to be serious enemies with alaitoc.
    Anyhoo, time to revamp story and army.

    Craftworld Eldar-Ilyanor aka The Damned Broters of Alaitoc

    Long before the fall, these Eldar served alongside the Eldar of Alaitoc, sharing similar routes as well as sporting an immense number of Pathfinders. They are one of the oldest sects of the Craftworld Eldar. The Farseers of Ilyanor were noted as some of the most ferocious Farseers, relying more on brute strength than their psychic powers. However by the time the Exodites had left, the Ilyanor Eldar vehemently swore to fight off the Daemons of Slaanesh as long as possible. Ilyanor mocked and disdained the Exodites for their 'cowardice'. The Ilyanor Eldar were some of the last to take to their Craftworld.

    Four hundred years later they were sent a request for aid from Exodites, which they vehemently refused. The viciousness of the Orks devoured the Exodites whole almost overnight. Almost two days later the Ilyanor Eldar raid the planet killing every Ork and stealing everything that had once belonged to the Exodites. Word traveled quickly to Alaitoc and Biel-Tan, whose fury almost proved as the death of the Ilyanor. It was the fury of their most beloved Autarch that she saved them from death. The Holwing Banshee and Striking Scorpion Aspect Shrines were completely annihilated, and almost the entirety of the Shining Spears Asepct Shrine. In hand to hand combat she held off a swarm of Striking Scorpions. When her blade crossed with the Exarchs leading the swarms of Scorpions Biel-Tan ceased it's assault, putting in place a truce that has been in effect for as long as the Ilyanor can remember. However, Biel-Tan still despises them to no one end; the only thing keeping the two from annhilating each other is the knowledge of the scant numbers of the Eldar remaining.

    In the history of the Imperium, these insatiable warmongering Eldar have been fought on at least 12 occasions the first by far the bloodiest and the most costly as they wiped out almost half of a chapter of space marines from heavy sniper fire and salvo's of Dark Reaper fire. Ever since the death of the two most effective close combat specialists, Ilyanor has relied upon heavy firepower ever since. They have also been seen battling chaos marines. On two occasions in an incursion against Slaaneshi Noise Marines, they intervened and cost the chaos forces many lives but in the end turned against the Imperial troops soon after annihilating the battered imperial forces.

    HQ: Farseer=140
    - Runes of Witnessing
    - Spirit Stones
    - Doom
    - Guide
    HQ: 3 Warlocks=105
    - Destructor

    Troops: 3x6Pathfinders= 432
    Troops: 2x10 Dire Avengers=309
    - Exarch w/ power weapon and shimmershield (27)
    - Bladestorm (15)

    Heavy Support: 4 Dark Reapers=140
    Heavy Support: 2 Fire Prism=340
    - Holo-Fields
    - Vectored Engines

    Again rend and tear. Please HELP ME.

    PS. I had an epiphany to remove the Reapers and put in a third Fire Prism. yay nay?

  8. #8
    Chapter Master Dr.Clock's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Interesting...

    First off, RoWitnessing are a bit redundant: warding will do better IMO... also, guide won't be that useful as all your models are BS4 or better... fortune on will help DA and seers stick in combat.

    I'd say no third prism...

    the seers are a little bit of a gamble as well... I've found that assault councils are nowhere near as nice as they used to be.

    I'd consider dropping the seers, reapers, and one pathfinder from each unit for scorpions and a WL. This will garner you a seriously tough heavy weapon platform and a reliable counter-assault unit.

    Cheers,

    The Good Doctor.

  9. #9
    Chapter Master Irisado's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Dr Clock makes a series of very good suggestions there, all of which I agree with.

    In addition, you may find that swapping out one unit of Pathfinders for a unit of Guardians would be helpful, since it would allow you to give your Dire Avengers increased fire support.

    If you need more points, you could drop the Vectored Engines on the Fire Prisms, since I don't see these as essential upgrades.

    I hope that helps.
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  10. #10
    Chapter Master Icewalker's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    I'm not going to point this out more than three times-I'm not using Scorpions and Banshee's because it is against my fluff and yes i am well aware of the fact that there is a very good chance I will be screwed in combat. I'll take the advice on the Wraithlord. I'll drop the Vectored Engines and I refuse to remove the Dark REapers. I'm trying to stick to my fluff damn it!

    I have to go eat dinner now-food's getting cold. I'll write it up as soon as possible.

  11. #11
    Chapter Master Dr.Clock's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Well... how about doubling up on WLs? the destruction of much of your craftworld might lead to them taking more 'lords to make up numbers...

    This would at least give the front line some more stiffness. not necessarily dedicated counter-assault, but certainly adds to the tarpit DAs...

    In fact, I think that a small seercouncil (5?) and a couple wraithsword WLs might actually work out to a solid counter-assault element. The trick will be to get multiple units in at once to break the assault: bait with the DA and then throw the kitchen sink in. Keep the farseer out of the combat though... one PF hits and he is gone in a puff of smoke.

    reapers ARE cool... I routinely take two full squads at 2000 points (EML naysayers be warned). Below 2000 points, though, they are a bit of a gamble.

    Sorry for not fully reading the fluff bit: it might have been easier to simply have a heading saying things you REFUSE to take. still... my bad.

    It might be cool to come up with some crazy shrine of your own and proxy them as harlies... anyone remember the slicing orbs?? - conversions could be based on various eldar/fantasy elf models... just a thought...

    The fire prisms will be great, as long as the centre holds. If either the prisms go down or a decent assault element gets to the firebase, you will be in deep.

    So basically, I'd say swap prisms for WLs, and one pathfinder from each unit for more seers (and take fortune over guide). Drop destructor and pick up embolden and enhance.

    If you can come up with a decent fluffy harlie proxy unit, then use them in place of the seers.

    Again, sorry for the kneejerk response.

    Cheers,

    The Good Doctor.

  12. #12

    Re: 1250 Craftworld Ilyanor Eldar

    I like this fluff a lot better than the original....its much more consistent.

    With regards to the Wraithlords....as much as I love them (I have frequently fielded two together, and so I think I have some experience here) they suck in cc. Even before, when they had 3 attacks each, they were still mediocre (although better than now--the wraithsword does not make up for the loss of the one attack, IMO).

    My suggestion: stick with the two prisms for games of 1500 and above, but go with 2 units of Dark Reapers in smaller games. This might sound counter to usual advise, but my reasoning is, of the two, most opponents would rather face lots of reapers than two nigh-indestructible skimmers in small games.

    As for boosting close combat, you don't need harlies, scorpions or banshees. In your case, all you need is a little support for the dire avengers. The plan of course, is to mow down the enemy with all your heavy support and ranger longrifles. If the plan goes well, there won't be much left of the opponent, so a decent kitted out unit of storm guardians with Warlock (enhance) and perhaps a flamer or two would fit the bill perfectly.

    Seer Council: I would leave this at home and use points for the storm guardians, but if you want to keep them, definitely trade 2 destructors for enhance and embolden (its better than runes of witnessing by far!). As already stated, its ok for additional tar-pit alongside the dire avengers, but nothing spectacular....

    Hope that was useful!

  13. #13
    Chapter Master Dr.Clock's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Two reaper units at 1250 could be killer, the more I think about it...

    What about a special character like Yriel as the autarch??? that would be awesome in the mix with all the shimmershields...

    Why not drop a pathfinder unit for a storm squad in that case?

    If you go that route, it might make sense to keep only one DA unit as the autarch's bodyguard and take a pair of defender scatterlaser squadrons for extra depth and flexibilty.

    Guardians and pathfinders on the flanks with reapers to the centre covering the stormies, DA and autarch who move to support threatened flanks...

    Sounds like classic infantry eldar to me...

    Then all you need are some warp spiders... which fit handily into anti-chaos fluff.

    Cheers,

    The Good Doctor.

  14. #14
    Chapter Master ScytheSwathe's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    beginning to look remarkably like my own 1500 list (by your numbers i make that list to be 1466) But anyway. I hold that from my experience you will want more mobility, remember that your opponent will try to foil your plans, so relying on shooting will rarely work out vs even slightly CC oriented armies, and then youll want to remobilise to reduce casualties, especially with a lack of specific counter chargers. To that end i'd agree with the warp spiders as youre not looking towards scorps etc.

  15. #15
    Chapter Master Irisado's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Quote Originally Posted by Icewalker View Post
    I'm not going to point this out more than three times-I'm not using Scorpions and Banshee's because it is against my fluff and yes i am well aware of the fact that there is a very good chance I will be screwed in combat. I'll take the advice on the Wraithlord. I'll drop the Vectored Engines and I refuse to remove the Dark REapers. I'm trying to stick to my fluff damn it!
    I sincerely apologise for missing that addition/change to your background. That will teach me to multi-task!

    Would using Storm Guardians led by a Warlock with Enhance work with your background?

    As others have said Wraithlords are poor in close combat, and the Warlock unit is not very cost effective for what it can actually do.

    Storm Guardians, on the other hand, aren't bad if led by a Warlock with Enhance, so you may want to consider them for an assault unit.

    Having said that, if you don't want any assault units in your army for background reasons, then so be it. I'm the last person to stand in the way of choices made according to background
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  16. #16
    Chapter Master Icewalker's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Quote Originally Posted by Irisado View Post
    Having said that, if you don't want any assault units in your army for background reasons, then so be it. I'm the last person to stand in the way of choices made according to background
    Yes this army list is purely shooting and there is absolutely no close combat because it's the fluff. So after taking in everything that everyone has said...

    HQ: Farseer=160
    - Spirit Stones
    - Doom
    - Guide
    - Fortune

    Troops: 3x6Pathfinders= 432
    Troops: 2x10 Dire Avengers=309
    - Exarch w/ power weapon and shimmershield
    - Bladestorm

    Heavy Support: 2 Fire Prism=300
    - Holo-Fields
    Heavy Support: Vibro-Cannon=50

    The above list is 1400. Now i know that's probably not a common game size but I thought it could be a good start. Now onto the 1500 list.

    HQ: Farseer=160
    -Spirit stones
    -Doom
    -Guide
    -Fortune

    Troops: 3x6 Pathfinders=432
    Troops: 3x10 Dire Avengers=486
    -Shimmershield and powersword Exarchs
    -Bladestorm

    Heavy Support: 2 Fire Prisms=300
    -Holo Fields
    Heavy Support: 3 Vibrocannons=150

    Or this:

    HQ: Farseer=160
    -Spirit stones
    -Doom
    -Guide
    -Fortune

    Troops: 3x5 Pathfinders=360
    Troops: 3x10 Dire Avengers=486
    -Shimmershield and powersword Exarchs
    -Bladestorm

    Heavy Support: 2 Fire Prisms=300
    -Holo Fields
    Heavy Support: 5 Dark Reapers=175

    What say you to that eh?

    PS. how does one go about stripping paint off of metal models? I have the third ed Dark Reapers
    Last edited by Icewalker; 06-05-2008 at 21:27.

  17. #17
    Chapter Master Irisado's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Given the background you have created for yourself, there isn't much further room for manoeuvre, but I don't find the case for taking Dark Reapers in games of less than 2000 points very convincing due to their high point cost.

    I would opt for the Wraithlord (as suggested in earlier posts by others) instead of Vibrocannons/Dark Reapers.

    I still think that you would do better to swap out a unit of Pathfinders for a unit of Warp Spiders, but I get the feeling that you're rather fond of your three units of Pathfinders

    That's the best I can do with the options available to me.

    I hope that helps.
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  18. #18
    Chapter Master Icewalker's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    Alright I think i'm going with this one.

    HQ: Farseer=160
    -Spirit stones
    -Doom
    -Guide
    -Fortune

    Troops: 3x6 Pathfinders=432
    Troops: 3x10 Dire Avengers=486
    -Shimmershield and powersword Exarchs
    -Bladestorm

    Heavy Support: 2 Fire Prisms=300
    -Holo Fields
    Heavy Support: 3 Vibrocannons=150

    Time to move on to colour schemes and stuffs.

  19. #19
    Chapter Master Squallish's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    As dark cousins of Alaitoc, I would suggest a Regal Blue/Black colour scheme.. using Black/Silver highlighting instead of the Yellow of Alaitoc.

  20. #20
    Chapter Master Icewalker's Avatar
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    Re: 1250 Craftworld Ilyanor Eldar

    How's the fluff btw? I really want to have an ugly history for these guys. I was thinking of making them constantly going into the EoT to gain all of their lost artefacts and stuff (it would explain their outlandish patterns on my pathfinders). I had originally thought that their cloaks would be made of a wraithbone fabric that morphs and changes colors to match the warp (my pathfinders are all different colors, one silver/bronze, one black, one red, one dark green/brown/black). I was thinking of making my Avengers White and black, my Seer (whose model is actually a spirit seer) as black with black and white checkerboard. The prisms are going to have black and white checkerboards as well as the special web pattern that sits on the cloaks of my pathfinders. Weapons and metals i'm thinking of making either off/bone white or gold and chestnut inked.

    What you guys think?
    Last edited by Icewalker; 08-05-2008 at 02:13.

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